mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-11-23 11:20:07 +00:00
Revert "abstracting setting class and more wokr on gamelist class"
This reverts commit 794202c785006b020359c0453edab4b9bd89aad4.
This commit is contained in:
parent
6d2680d5a3
commit
2809eb7c2c
@ -1,9 +1,8 @@
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#include "game_list_frame.h"
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#include "gui_settings.h"
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings,QWidget* parent)
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game_list_frame::game_list_frame(QWidget* parent)
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: QWidget(parent)
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, m_gui_settings(std::move(gui_settings))
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{
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m_game_list = new game_list_table();
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m_game_list->setShowGrid(false);
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@ -35,51 +34,6 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings,QWid
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layout->addWidget(m_game_list);
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setLayout(layout);
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//endof temp code
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// Actions regarding showing/hiding columns
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auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
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{
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m_game_list->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
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m_columnActs.append(new QAction(action_text, this));
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};
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add_column(gui::column_icon, tr("Icon"), tr("Show Icons"));
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add_column(gui::column_name, tr("Name"), tr("Show Names"));
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add_column(gui::column_serial, tr("Serial"), tr("Show Serials"));
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add_column(gui::column_firmware, tr("Firmware"), tr("Show Firmwares"));
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add_column(gui::column_version, tr("Version"), tr("Show Versions"));
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add_column(gui::column_category, tr("Category"), tr("Show Categories"));
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add_column(gui::column_path, tr("Path"), tr("Show Paths"));
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for (int col = 0; col < m_columnActs.count(); ++col)
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{
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m_columnActs[col]->setCheckable(true);
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connect(m_columnActs[col], &QAction::triggered, this, [this, col](bool checked)
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{
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if (!checked) // be sure to have at least one column left so you can call the context menu at all time
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{
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int c = 0;
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for (int i = 0; i < m_columnActs.count(); ++i)
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{
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if (m_gui_settings->GetGamelistColVisibility(i) && ++c > 1)
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break;
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}
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if (c < 2)
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{
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m_columnActs[col]->setChecked(true); // re-enable the checkbox if we don't change the actual state
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return;
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}
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}
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m_game_list->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
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m_gui_settings->SetGamelistColVisibility(col, checked);
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if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
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{
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FixNarrowColumns();
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}
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});
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}
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}
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game_list_frame::~game_list_frame(){
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@ -11,7 +11,7 @@ class game_list_frame : public QWidget
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{
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Q_OBJECT
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public :
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explicit game_list_frame(std::shared_ptr<gui_settings> gui_settings,QWidget* parent = nullptr);
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explicit game_list_frame(QWidget* parent = nullptr);
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~game_list_frame();
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/** Fix columns with width smaller than the minimal section size */
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void FixNarrowColumns() const;
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@ -29,7 +29,6 @@ private:
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int m_sort_column;
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// data
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std::shared_ptr<gui_settings> m_gui_settings;
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QList<game_info> m_game_data;
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// Icons
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@ -1,30 +0,0 @@
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#pragma once
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#include <QString>
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#include <QVariant>
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struct gui_save
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{
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QString key;
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QString name;
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QVariant def;
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gui_save()
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{
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key = "";
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name = "";
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def = QVariant();
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}
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gui_save(const QString& k, const QString& n, const QVariant& d)
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{
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key = k;
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name = n;
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def = d;
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}
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bool operator==(const gui_save& rhs) const noexcept
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{
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return key == rhs.key && name == rhs.name && def == rhs.def;
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}
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};
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@ -3,20 +3,6 @@
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gui_settings::gui_settings(QObject* parent)
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{
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m_settings.reset(new QSettings("shadps4.ini", QSettings::Format::IniFormat, parent)); //TODO make the path configurable
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m_settings.reset(new QSettings("shadps4.ini", QSettings::Format::IniFormat, parent));
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}
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void gui_settings::SetGamelistColVisibility(int col, bool val) const
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{
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SetValue(GetGuiSaveForColumn(col), val);
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}
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bool gui_settings::GetGamelistColVisibility(int col) const
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{
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return GetValue(GetGuiSaveForColumn(col)).toBool();
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}
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gui_save gui_settings::GetGuiSaveForColumn(int col)
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{
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return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), true };
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "settings.h"
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#include <QSettings>
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namespace gui
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{
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@ -17,47 +17,15 @@ namespace gui
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column_count
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};
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inline QString get_game_list_column_name(game_list_columns col)
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{
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switch (col)
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{
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case column_icon:
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return "column_icon";
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case column_name:
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return "column_name";
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case column_serial:
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return "column_serial";
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case column_firmware:
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return "column_firmware";
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case column_version:
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return "column_version";
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case column_category:
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return "column_category";
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case column_path:
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return "column_path";
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case column_count:
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return "";
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}
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throw std::exception("get_game_list_column_name: Invalid column");
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}
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const QString game_list = "GameList";
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}
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class gui_settings : public settings
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class gui_settings
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{
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Q_OBJECT
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public:
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explicit gui_settings(QObject* parent = nullptr);
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bool GetGamelistColVisibility(int col) const;
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public Q_SLOTS:
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void SetGamelistColVisibility(int col, bool val) const;
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static gui_save GetGuiSaveForColumn(int col);
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private:
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std::unique_ptr<QSettings> m_settings;
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};
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@ -1,94 +0,0 @@
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#include "settings.h"
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settings::settings(QObject* parent) : QObject(parent),
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m_settings_dir(ComputeSettingsDir())
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{
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}
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settings::~settings()
