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Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
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@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
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// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen on Windows ONLY, using a custom WndProc hook. (#2702)
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// 2023-03-16: Inputs: Fixed key modifiers handling on secondary viewports (docking branch). Broken on 2023/01/04. (#6248, #6034)
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@ -27,7 +28,7 @@
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// 2022-10-18: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. Using GLFW_VERSION_COMBINED directly. (#5785)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position.
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position *EDIT* Reverted 2023-07-18.
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// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
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// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11.
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// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend.
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@ -386,8 +387,6 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorPos(window, x, y);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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ImGuiIO& io = ImGui::GetIO();
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io.AddMousePosEvent((float)x, (float)y);
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@ -401,8 +400,6 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorEnter(window, entered);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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ImGuiIO& io = ImGui::GetIO();
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if (entered)
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@ -654,11 +651,6 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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{
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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return;
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}
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// (those braces are here to reduce diff with multi-viewports support in 'docking' branch)
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{
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@ -77,6 +77,8 @@ Other changes:
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- Demo: Better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
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- Demo: Showcase a few more InputText() flags.
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- Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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- Backends: GLFW: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used
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differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609) [@scorpion-26]
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- Backends: WebGPU: Update for changes in Dawn. (#6602, #6188) [@williamhCode]
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