mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Tables: Tidy up comments. Replaced some Columns by Tables in demo. Removed ImGuiTableFlags_Scroll (combining ScrollX/ScrollY) because each axis inccur different requirements/constraints.
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@ -2201,7 +2201,7 @@ static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height)
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
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window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
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if (ImGuiOldColumns* columns = window->DC.CurrentColumns)
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columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly // FIXME-TABLE
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columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
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if (ImGuiTable* table = g.CurrentTable)
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{
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if (table->IsInsideRow)
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11
imgui.h
11
imgui.h
@ -687,7 +687,7 @@ namespace ImGui
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// - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.
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// Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
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// - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
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// Headers are required to perform some interactions: reordering, sorting, context menu (FIXME-TABLE: context menu should work without!)
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// Headers are required to perform: reordering, sorting, and opening the context menu (but context menu can also be available in columns body using ImGuiTableFlags_ContextMenuInBody).
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// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in some advanced cases (e.g. adding custom widgets in header row).
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// - Use TableSetupScrollFreeze() to lock columns (from the right) or rows (from the top) so they stay visible when scrolled.
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IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = -1.0f, ImU32 user_id = 0);
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@ -1051,8 +1051,8 @@ enum ImGuiTableFlags_
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// Features
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ImGuiTableFlags_None = 0,
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ImGuiTableFlags_Resizable = 1 << 0, // Allow resizing columns.
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ImGuiTableFlags_Reorderable = 1 << 1, // Allow reordering columns (need calling TableSetupColumn() + TableHeadersRow() to display headers)
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ImGuiTableFlags_Hideable = 1 << 2, // Allow hiding columns (with right-click on header) (FIXME-TABLE: allow without headers).
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ImGuiTableFlags_Reorderable = 1 << 1, // Allow reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
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ImGuiTableFlags_Hideable = 1 << 2, // Allow hiding columns in context menu.
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ImGuiTableFlags_Sortable = 1 << 3, // Allow sorting on one column (sort_specs_count will always be == 1). Call TableGetSortSpecs() to obtain sort specs.
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ImGuiTableFlags_MultiSortable = 1 << 4, // Allow sorting on multiple columns by holding Shift (sort_specs_count may be > 1). Call TableGetSortSpecs() to obtain sort specs.
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ImGuiTableFlags_NoSavedSettings = 1 << 5, // Disable persisting columns order, width and sort settings in the .ini file.
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@ -1075,16 +1075,15 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 15, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
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// Padding
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ImGuiTableFlags_PadOuterX = 1 << 20, // Default if BordersOuterV is on. Enable outer-most padding.
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ImGuiTableFlags_NoPadOuterX = 1 << 21, // Default if BordersOuterV is off. Disable outer-most padding.
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ImGuiTableFlags_NoPadInnerX = 1 << 22, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 23, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollX = 1 << 23, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 24, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_Scroll = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY,
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// [Internal] Combinations and masks
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ImGuiTableFlags_SizingPolicyMaskX_ = ImGuiTableFlags_SizingPolicyStretchX | ImGuiTableFlags_SizingPolicyFixedX
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134
imgui_demo.cpp
134
imgui_demo.cpp
@ -1087,15 +1087,36 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::TreeNode("In columns"))
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{
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ImGui::Columns(3, NULL, false);
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static bool selected[16] = {};
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for (int i = 0; i < 16; i++)
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static bool selected[10] = {};
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if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
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{
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char label[32]; sprintf(label, "Item %d", i);
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if (ImGui::Selectable(label, &selected[i])) {}
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ImGui::NextColumn();
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for (int i = 0; i < 10; i++)
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{
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char label[32];
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sprintf(label, "Item %d", i);
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ImGui::TableNextColumn();
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ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap
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}
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ImGui::EndTable();
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}
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ImGui::Separator();
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if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
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{
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for (int i = 0; i < 10; i++)
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{
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char label[32];
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sprintf(label, "Item %d", i);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns);
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ImGui::TableNextColumn();
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ImGui::Text("Some other contents");
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ImGui::TableNextColumn();
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ImGui::Text("123456");
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}
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ImGui::EndTable();
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}
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ImGui::Columns(1);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Grid"))
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@ -2131,13 +2152,16 @@ static void ShowDemoWindowLayout()
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}
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ImGui::EndMenuBar();
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}
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ImGui::Columns(2);
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for (int i = 0; i < 100; i++)
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if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
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{
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char buf[32];
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sprintf(buf, "%03d", i);
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ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
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ImGui::NextColumn();