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{
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if (m_settings)
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{
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m_settings->sync();
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}
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}
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QString settings::GetSettingsDir() const
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{
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return m_settings_dir.absolutePath();
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}
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QString settings::ComputeSettingsDir()
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{
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return ""; //TODO currently we configure same dir , make it configurable
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}
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void settings::RemoveValue(const QString& key, const QString& name) const
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{
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if (m_settings)
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{
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m_settings->beginGroup(key);
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m_settings->remove(name);
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m_settings->endGroup();
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}
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}
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void settings::RemoveValue(const gui_save& entry) const
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{
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RemoveValue(entry.key, entry.name);
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}
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QVariant settings::GetValue(const QString& key, const QString& name, const QVariant& def) const
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{
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return m_settings ? m_settings->value(key + "/" + name, def) : def;
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}
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QVariant settings::GetValue(const gui_save& entry) const
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{
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return GetValue(entry.key, entry.name, entry.def);
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}
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QVariant settings::List2Var(const q_pair_list& list)
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{
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QByteArray ba;
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QDataStream stream(&ba, QIODevice::WriteOnly);
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stream << list;
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return QVariant(ba);
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}
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q_pair_list settings::Var2List(const QVariant& var)
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{
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q_pair_list list;
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QByteArray ba = var.toByteArray();
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QDataStream stream(&ba, QIODevice::ReadOnly);
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stream >> list;
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return list;
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}
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void settings::SetValue(const gui_save& entry, const QVariant& value) const
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{
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if (m_settings)
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{
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m_settings->beginGroup(entry.key);
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m_settings->setValue(entry.name, value);
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m_settings->endGroup();
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}
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}
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void settings::SetValue(const QString& key, const QVariant& value) const
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{
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if (m_settings)
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{
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m_settings->setValue(key, value);
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}
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}
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void settings::SetValue(const QString& key, const QString& name, const QVariant& value) const
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{
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if (m_settings)
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{
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m_settings->beginGroup(key);
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m_settings->setValue(name, value);
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m_settings->endGroup();
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}
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}
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@ -1,48 +0,0 @@
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#pragma once
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#include <QSettings>
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#include <QDir>
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#include <QVariant>
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#include <QSize>
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#include <memory>
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#include "gui_save.h"
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typedef QPair<QString, QString> q_string_pair;
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typedef QPair<QString, QSize> q_size_pair;
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typedef QList<q_string_pair> q_pair_list;
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typedef QList<q_size_pair> q_size_list;
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// Parent Class for GUI settings
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class settings : public QObject
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{
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Q_OBJECT
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public:
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explicit settings(QObject* parent = nullptr);
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~settings();
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QString GetSettingsDir() const;
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QVariant GetValue(const QString& key, const QString& name, const QVariant& def) const;
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QVariant GetValue(const gui_save& entry) const;
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static QVariant List2Var(const q_pair_list& list);
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static q_pair_list Var2List(const QVariant& var);
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public Q_SLOTS:
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/** Remove entry */
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void RemoveValue(const QString& key, const QString& name) const;
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void RemoveValue(const gui_save& entry) const;
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/** Write value to entry */
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void SetValue(const gui_save& entry, const QVariant& value) const;
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void SetValue(const QString& key, const QVariant& value) const;
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void SetValue(const QString& key, const QString& name, const QVariant& value) const;
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protected:
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static QString ComputeSettingsDir();
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std::unique_ptr<QSettings> m_settings;
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QDir m_settings_dir;
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};
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@ -17,7 +17,7 @@ shadps4gui::shadps4gui(std::shared_ptr<gui_settings> gui_settings, QWidget* pare
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//ui.horizontalLayout->addWidget(game_list);
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//show();
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//game_list->PopulateAsync();
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game_list_frame* game_list2 = new game_list_frame(m_gui_settings);
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game_list_frame* game_list2 = new game_list_frame();
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ui.horizontalLayout->addWidget(game_list2);
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show();
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}
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@ -22,7 +22,6 @@
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<ClCompile Include="gui\game_list_grid_delegate.cpp" />
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<ClCompile Include="gui\game_list_table.cpp" />
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<ClCompile Include="gui\gui_settings.cpp" />
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<ClCompile Include="gui\settings.cpp" />
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<ClCompile Include="gui\shadps4gui.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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@ -46,9 +45,7 @@
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<QtMoc Include="gui\game_list_frame.h" />
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<ClInclude Include="gui\game_list_grid_delegate.h" />
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<ClInclude Include="gui\game_list_table.h" />
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<ClInclude Include="gui\gui_save.h" />
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<QtMoc Include="gui\gui_settings.h" />
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<QtMoc Include="gui\settings.h" />
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<ClInclude Include="gui\gui_settings.h" />
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<ClInclude Include="Types.h" />
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</ItemGroup>
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<ItemGroup>
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@ -74,9 +74,6 @@
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<ClCompile Include="gui\game_list_frame.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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<ClCompile Include="gui\settings.cpp">
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<Filter>gui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<QtUic Include="gui\shadps4gui.ui">
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@ -96,12 +93,6 @@
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<QtMoc Include="gui\game_list_frame.h">
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<Filter>gui</Filter>
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</QtMoc>
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<QtMoc Include="gui\settings.h">
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<Filter>gui</Filter>
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</QtMoc>
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<QtMoc Include="gui\gui_settings.h">
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<Filter>gui</Filter>
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</QtMoc>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Types.h">
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@ -119,6 +110,9 @@
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<ClInclude Include="emulator\fileFormat\PKG.h">
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<Filter>emulator\fileFormat</Filter>
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</ClInclude>
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<ClInclude Include="gui\gui_settings.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="emulator\gameInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -131,9 +125,6 @@
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<ClInclude Include="gui\game_list_grid_delegate.h">
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<Filter>gui</Filter>
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</ClInclude>
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<ClInclude Include="gui\gui_save.h">
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<Filter>gui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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