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https://github.com/shadps4-emu/ext-imgui.git
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SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. (#2765)
+ misc minor stuff.
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@ -39,6 +39,7 @@ Other Changes:
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when enabled will have small overlap glitches with (style.Alpha < 1.0).
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- TabBar: fixed ScrollToBar request creating bouncing loop when tab is larger than available space.
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- TabBar: fixed single-tab not shrinking their width down.
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- SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. (#2765) [@loicmouton]
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- ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740)
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- Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94)
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- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count,
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2
imgui.h
2
imgui.h
@ -1789,7 +1789,7 @@ struct ImDrawCmd
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ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally.
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void* UserCallbackData; // The draw callback code can access this.
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ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = (ImTextureID)NULL; VtxOffset = IdxOffset = 0; UserCallback = NULL; UserCallbackData = NULL; }
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ImDrawCmd() { ElemCount = 0; TextureId = (ImTextureID)NULL; VtxOffset = IdxOffset = 0; UserCallback = NULL; UserCallbackData = NULL; }
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};
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// Vertex index
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@ -2464,13 +2464,13 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
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IM_ASSERT(*(const ImS32*)v_min >= IM_S32_MIN/2 && *(const ImS32*)v_max <= IM_S32_MAX/2);
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return SliderBehaviorT<ImS32, ImS32, float >(bb, id, data_type, (ImS32*)v, *(const ImS32*)v_min, *(const ImS32*)v_max, format, power, flags, out_grab_bb);
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case ImGuiDataType_U32:
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IM_ASSERT(*(const ImU32*)v_min <= IM_U32_MAX/2);
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IM_ASSERT(*(const ImU32*)v_max <= IM_U32_MAX/2);
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return SliderBehaviorT<ImU32, ImS32, float >(bb, id, data_type, (ImU32*)v, *(const ImU32*)v_min, *(const ImU32*)v_max, format, power, flags, out_grab_bb);
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case ImGuiDataType_S64:
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IM_ASSERT(*(const ImS64*)v_min >= IM_S64_MIN/2 && *(const ImS64*)v_max <= IM_S64_MAX/2);
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return SliderBehaviorT<ImS64, ImS64, double>(bb, id, data_type, (ImS64*)v, *(const ImS64*)v_min, *(const ImS64*)v_max, format, power, flags, out_grab_bb);
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case ImGuiDataType_U64:
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IM_ASSERT(*(const ImU64*)v_min <= IM_U64_MAX/2);
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IM_ASSERT(*(const ImU64*)v_max <= IM_U64_MAX/2);
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return SliderBehaviorT<ImU64, ImS64, double>(bb, id, data_type, (ImU64*)v, *(const ImU64*)v_min, *(const ImU64*)v_max, format, power, flags, out_grab_bb);
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case ImGuiDataType_Float:
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IM_ASSERT(*(const float*)v_min >= -FLT_MAX/2.0f && *(const float*)v_max <= FLT_MAX/2.0f);
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@ -3384,7 +3384,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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BeginGroup();
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
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