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https://github.com/shadps4-emu/shadPS4.git
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handle getdents + fix condition + add info to description
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9c4257ed43
@ -171,4 +171,14 @@ File* HandleTable::GetFile(const std::filesystem::path& host_name) {
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return nullptr;
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}
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int HandleTable::GetFileDescriptor(File* file) {
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std::scoped_lock lock{m_mutex};
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auto it = std::find(m_files.begin(), m_files.end(), file);
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if (it != m_files.end()) {
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return std::distance(m_files.begin(), it) + RESERVED_HANDLES;
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}
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return 0;
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}
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} // namespace Core::FileSys
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@ -9,6 +9,7 @@
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#include <vector>
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#include <tsl/robin_map.h>
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#include "common/io_file.h"
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#include "common/logging/formatter.h"
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namespace Core::FileSys {
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@ -36,6 +37,14 @@ public:
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std::filesystem::path GetHostPath(std::string_view guest_directory,
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bool* is_read_only = nullptr);
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const MntPair* GetMountFromHostPath(const std::string& host_path) {
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std::scoped_lock lock{m_mutex};
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const auto it = std::ranges::find_if(m_mnt_pairs, [&](const MntPair& mount) {
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return host_path.starts_with(std::string{fmt::UTF(mount.host_path.u8string()).data});
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});
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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}
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const MntPair* GetMount(const std::string& guest_path) {
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std::scoped_lock lock{m_mutex};
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const auto it = std::ranges::find_if(
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@ -75,6 +84,7 @@ public:
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void DeleteHandle(int d);
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File* GetFile(int d);
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File* GetFile(const std::filesystem::path& host_name);
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int GetFileDescriptor(File* file);
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private:
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std::vector<File*> m_files;
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@ -545,12 +545,47 @@ static int GetDents(int fd, char* buf, int nbytes, s64* basep) {
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return sizeof(OrbisKernelDirent);
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}
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static int HandleSeparateUpdateDents(int fd, char* buf, int nbytes, s64* basep) {
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int dir_entries = 0;
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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auto* file = h->GetFile(fd);
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auto update_dir_name = std::string{fmt::UTF(file->m_host_name.u8string()).data};
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auto mount = mnt->GetMountFromHostPath(update_dir_name);
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auto suffix = std::string{fmt::UTF(mount->host_path.u8string()).data};
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auto guest_name = mount->mount + "/" + update_dir_name.substr(suffix.size() + 1);
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size_t pos = update_dir_name.find("-UPDATE");
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if (pos != std::string::npos) {
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update_dir_name.erase(pos, 7);
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u32 handle = h->CreateHandle();
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auto* new_file = h->GetFile(handle);
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new_file->is_directory = true;
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new_file->m_guest_name = guest_name;
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new_file->m_host_name = update_dir_name;
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if (!std::filesystem::is_directory(new_file->m_host_name)) {
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h->DeleteHandle(handle);
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return dir_entries;
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} else {
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new_file->dirents = GetDirectoryEntries(new_file->m_host_name);
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new_file->dirents_index = 0;
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}
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new_file->is_opened = true;
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dir_entries = GetDents(h->GetFileDescriptor(new_file), buf, nbytes, basep);
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h->DeleteHandle(handle);
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}
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return dir_entries;
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}
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int PS4_SYSV_ABI sceKernelGetdents(int fd, char* buf, int nbytes) {
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return GetDents(fd, buf, nbytes, nullptr);
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return GetDents(fd, buf, nbytes, nullptr) + HandleSeparateUpdateDents(fd, buf, nbytes, nullptr);
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}
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int PS4_SYSV_ABI sceKernelGetdirentries(int fd, char* buf, int nbytes, s64* basep) {
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return GetDents(fd, buf, nbytes, basep);
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return GetDents(fd, buf, nbytes, basep) + HandleSeparateUpdateDents(fd, buf, nbytes, basep);
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}
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s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
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@ -106,7 +106,9 @@ void Emulator::Run(const std::filesystem::path& file) {
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// Use the eboot from the separated updates folder if it's there
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std::filesystem::path game_patch_folder = file.parent_path().concat("-UPDATE");
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bool use_game_patch = std::filesystem::exists(game_patch_folder / "sce_sys");
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std::filesystem::path eboot_path = use_game_patch ? game_patch_folder / file.filename() : file;
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std::filesystem::path eboot_path = std::filesystem::exists(game_patch_folder / file.filename())
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? game_patch_folder / file.filename()
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: file;
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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@ -1144,7 +1144,7 @@
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<message>
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<location filename="../settings_dialog.cpp" line="293"/>
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<source>separateUpdatesCheckBox</source>
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<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
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<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</translation>
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</message>
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<message>
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<location filename="../settings_dialog.cpp" line="295"/>
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