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https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-24 02:39:48 +00:00
Settings: Internal renaming of structure and fields names.
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parent
ade09b9e3c
commit
d552cabd15
50
imgui.cpp
50
imgui.cpp
@ -643,8 +643,9 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_rende
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static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
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static ImGuiIniData* FindWindowSettings(const char* name);
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static ImGuiIniData* AddWindowSettings(const char* name);
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static ImGuiSettingsWindow* FindWindowSettings(const char* name);
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static ImGuiSettingsWindow* AddWindowSettings(const char* name);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
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static void SaveIniSettingsToDisk(const char* ini_filename);
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@ -2468,7 +2469,7 @@ void ImGui::Initialize()
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g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
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IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
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IM_ASSERT(g.Settings.empty());
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IM_ASSERT(g.SettingsWindows.empty());
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LoadIniSettingsFromDisk(g.IO.IniFilename);
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g.Initialized = true;
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}
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@ -2503,9 +2504,9 @@ void ImGui::Shutdown()
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g.HoveredRootWindow = NULL;
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g.ActiveIdWindow = NULL;
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g.MovingWindow = NULL;
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for (int i = 0; i < g.Settings.Size; i++)
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ImGui::MemFree(g.Settings[i].Name);
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g.Settings.clear();
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for (int i = 0; i < g.SettingsWindows.Size; i++)
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ImGui::MemFree(g.SettingsWindows[i].Name);
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g.SettingsWindows.clear();
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g.ColorModifiers.clear();
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g.StyleModifiers.clear();
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g.FontStack.clear();
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@ -2535,29 +2536,30 @@ void ImGui::Shutdown()
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g.Initialized = false;
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}
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static ImGuiIniData* FindWindowSettings(const char* name)
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static ImGuiSettingsWindow* FindWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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for (int i = 0; i != g.Settings.Size; i++)
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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ImGuiIniData* ini = &g.Settings[i];
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ImGuiSettingsWindow* ini = &g.SettingsWindows[i];
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if (ini->Id == id)
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return ini;
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}
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return NULL;
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}
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static ImGuiIniData* AddWindowSettings(const char* name)
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static ImGuiSettingsWindow* AddWindowSettings(const char* name)
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{
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GImGui->Settings.resize(GImGui->Settings.Size + 1);
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ImGuiIniData* ini = &GImGui->Settings.back();
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ini->Name = ImStrdup(name);
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ini->Id = ImHash(name, 0);
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ini->Collapsed = false;
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ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
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ini->Size = ImVec2(0,0);
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return ini;
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.resize(g.SettingsWindows.Size + 1);
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ImGuiSettingsWindow* settings = &g.SettingsWindows.back();
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settings->Name = ImStrdup(name);
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settings->Id = ImHash(name, 0);
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settings->Collapsed = false;
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settings->Pos = ImVec2(FLT_MAX,FLT_MAX);
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settings->Size = ImVec2(0,0);
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return settings;
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}
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// Zero-tolerance, poor-man .ini parsing
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@ -2579,7 +2581,7 @@ static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
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ImGuiContext& g = *GImGui;
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if (!buf_end)
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buf_end = buf + strlen(buf);
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ImGuiIniData* settings = NULL;
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ImGuiSettingsWindow* settings = NULL;
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for (const char* line_start = buf; line_start < buf_end; )
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{
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const char* line_end = line_start;
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@ -2639,7 +2641,7 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiIniData* settings = FindWindowSettings(window->Name);
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ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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settings->Pos = window->Pos;
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@ -2650,10 +2652,10 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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// Write a buffer
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// If a window wasn't opened in this session we preserve its settings
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ImGuiTextBuffer buf;
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buf.reserve(g.Settings.Size * 64); // ballpark reserve
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for (int i = 0; i != g.Settings.Size; i++)
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buf.reserve(g.SettingsWindows.Size * 64); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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const ImGuiIniData* settings = &g.Settings[i];
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const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
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if (settings->Pos.x == FLT_MAX)
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continue;
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const char* name = settings->Name;
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@ -4008,7 +4010,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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window->PosFloat = ImVec2(60, 60);
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window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
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ImGuiIniData* settings = FindWindowSettings(name);
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ImGuiSettingsWindow* settings = FindWindowSettings(name);
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if (!settings)
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settings = AddWindowSettings(name);
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else
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@ -38,7 +38,7 @@ struct ImGuiGroupData;
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struct ImGuiSimpleColumns;
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struct ImGuiDrawContext;
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struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiSettingsWindow;
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struct ImGuiMouseCursorData;
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struct ImGuiPopupRef;
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struct ImGuiWindow;
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@ -370,7 +370,7 @@ struct IMGUI_API ImGuiTextEditState
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};
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// Data saved in imgui.ini file
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struct ImGuiIniData
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struct ImGuiSettingsWindow
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{
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char* Name;
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ImGuiID Id;
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@ -438,7 +438,7 @@ struct ImGuiContext
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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