2024-09-03 05:24:24 +00:00
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<!--
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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## Build shadPS4 for macOS
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### Install the necessary tools to build shadPS4:
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2024-09-03 06:19:22 +00:00
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First, make sure you have **Xcode 16.0 or newer** installed.
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For installing other tools and library dependencies we will be using [Homebrew](https://brew.sh/).
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2024-09-03 05:24:24 +00:00
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On an ARM system, we will need the native ARM Homebrew to install tools and x86_64 Homebrew to install libraries.
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First, install native Homebrew and tools:
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```
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# Installs native Homebrew to /opt/homebrew
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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# Adds Homebrew to your path
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echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile
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eval $(/opt/homebrew/bin/brew shellenv)
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# Installs tools.
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brew install clang-format cmake
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```
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Next, install x86_64 Homebrew and libraries.
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**If you are on an ARM Mac:**
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```
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# Installs x86_64 Homebrew to /usr/local
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arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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# Installs libraries.
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arch -x86_64 /usr/local/bin/brew install molten-vk qt@6
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```
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**If you are on an x86_64 Mac:**
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```
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brew install molten-vk qt@6
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```
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If you don't need the Qt GUI you can remove `qt@6` from the last command.
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### Cloning and compiling:
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Clone the repository recursively:
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```
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git clone --recursive https://github.com/shadps4-emu/shadPS4.git
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cd shadPS4
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```
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Generate the build directory in the shadPS4 directory:
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```
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cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64
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```
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If you want to build the Qt GUI, add `-DENABLE_QT_GUI=ON` to the end of this command as well.
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Enter the directory:
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```
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cd build/
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```
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Use make to build the project:
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```
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cmake --build . --parallel$(sysctl -n hw.ncpu)
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```
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Now run the emulator:
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```
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./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
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```
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