mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Merge pull request #826 from swetland/patch
ImFont: add RenderGlyph() to allow rendering of individual glyphs post-query
This commit is contained in:
commit
d2c219df84
1
imgui.h
1
imgui.h
@ -1435,6 +1435,7 @@ struct ImFont
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
||||
IMGUI_API void RenderGlyph(ImDrawList* draw_list, ImVec2 pos, ImU32 col, const ImFont::Glyph* glyph) const;
|
||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
||||
|
||||
|
@ -2050,6 +2050,15 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
return text_size;
|
||||
}
|
||||
|
||||
void ImFont::RenderGlyph(ImDrawList* draw_list, ImVec2 pos, ImU32 col, const ImFont::Glyph* glyph) const {
|
||||
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
||||
pos.y = (float)(int)pos.y + DisplayOffset.y;
|
||||
ImVec2 pos_tl(pos.x + glyph->X0, pos.y + glyph->Y0);
|
||||
ImVec2 pos_br(pos.x + glyph->X1, pos.y + glyph->Y1);
|
||||
draw_list->PrimReserve(6, 4);
|
||||
draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
}
|
||||
|
||||
void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
|
||||
{
|
||||
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
|
||||
|
Loading…
Reference in New Issue
Block a user