mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-27 20:20:40 +00:00
ImFont: storing offsets as X0/Y0/X1/Y1 analoguous to examples for stb_truetype
This commit is contained in:
parent
5b053dd350
commit
ba9317b924
20
imgui.cpp
20
imgui.cpp
@ -9968,15 +9968,15 @@ bool ImFontAtlas::Build()
|
||||
data.OutFont->Glyphs.resize(data.OutFont->Glyphs.Size + 1);
|
||||
ImFont::Glyph& glyph = data.OutFont->Glyphs.back();
|
||||
glyph.Codepoint = (ImWchar)(range.first_unicode_char_in_range + char_idx);
|
||||
glyph.Width = (signed short)pc.x1 - pc.x0 + 1;
|
||||
glyph.Height = (signed short)pc.y1 - pc.y0 + 1;
|
||||
glyph.XOffset = (signed short)(pc.xoff);
|
||||
glyph.YOffset = (signed short)(pc.yoff + (int)(font_ascent * font_scale));
|
||||
glyph.X0 = (signed short)(pc.xoff);
|
||||
glyph.Y0 = (signed short)(pc.yoff + (int)(font_ascent * font_scale));
|
||||
glyph.X1 = glyph.X0 + ((signed short)pc.x1 - pc.x0 + 1);
|
||||
glyph.Y1 = glyph.Y0 + ((signed short)pc.y1 - pc.y0 + 1);
|
||||
glyph.XAdvance = (signed short)(pc.xadvance + character_spacing_x); // Bake spacing into XAdvance
|
||||
glyph.U0 = ((float)pc.x0 - 0.5f) * uv_scale_x;
|
||||
glyph.V0 = ((float)pc.y0 - 0.5f) * uv_scale_y;
|
||||
glyph.U1 = ((float)pc.x0 - 0.5f + glyph.Width) * uv_scale_x;
|
||||
glyph.V1 = ((float)pc.y0 - 0.5f + glyph.Height) * uv_scale_y;
|
||||
glyph.U1 = ((float)pc.x0 - 0.5f + (glyph.X1 - glyph.X0)) * uv_scale_x;
|
||||
glyph.V1 = ((float)pc.y0 - 0.5f + (glyph.Y1 - glyph.Y0)) * uv_scale_y;
|
||||
}
|
||||
}
|
||||
|
||||
@ -10735,11 +10735,11 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
||||
if (c != ' ' && c != '\t')
|
||||
{
|
||||
// We don't do a second finer clipping test on the Y axis (todo: do some measurement see if it is worth it, probably not)
|
||||
float y1 = (float)(y + glyph->YOffset * scale);
|
||||
float y2 = (float)(y1 + glyph->Height * scale);
|
||||
float y1 = (float)(y + glyph->Y0 * scale);
|
||||
float y2 = (float)(y + glyph->Y1 * scale);
|
||||
|
||||
float x1 = (float)(x + glyph->XOffset * scale);
|
||||
float x2 = (float)(x1 + glyph->Width * scale);
|
||||
float x1 = (float)(x + glyph->X0 * scale);
|
||||
float x2 = (float)(x + glyph->X1 * scale);
|
||||
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
||||
{
|
||||
// Render a character
|
||||
|
3
imgui.h
3
imgui.h
@ -1185,8 +1185,7 @@ struct ImFont
|
||||
{
|
||||
ImWchar Codepoint;
|
||||
signed short XAdvance;
|
||||
signed short Width, Height;
|
||||
signed short XOffset, YOffset;
|
||||
signed short X0, Y0, X1, Y1;
|
||||
float U0, V0, U1, V1; // Texture coordinates
|
||||
};
|
||||
float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
|
||||
|
Loading…
Reference in New Issue
Block a user