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https://github.com/shadps4-emu/ps4_cheats.git
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README.md
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README.md
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# ps4_cheats
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Official Cheat and Patches used for shadps4 emulator
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# PS4 Cheats and Patches Repository
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Official Cheat and Patches used for shadPS4 emulator
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## Repository Structure
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### Cheats
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Cheats should be organized in the `cheats` folder with the following file name format: `SERIAL_VERSION.json`.
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**Examples:**
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- `CUSA07023_01.03.json`
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- `CUSA07023_01.03_2.json`
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- `CUSA07023_01.03_3.json`
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**Note:** Each cheat file should be associated with a single author.
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Additionally, update the `CHEATS_JSON.txt` file with the name of the added cheat file. The format is:
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```
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<fileName.json>=<game name>
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```
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**Examples:**
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```
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CUSA00265_01.95.json=Minecraft
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CUSA14683_01.04_2.json=The Ascent
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CUSA03617_01.12.json=Mafia III: Definitive Edition
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SLES52482_01.00.json=Steel Dragon EX
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CUSA16579_01.61_2.json=Cyberpunk 2077
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CUSA34766_01.05.json=Granblue Fantasy Relink
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```
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**Example Cheat File:**
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*`CHEATS/CUSA07023_01.03_TEST.json`*
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<details>
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```json
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{
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"name": "Sonic Mania",
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"id": "CUSA07023",
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"version": "01.03",
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"process": "eboot.bin",
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"mods": [
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{
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"name": "Infinite Rings",
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"hint": null,
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"type": "checkbox",
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"memory": [
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{
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"offset": "450759",
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"on": "C683EC000000FF",
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"off": "488983EC000000"
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},
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{
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"offset": "4A5975",
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"on": "66C783EC000000E703909090",
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"off": "8B88B4030000018BEC000000"
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}
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]
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},
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{
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"name": "Infinite Lives",
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"hint": null,
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"type": "checkbox",
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"memory": [
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{
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"offset": "4AA374",
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"on": "909090909090",
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"off": "8983F8000000"
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}
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]
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},
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{
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"name": "Enable Super Sonic",
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"hint": null,
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"type": "checkbox",
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"memory": [
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{
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"offset": "A4415C",
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"on": "01",
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"off": "02"
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}
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]
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},
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{
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"name": "Disable Super Sonic",
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"hint": null,
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"type": "button",
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"memory": [
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{
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"offset": "A4415C",
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"on": "03",
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"off": "03"
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}
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]
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},
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{
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"name": "Super Speed",
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"hint": null,
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"type": "button",
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"memory": [
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{
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"offset": "A44180",
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"on": "00000F0000400000",
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"off": "00000F0000400000"
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}
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]
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},
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{
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"name": "All Silver Medals",
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"hint": null,
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"type": "button",
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"memory": [
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{
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"offset": "200036604",
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"on": "20",
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"off": "20"
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}
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]
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}
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],
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"credits": [
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"Talixme"
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]
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}
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```
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</details>
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### Patches
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Set base address to `0x00400000` when importing binaries for consistency with PS4 memory address. (ASLR disabled)
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* [Ghidra](https://ghidra-sre.org/)
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* [GhidraOrbis](https://github.com/astrelsky/GhidraOrbis/releases/latest)
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* [IDA Pro](https://hex-rays.com/ida-pro/)
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* [PS4 Module Loader / IDA 7.0-7.7](https://github.com/SocraticBliss/ps4_module_loader/releases/latest)
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* Text editors:
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* [Visual Studio Code](https://code.visualstudio.com/)
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* [VSCodium](https://vscodium.com/)
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### Submission Guidelines
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* Patch must be named `GameTitle.json` and be in `/patches/json`.
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<br>For example, a patch file for Gravity Rush 2 must be called `GravityRush2.json`.
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* If you are making a patch for a game that already has a file, then add to it, as patches support more than one author.
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* Submitting patches:
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* No whitespace.
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* Lowercase hex for address/value hex, uppercase for Title ID.
