diff --git a/imgui.h b/imgui.h index b80f0b9a..6eb7e271 100644 --- a/imgui.h +++ b/imgui.h @@ -1950,18 +1950,23 @@ struct ImGuiIO bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. + //------------------------------------------------------------------ // Debug options - // - tools to test correct Begin/End and BeginChild/EndChild behaviors. - // - presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX() - // this is inconsistent with other BeginXXX functions and create confusion for many users. - // - we expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior. + //------------------------------------------------------------------ + + // Tools to test correct Begin/End and BeginChild/EndChild behaviors. + // Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX() + // This is inconsistent with other BeginXXX functions and create confusion for many users. + // We expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior. bool ConfigDebugBeginReturnValueOnce;// = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows. bool ConfigDebugBeginReturnValueLoop;// = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running. - // - option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data. - // - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them. - // - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version). + + // Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data. + // Backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them. + // Consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version). bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing. - // - tools to audit ini data + + // Options to audit .ini data bool ConfigDebugIniSettings; // = false // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower) //------------------------------------------------------------------ diff --git a/imgui_internal.h b/imgui_internal.h index a949bf8a..1eff9115 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -898,6 +898,7 @@ enum ImGuiSelectableFlagsPrivate_ enum ImGuiTreeNodeFlagsPrivate_ { ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20, + ImGuiTreeNodeFlags_UpsideDownArrow = 1 << 21,// (FIXME-WIP) Turn Down arrow into an Up arrow, but reversed trees (#6517) }; enum ImGuiSeparatorFlags_ diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 5445dc72..84594948 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6259,7 +6259,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l if (flags & ImGuiTreeNodeFlags_Bullet) RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ((flags & ImGuiTreeNodeFlags_UpsideDownArrow) ? ImGuiDir_Up : ImGuiDir_Down) : ImGuiDir_Right, 1.0f); else // Leaf without bullet, left-adjusted text text_pos.x -= text_offset_x; if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)