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kernel: Multiplatform thread implementation
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@ -531,6 +531,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/platform.h
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src/core/signals.cpp
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src/core/signals.h
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src/core/thread.cpp
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src/core/thread.h
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src/core/tls.cpp
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src/core/tls.h
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src/core/virtual_memory.cpp
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@ -108,7 +108,7 @@ int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
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#ifdef _WIN64
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UNREACHABLE_MSG("Missing exception implementation");
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#else
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pthread_t pthr = *reinterpret_cast<pthread_t*>(thread->native_handle);
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pthread_t pthr = *reinterpret_cast<pthread_t*>(thread->native_thr.GetHandle());
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pthread_kill(pthr, SIGUSR2);
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#endif
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return 0;
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@ -11,8 +11,6 @@
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#include "core/libraries/libs.h"
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#include "core/memory.h"
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#include <pthread.h>
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namespace Libraries::Kernel {
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constexpr int PthreadInheritSched = 4;
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@ -62,7 +60,7 @@ static void ExitThread() {
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curthread->tid.store(TidTerminated);
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curthread->tid.notify_all();
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pthread_exit(nullptr);
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curthread->native_thr.Exit();
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UNREACHABLE();
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/* Never reach! */
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}
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@ -201,7 +199,8 @@ int PS4_SYSV_ABI posix_pthread_detach(PthreadT pthread) {
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return 0;
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}
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static void RunThread(Pthread* curthread) {
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static void RunThread(void* arg) {
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Pthread* curthread = (Pthread*)arg;
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g_curthread = curthread;
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Common::SetCurrentThreadName(curthread->name.c_str());
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DebugState.AddCurrentThreadToGuestList();
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@ -281,12 +280,8 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
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(*thread) = new_thread;
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/* Create thread */
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pthread_t* pthr = reinterpret_cast<pthread_t*>(&new_thread->native_handle);
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pthread_attr_t pattr;
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pthread_attr_init(&pattr);
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// pthread_attr_setstack(&pattr, new_thread->attr.stackaddr_attr,
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// new_thread->attr.stacksize_attr);
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int ret = pthread_create(pthr, &pattr, (PthreadEntryFunc)RunThread, new_thread);
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new_thread->native_thr = Core::Thread();
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int ret = new_thread->native_thr.Create(RunThread, new_thread);
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ASSERT_MSG(ret == 0, "Failed to create thread with error {}", ret);
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if (ret) {
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*thread = nullptr;
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@ -343,7 +338,7 @@ int PS4_SYSV_ABI posix_pthread_once(PthreadOnce* once_control, void (*init_routi
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}
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}
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const auto once_cancel_handler = [](void* arg) {
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const auto once_cancel_handler = [](void* arg) PS4_SYSV_ABI {
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PthreadOnce* once_control = (PthreadOnce*)arg;
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auto state = PthreadOnceState::InProgress;
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if (once_control->state.compare_exchange_strong(state, PthreadOnceState::NeverDone,
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@ -13,6 +13,7 @@
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#include "common/enum.h"
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#include "core/libraries/kernel/time.h"
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#include "core/thread.h"
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#include "core/tls.h"
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namespace Core::Loader {
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@ -258,7 +259,7 @@ struct Pthread {
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int refcount;
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PthreadEntryFunc start_routine;
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void* arg;
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uintptr_t native_handle;
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Core::Thread native_thr;
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PthreadAttr attr;
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bool cancel_enable;
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bool cancel_pending;
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@ -85,7 +85,7 @@ void _thread_cleanupspecific() {
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* destructor:
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*/
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lk.unlock();
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destructor(data);
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Core::ExecuteGuest(destructor, data);
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lk.lock();
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}
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}
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@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <imgui.h>
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#include <pthread.h>
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#include "common/assert.h"
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#include "common/config.h"
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46
src/core/thread.cpp
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46
src/core/thread.cpp
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@ -0,0 +1,46 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "thread.h"
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <pthread.h>
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#endif
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namespace Core {
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Thread::Thread() : native_handle{nullptr} {}
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Thread::~Thread() {}
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int Thread::Create(ThreadFunc func, void* arg) {
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#ifdef _WIN64
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native_handle = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)func, arg, 0, nullptr);
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return native_handle ? 0 : -1;
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#else
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pthread_t* pthr = reinterpret_cast<pthread_t*>(native_handle);
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pthread_attr_t pattr;
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pthread_attr_init(&pattr);
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return pthread_create(pthr, &pattr, func, arg);
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#endif
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}
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void Thread::Exit() {
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if (!native_handle) {
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return;
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}
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#ifdef _WIN64
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CloseHandle(native_handle);
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native_handle = nullptr;
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// We call this assuming the thread has finished execution.
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ExitThread(0);
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#else
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pthread_exit(nullptr);
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#endif
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}
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} // namespace Core
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26
src/core/thread.h
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26
src/core/thread.h
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@ -0,0 +1,26 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Core {
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class Thread {
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public:
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using ThreadFunc = void (*)(void*);
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Thread();
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~Thread();
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int Create(ThreadFunc func, void* arg);
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void Exit();
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void* GetHandle() {
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return native_handle;
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}
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private:
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void* native_handle;
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};
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} // namespace Core
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