sleepq: Separate and make faster

This commit is contained in:
IndecisiveTurtle 2024-11-16 01:31:36 +02:00
parent cffe674963
commit 0fb1794b34
7 changed files with 165 additions and 87 deletions

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@ -219,6 +219,8 @@ set(KERNEL_LIB src/core/libraries/kernel/threads/condvar.cpp
src/core/libraries/kernel/threads/pthread_spec.cpp
src/core/libraries/kernel/threads/rwlock.cpp
src/core/libraries/kernel/threads/semaphore.cpp
src/core/libraries/kernel/threads/sleepq.cpp
src/core/libraries/kernel/threads/sleepq.h
src/core/libraries/kernel/threads/stack.cpp
src/core/libraries/kernel/threads/tcb.cpp
src/core/libraries/kernel/threads/pthread.h

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@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/icl/separate_interval_set.hpp>
#include <map>
#include <boost/icl/separate_interval_set.hpp>
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"

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@ -7,6 +7,7 @@
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "core/libraries/kernel/threads/sleepq.h"
#include "core/libraries/libs.h"
namespace Libraries::Kernel {
@ -21,59 +22,6 @@ static constexpr PthreadCondAttr PhreadCondattrDefault = {
.c_clockid = ClockId::Realtime,
};
static std::mutex sc_lock;
static std::unordered_map<void*, SleepQueue*> sc_table;
void SleepqAdd(void* wchan, Pthread* td) {
auto [it, is_new] = sc_table.try_emplace(wchan, td->sleepqueue);
if (!is_new) {
it->second->sq_freeq.push_front(td->sleepqueue);
}
td->sleepqueue = nullptr;
td->wchan = wchan;
it->second->sq_blocked.push_back(td);
}
int SleepqRemove(SleepQueue* sq, Pthread* td) {
std::erase(sq->sq_blocked, td);
if (sq->sq_blocked.empty()) {
td->sleepqueue = sq;
sc_table.erase(td->wchan);
td->wchan = nullptr;
return 0;
} else {
td->sleepqueue = sq->sq_freeq.front();
sq->sq_freeq.pop_front();
td->wchan = nullptr;
return 1;
}
}
void SleepqDrop(SleepQueue* sq, void (*callback)(Pthread*, void*), void* arg) {
if (sq->sq_blocked.empty()) {
return;
}
sc_table.erase(sq);
Pthread* td = sq->sq_blocked.front();
sq->sq_blocked.pop_front();
callback(td, arg);
td->sleepqueue = sq;
td->wchan = nullptr;
auto sq2 = sq->sq_freeq.begin();
for (Pthread* td : sq->sq_blocked) {
callback(td, arg);
td->sleepqueue = *sq2;
td->wchan = nullptr;
++sq2;
}
sq->sq_blocked.clear();
sq->sq_freeq.clear();
}
static int CondInit(PthreadCondT* cond, const PthreadCondAttrT* cond_attr, const char* name) {
auto* cvp = new PthreadCond{};