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for (int i = 0; i < 100; i++)
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{
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char buf[32];
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sprintf(buf, "%03d", i);
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ImGui::TableNextColumn();
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ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
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}
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ImGui::EndTable();
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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@ -2883,6 +2907,17 @@ static void ShowDemoWindowLayout()
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}
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if (show_columns)
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{
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ImGui::Text("Tables:");
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if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders))
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{
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for (int n = 0; n < 4; n++)
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{
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ImGui::TableNextColumn();
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ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x);
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}
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ImGui::EndTable();
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}
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ImGui::Text("Columns:");
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ImGui::Columns(4);
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for (int n = 0; n < 4; n++)
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{
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@ -3509,7 +3544,10 @@ static void ShowDemoWindowTables()
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// So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small)
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// If there is not enough available width to fit all columns, they will however be resized down.
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// FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings
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HelpMarker("Using _Resizable + _SizingPolicyFixedX flags.\nFixed-width columns generally makes more sense if you want to use horizontal scrolling.");
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HelpMarker(
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"Using _Resizable + _SizingPolicyFixedX flags.\n"
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"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n"
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"Double-click a column border to auto-fit the column to its contents.");
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static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingPolicyFixedX | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
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//ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX); // FIXME-TABLE: Explain or fix the effect of enable Scroll on outer_size
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if (ImGui::BeginTable("##table1", 3, flags))
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@ -3918,7 +3956,7 @@ static void ShowDemoWindowTables()
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HelpMarker("This section allows you to interact and see the effect of StretchX vs FixedX sizing policies depending on whether Scroll is enabled and the contents of your columns.");
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enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
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static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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static int contents_type = CT_FillButton;
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static int contents_type = CT_Button;
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PushStyleCompact();
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ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 22);
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@ -3969,7 +4007,7 @@ static void ShowDemoWindowTables()
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Compact table"))
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{
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// FIXME-TABLE: Vertical border not overridden the same way as horizontal one
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// FIXME-TABLE: Vertical border not displayed the same way as horizontal one...
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HelpMarker("Setting style.CellPadding to (0,0).");
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static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg;
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static bool no_widget_frame = false;
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@ -4090,9 +4128,6 @@ static void ShowDemoWindowTables()
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if (ImGui::TreeNode("Tree view"))
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{
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static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
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//PushStyleCompact();
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//ImGui::CheckboxFlags("ImGuiTableFlags_Scroll", (unsigned int*)&flags, ImGuiTableFlags_Scroll);
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//PopStyleCompact();
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if (ImGui::BeginTable("##3ways", 3, flags))
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{
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@ -4407,7 +4442,7 @@ static void ShowDemoWindowTables()
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;
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enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable };
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static int contents_type = CT_FillButton;
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static int contents_type = CT_Button;
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const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable" };
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static int freeze_cols = 1;
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static int freeze_rows = 1;
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@ -4818,32 +4853,6 @@ static void ShowDemoWindowColumns()
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ImGui::TreePop();
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}
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// Scrolling columns
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/*
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if (ImGui::TreeNode("Vertical Scrolling"))
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{
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ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
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ImGui::Columns(3);
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::EndChild();
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ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
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ImGui::Columns(3);
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for (int i = 0; i < 10; i++)
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{
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ImGui::Text("%04d", i); ImGui::NextColumn();
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ImGui::Text("Foobar"); ImGui::NextColumn();
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ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
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}
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ImGui::Columns(1);
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ImGui::EndChild();
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ImGui::TreePop();
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}
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*/
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if (ImGui::TreeNode("Horizontal Scrolling"))
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{
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ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
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@ -6300,12 +6309,13 @@ static void ShowPlaceholderObject(const char* prefix, int uid)
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ImGui::PushID(uid);
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// Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high.
