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https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Minor warning fixes.
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@ -9374,7 +9374,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
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draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
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draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
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//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
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draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
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PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
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//draw_list->AddPolyline(concave_shape, IM_ARRAYSIZE(concave_shape), col, ImDrawFlags_Closed, th);
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draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
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@ -9405,7 +9405,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners
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draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle
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//draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
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draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
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PathConcaveShape(draw_list, x, y, sz); draw_list->PathFillConcave(col); x += sz + spacing; // Concave shape
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)
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@ -789,8 +789,14 @@ if (USE_NEW_CODE)
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const float half_thickness_aa = half_thickness + AA_SIZE;
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const unsigned int first_vtx_idx = _VtxCurrentIdx;
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// Declare temporary variables in outer scope. Declared without a default value would trigger static analyser, and doing it in inner-scope would be more wasteful.
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float mlx, mly, mrx, mry; // Left and right miters
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float mlax = 0.0f, mlay = 0.0f, mrax = 0.0f, mray = 0.0f; // Left and right miters including anti-aliasing
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float b1x = 0.0f, b1y = 0.0f, b2x = 0.0f, b2y = 0.0f; // First and second bevel point
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float b1ax = 0.0f, b1ay = 0.0f, b2ax = 0.0f, b2ay = 0.0f; // First and second bevel point including anti-aliasing
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float sqlen1 = 0.0f;
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float dx1, dy1;
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float dx1 = 0.0f, dy1 = 0.0f;
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if (closed)
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{
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dx1 = points[0].x - points[points_count - 1].x;
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@ -823,8 +829,6 @@ if (USE_NEW_CODE)
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}
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float miter_l_recip = dx1 * dy2 - dy1 * dx2;
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float mlx, mly, mrx, mry; // Left and right miters
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float mlax, mlay, mrax, mray; // Left and right miters including anti-aliasing
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const bool bevel = (dx1 * dx2 + dy1 * dy2) > 1e-5f;
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if (ImFabs(miter_l_recip) > 1e-5f)
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{
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@ -869,8 +873,6 @@ if (USE_NEW_CODE)
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// The two bevel vertices if the angle is right or obtuse
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// miter_sign == 1, iff the outer (maybe bevelled) edge is on the right, -1 iff it is on the left
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int miter_sign = (miter_l_recip >= 0) - (miter_l_recip < 0);
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float b1x, b1y, b2x, b2y; // First and second bevel point
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float b1ax, b1ay, b2ax, b2ay; // First and second bevel point including anti-aliasing
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if (bevel)
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{
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// FIXME-OPT: benchmark if doing these computations only once in AA case saves cycles
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