Official Cheat and Patches used for shadps4 emulator
Go to file
2024-09-05 22:01:24 -03:00
CHEATS initial files for testing 2024-08-26 10:18:47 -03:00
PATCHES feat: Add 900p resolution to Bloodborne.xml patch 2024-09-05 22:01:24 -03:00
CHEATS_JSON.txt initial files for testing 2024-08-26 10:18:47 -03:00
README.md Update README.md 2024-08-29 13:37:37 -03:00

PS4 Cheats and Patches Repository

Official Cheat and Patches used for shadPS4 emulator

Repository Structure

Cheats

Cheats should be organized in the CHEATS folder with the following file name format: SERIAL_VERSION.json.

Examples:

  • CUSA07023_01.03.json
  • CUSA07023_01.03_2.json
  • CUSA07023_01.03_3.json

Note: Each cheat file should be associated with a single author.

Additionally, update the CHEATS_JSON.txt file with the name of the added cheat file. The format is:

<fileName.json>=<game name>

Examples:

CUSA00265_01.95.json=Minecraft
CUSA14683_01.04_2.json=The Ascent
CUSA03617_01.12.json=Mafia III: Definitive Edition
SLES52482_01.00.json=Steel Dragon EX
CUSA16579_01.61_2.json=Cyberpunk 2077
CUSA34766_01.05.json=Granblue Fantasy Relink

Example Cheat File:

CHEATS/CUSA07023_01.03_TEST.json

{
  "name": "Sonic Mania",
  "id": "CUSA07023",
  "version": "01.03",
  "process": "eboot.bin",
  "mods": [
    {
      "name": "Infinite Rings",
      "hint": null,
      "type": "checkbox",
      "memory": [
        {
          "offset": "450759",
          "on": "C683EC000000FF",
          "off": "488983EC000000"
        },
        {
          "offset": "4A5975",
          "on": "66C783EC000000E703909090",
          "off": "8B88B4030000018BEC000000"
        }
      ]
    },
    {
      "name": "Infinite Lives",
      "hint": null,
      "type": "checkbox",
      "memory": [
        {
          "offset": "4AA374",
          "on": "909090909090",
          "off": "8983F8000000"
        }
      ]
    },
    {
      "name": "Enable Super Sonic",
      "hint": null,
      "type": "checkbox",
      "memory": [
        {
          "offset": "A4415C",
          "on": "01",
          "off": "02"
        }
      ]
    },
    {
      "name": "Disable Super Sonic",
      "hint": null,
      "type": "button",
      "memory": [
        {
          "offset": "A4415C",
          "on": "03",
          "off": "03"
        }
      ]
    },
    {
      "name": "Super Speed",
      "hint": null,
      "type": "button",
      "memory": [
        {
          "offset": "A44180",
          "on": "00000F0000400000",
          "off": "00000F0000400000"
        }
      ]
    },
    {
      "name": "All Silver Medals",
      "hint": null,
      "type": "button",
      "memory": [
        {
          "offset": "200036604",
          "on": "20",
          "off": "20"
        }
      ]
    }
  ],
  "credits": [
    "Talixme"
  ]
}

Patches

Set base address to 0x00400000 when importing binaries for consistency with PS4 memory address. (ASLR disabled)

Submission Guidelines

  • Patch must be named GameTitle.xml and be in /PATCHES.
    For example, a patch file for Gravity Rush 2 must be called GravityRush2.xml.
  • If you are making a patch for a game that already has a file, then add to it, as patches support more than one author.
  • Submitting patches:
    • No whitespace.
    • Lowercase hex for address/value hex, uppercase for Title ID.

Patch types

type Info Value (example)
byte Hex, 1 byte "0x00"
bytes16 Hex, 2 bytes "0x0000"
bytes32 Hex, 4 bytes "0x00000000"
bytes64 Hex, 8 bytes "0x0000000000000000"
bytes Hex, max size is 255 bytes string (no spaces) "####"
float32 Float, single "1.0"
float64 Float, double "1.0"
utf8 String, UTF-8* "string"
utf16 String, UTF-16* "string"
mask Pattern Scan, max size is 255 bytes string (with spaces)
Parameters:
Offset: Offset from first address of found address
"aa bb ?? dd"
mask_jump32 Pattern Scan With Branch (32 bit), max size is 255 bytes string (with spaces)
Parameters:
Target: target bytes string for branch
Size: size of jump (min: 5) with nop padding after
Offset: Offset from first address of found address
"aa bb ?? dd"
  • Note: Strings must be manually null terminated.

Example Patch File

PATCHES/ShadowoftheColossus-Orbis_TEST.xml

<?xml version="1.0"?>
<Patch>
    <TitleID>
        <ID>CUSA08804</ID>
        <ID>CUSA08809</ID>
        <ID>CUSA08034</ID>
    </TitleID>
    <Metadata Title="Shadow of the Colossus" Name="Debug Menu" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="false">
        <PatchList>
            <Line Type="bytes" Address="0x004244f8" Value="e9f0000000"/>
            <Line Type="bytes" Address="0x004245ed" Value="488b03"/>
            <Line Type="bytes" Address="0x004245f0" Value="483b4308"/>
            <Line Type="bytes" Address="0x004245f4" Value="c6053589dd0200"/>
            <Line Type="bytes" Address="0x004245fb" Value="e9fffeffff"/>
        </PatchList>
    </Metadata>
    <Metadata Title="Shadow of the Colossus" Name="Skip Splash Logo + Demo Screens" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="true">
        <PatchList>
            <Line Type="bytes" Address="0x032fae20" Value="01"/>
            <Line Type="bytes" Address="0x008c95bc" Value="c683c000000001"/>
        </PatchList>
    </Metadata>
    <Metadata Title="Shadow of the Colossus" Name="60 FPS" Author="illusion" PatchVer="1.0" AppVer="01.00" AppElf="eboot.bin" isEnabled="false">
        <PatchList>
            <Line Type="bytes" Address="0x01390090" Value="31c0c3"/>
        </PatchList>
    </Metadata>
    <Metadata Title="Shadow of the Colossus" Name="Debug Menu" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="false">
        <PatchList>
            <Line Type="bytes" Address="0x004244f8" Value="e9f0000000"/>
            <Line Type="bytes" Address="0x004245ed" Value="488b03"/>
            <Line Type="bytes" Address="0x004245f0" Value="483b4308"/>
            <Line Type="bytes" Address="0x004245f4" Value="c6053589dd0200"/>
            <Line Type="bytes" Address="0x004245fb" Value="e9fffeffff"/>
        </PatchList>
    </Metadata>
    <Metadata Title="Shadow of the Colossus" Name="Skip Splash Logo + Demo Screens" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="true">
        <PatchList>
            <Line Type="bytes" Address="0x032fae20" Value="01"/>
            <Line Type="bytes" Address="0x008c95bc" Value="c683c000000001"/>
        </PatchList>
    </Metadata>
    <Metadata Title="Shadow of the Colossus" Name="60 FPS" Author="illusion" PatchVer="1.0" AppVer="01.01" AppElf="eboot.bin" isEnabled="false">
        <PatchList>
            <Line Type="bytes" Address="0x01390090" Value="31c0c3"/>
        </PatchList>
    </Metadata>
</Patch>

*Contains information obtained from GoldHEN_Patch_Repository

Contributing

If you would like to contribute new cheats or patches, please follow these guidelines:

  1. Add your files to the appropriate folder (cheats or patches).
  2. Update the CHEATS_JSON.txt file with the corresponding entry for new cheats.
  3. Make sure your files are formatted correctly and follow the examples provided, and have been properly tested.