mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-11-26 20:50:40 +00:00
added discord rpc (#1178)
* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
parent
aba803bd04
commit
3e7137cc6b
5
.gitmodules
vendored
5
.gitmodules
vendored
@ -94,4 +94,7 @@
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[submodule "externals/pugixml"]
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path = externals/pugixml
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url = https://github.com/zeux/pugixml.git
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shallow = true
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shallow = true
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[submodule "externals/discord-rpc"]
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path = externals/discord-rpc
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url = https://github.com/shadps4-emu/ext-discord-rpc
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@ -374,6 +374,8 @@ set(COMMON src/common/logging/backend.cpp
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src/common/debug.h
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src/common/decoder.cpp
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src/common/decoder.h
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src/common/discord_rpc_handler.cpp
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src/common/discord_rpc_handler.h
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src/common/elf_info.h
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src/common/endian.h
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src/common/enum.h
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@ -857,4 +859,7 @@ if (UNIX AND NOT APPLE)
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find_package(OpenSSL REQUIRED)
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target_link_libraries(shadps4 PRIVATE ${OPENSSL_LIBRARIES})
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endif()
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endif()
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endif()
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# Discord RPC
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target_link_libraries(shadps4 PRIVATE discord-rpc)
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5
externals/CMakeLists.txt
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5
externals/CMakeLists.txt
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@ -184,5 +184,10 @@ if (NOT TARGET pugixml::pugixml)
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add_subdirectory(pugixml)
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endif()
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# Discord RPC
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set(BUILD_EXAMPLES OFF)
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add_subdirectory(discord-rpc/)
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target_include_directories(discord-rpc INTERFACE discord-rpc/include)
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# GCN Headers
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add_subdirectory(gcn)
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1
externals/discord-rpc
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Submodule
1
externals/discord-rpc
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 80d35b5f86adc6557d0384771119cf167495dbae
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@ -34,6 +34,7 @@ static bool isNeo = false;
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static bool isFullscreen = false;
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static bool playBGM = false;
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static int BGMvolume = 50;
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static bool enableDiscordRPC = false;
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static u32 screenWidth = 1280;
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static u32 screenHeight = 720;
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static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
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@ -98,6 +99,10 @@ int getBGMvolume() {
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return BGMvolume;
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}
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bool getEnableDiscordRPC() {
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return enableDiscordRPC;
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}
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s16 getCursorState() {
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return cursorState;
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}
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@ -266,6 +271,10 @@ void setBGMvolume(int volume) {
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BGMvolume = volume;
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}
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void setEnableDiscordRPC(bool enable) {
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enableDiscordRPC = enable;
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}
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void setCursorState(s16 newCursorState) {
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cursorState = newCursorState;
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}
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@ -452,6 +461,7 @@ void load(const std::filesystem::path& path) {
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isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
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playBGM = toml::find_or<bool>(general, "playBGM", false);
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BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
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enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true);
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logFilter = toml::find_or<std::string>(general, "logFilter", "");
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logType = toml::find_or<std::string>(general, "logType", "sync");
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userName = toml::find_or<std::string>(general, "userName", "shadPS4");
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@ -557,6 +567,7 @@ void save(const std::filesystem::path& path) {
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data["General"]["Fullscreen"] = isFullscreen;
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data["General"]["playBGM"] = playBGM;
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data["General"]["BGMvolume"] = BGMvolume;
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data["General"]["enableDiscordRPC"] = enableDiscordRPC;
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data["General"]["logFilter"] = logFilter;
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data["General"]["logType"] = logType;
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data["General"]["userName"] = userName;
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@ -614,6 +625,7 @@ void setDefaultValues() {
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isFullscreen = false;
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playBGM = false;
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BGMvolume = 50;
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enableDiscordRPC = true;
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cursorState = HideCursorState::Idle;
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cursorHideTimeout = 5;
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screenWidth = 1280;
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@ -18,6 +18,7 @@ bool isNeoMode();
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bool isFullscreenMode();
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bool getPlayBGM();
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int getBGMvolume();
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bool getEnableDiscordRPC();
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s16 getCursorState();
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int getCursorHideTimeout();
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@ -57,6 +58,7 @@ void setScreenHeight(u32 height);
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void setFullscreenMode(bool enable);
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void setPlayBGM(bool enable);
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void setBGMvolume(int volume);
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void setEnableDiscordRPC(bool enable);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setLanguage(u32 language);
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@ -1,43 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstring>
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#include <ctime>
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#include "common/discord.h"
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namespace Discord {
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void RPC::init() {
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DiscordEventHandlers handlers{};
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Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
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startTimestamp = time(nullptr);
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enabled = true;
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}
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void RPC::update(Discord::RPCStatus status, const std::string& game) {
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DiscordRichPresence rpc{};
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if (status == Discord::RPCStatus::Playing) {
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rpc.details = "Playing a game";
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rpc.state = game.c_str();
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} else {
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rpc.details = "Idle";
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}
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rpc.largeImageKey = "shadps4";
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rpc.largeImageText = "ShadPS4 is a PS4 emulator";
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rpc.startTimestamp = startTimestamp;
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Discord_UpdatePresence(&rpc);
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}
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void RPC::stop() {
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if (enabled) {