if (cvp == nullptr) {
@ -154,7 +102,7 @@ int PthreadCond::Wait(PthreadMutexT* mutex, const OrbisKernelTimespec* abstime,
Pthread* curthread = g_curthread;
ASSERT_MSG(curthread->wchan == nullptr, "Thread was already on queue.");
// _thr_testcancel(curthread);
sc_lock.lock();
SleepqLock(this);
/*
* set __has_user_waiters before unlocking mutex, this allows
@ -171,32 +119,32 @@ int PthreadCond::Wait(PthreadMutexT* mutex, const OrbisKernelTimespec* abstime,
int error = 0;
for (;;) {
curthread->wake_sema.try_acquire();
sc_lock.unlock();
void(curthread->wake_sema.try_acquire());
SleepqUnlock(this);
//_thr_cancel_enter2(curthread, 0);
int error = curthread->Sleep(abstime, usec) ? 0 : POSIX_ETIMEDOUT;
//_thr_cancel_leave(curthread, 0);
sc_lock.lock();
SleepqLock(this);
if (curthread->wchan == nullptr) {
error = 0;
break;
} else if (curthread->ShouldCancel()) {
SleepQueue* sq = sc_table[this];
SleepQueue* sq = SleepqLookup(this);
has_user_waiters = SleepqRemove(sq, curthread);
sc_lock.unlock();
SleepqUnlock(this);
curthread->mutex_obj = nullptr;
mp->CvLock(recurse);
return 0;
} else if (error == POSIX_ETIMEDOUT) {
SleepQueue* sq = sc_table[this];
SleepQueue* sq = SleepqLookup(this);
has_user_waiters = SleepqRemove(sq, curthread);
break;
}
UNREACHABLE();
}
sc_lock.unlock();
SleepqUnlock(this);
curthread->mutex_obj = nullptr;
mp->CvLock(recurse);
return error;
@ -230,14 +178,13 @@ int PS4_SYSV_ABI posix_pthread_cond_reltimedwait_np(PthreadCondT* cond, PthreadM
int PthreadCond::Signal() {
Pthread* curthread = g_curthread;
sc_lock.lock();
auto it = sc_table.find(this);
if (it == sc_table.end()) {
sc_lock.unlock();
SleepqLock(this);
SleepQueue* sq = SleepqLookup(this);
if (sq == nullptr) {
SleepqUnlock(this);
return 0;
}
SleepQueue* sq = it->second;
Pthread* td = sq->sq_blocked.front();
PthreadMutex* mp = td->mutex_obj;
has_user_waiters = SleepqRemove(sq, td);
@ -253,7 +200,7 @@ int PthreadCond::Signal() {
waddr = &td->wake_sema;
}
sc_lock.unlock();
SleepqUnlock(this);
if (waddr != nullptr) {
waddr->release();
}
@ -293,16 +240,16 @@ int PthreadCond::Broadcast() {
}
};
sc_lock.lock();
auto it = sc_table.find(this);
if (it == sc_table.end()) {
sc_lock.unlock();
SleepqLock(this);
SleepQueue* sq = SleepqLookup(this);
if (sq == nullptr) {
SleepqUnlock(this);
return 0;
}
SleepqDrop(it->second, drop_cb, &ba);
SleepqDrop(sq, drop_cb, &ba);
has_user_waiters = 0;
sc_lock.unlock();
SleepqUnlock(this);
for (int i = 0; i < ba.count; i++) {
ba.waddrs[i]->release();

