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libraries: gnmdriver: few more functions implemented (#1544)
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@ -308,6 +308,7 @@ struct AscQueueInfo {
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};
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static Common::SlotVector<AscQueueInfo> asc_queues{};
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static constexpr VAddr tessellation_factors_ring_addr = Core::SYSTEM_RESERVED_MAX - 0xFFFFFFF;
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static constexpr u32 tessellation_offchip_buffer_size = 0x800000u;
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static void ResetSubmissionLock(Platform::InterruptId irq) {
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std::unique_lock lock{m_submission};
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@ -672,18 +673,50 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset,
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti(u32* cmdbuf, u32 size, u32 data_offset,
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u32 max_count, u64 count_addr, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 16) && (shader_stage < ShaderStages::Max) &&
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(vertex_sgpr_offset < 0x10u) && (instance_sgpr_offset < 0x10u)) {
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cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 2);
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cmdbuf = WriteBody(cmdbuf, 0u);
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cmdbuf += 1;
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndexIndirectCountMulti>(
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cmdbuf, 9, PM4ShaderType::ShaderGraphics, predicate);
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const auto sgpr_offset = indirect_sgpr_offsets[shader_stage];
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cmdbuf[0] = data_offset;
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cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[2] = instance_sgpr_offset == 0 ? 0 : (instance_sgpr_offset & 0xffffu) + sgpr_offset;
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cmdbuf[3] = (count_addr != 0 ? 1u : 0u) << 0x1e;
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cmdbuf[4] = max_count;
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*(u64*)(&cmdbuf[5]) = count_addr;
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cmdbuf[7] = AmdGpu::Liverpool::DrawIndexedIndirectArgsSize;
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cmdbuf[8] = 0;
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cmdbuf += 9;
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WriteTrailingNop<2>(cmdbuf);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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UNREACHABLE();
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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UNREACHABLE();
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return ORBIS_OK;
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}
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@ -730,11 +763,13 @@ s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32
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int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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UNREACHABLE();
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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UNREACHABLE();
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return ORBIS_OK;
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}
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@ -992,8 +1027,8 @@ int PS4_SYSV_ABI sceGnmGetNumTcaUnits() {
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}
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int PS4_SYSV_ABI sceGnmGetOffChipTessellationBufferSize() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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LOG_TRACE(Lib_GnmDriver, "called");
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return tessellation_offchip_buffer_size;
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}
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int PS4_SYSV_ABI sceGnmGetOwnerName() {
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@ -2438,8 +2473,8 @@ int PS4_SYSV_ABI sceGnmValidateGetVersion() {
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}
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int PS4_SYSV_ABI sceGnmValidateOnSubmitEnabled() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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LOG_TRACE(Lib_GnmDriver, "called");
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return 0;
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}
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int PS4_SYSV_ABI sceGnmValidateResetState() {
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@ -47,7 +47,10 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
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s32 PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti(u32* cmdbuf, u32 size, u32 data_offset,
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u32 max_count, u64 count_addr, u32 shader_stage,
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u32 vertex_sgpr_offset, u32 instance_sgpr_offset,
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u32 flags);
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int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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@ -417,7 +417,7 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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if (rasterizer) {
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const auto cmd_address = reinterpret_cast<const void*>(header);
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rasterizer->ScopeMarkerBegin(fmt::format("dcb:{}:DrawIndirect", cmd_address));
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rasterizer->DrawIndirect(false, ib_address, offset, size);
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rasterizer->DrawIndirect(false, ib_address, offset, size, 1, 0);
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rasterizer->ScopeMarkerEnd();
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}
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break;
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@ -435,7 +435,27 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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const auto cmd_address = reinterpret_cast<const void*>(header);
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rasterizer->ScopeMarkerBegin(
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fmt::format("dcb:{}:DrawIndexIndirect", cmd_address));
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rasterizer->DrawIndirect(true, ib_address, offset, size);
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rasterizer->DrawIndirect(true, ib_address, offset, size, 1, 0);
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rasterizer->ScopeMarkerEnd();
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}
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break;
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}
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case PM4ItOpcode::DrawIndexIndirectCountMulti: {
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const auto* draw_index_indirect =
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reinterpret_cast<const PM4CmdDrawIndexIndirect*>(header);
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const auto offset = draw_index_indirect->data_offset;
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const auto ib_address = mapped_queues[GfxQueueId].indirect_args_addr;
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const auto size = sizeof(PM4CmdDrawIndexIndirect::DrawIndexInstancedArgs);
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if (DebugState.DumpingCurrentReg()) {
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DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
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}
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if (rasterizer) {
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const auto cmd_address = reinterpret_cast<const void*>(header);
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rasterizer->ScopeMarkerBegin(
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fmt::format("dcb:{}:DrawIndexIndirectCountMulti", cmd_address));
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rasterizer->DrawIndirect(true, ib_address, offset, size,
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draw_index_indirect->count,
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draw_index_indirect->countAddr);
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rasterizer->ScopeMarkerEnd();
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}
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break;
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@ -57,6 +57,8 @@ struct Liverpool {
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static constexpr u32 ConfigRegWordOffset = 0x2000;
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static constexpr u32 ShRegWordOffset = 0x2C00;
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static constexpr u32 NumRegs = 0xD000;
