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pushed v.0.0.3 version - codename salad
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v0.0.3 23/03/2024 - codename salad
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=================
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-Switching to std::thread
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-Use unique_ptr where possible
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-Replace printf/scanf with type safe fmt
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-Implemented sceKernelGetProcessTime
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-Implemented sceKernelGetProcessTimeCounter , sceKernelGetProcessTimeCounterFrequency
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-Pause emu with P button
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-Timers rewrote with std::chrono
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-Added sceSystemServiceGetStatus
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-Initial FileSystem implementation
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-Initial TLS work
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-New logging implementation
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-Some functions implemented for userService,systemService
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-Added sceAudioOut module and output using sdl audio
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v0.0.2 21/10/2023
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=================
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-using cstdint header in variable types
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@ -8,7 +8,7 @@ shadps4 - An ps4 emulator
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1.Intro
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=======
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shadPS4 is a ps4 emulator for windows. Although atm it can't run a lot of stuff , it can emulate perfectly videoout_basic demo from ps4 sdk. Since developing focused on that , don't expect to run anything else atm (ok maybe if you are extreme lucky , you might find something else that works)
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shadPS4 is a ps4 emulator for windows and linux . Although atm it can't run a lot of stuff , we are working torwards to make it more compatible
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2.Current status
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================
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@ -17,11 +17,10 @@ shadps4 is a HLE emulator . Currently on a small amount of functions is emulated
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3.Contributors
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==============
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Although atm project is mostly 1 man's work there are several commits from other devs (ironically there are all greeks)
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- wheremyfoodat - (pcsx-redux dev and Panda3DS founder and dev)
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- skmp - (nulldc , reincast and some many others emus founder and dev)
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- OFFTKP - (paris... what to tell about paris , ok hydra is one of his best effords :) )
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- gmoralis (a.k.a. shadow)
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- gpucode (a.k.a. emufan4568)
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- skmp (a.k.a. drk||Raziel)
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- wheremyfoodat (a.k.a. rodakinos)
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4.Greetings
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===========
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@ -8,6 +8,6 @@
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namespace Common {
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constexpr char VERSION[] = "0.0.3 WIP";
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constexpr char VERSION[] = "0.0.3";
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} // namespace Common
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