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https://github.com/shadps4-emu/ext-imgui.git
synced 2024-12-02 16:06:49 +00:00
Various adjustment for border to be inside instead of outside the window size
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18223fd3ab
commit
b49a985324
52
imgui.cpp
52
imgui.cpp
@ -3875,12 +3875,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (window->Collapsed)
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{
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// Draw title bar only
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding);
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if (flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(title_bar_rect.GetTL()+ImVec2(1,1), title_bar_rect.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border), window_rounding);
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}
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), true, window_rounding);
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}
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else
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{
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@ -3951,15 +3946,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), window->Color(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
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}
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// Borders
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if (flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border));
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}
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// Scrollbars
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if (window->ScrollbarX)
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Scrollbar(window, true);
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@ -3970,12 +3956,22 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// (after the input handling so we don't have a frame of latency)
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if (!(flags & ImGuiWindowFlags_NoResize))
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{
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const float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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const ImVec2 br = window->Rect().GetBR();
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, 0.0f));
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -resize_corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 0, 3);
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -border_size));
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window->DrawList->PathLineTo(br + ImVec2(-border_size, -resize_corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - border_size, br.y - window_rounding - border_size), window_rounding, 0, 3);
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window->DrawList->PathFill(resize_col);
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}
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// Borders
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if (flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, window->Color(ImGuiCol_BorderShadow), window_rounding);
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), window->Color(ImGuiCol_Border), window_rounding);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), window->Color(ImGuiCol_Border));
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}
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}
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// Setup drawing context
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@ -4054,11 +4050,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
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const ImRect title_bar_rect = window->TitleBarRect();
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ImRect clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding.x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Pos.x+window->Size.x-window->WindowPadding.x*0.5f, window->Pos.y+window->Size.y);
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if ((flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_ShowBorders))
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clip_rect.Min += ImVec2(1.0f,1.0f);
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clip_rect.Max.x -= window->ScrollbarY ? style.ScrollbarSize : 0.0f;
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clip_rect.Max.y -= window->ScrollbarX ? style.ScrollbarSize : 0.0f;
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const float border_size = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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ImRect clip_rect;
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clip_rect.Min.x = title_bar_rect.Min.x + 0.5f + ImMax(border_size, window->WindowPadding.x*0.5f);
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clip_rect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + 0.5f + border_size;
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clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, window->WindowPadding.x*0.5f);
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clip_rect.Max.y = window->Pos.y + window->Size.y - border_size - window->ScrollbarSizes.y;
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PushClipRect(clip_rect);
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// Clear 'accessed' flag last thing
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@ -4125,12 +4123,12 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
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float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
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const ImRect window_rect = window->Rect();
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const float border_offset = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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const float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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ImRect bb = horizontal
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? ImRect(window->Pos.x + border_offset, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w, window_rect.Max.y)
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_offset, window_rect.Max.x, window_rect.Max.y - other_scrollbar_size_w);
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? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
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: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
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if (!horizontal)
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bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() - border_offset : 0.0f);
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bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() - border_size : 0.0f);
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float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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int window_rounding_corners;
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