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
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ImGui::NextColumn();
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ImGui::AlignTextToFramePadding();
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ImGui::TableSetColumnIndex(1);
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ImGui::Text("my sailor is rich");
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ImGui::NextColumn();
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if (node_open)
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{
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static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f };
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@ -6319,11 +6329,14 @@ static void ShowPlaceholderObject(const char* prefix, int uid)
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else
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{
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// Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well)
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet;
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ImGui::TreeNodeEx("Field", flags, "Field_%d", i);
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ImGui::NextColumn();
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ImGui::SetNextItemWidth(-1);
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ImGui::TableSetColumnIndex(1);
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ImGui::SetNextItemWidth(-FLT_MIN);
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if (i >= 5)
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ImGui::InputFloat("##value", &placeholder_members[i], 1.0f);
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else
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@ -6354,15 +6367,16 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
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"your cursor horizontally instead of using the Columns() API.");
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
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ImGui::Columns(2);
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ImGui::Separator();
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// Iterate placeholder objects (all the same data)
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for (int obj_i = 0; obj_i < 3; obj_i++)
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ShowPlaceholderObject("Object", obj_i);
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ImGui::Columns(1);
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ImGui::Separator();
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if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable))
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{
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// Iterate placeholder objects (all the same data)
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for (int obj_i = 0; obj_i < 4; obj_i++)
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{
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ShowPlaceholderObject("Object", obj_i);
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//ImGui::Separator();
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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ImGui::End();
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}
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@ -603,7 +603,7 @@ static void TableFixColumnSortDirection(ImGuiTableColumn* column)
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static float TableGetMinColumnWidth()
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{
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ImGuiContext& g = *GImGui;
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// return g.Style.ColumnsMinSpacing; // FIXME-TABLE
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//return g.Style.ColumnsMinSpacing; // FIXME-TABLE
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return g.Style.FramePadding.x * 1.0f;
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}
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@ -667,7 +667,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (column->Flags & (ImGuiTableColumnFlags_WidthAlwaysAutoResize | ImGuiTableColumnFlags_WidthFixed))
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{
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// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
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count_fixed += 1;
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if ((column->AutoFitQueue != 0x00) || ((column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize) && !column->IsClipped))
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column->WidthRequest = width_auto;
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@ -679,6 +678,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (column->AutoFitQueue > 0x01 && table->IsInitializing)
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column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f);
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count_fixed += 1;
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sum_width_fixed_requests += column->WidthRequest;
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}
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else
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@ -773,8 +773,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Redistribute remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
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// Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending
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// on where the mouse cursor is and/or relative weights.
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// FIXME-TABLE: May be simpler to store floating width and floor final positions only
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// FIXME-TABLE: Make it optional? User might prefer to preserve pixel perfect same size?
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// FIXME: Make it optional? User might prefer to preserve pixel perfect same size?