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@ -8,7 +8,6 @@
#include <mutex>
#include <semaphore>
#include <shared_mutex>
#include <boost/intrusive/list.hpp>
#include "common/enum.h"
#include "core/libraries/kernel/time.h"
@ -23,9 +22,6 @@ namespace Libraries::Kernel {
struct Pthread;
using ListBaseHook =
boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>;
enum class PthreadMutexFlags : u32 {
TypeMask = 0xff,
Defered = 0x200,
@ -46,7 +42,7 @@ enum class PthreadMutexProt : u32 {
Protect = 2,
};
struct PthreadMutex : public ListBaseHook {
struct PthreadMutex {
std::timed_mutex m_lock;
PthreadMutexFlags m_flags;
Pthread* m_owner;
@ -240,14 +236,7 @@ using PthreadEntryFunc = void* PS4_SYSV_ABI (*)(void*);
constexpr u32 TidTerminated = 1;
struct SleepQueue {
std::list<Pthread*> sq_blocked;
std::forward_list<SleepQueue*> sq_freeq;
std::list<SleepQueue*> sq_hash;
std::forward_list<SleepQueue*> sq_flink;
void* sq_wchan;
int sq_type;
};
struct SleepQueue;
struct SchedParam {
int sched_priority;

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@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include "common/spin_lock.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "core/libraries/kernel/threads/sleepq.h"
namespace Libraries::Kernel {
static constexpr int HASHSHIFT = 9;
static constexpr int HASHSIZE = (1 << HASHSHIFT);
#define SC_HASH(wchan) \
((u32)((((uintptr_t)(wchan) >> 3) ^ ((uintptr_t)(wchan) >> (HASHSHIFT + 3))) & (HASHSIZE - 1)))
#define SC_LOOKUP(wc) &sc_table[SC_HASH(wc)]
struct SleepQueueChain {
Common::SpinLock sc_lock;
SleepqList sc_queues;
int sc_type;
};
static std::array<SleepQueueChain, HASHSIZE> sc_table{};
void SleepqLock(void* wchan) {
SleepQueueChain* sc = SC_LOOKUP(wchan);
sc->sc_lock.lock();
}
void SleepqUnlock(void* wchan) {
SleepQueueChain* sc = SC_LOOKUP(wchan);
sc->sc_lock.unlock();
}
SleepQueue* SleepqLookup(void* wchan) {
SleepQueueChain* sc = SC_LOOKUP(wchan);
for (auto& sq : sc->sc_queues) {
if (sq.sq_wchan == wchan) {
return std::addressof(sq);
}
}
return nullptr;
}
void SleepqAdd(void* wchan, Pthread* td) {
SleepQueue* sq = SleepqLookup(wchan);
if (sq != nullptr) {
sq->sq_freeq.push_front(*td->sleepqueue);
} else {
SleepQueueChain* sc = SC_LOOKUP(wchan);
sq = td->sleepqueue;
sc->sc_queues.push_front(*sq);
sq->sq_wchan = wchan;
/* sq->sq_type = type; */
}
td->sleepqueue = NULL;
td->wchan = wchan;
sq->sq_blocked.push_front(td);
}
int SleepqRemove(SleepQueue* sq, Pthread* td) {
std::erase(sq->sq_blocked, td);
if (sq->sq_blocked.empty()) {
td->sleepqueue = sq;
sq->unlink();
td->wchan = nullptr;
return 0;
} else {
td->sleepqueue = std::addressof(sq->sq_freeq.front());
sq->sq_freeq.pop_front();
td->wchan = nullptr;
return 1;
}
}
void SleepqDrop(SleepQueue* sq, void (*callback)(Pthread*, void*), void* arg) {
if (sq->sq_blocked.empty()) {
return;
}
sq->unlink();
Pthread* td = sq->sq_blocked.front();
sq->sq_blocked.pop_front();
callback(td, arg);
td->sleepqueue = sq;
td->wchan = nullptr;
auto sq2 = sq->sq_freeq.begin();
for (Pthread* td : sq->sq_blocked) {
callback(td, arg);
td->sleepqueue = std::addressof(*sq2);
td->wchan = nullptr;
++sq2;
}
sq->sq_blocked.clear();
sq->sq_freeq.clear();
}
} // namespace Libraries::Kernel

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@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <forward_list>
#include <list>
#include <boost/intrusive/list.hpp>
#include <boost/intrusive/list_hook.hpp>
#include "common/types.h"
namespace Libraries::Kernel {
struct Pthread;
using ListBaseHook =
boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::auto_unlink>>;
using SleepqList = boost::intrusive::list<SleepQueue, boost::intrusive::constant_time_size<false>>;
struct SleepQueue : public ListBaseHook {
std::list<Pthread*> sq_blocked;
SleepqList sq_freeq;
void* sq_wchan;
int sq_type;
};
void SleepqLock(void* wchan);
void SleepqUnlock(void* wchan);
SleepQueue* SleepqLookup(void* wchan);
void SleepqAdd(void* wchan, Pthread* td);
int SleepqRemove(SleepQueue* sq, Pthread* td);
void SleepqDrop(SleepQueue* sq, void (*callback)(Pthread*, void*), void* arg);
} // namespace Libraries::Kernel

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@ -6,6 +6,7 @@
#include "common/scope_exit.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "core/libraries/kernel/threads/sleepq.h"
#include "core/libraries/kernel/threads/thread_state.h"
#include "core/memory.h"
#include "core/tls.h"