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enabled = false;
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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}
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} // namespace Discord
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57
src/common/discord_rpc_handler.cpp
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57
src/common/discord_rpc_handler.cpp
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@ -0,0 +1,57 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstring>
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#include <ctime>
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#include "src/common/discord_rpc_handler.h"
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namespace DiscordRPCHandler {
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void RPC::init() {
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DiscordEventHandlers handlers{};
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Discord_Initialize("1138176975865909360", &handlers, 1, nullptr);
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startTimestamp = time(nullptr);
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rpcEnabled = true;
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}
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void RPC::setStatusIdling() {
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DiscordRichPresence rpc{};
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rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
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rpc.largeImageText = "shadPS4 is a PS4 emulator";
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rpc.startTimestamp = startTimestamp;
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rpc.details = "Idle";
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status = RPCStatus::Idling;
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Discord_UpdatePresence(&rpc);
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}
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void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
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DiscordRichPresence rpc{};
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rpc.details = "Playing";
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rpc.state = game_name.c_str();
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std::string largeImageUrl =
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"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
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game_id + "_00/image";
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rpc.largeImageKey = largeImageUrl.c_str();
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rpc.largeImageText = game_name.c_str();
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rpc.startTimestamp = startTimestamp;
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status = RPCStatus::Playing;
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Discord_UpdatePresence(&rpc);
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}
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void RPC::shutdown() {
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if (rpcEnabled) {
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rpcEnabled = false;
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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}
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bool RPC::getRPCEnabled() {
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return rpcEnabled;
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}
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} // namespace DiscordRPCHandler
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#include <string>
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#include <discord_rpc.h>
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namespace Discord {
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namespace DiscordRPCHandler {
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enum class RPCStatus {
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Idling,
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@ -16,12 +16,15 @@ enum class RPCStatus {
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class RPC {
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std::uint64_t startTimestamp;
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bool enabled = false;
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bool rpcEnabled = false;
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RPCStatus status;
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public:
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void init();
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void update(RPCStatus status, const std::string& title);
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void stop();
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void setStatusIdling();
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void setStatusPlaying(const std::string& game_name, const std::string& game_id);
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void shutdown();
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bool getRPCEnabled();
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};
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} // namespace Discord
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} // namespace DiscordRPCHandler
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#include "common/memory_patcher.h"
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#endif
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#include "common/assert.h"
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#include "common/discord_rpc_handler.h"
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#include "common/elf_info.h"
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#include "common/ntapi.h"
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#include "common/path_util.h"
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@ -210,6 +211,15 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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}
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// Discord RPC
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if (Config::getEnableDiscordRPC()) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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if (rpc->getRPCEnabled() == false) {
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rpc->init();
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}
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rpc->setStatusPlaying(game_info.title, id);
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}
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// start execution
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std::jthread mainthread =
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std::jthread([this](std::stop_token stop_token) { linker->Execute(); });
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QString statusMessage =
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"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
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statusBar->showMessage(statusMessage);
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// Initialize Discord RPC
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if (Config::getEnableDiscordRPC()) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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rpc->init();
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rpc->setStatusIdling();
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}
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return true;
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}
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@ -9,6 +9,7 @@
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#include "background_music_player.h"
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#include "common/config.h"
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#include "common/discord_rpc_handler.h"
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#include "common/path_util.h"
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#include "core/file_format/psf.h"
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#include "core/file_sys/fs.h"
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BackgroundMusicPlayer::getInstance().setVolume(val);
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});
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connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
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Config::setEnableDiscordRPC(val);
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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if (val == Qt::Checked) {
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rpc->init();
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rpc->setStatusIdling();
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} else {
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rpc->shutdown();
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}
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});
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connect(ui->backButtonBehaviorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, [this](int index) {
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if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) {
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@ -273,6 +284,7 @@ void SettingsDialog::LoadValuesFromConfig() {
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ui->nullGpuCheckBox->setChecked(Config::nullGpu());
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ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
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ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
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ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC());
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ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
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ui->showSplashCheckBox->setChecked(Config::showSplash());
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ui->ps4proCheckBox->setChecked(Config::isNeoMode());
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@ -148,6 +148,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="discordRPCCheckbox">
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<property name="text">
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<string>Enable Discord Rich Presence</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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