pushed v.0.0.3 version - codename salad

This commit is contained in:
georgemoralis 2024-03-23 09:43:03 +02:00
parent 7a42b9df79
commit 4980aa3fd5
3 changed files with 22 additions and 7 deletions

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@ -1,3 +1,19 @@
v0.0.3 23/03/2024 - codename salad
=================
-Switching to std::thread
-Use unique_ptr where possible
-Replace printf/scanf with type safe fmt
-Implemented sceKernelGetProcessTime
-Implemented sceKernelGetProcessTimeCounter , sceKernelGetProcessTimeCounterFrequency
-Pause emu with P button
-Timers rewrote with std::chrono
-Added sceSystemServiceGetStatus
-Initial FileSystem implementation
-Initial TLS work
-New logging implementation
-Some functions implemented for userService,systemService
-Added sceAudioOut module and output using sdl audio
v0.0.2 21/10/2023
=================
-using cstdint header in variable types

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@ -8,7 +8,7 @@ shadps4 - An ps4 emulator
1.Intro
=======
shadPS4 is a ps4 emulator for windows. Although atm it can't run a lot of stuff , it can emulate perfectly videoout_basic demo from ps4 sdk. Since developing focused on that , don't expect to run anything else atm (ok maybe if you are extreme lucky , you might find something else that works)
shadPS4 is a ps4 emulator for windows and linux . Although atm it can't run a lot of stuff , we are working torwards to make it more compatible
2.Current status
================
@ -17,11 +17,10 @@ shadps4 is a HLE emulator . Currently on a small amount of functions is emulated
3.Contributors
==============
Although atm project is mostly 1 man's work there are several commits from other devs (ironically there are all greeks)
- wheremyfoodat - (pcsx-redux dev and Panda3DS founder and dev)
- skmp - (nulldc , reincast and some many others emus founder and dev)
- OFFTKP - (paris... what to tell about paris , ok hydra is one of his best effords :) )
- gmoralis (a.k.a. shadow)
- gpucode (a.k.a. emufan4568)
- skmp (a.k.a. drk||Raziel)
- wheremyfoodat (a.k.a. rodakinos)
4.Greetings
===========

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@ -8,6 +8,6 @@
namespace Common {
constexpr char VERSION[] = "0.0.3 WIP";
constexpr char VERSION[] = "0.0.3";
} // namespace Common