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Disabled: don't prevent Selectable() from being selected. (#211) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
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@ -57,6 +57,7 @@ Other Changes:
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- Menus: MenuItem() and BeginMenu() are not affected/overlapping when style.SelectableTextAlign is altered.
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- Nav: Disabled items are not candidate for default focus. (#211, #787)
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- Disabled: disabled mode more consistently release active id if the active item got disabled. (#211)
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- Disabled: disabled mode doesn't prevent Selectable() from looking selected. (#211)
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- Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
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- Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
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- Fonts: Prefer using U+FFFD character for fallback instead of '?', if available. (#4269)
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@ -6160,8 +6160,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (disabled_item && !disabled_global)
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PushDisabled(true);
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if (disabled_item || disabled_global)
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selected = false;
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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// which would be advantageous since most selectable are not selected.
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@ -6824,7 +6822,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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PushID(label);
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if (!enabled)
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PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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PushDisabled();
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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@ -6836,7 +6834,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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float w = label_size.x;
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups, ImVec2(w, 0.0f));
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RenderText(text_pos, label);
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PopStyleVar();
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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@ -6852,12 +6850,12 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f));
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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RenderText(text_pos, label);
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RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
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}
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if (!enabled)
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PopStyleColor();
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PopDisabled();
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PopID();
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const bool hovered = (g.HoveredId == id) && enabled;
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@ -6987,11 +6985,11 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
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// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
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ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
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bool pressed;
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PushID(label);
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if (!enabled)
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PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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PushDisabled(true);
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const ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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@ -7029,7 +7027,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
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}
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if (!enabled)
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PopStyleColor();
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PopDisabled();
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PopID();
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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