mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-24 02:39:48 +00:00
freeglut -> glut rename
This commit is contained in:
parent
3fad375f5f
commit
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@ -134,7 +134,7 @@ Languages: (third-party bindings)
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Frameworks:
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- Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336)
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- Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421)
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2
examples/.gitignore
vendored
2
examples/.gitignore
vendored
@ -33,7 +33,7 @@ example_glfw_opengl2/example_glfw_opengl2
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example_glfw_opengl3/example_glfw_opengl3
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example_sdl_opengl2/example_sdl_opengl2
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example_sdl_opengl3/example_sdl_opengl3
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example_freeglut_opengl2/example_freeglut_opengl2
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example_glut_opengl2/example_glut_opengl2
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## Dear ImGui Ini files
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imgui.ini
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@ -104,7 +104,7 @@ List of Platforms Bindings in this repository:
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imgui_impl_osx.mm ; macOS native API
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imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_win32.cpp ; Win32 native API (Windows)
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imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's)
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imgui_impl_glut.cpp ; GLUT (if you really miss the 90's)
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List of Renderer Bindings in this repository:
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@ -223,9 +223,9 @@ example_allegro5/
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Allegro 5 example.
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= main.cpp + imgui_impl_allegro5.cpp
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example_freeglut_opengl2/
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FreeGLUT + OpenGL2.
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= main.cpp + imgui_impl_freeglut.cpp + imgui_impl_opengl2.cpp
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example_glut_opengl2/
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GLUT (E.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2.
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= main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp
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example_marmalade/
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Marmalade example using IwGx.
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@ -9,9 +9,9 @@
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#CXX = g++
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#CXX = clang++
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EXE = example_freeglut_opengl2
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EXE = example_glut_opengl2
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_freeglut.cpp ../imgui_impl_opengl2.cpp
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SOURCES += ../imgui_impl_glut.cpp ../imgui_impl_opengl2.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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@ -20,7 +20,7 @@
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F90D0333-5FB1-440D-918D-DD39A1B5187E}</ProjectGuid>
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<RootNamespace>example_freeglut_opengl2</RootNamespace>
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<RootNamespace>example_glut_opengl2</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -154,7 +154,7 @@
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\..\imgui_widgets.cpp" />
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<ClCompile Include="..\imgui_impl_freeglut.cpp" />
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<ClCompile Include="..\imgui_impl_glut.cpp" />
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<ClCompile Include="..\imgui_impl_opengl2.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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@ -162,7 +162,7 @@
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="..\imgui_impl_freeglut.h" />
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<ClInclude Include="..\imgui_impl_glut.h" />
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<ClInclude Include="..\imgui_impl_opengl2.h" />
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</ItemGroup>
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<ItemGroup>
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@ -22,7 +22,7 @@
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<ClCompile Include="..\..\imgui_draw.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\imgui_impl_freeglut.cpp">
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<ClCompile Include="..\imgui_impl_glut.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\imgui_impl_opengl2.cpp">
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@ -42,7 +42,7 @@
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<ClInclude Include="..\..\imgui_internal.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\imgui_impl_freeglut.h">
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<ClInclude Include="..\imgui_impl_glut.h">
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<Filter>sources</Filter>
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</ClInclude>
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<ClInclude Include="..\imgui_impl_opengl2.h">
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@ -1,11 +1,11 @@
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// dear imgui: standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline
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// dear imgui: standalone example application for GLUT + OpenGL2, using legacy fixed pipeline
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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#include "imgui.h"
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#include "../imgui_impl_freeglut.h"
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#include "../imgui_impl_glut.h"
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#include "../imgui_impl_opengl2.h"
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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@ -65,7 +65,7 @@ void glut_display_func()
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{
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL2_NewFrame();
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ImGui_ImplFreeGLUT_NewFrame();
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ImGui_ImplGLUT_NewFrame();
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my_display_code();
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@ -96,11 +96,11 @@ int main(int argc, char** argv)
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#endif
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
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glutInitWindowSize(1280, 720);
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glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example");
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glutCreateWindow("Dear ImGui GLUT+OpenGL2 Example");
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// Setup GLUT display function
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// We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us,
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// otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves.
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// We will also call ImGui_ImplGLUT_InstallFuncs() to get all the other functions installed for us,
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// otherwise it is possible to install our own functions and call the imgui_impl_glut.h functions ourselves.
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glutDisplayFunc(glut_display_func);
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// Setup Dear ImGui context
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@ -113,8 +113,8 @@ int main(int argc, char** argv)
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer bindings
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ImGui_ImplFreeGLUT_Init();
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ImGui_ImplFreeGLUT_InstallFuncs();
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ImGui_ImplGLUT_Init();
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ImGui_ImplGLUT_InstallFuncs();
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ImGui_ImplOpenGL2_Init();
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// Load Fonts
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@ -136,7 +136,7 @@ int main(int argc, char** argv)
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// Cleanup
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ImGui_ImplOpenGL2_Shutdown();
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ImGui_ImplFreeGLUT_Shutdown();
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ImGui_ImplGLUT_Shutdown();
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ImGui::DestroyContext();
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return 0;
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@ -1,33 +0,0 @@
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// dear imgui: Platform Binding for FreeGLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// Issues:
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// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
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// [ ] Platform: Missing clipboard support (not supported by Glut).
