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Added IsAnyItemActive()
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@ -295,6 +295,7 @@
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! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
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- style: checkbox: padding for "active" color should be a multiplier of the
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- style: colorbox not always square?
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- text: simple markup language for color change?
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- log: be able to right-click and log a window or tree-node into tty/file/clipboard / generalized context menu?
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@ -2437,6 +2438,12 @@ bool ImGui::IsItemActive()
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return false;
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}
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bool ImGui::IsAnyItemActive()
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{
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ImGuiState& g = *GImGui;
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return g.ActiveId != 0;
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}
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ImVec2 ImGui::GetItemBoxMin()
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{
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ImGuiWindow* window = GetCurrentWindow();
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1
imgui.h
1
imgui.h
@ -327,6 +327,7 @@ namespace ImGui
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// Utilities
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IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
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IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsAnyItemActive(); //
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IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
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IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item
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IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
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