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Removed libSceCesCs.sprx for default loading lle modules . If needed you can place it on special game folder as fonts
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@ -274,7 +274,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
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constexpr std::array<SysModules, 12> ModulesToLoad{
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constexpr std::array<SysModules, 11> ModulesToLoad{
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{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
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{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
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{"libSceUlt.sprx", nullptr},
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@ -285,8 +285,7 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string
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{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
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{"libSceJpegEnc.sprx", nullptr},
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{"libSceRazorCpu.sprx", nullptr},
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{"libSceCesCs.sprx", nullptr},
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{"libSceRudp.sprx", nullptr}}};
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{"libSceCesCs.sprx", nullptr}}};
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std::vector<std::filesystem::path> found_modules;
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const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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