mirror of
https://github.com/shadps4-emu/moduleGenerator.git
synced 2024-11-23 01:59:49 +00:00
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Ime {
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int PS4_SYSV_ABI FinalizeImeModule();
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int PS4_SYSV_ABI InitializeImeModule();
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int PS4_SYSV_ABI sceImeCheckFilterText();
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int PS4_SYSV_ABI sceImeCheckRemoteEventParam();
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int PS4_SYSV_ABI sceImeCheckUpdateTextInfo();
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int PS4_SYSV_ABI sceImeClose();
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int PS4_SYSV_ABI sceImeConfigGet();
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int PS4_SYSV_ABI sceImeConfigSet();
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int PS4_SYSV_ABI sceImeConfirmCandidate();
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int PS4_SYSV_ABI sceImeDicAddWord();
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int PS4_SYSV_ABI sceImeDicDeleteLearnDics();
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int PS4_SYSV_ABI sceImeDicDeleteUserDics();
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int PS4_SYSV_ABI sceImeDicDeleteWord();
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int PS4_SYSV_ABI sceImeDicGetWords();
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int PS4_SYSV_ABI sceImeDicReplaceWord();
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int PS4_SYSV_ABI sceImeDisableController();
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int PS4_SYSV_ABI sceImeFilterText();
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int PS4_SYSV_ABI sceImeForTestFunction();
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int PS4_SYSV_ABI sceImeGetPanelPositionAndForm();
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int PS4_SYSV_ABI sceImeGetPanelSize();
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int PS4_SYSV_ABI sceImeKeyboardClose();
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int PS4_SYSV_ABI sceImeKeyboardGetInfo();
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int PS4_SYSV_ABI sceImeKeyboardGetResourceId();
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int PS4_SYSV_ABI sceImeKeyboardOpen();
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int PS4_SYSV_ABI sceImeKeyboardOpenInternal();
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int PS4_SYSV_ABI sceImeKeyboardSetMode();
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int PS4_SYSV_ABI sceImeKeyboardUpdate();
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int PS4_SYSV_ABI sceImeOpen();
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int PS4_SYSV_ABI sceImeOpenInternal();
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int PS4_SYSV_ABI sceImeParamInit();
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int PS4_SYSV_ABI sceImeSetCandidateIndex();
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int PS4_SYSV_ABI sceImeSetCaret();
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int PS4_SYSV_ABI sceImeSetText();
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int PS4_SYSV_ABI sceImeSetTextGeometry();
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int PS4_SYSV_ABI sceImeUpdate();
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int PS4_SYSV_ABI sceImeVshClearPreedit();
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int PS4_SYSV_ABI sceImeVshClose();
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int PS4_SYSV_ABI sceImeVshConfirmPreedit();
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int PS4_SYSV_ABI sceImeVshDisableController();
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int PS4_SYSV_ABI sceImeVshGetPanelPositionAndForm();
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int PS4_SYSV_ABI sceImeVshInformConfirmdString();
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int PS4_SYSV_ABI sceImeVshInformConfirmdString2();
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int PS4_SYSV_ABI sceImeVshOpen();
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int PS4_SYSV_ABI sceImeVshSendTextInfo();
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int PS4_SYSV_ABI sceImeVshSetCaretGeometry();
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int PS4_SYSV_ABI sceImeVshSetCaretIndexInPreedit();
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int PS4_SYSV_ABI sceImeVshSetPanelPosition();
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int PS4_SYSV_ABI sceImeVshSetParam();
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int PS4_SYSV_ABI sceImeVshSetPreeditGeometry();
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int PS4_SYSV_ABI sceImeVshSetSelectGeometry();
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int PS4_SYSV_ABI sceImeVshSetSelectionText();
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int PS4_SYSV_ABI sceImeVshUpdate();
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int PS4_SYSV_ABI sceImeVshUpdateContext();
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int PS4_SYSV_ABI sceImeVshUpdateContext2();
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void RegisterlibSceIme(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Ime
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