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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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< b > shadPS4< / b >
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< a href = "https://discord.gg/MyZRaBngxA" >
< img src = "https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width = "240" >
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< img src = "https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width = "140" >
< a href = "https://shadps4.net/" >
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< a href = "https://x.com/shadps4" >
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< a href = "https://shadps4.net/" >
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< img src = "https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Sonic Mania.png" width = "400" >
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< img src = "https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Bloodborne.png" width = "400" >
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< img src = "https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Undertale.png" width = "400" >
< img src = "https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/We are DOOMED.png" width = "400" >
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# General information
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shadPS4 is an early **PlayStation 4** emulator for **Windows** , **Linux** and **macOS** written in C++.
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If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart** ](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md ).
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To verify that a game works, you can look at [**shadPS4 Game Compatibility** ](https://github.com/shadps4-emu/shadps4-game-compatibility ).
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To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server** ](https://discord.gg/bFJxfftGW6 ).
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To get the latest news, go to our [**X (Twitter)** ](https://x.com/shadps4 ) or our [**website** ](https://shadps4.net/ ).
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# Status
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> [!IMPORTANT]
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> shadPS4 is early in development, don't expect a flawless experience.
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Currently, the emulator successfully runs small games like [**Sonic Mania** ](https://www.youtube.com/watch?v=AAHoNzhHyCU ), [**Undertale** ](https://youtu.be/5zIvdy65Ro4 ) and it can even *somewhat* run [**Bloodborne** ](https://www.youtube.com/watch?v=wC6s0avpQRE ).
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# Why
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This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.
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# Building
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## Windows
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Check the build instructions for [**Windows** ](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md ).
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## Linux
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Check the build instructions for [**Linux** ](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md ).
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## macOS
Check the build instructions for [**macOS** ](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md ).
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Note that macOS users need at least macOS 15 on an Apple Silicon Mac, or at least macOS 11 on an Intel Mac.
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## Building status
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< details >
< summary > < b > Windows< / b > < / summary >
| Windows | Build status |
|--------|--------|
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|Windows SDL Build|[![Windows-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml)
|Windows Qt Build|[![Windows-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml)
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< / details >
< details >
< summary > < b > Linux< / b > < / summary >
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| Linux | Build status |
|--------|--------|
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|Linux SDL Build|[![Linux-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml)
|Linux Qt Build|[![Linux-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml)
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< / details >
< details >
< summary > < b > macOS< / b > < / summary >
| macOS | Build status |
|--------|--------|
|macOS SDL Build|[![macOS-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml)
|macOS Qt Build|[![macOS-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml)
< / details >
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# Debugging and reporting issues
For more information on how to test, debug and report issues with the emulator or games, read the [Debugging documentation ](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md ).
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# Keyboard mapping
> [!NOTE]
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> Xbox and DualShock controllers work out of the box.
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| Controller button | Keyboard equivelant |
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|-------------|-------------|
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LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
LEFT AXIS LEFT | A |
LEFT AXIS RIGHT | D |
RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 |
CIRCLE | Numpad 6 |
CROSS | Numpad 2 |
SQUARE | Numpad 4 |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
R2 | O |
L3 | X |
R3 | M |
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# Main team
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- [**georgemoralis** ](https://github.com/georgemoralis )
- [**raphaelthegreat** ](https://github.com/raphaelthegreat )
- [**psucien** ](https://github.com/psucien )
- [**skmp** ](https://github.com/skmp )
- [**wheremyfoodat** ](https://github.com/wheremyfoodat )
- [**raziel1000** ](https://github.com/raziel1000 )
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Logo is done by [**Xphalnos** ](https://github.com/Xphalnos )
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# Contributing
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If you want to contribute, please look the [**CONTRIBUTING.md** ](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md ) file.
Open a PR and we'll check it :)
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# Contributors
< a href = "https://github.com/shadps4-emu/shadPS4/graphs/contributors" >
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< img src = "https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15" >
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< / a >
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# Special Thanks
A few noteworthy teams/projects who've helped us along the way are:
- [**Panda3DS** ](https://github.com/wheremyfoodat/Panda3DS ): A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries
- [**fpPS4** ](https://github.com/red-prig/fpPS4 ): The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.
- **yuzu**: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.
- [**hydra** ](https://github.com/hydra-emu/hydra ): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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# Sister Projects
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- [**Panda3DS** ](https://github.com/wheremyfoodat/Panda3DS ): A multiplatform 3DS emulator from our co-author wheremyfoodat.
- [**hydra** ](https://github.com/hydra-emu/hydra ): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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# License
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- [**GPL-2.0 license** ](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE )