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Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
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2fa113c895
commit
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@ -4825,6 +4825,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenPopupPos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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popup_ref.OpenPopupPos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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//printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id);
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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{
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{
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g.OpenPopupStack.push_back(popup_ref);
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g.OpenPopupStack.push_back(popup_ref);
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@ -5727,7 +5728,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects.
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// Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects.
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
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window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
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window->WindowPadding = style.WindowPadding;
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window->WindowPadding = style.WindowPadding;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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@ -6391,6 +6392,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
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g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId
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g.NavIdIsAlive = false;
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g.NavIdIsAlive = false;
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g.NavLayer = 0;
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g.NavLayer = 0;
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//printf("[%05d] FocusWindow(\"%s\")\n", g.FrameCount, window ? window->Name : NULL);
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}
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}
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// Passing NULL allow to disable keyboard focus
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// Passing NULL allow to disable keyboard focus
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4
imgui.h
4
imgui.h
@ -963,8 +963,8 @@ struct ImGuiStyle
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
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float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
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float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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float PopupRounding; // Radius of popup window corners rounding.
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float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding)
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float PopupBorderSize; // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets).
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ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets).
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float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
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float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
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float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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