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// [ ] Platform: Missing gamepad support.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#pragma once
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IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init();
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs();
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame();
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// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically,
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// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
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//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
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IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
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@ -1,4 +1,4 @@
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// dear imgui: Platform Binding for FreeGLUT
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// dear imgui: Platform Binding for GLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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@ -17,10 +17,10 @@
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// (minor and older changes stripped away, please see git history for details)
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// 2019-03-25: Misc: Made io.DeltaTime always above zero.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-03-22: Added FreeGLUT Platform binding.
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// 2018-03-22: Added GLUT Platform binding.
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#include "imgui.h"
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#include "imgui_impl_freeglut.h"
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#include "imgui_impl_glut.h"
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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@ -33,10 +33,10 @@
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static int g_Time = 0; // Current time, in milliseconds
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bool ImGui_ImplFreeGLUT_Init()
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bool ImGui_ImplGLUT_Init()
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{
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName ="imgui_impl_freeglut";
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io.BackendPlatformName ="imgui_impl_glut";
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g_Time = 0;
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@ -66,26 +66,26 @@ bool ImGui_ImplFreeGLUT_Init()
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return true;
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}
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void ImGui_ImplFreeGLUT_InstallFuncs()
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void ImGui_ImplGLUT_InstallFuncs()
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{
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glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc);
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glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc);
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glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc);
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glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc);
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glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc);
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glutMotionFunc(ImGui_ImplGLUT_MotionFunc);
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glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc);
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glutMouseFunc(ImGui_ImplGLUT_MouseFunc);
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#ifdef __FREEGLUT_EXT_H__
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glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc);
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glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc);
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#endif
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glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc);
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glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc);
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glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc);
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glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc);
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glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc);
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glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc);
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glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc);
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glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc);
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}
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void ImGui_ImplFreeGLUT_Shutdown()
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void ImGui_ImplGLUT_Shutdown()
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{
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}
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void ImGui_ImplFreeGLUT_NewFrame()
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void ImGui_ImplGLUT_NewFrame()
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{
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// Setup time step
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ImGuiIO& io = ImGui::GetIO();
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@ -100,7 +100,7 @@ void ImGui_ImplFreeGLUT_NewFrame()
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ImGui::NewFrame();
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}
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static void ImGui_ImplFreeGLUT_UpdateKeyboardMods()
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static void ImGui_ImplGLUT_UpdateKeyboardMods()
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{
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ImGuiIO& io = ImGui::GetIO();
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int mods = glutGetModifiers();
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@ -109,7 +109,7 @@ static void ImGui_ImplFreeGLUT_UpdateKeyboardMods()
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io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0;
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}
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void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y)
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void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)
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{
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// Send character to imgui
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//printf("char_down_func %d '%c'\n", c, c);
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@ -127,11 +127,11 @@ void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y)
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io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true;
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else
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io.KeysDown[c] = true;
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ImGui_ImplFreeGLUT_UpdateKeyboardMods();
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ImGui_ImplGLUT_UpdateKeyboardMods();
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(void)x; (void)y; // Unused
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}
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void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
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void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
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{
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//printf("char_up_func %d '%c'\n", c, c);
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ImGuiIO& io = ImGui::GetIO();
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@ -143,31 +143,31 @@ void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
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io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false;
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else
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io.KeysDown[c] = false;
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ImGui_ImplFreeGLUT_UpdateKeyboardMods();
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ImGui_ImplGLUT_UpdateKeyboardMods();
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(void)x; (void)y; // Unused
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}
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void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y)
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void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y)
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{
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//printf("key_down_func %d\n", key);
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ImGuiIO& io = ImGui::GetIO();
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if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
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io.KeysDown[key + 256] = true;
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ImGui_ImplFreeGLUT_UpdateKeyboardMods();
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ImGui_ImplGLUT_UpdateKeyboardMods();
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(void)x; (void)y; // Unused
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}
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void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y)
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void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
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{
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//printf("key_up_func %d\n", key);
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ImGuiIO& io = ImGui::GetIO();
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if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
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io.KeysDown[key + 256] = false;
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ImGui_ImplFreeGLUT_UpdateKeyboardMods();
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ImGui_ImplGLUT_UpdateKeyboardMods();
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(void)x; (void)y; // Unused
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}
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void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y)
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void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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@ -182,7 +182,7 @@ void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y)
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}
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#ifdef __FREEGLUT_EXT_H__
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void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y)
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void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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@ -194,13 +194,13 @@ void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y)
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}
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#endif
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void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h)
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void ImGui_ImplGLUT_ReshapeFunc(int w, int h)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2((float)w, (float)h);
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}
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void ImGui_ImplFreeGLUT_MotionFunc(int x, int y)
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void ImGui_ImplGLUT_MotionFunc(int x, int y)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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33
examples/imgui_impl_glut.h
Normal file
33
examples/imgui_impl_glut.h
Normal file
@ -0,0 +1,33 @@
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// dear imgui: Platform Binding for GLUT
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// This needs to be used along with a Renderer (e.g. OpenGL2)
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// !!! GLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
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// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
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// Issues:
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// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
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// [ ] Platform: Missing clipboard support (not supported by Glut).
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// [ ] Platform: Missing gamepad support.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#pragma once
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IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
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IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
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IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
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||||
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// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
|
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// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
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//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
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IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
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||||
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
|
||||
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
|
Loading…
Reference in New Issue
Block a user