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### Patch types
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| `type` | Info | Value (example) |
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|---------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------|
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| `byte` | Hex, 1 byte | `"0x00"` |
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| `bytes16` | Hex, 2 bytes | `"0x0000"` |
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| `bytes32` | Hex, 4 bytes | `"0x00000000"` |
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| `bytes64` | Hex, 8 bytes | `"0x0000000000000000"` |
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| `bytes` | Hex, max size is 255 bytes string (no spaces) | `"####"` |
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| `float32` | Float, single | `"1.0"` |
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| `float64` | Float, double | `"1.0"` |
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| `utf8` | String, UTF-8* | `"string"` |
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| `utf16` | String, UTF-16* | `"string"` |
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| `mask` | Pattern Scan, max size is 255 bytes string (with spaces)<br>**Parameters**:<br>`Offset`: Offset from first address of found address | `"aa bb ?? dd"` |
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| `mask_jump32` | Pattern Scan With Branch (32 bit), max size is 255 bytes string (with spaces)<br>**Parameters**:<br>`Target`: target bytes string for branch<br>`Size`: size of jump (min: 5) with nop padding after<br>`Offset`: Offset from first address of found address | `"aa bb ?? dd"` |
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* Note: Strings must be manually null terminated.
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#### Example Patch File
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*`PATCHES/ShadowoftheColossus-Orbis_TEST.xml`*
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<details>
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```xml
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<?xml version="1.0"?>
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<Patch>
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<TitleID>
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<ID>CUSA08804</ID>
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<ID>CUSA08809</ID>
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<ID>CUSA08034</ID>
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</TitleID>
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<Metadata Title="Shadow of the Colossus" Name="Debug Menu" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="false">
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<PatchList>
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<Line Type="bytes" Address="0x004244f8" Value="e9f0000000"/>
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<Line Type="bytes" Address="0x004245ed" Value="488b03"/>
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<Line Type="bytes" Address="0x004245f0" Value="483b4308"/>
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<Line Type="bytes" Address="0x004245f4" Value="c6053589dd0200"/>
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<Line Type="bytes" Address="0x004245fb" Value="e9fffeffff"/>
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</PatchList>
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</Metadata>
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<Metadata Title="Shadow of the Colossus" Name="Skip Splash Logo + Demo Screens" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="true">
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<PatchList>
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<Line Type="bytes" Address="0x032fae20" Value="01"/>
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<Line Type="bytes" Address="0x008c95bc" Value="c683c000000001"/>
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</PatchList>
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</Metadata>
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<Metadata Title="Shadow of the Colossus" Name="60 FPS" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="false">
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<PatchList>
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<Line Type="bytes" Address="0x01390090" Value="31c0c3"/>
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</PatchList>
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</Metadata>
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<Metadata Title="Shadow of the Colossus" Name="Debug Menu" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="false">
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<PatchList>
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<Line Type="bytes" Address="0x004244f8" Value="e9f0000000"/>
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<Line Type="bytes" Address="0x004245ed" Value="488b03"/>
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<Line Type="bytes" Address="0x004245f0" Value="483b4308"/>
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<Line Type="bytes" Address="0x004245f4" Value="c6053589dd0200"/>
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<Line Type="bytes" Address="0x004245fb" Value="e9fffeffff"/>
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</PatchList>
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</Metadata>
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<Metadata Title="Shadow of the Colossus" Name="Skip Splash Logo + Demo Screens" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="true">
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<PatchList>
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<Line Type="bytes" Address="0x032fae20" Value="01"/>
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<Line Type="bytes" Address="0x008c95bc" Value="c683c000000001"/>
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</PatchList>
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</Metadata>
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<Metadata Title="Shadow of the Colossus" Name="60 FPS" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="false">
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<PatchList>
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<Line Type="bytes" Address="0x01390090" Value="31c0c3"/>
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</PatchList>
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</Metadata>
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</Patch>
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```
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</details>
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*Contains information obtained from [GoldHEN_Patch_Repository](https://github.com/GoldHEN/GoldHEN_Patch_Repository)
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## Contributing
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If you would like to contribute new cheats or patches, please follow these guidelines:
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1. Add your files to the appropriate folder (`cheats` or `patches`).
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2. Update the `CHEATS_JSON.txt` file with the corresponding entry for new cheats.
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3. Make sure your files are formatted correctly and follow the examples provided, and have been properly tested.
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