shadPS4/README.md

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<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
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<h1 align="center">
<br>
<a href="https://shadps4.net/"><img src="https://github.com/shadps4-emu/shadPS4/blob/main/.github/shadps4.png" width="220"></a>
<br>
<b>shadPS4</b>
<br>
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</h1>
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<h1 align="center">
<a href="https://discord.gg/bFJxfftGW6">
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<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
<img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140">
<a href="https://shadps4.net/">
<img src="https://img.shields.io/badge/shadPS4-website-8A2BE2" width="150">
<a href="https://x.com/shadps4">
<img src="https://img.shields.io/badge/-Join%20us-black?logo=X&logoColor=white" width="100">
<a href="https://github.com/shadps4-emu/shadPS4/stargazers">
<img src="https://img.shields.io/github/stars/shadps4-emu/shadPS4" width="120">
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</h1>
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<p align="center">
<a href="https://shadps4.net/">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/1.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/2.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/3.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/4.png" width="400">
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</p>
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# General information
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**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
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If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
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To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).
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For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)!
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# Status
> [!IMPORTANT]
> shadPS4 is early in development, don't expect a flawless experience.
Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE).
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# Why
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This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.
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# Building
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## Windows
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Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
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## Linux
Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md).
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## macOS
Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md).
> [!IMPORTANT]
> macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices.
# Debugging and reporting issues
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For more information on how to test, debug and report issues with the emulator or games, read the [**Debugging documentation**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md).
# Keyboard mapping
> [!NOTE]
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> Xbox and DualShock controllers work out of the box.
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| Controller button | Keyboard equivelant |
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|-------------|-------------|
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LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
LEFT AXIS LEFT | A |
LEFT AXIS RIGHT | D |
RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 |
CIRCLE | Numpad 6 |
CROSS | Numpad 2 |
SQUARE | Numpad 4 |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
R2 | O |
L3 | X |
R3 | M |
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# Main team
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- [**georgemoralis**](https://github.com/georgemoralis)
- [**raphaelthegreat**](https://github.com/raphaelthegreat)
- [**psucien**](https://github.com/psucien)
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
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Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
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# Contributing
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If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
Open a PR and we'll check it :)
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# Contributors
<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
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<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
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</a>
# Special Thanks
A few noteworthy teams/projects who've helped us along the way are:
- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries
- [**fpPS4**](https://github.com/red-prig/fpPS4): The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.
- **yuzu**: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.
- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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# License
- [**GPL-2.0 license**](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE)