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audio_core: Fix return value types and shift some error handling to library. (#1212)
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@ -16,7 +16,7 @@ namespace Audio {
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constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
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int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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s32 SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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Libraries::AudioOut::OrbisAudioOutParamFormat format) {
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using Libraries::AudioOut::OrbisAudioOutParamFormat;
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std::unique_lock lock{m_mutex};
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@ -90,18 +90,11 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
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}
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}
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return -1; // all ports are used
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL; // all ports are used
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}
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s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
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if (handle < 1 || handle > portsOut.size()) { // Add handle range check
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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if (ptr == nullptr) {
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return 0; // Nothing to output
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}
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std::shared_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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if (!port.isOpen) {
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@ -121,11 +114,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
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return result ? ORBIS_OK : -1;
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}
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bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
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if (handle < 1 || handle > portsOut.size()) { // Add handle range check
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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s32 SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
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using Libraries::AudioOut::OrbisAudioOutParamFormat;
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std::shared_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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@ -162,20 +151,16 @@ bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
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}
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}
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return true;
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}
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bool SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) {
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if (handle < 1 || handle > portsOut.size()) { // Add handle range check
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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return ORBIS_OK;
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}
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s32 SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) {
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std::shared_lock lock{m_mutex};
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auto& port = portsOut[handle - 1];
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*type = port.type;
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*channels_num = port.channels_num;
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return true;
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return ORBIS_OK;
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}
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} // namespace Audio
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@ -14,11 +14,11 @@ public:
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SDLAudio() = default;
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virtual ~SDLAudio() = default;
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int AudioOutOpen(int type, u32 samples_num, u32 freq,
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s32 AudioOutOpen(int type, u32 samples_num, u32 freq,
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Libraries::AudioOut::OrbisAudioOutParamFormat format);
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s32 AudioOutOutput(s32 handle, const void* ptr);
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bool AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume);
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bool AudioOutGetStatus(s32 handle, int* type, int* channels_num);
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s32 AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume);
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s32 AudioOutGetStatus(s32 handle, int* type, int* channels_num);
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private:
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struct PortOut {
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@ -33,8 +33,7 @@ private:
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bool isOpen = false;
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};
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std::shared_mutex m_mutex;
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std::array<PortOut, 22> portsOut; // main up to 8 ports , BGM 1 port , voice up to 4 ports ,
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// personal up to 4 ports , padspk up to 5 ports , aux 1 port
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std::array<PortOut, Libraries::AudioOut::SCE_AUDIO_OUT_NUM_PORTS> portsOut;
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};
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} // namespace Audio
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@ -176,11 +176,15 @@ int PS4_SYSV_ABI sceAudioOutGetLastOutputTime() {
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}
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int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* state) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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int type = 0;
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int channels_num = 0;
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if (!audio->AudioOutGetStatus(handle, &type, &channels_num)) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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if (const auto err = audio->AudioOutGetStatus(handle, &type, &channels_num); err != ORBIS_OK) {
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return err;
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}
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state->rerouteCounter = 0;
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@ -310,12 +314,7 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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LOG_ERROR(Lib_AudioOut, "Invalid format attribute");
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return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
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}
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int result = audio->AudioOutOpen(port_type, length, sample_rate, format);
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if (result == -1) {
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
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}
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return result;
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return audio->AudioOutOpen(port_type, length, sample_rate, format);
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}
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int PS4_SYSV_ABI sceAudioOutOpenEx() {
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@ -324,12 +323,19 @@ int PS4_SYSV_ABI sceAudioOutOpenEx() {
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}
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s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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if (ptr == nullptr) {
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// Nothing to output
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return ORBIS_OK;
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}
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return audio->AudioOutOutput(handle, ptr);
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}
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int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
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for (u32 i = 0; i < num; i++) {
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if (auto err = audio->AudioOutOutput(param[i].handle, param[i].ptr); err != 0)
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if (const auto err = sceAudioOutOutput(param[i].handle, param[i].ptr); err != 0)
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return err;
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}
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return ORBIS_OK;
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@ -426,10 +432,10 @@ int PS4_SYSV_ABI sceAudioOutSetUsbVolume() {
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}
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s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
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if (!audio->AudioOutSetVolume(handle, flag, vol)) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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return ORBIS_OK;
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return audio->AudioOutSetVolume(handle, flag, vol);
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}
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int PS4_SYSV_ABI sceAudioOutSetVolumeDown() {
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@ -11,6 +11,10 @@ namespace Libraries::AudioOut {
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constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
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// main up to 8 ports, BGM 1 port, voice up to 4 ports,
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// personal up to 4 ports, padspk up to 5 ports, aux 1 port
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constexpr int SCE_AUDIO_OUT_NUM_PORTS = 22;
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enum OrbisAudioOutPort {
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ORBIS_AUDIO_OUT_PORT_TYPE_MAIN = 0,
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ORBIS_AUDIO_OUT_PORT_TYPE_BGM = 1,
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