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static constexpr u32 DrawIndirectArgsSize = 0x10u;
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static constexpr u32 DrawIndexedIndirectArgsSize = 0x14u;
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using UserData = std::array<u32, NumShaderUserData>;
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@ -817,11 +817,25 @@ struct PM4CmdDrawIndexIndirect {
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BitField<0, 16, u32> base_vtx_loc; ///< Offset where the CP will write the
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///< BaseVertexLocation it fetched from memory
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};
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union { // NOTE: this one is undocumented in AMD spec, but Gnm driver writes this field
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union {
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u32 dw3;
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BitField<0, 16, u32> start_inst_loc; ///< Offset where the CP will write the
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///< StartInstanceLocation it fetched from memory
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};
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union {
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u32 dw4;
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struct {
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BitField<0, 16, u32> drawIndexLoc; ///< register offset to write the Draw Index count
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BitField<30, 1, u32>
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countIndirectEnable; ///< Indicates the data structure count is in memory
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BitField<31, 1, u32>
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drawIndexEnable; ///< Enables writing of Draw Index count to DRAW_INDEX_LOC
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};
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};
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u32 count; ///< Count of data structures to loop through before going to next packet
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u64 countAddr; ///< DWord aligned Address[31:2]; Valid if countIndirectEnable is set
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u32 stride; ///< Stride in memory from one data structure to the next
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u32 draw_initiator; ///< Draw Initiator Register
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};
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@ -71,6 +71,7 @@ enum class PM4ItOpcode : u32 {
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IncrementDeCounter = 0x85,
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WaitOnCeCounter = 0x86,
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WaitOnDeCounterDiff = 0x88,
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DrawIndexIndirectCountMulti = 0x9d,
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};
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} // namespace AmdGpu
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@ -345,6 +345,7 @@ bool Instance::CreateDevice() {
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},
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vk::PhysicalDeviceVulkan12Features{
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.samplerMirrorClampToEdge = vk12_features.samplerMirrorClampToEdge,
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.drawIndirectCount = vk12_features.drawIndirectCount,
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.shaderFloat16 = vk12_features.shaderFloat16,
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.scalarBlockLayout = vk12_features.scalarBlockLayout,
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.uniformBufferStandardLayout = vk12_features.uniformBufferStandardLayout,
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@ -115,14 +115,14 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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}
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}
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void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 size) {
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void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u32 size,
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u32 max_count, VAddr count_address) {
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RENDERER_TRACE;
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if (!FilterDraw()) {
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return;
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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const auto& regs = liverpool->regs;
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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if (!pipeline) {
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@ -142,7 +142,13 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
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buffer_cache.BindVertexBuffers(vs_info);
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buffer_cache.BindIndexBuffer(is_indexed, 0);
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address + offset, size, false);
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const auto [buffer, base] = buffer_cache.ObtainBuffer(arg_address + offset, size, false);
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VideoCore::Buffer* count_buffer{};
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u32 count_base{};
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if (count_address != 0) {
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std::tie(count_buffer, count_base) = buffer_cache.ObtainBuffer(count_address, 4, false);
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}
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BeginRendering(*pipeline);
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UpdateDynamicState(*pipeline);
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@ -150,10 +156,29 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
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// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
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// instance offsets will be automatically applied by Vulkan from indirect args buffer.
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const auto cmdbuf = scheduler.CommandBuffer();
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if (is_indexed) {
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cmdbuf.drawIndexedIndirect(buffer->Handle(), base, 1, 0);
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static_assert(sizeof(VkDrawIndexedIndirectCommand) ==
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AmdGpu::Liverpool::DrawIndexedIndirectArgsSize);
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if (count_address != 0) {
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cmdbuf.drawIndexedIndirectCount(buffer->Handle(), base, count_buffer->Handle(),
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count_base, max_count,
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AmdGpu::Liverpool::DrawIndexedIndirectArgsSize);
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} else {
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cmdbuf.drawIndexedIndirect(buffer->Handle(), base, max_count,
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AmdGpu::Liverpool::DrawIndexedIndirectArgsSize);
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}
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} else {
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cmdbuf.drawIndirect(buffer->Handle(), base, 1, 0);
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static_assert(sizeof(VkDrawIndirectCommand) == AmdGpu::Liverpool::DrawIndirectArgsSize);
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if (count_address != 0) {
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cmdbuf.drawIndirectCount(buffer->Handle(), base, count_buffer->Handle(), count_base,
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max_count, AmdGpu::Liverpool::DrawIndirectArgsSize);
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} else {
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cmdbuf.drawIndirect(buffer->Handle(), base, max_count,
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AmdGpu::Liverpool::DrawIndirectArgsSize);
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}
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}
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}
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@ -32,7 +32,8 @@ public:
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}
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void Draw(bool is_indexed, u32 index_offset = 0);
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void DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 size);
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void DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u32 size, u32 max_count,
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VAddr count_address);
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void DispatchDirect();
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void DispatchIndirect(VAddr address, u32 offset, u32 size);
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