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if (width_remaining_for_stretched_columns >= 1.0f)
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for (int order_n = table->ColumnsCount - 1; sum_weights_stretched > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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{
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@ -829,15 +828,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (order_n < table->FreezeColumnsRequest)
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max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_width_padded - table->OuterPaddingX;
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}
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else
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else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0)
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{
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// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
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// sure they are all visible. Because of this we also know that all of the columns will always fit in
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// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
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if (!(table->Flags & ImGuiTableFlags_NoKeepColumnsVisible))
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max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_width_padded - table->OuterPaddingX;
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max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_width_padded - table->OuterPaddingX;
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}
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if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x) // FIXME-TABLE: CHECK
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if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x)
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column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f, min_column_width);
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// Min, Max + starting positions
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@ -1080,13 +1078,8 @@ void ImGui::EndTable()
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const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
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const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
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float max_pos_x = backup_inner_max_pos_x;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
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max_pos_x = ImMax(max_pos_x, column->MaxX);
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||||
}
|
||||
if (table->RightMostVisibleColumn != -1)
|
||||
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostVisibleColumn].MaxX);
|
||||
|
||||
// Flatten channels and merge draw calls
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
|
||||
@ -1094,13 +1087,13 @@ void ImGui::EndTable()
|
||||
TableReorderDrawChannelsForMerge(table);
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
|
||||
// When releasing a column being resized, scroll to keep the resulting column in sight
|
||||
if (!(table->Flags & ImGuiTableFlags_ScrollX) && inner_window != outer_window)
|
||||
{
|
||||
inner_window->Scroll.x = 0.0f;
|
||||
}
|
||||
else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent)
|
||||
{
|
||||
// When releasing a column being resized, scroll to keep the resulting column in sight
|
||||
const float min_column_width_padded = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f;
|
||||
ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn];
|
||||
if (column->MaxX < table->InnerClipRect.Min.x)
|
||||
@ -1154,8 +1147,7 @@ void ImGui::EndTable()
|
||||
TableSaveSettings(table);
|
||||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window);
|
||||
IM_ASSERT(g.CurrentTable == table);
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
g.CurrentTableStack.pop_back();
|
||||
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
@ -1876,8 +1868,8 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
||||
table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset);
|
||||
}
|
||||
|
||||
// Append into the next cell
|
||||
// FIXME-TABLE: Wrapping to next row should be optional?
|
||||
// Append into the next column/cell
|
||||
// FIXME-TABLE: Wrapping to next row could be optional?
|
||||
bool ImGui::TableNextColumn()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1897,9 +1889,6 @@ bool ImGui::TableNextColumn()
|
||||
TableBeginCell(table, 0);
|
||||
}
|
||||
|
||||
// FIXME-TABLE: Need to clarify if we want to allow IsItemHovered() here
|
||||
//g.CurrentWindow->DC.LastItemStatusFlags = (column_n == table->HoveredColumn) ? ImGuiItemStatusFlags_HoveredRect : ImGuiItemStatusFlags_None;
|
||||
|
||||
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
|
||||
int column_n = table->CurrentColumn;
|
||||
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
|
||||
@ -1920,9 +1909,6 @@ bool ImGui::TableSetColumnIndex(int column_n)
|
||||
TableBeginCell(table, column_n);
|
||||
}
|
||||
|
||||
// FIXME-TABLE: Need to clarify if we want to allow IsItemHovered() here
|
||||
//g.CurrentWindow->DC.LastItemStatusFlags = (column_n == table->HoveredColumn) ? ImGuiItemStatusFlags_HoveredRect : ImGuiItemStatusFlags_None;
|
||||
|
||||
// FIXME-TABLE: it is likely to alter layout if user skips a columns contents based on clipping.
|
||||
return (table->VisibleUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
|
||||
}
|
||||
@ -2231,10 +2217,9 @@ void ImGui::TableHeader(const char* label)
|
||||
// If we already got a row height, there's use that.
|
||||
// FIXME-TABLE-PADDING: Problem if the correct outer-padding CellBgRect strays off our ClipRect
|
||||
ImRect cell_r = TableGetCellBgRect(table, column_n);
|
||||
float label_height = ImMax(label_size.y, table->RowMinHeight - g.Style.CellPadding.y * 2.0f);
|
||||
float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f);
|
||||
|
||||
// Keep header highlighted when context menu is open.
|
||||
// (FIXME-TABLE: however we cannot assume the ID of said popup if it has been created by the user...)
|
||||
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent);
|
||||
ImGuiID id = window->GetID(label);
|
||||
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
|
||||
@ -2333,9 +2318,7 @@ void ImGui::TableHeader(const char* label)
|
||||
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
|
||||
|
||||
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering
|
||||
// for merging.
|
||||
// FIXME-TABLE: Clarify policies of how label width and potential decorations (arrows) fit into auto-resize of the column
|
||||
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
|
||||
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
|
||||
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, cell_r.Max.x);// ImMin(max_pos_x, cell_r.Max.x));
|
||||
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
|
||||
|
Loading…
Reference in New Issue
Block a user