core: Fix CPU patch stack issues

This commit is contained in:
squidbus 2024-08-30 20:47:07 -07:00
parent 6080066f75
commit 61db246c5e
4 changed files with 14 additions and 25 deletions

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@ -636,7 +636,7 @@ target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAlloca
if (APPLE)
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x400000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x10000000000)
target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x400000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x20000000000)
# Link MoltenVK for Vulkan support
find_library(MOLTENVK MoltenVK REQUIRED)

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@ -126,39 +126,35 @@ static Xbyak::Reg AllocateScratchRegister(
static pthread_key_t stack_pointer_slot;
static pthread_key_t patch_stack_slot;
static std::once_flag patch_context_slots_init_flag;
static constexpr u32 patch_stack_size = 0x1000;
static_assert(sizeof(void*) == sizeof(u64),
"Cannot fit a register inside a thread local storage slot.");
static void FreePatchStack(void* patch_stack) {
// Subtract back to the bottom of the stack for free.
std::free(static_cast<u8*>(patch_stack) - patch_stack_size);
}
static void InitializePatchContextSlots() {
ASSERT_MSG(pthread_key_create(&stack_pointer_slot, nullptr) == 0,
"Unable to allocate thread-local register for stack pointer.");
ASSERT_MSG(pthread_key_create(&patch_stack_slot, nullptr) == 0,
ASSERT_MSG(pthread_key_create(&patch_stack_slot, FreePatchStack) == 0,
"Unable to allocate thread-local register for patch stack.");
}
void InitializeThreadPatchStack() {
std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
const auto* patch_stack = std::malloc(0x1000);
pthread_setspecific(patch_stack_slot, patch_stack);
}
void CleanupThreadPatchStack() {
std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
auto* patch_stack = pthread_getspecific(patch_stack_slot);
if (patch_stack != nullptr) {
std::free(patch_stack);
pthread_setspecific(patch_stack_slot, nullptr);
}
pthread_setspecific(patch_stack_slot,
static_cast<u8*>(std::malloc(patch_stack_size)) + patch_stack_size);
}
/// Saves the stack pointer to thread local storage and loads the patch stack.
static void SaveStack(Xbyak::CodeGenerator& c) {
std::call_once(patch_context_slots_init_flag, InitializePatchContextSlots);
// Save stack pointer and load patch stack.
// Save original stack pointer and load patch stack.
c.putSeg(gs);
c.mov(qword[reinterpret_cast<void*>(stack_pointer_slot * sizeof(void*))], rsp);
c.putSeg(gs);
@ -184,10 +180,6 @@ void InitializeThreadPatchStack() {
// No-op
}
void CleanupThreadPatchStack() {
// No-op
}
/// Saves the stack pointer to thread local storage and loads the patch stack.
static void SaveStack(Xbyak::CodeGenerator& c) {
UNIMPLEMENTED();
@ -244,7 +236,7 @@ static void RestoreContext(Xbyak::CodeGenerator& c, const Xbyak::Operand& dst) {
if (!dst.isREG() || dst.getIdx() != reg) {
c.pop(Xbyak::Reg64(reg));
} else {
c.add(rsp, 4);
c.add(rsp, 8);
}
}
RestoreStack(c);

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@ -986,15 +986,14 @@ static void cleanup_thread(void* arg) {
destructor(value);
}
}
Core::CleanupThreadPatchStack();
thread->is_almost_done = true;
}
static void* run_thread(void* arg) {
auto* thread = static_cast<ScePthread>(arg);
Common::SetCurrentThreadName(thread->name.c_str());
auto* linker = Common::Singleton<Core::Linker>::Instance();
Core::InitializeThreadPatchStack();
auto* linker = Common::Singleton<Core::Linker>::Instance();
linker->InitTlsForThread(false);
void* ret = nullptr;
g_pthread_self = thread;

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@ -85,8 +85,8 @@ void Linker::Execute() {
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");
Libraries::Kernel::pthreadInitSelfMainThread();
InitializeThreadPatchStack();
Libraries::Kernel::pthreadInitSelfMainThread();
InitTlsForThread(true);
// Start shared library modules
@ -106,8 +106,6 @@ void Linker::Execute() {
RunMainEntry(m->GetEntryAddress(), &p, ProgramExitFunc);
}
}
CleanupThreadPatchStack();
}
s32 Linker::LoadModule(const std::filesystem::path& elf_name, bool is_dynamic) {