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https://github.com/shadps4-emu/shadPS4.git
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shader_recompiler: Shader param fixups (#1199)
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1a34c2a189
commit
7209b7d786
@ -52,6 +52,15 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
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}
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}
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if (IR::IsMrt(attr)) {
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const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)};
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const auto& info{ctx.frag_outputs.at(index)};
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if (info.num_components == 1) {
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return info.id;
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} else {
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return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
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}
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}
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switch (attr) {
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case IR::Attribute::Position0: {
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return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, ctx.ConstU32(element));
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@ -62,22 +71,6 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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const u32 index = u32(attr) - u32(IR::Attribute::Position1);
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return VsOutputAttrPointer(ctx, ctx.runtime_info.vs_info.outputs[index][element]);
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}
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case IR::Attribute::RenderTarget0:
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case IR::Attribute::RenderTarget1:
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case IR::Attribute::RenderTarget2:
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case IR::Attribute::RenderTarget3:
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case IR::Attribute::RenderTarget4:
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case IR::Attribute::RenderTarget5:
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case IR::Attribute::RenderTarget6:
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case IR::Attribute::RenderTarget7: {
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const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
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const auto& info{ctx.frag_outputs.at(index)};
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if (info.num_components > 1) {
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return ctx.OpAccessChain(info.pointer_type, info.id, ctx.ConstU32(element));
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} else {
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return info.id;
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}
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}
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case IR::Attribute::Depth:
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return ctx.frag_depth;
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default:
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@ -91,6 +84,11 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
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const auto& info{ctx.output_params.at(index)};
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return {info.component_type, info.is_integer};
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}
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if (IR::IsMrt(attr)) {
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const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)};
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const auto& info{ctx.frag_outputs.at(index)};
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return {info.component_type, info.is_integer};
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}
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switch (attr) {
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case IR::Attribute::Position0:
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case IR::Attribute::Position1:
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@ -98,18 +96,6 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
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case IR::Attribute::Position3:
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case IR::Attribute::Depth:
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return {ctx.F32[1], false};
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case IR::Attribute::RenderTarget0:
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case IR::Attribute::RenderTarget1:
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case IR::Attribute::RenderTarget2:
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case IR::Attribute::RenderTarget3:
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case IR::Attribute::RenderTarget4:
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case IR::Attribute::RenderTarget5:
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case IR::Attribute::RenderTarget6:
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case IR::Attribute::RenderTarget7: {
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const u32 index = u32(attr) - u32(IR::Attribute::RenderTarget0);
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const auto& info{ctx.frag_outputs.at(index)};
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return {info.component_type, info.is_integer};
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}
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default:
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throw NotImplementedException("Write attribute {}", attr);
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}
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@ -153,7 +153,7 @@ const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
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}
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EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id,
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bool output) {
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u32 num_components, bool output) {
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switch (fmt) {
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Unorm:
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@ -162,11 +162,11 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f
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case AmdGpu::NumberFormat::Sscaled:
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case AmdGpu::NumberFormat::Uscaled:
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case AmdGpu::NumberFormat::Srgb:
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return {id, output ? output_f32 : input_f32, F32[1], 4, false};
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return {id, output ? output_f32 : input_f32, F32[1], num_components, false};
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case AmdGpu::NumberFormat::Uint:
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return {id, output ? output_u32 : input_u32, U32[1], 4, true};
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return {id, output ? output_u32 : input_u32, U32[1], num_components, true};
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case AmdGpu::NumberFormat::Sint:
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return {id, output ? output_s32 : input_s32, S32[1], 4, true};
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return {id, output ? output_s32 : input_s32, S32[1], num_components, true};
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default:
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break;
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}
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@ -228,6 +228,7 @@ void EmitContext::DefineInputs() {
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instance_id = DefineVariable(U32[1], spv::BuiltIn::InstanceIndex, spv::StorageClass::Input);
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for (const auto& input : info.vs_inputs) {
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ASSERT(input.binding < IR::NumParams);
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const Id type{GetAttributeType(*this, input.fmt)[4]};
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if (input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate0 ||
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input.instance_step_rate == Info::VsInput::InstanceIdType::OverStepRate1) {
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@ -252,7 +253,7 @@ void EmitContext::DefineInputs() {
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} else {
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Name(id, fmt::format("vs_in_attr{}", input.binding));
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}
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input_params[input.binding] = GetAttributeInfo(input.fmt, id, false);
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input_params[input.binding] = GetAttributeInfo(input.fmt, id, 4, false);
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interfaces.push_back(id);
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}
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}
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@ -264,9 +265,11 @@ void EmitContext::DefineInputs() {
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front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input);
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for (const auto& input : runtime_info.fs_info.inputs) {
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const u32 semantic = input.param_index;
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ASSERT(semantic < IR::NumParams);
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if (input.is_default && !input.is_flat) {
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input_params[semantic] = {MakeDefaultValue(*this, input.default_value), F32[1],
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F32[1], 4, true};
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input_params[semantic] = {
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MakeDefaultValue(*this, input.default_value), input_f32, F32[1], 4, false, true,
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};
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continue;
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}
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const IR::Attribute param{IR::Attribute::Param0 + input.param_index};
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@ -277,7 +280,8 @@ void EmitContext::DefineInputs() {
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Decorate(id, spv::Decoration::Flat);
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}
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Name(id, fmt::format("fs_in_attr{}", semantic));
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input_params[semantic] = {id, input_f32, F32[1], num_components};
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input_params[semantic] =
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GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, false);
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interfaces.push_back(id);
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}
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break;
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@ -313,7 +317,8 @@ void EmitContext::DefineOutputs() {
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const u32 num_components = info.stores.NumComponents(param);
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const Id id{DefineOutput(F32[num_components], i)};
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Name(id, fmt::format("out_attr{}", i));
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output_params[i] = {id, output_f32, F32[1], num_components};
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output_params[i] =
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GetAttributeInfo(AmdGpu::NumberFormat::Float, id, num_components, true);
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interfaces.push_back(id);
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}
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break;
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@ -327,9 +332,9 @@ void EmitContext::DefineOutputs() {
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const u32 num_components = info.stores.NumComponents(mrt);
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const AmdGpu::NumberFormat num_format{runtime_info.fs_info.color_buffers[i].num_format};
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const Id type{GetAttributeType(*this, num_format)[num_components]};
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const Id id = DefineOutput(type, i);
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const Id id{DefineOutput(type, i)};
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Name(id, fmt::format("frag_color{}", i));
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frag_outputs[i] = GetAttributeInfo(num_format, id, true);
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frag_outputs[i] = GetAttributeInfo(num_format, id, num_components, true);
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interfaces.push_back(id);
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}
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break;
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@ -240,9 +240,9 @@ public:
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bool is_default{};
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s32 buffer_handle{-1};
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};
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std::array<SpirvAttribute, 32> input_params{};
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std::array<SpirvAttribute, 32> output_params{};
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std::array<SpirvAttribute, 8> frag_outputs{};
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std::array<SpirvAttribute, IR::NumParams> input_params{};
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std::array<SpirvAttribute, IR::NumParams> output_params{};
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std::array<SpirvAttribute, IR::NumRenderTargets> frag_outputs{};
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private:
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void DefineArithmeticTypes();
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@ -255,7 +255,8 @@ private:
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void DefineImagesAndSamplers();
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void DefineSharedMemory();
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SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, bool output);
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SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, u32 num_components,
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bool output);
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};
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} // namespace Shader::Backend::SPIRV
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