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@ -146,7 +146,7 @@
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animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
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}
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-(void)reshape { [[self openGLContext] update]; [self updateAndDrawDemoView]; }
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-(void)reshape { [super reshape]; [[self openGLContext] update]; [self updateAndDrawDemoView]; }
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-(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; }
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-(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; }
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-(void)dealloc { animationTimer = nil; }
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@ -3080,7 +3080,7 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
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void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
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{
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for (; ranges[0]; ranges += 2)
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for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++)
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for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
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AddChar((ImWchar)c);
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}
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@ -3695,11 +3695,11 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
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static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx])) : 1; }
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
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#ifdef __APPLE__ // FIXME: Move setting to IO structure
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#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_MAC
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#else
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static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_WIN
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#endif
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