Devtools: PM4 Explorer (#1094)

* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
This commit is contained in:
Vinicius Rangel 2024-10-03 17:43:23 -03:00 committed by GitHub
parent 009f956d8d
commit af398e3684
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
46 changed files with 19323 additions and 242 deletions

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@ -338,6 +338,19 @@ set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h src/core/libraries/screenshot/screenshot.h
) )
set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/layer.h
src/core/devtools/gcn/gcn_context_regs.cpp
src/core/devtools/gcn/gcn_op_names.cpp
src/core/devtools/gcn/gcn_shader_regs.cpp
src/core/devtools/widget/cmd_list.cpp
src/core/devtools/widget/cmd_list.h
src/core/devtools/widget/frame_dump.cpp
src/core/devtools/widget/frame_dump.h
src/core/devtools/widget/frame_graph.cpp
src/core/devtools/widget/frame_graph.h
)
set(COMMON src/common/logging/backend.cpp set(COMMON src/common/logging/backend.cpp
src/common/logging/backend.h src/common/logging/backend.h
src/common/logging/filter.cpp src/common/logging/filter.cpp
@ -449,6 +462,9 @@ set(CORE src/core/aerolib/stubs.cpp
${USBD_LIB} ${USBD_LIB}
${MISC_LIBS} ${MISC_LIBS}
${DIALOGS_LIB} ${DIALOGS_LIB}
${DEV_TOOLS}
src/core/debug_state.cpp
src/core/debug_state.h
src/core/linker.cpp src/core/linker.cpp
src/core/linker.h src/core/linker.h
src/core/memory.cpp src/core/memory.cpp
@ -623,8 +639,6 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h src/imgui/imgui_layer.h
src/imgui/imgui_std.h src/imgui/imgui_std.h
src/imgui/imgui_texture.h src/imgui/imgui_texture.h
src/imgui/layer/video_info.cpp
src/imgui/layer/video_info.h
src/imgui/renderer/imgui_core.cpp src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp src/imgui/renderer/imgui_impl_sdl3.cpp
@ -723,7 +737,7 @@ endif()
create_target_directory_groups(shadps4) create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui) target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml) target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h") target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")

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@ -73,3 +73,15 @@ path = "src/imgui/renderer/fonts/NotoSansJP-Regular.ttf"
precedence = "aggregate" precedence = "aggregate"
SPDX-FileCopyrightText = "2012 Google Inc. All Rights Reserved." SPDX-FileCopyrightText = "2012 Google Inc. All Rights Reserved."
SPDX-License-Identifier = "OFL-1.1" SPDX-License-Identifier = "OFL-1.1"
[[annotations]]
path = "src/imgui/renderer/fonts/ProggyVector-Regular.ttf"
precedence = "aggregate"
SPDX-FileCopyrightText = "Copyright (c) 2004, 2005 Tristan Grimmer"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/gcn/include/**"
SPDX-FileCopyrightText = "NONE"
SPDX-License-Identifier = "CC0-1.0"

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@ -183,3 +183,6 @@ add_subdirectory(tracy)
if (NOT TARGET pugixml::pugixml) if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml) add_subdirectory(pugixml)
endif() endif()
# GCN Headers
add_subdirectory(gcn)

8
externals/gcn/CMakeLists.txt vendored Normal file
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@ -0,0 +1,8 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
project(gcn LANGUAGES CXX)
add_library(gcn dummy.cpp)
target_include_directories(gcn INTERFACE include)

2
externals/gcn/dummy.cpp vendored Normal file
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@ -0,0 +1,2 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,117 @@
/*
***********************************************************************************************************************
*
* Copyright (c) 2015-2021 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#ifndef PM4_IT_OPCODES_H
#define PM4_IT_OPCODES_H
enum IT_OpCodeType {
IT_NOP = 0x10,
IT_SET_BASE = 0x11,
IT_CLEAR_STATE = 0x12,
IT_INDEX_BUFFER_SIZE = 0x13,
IT_DISPATCH_DIRECT = 0x15,
IT_DISPATCH_INDIRECT = 0x16,
IT_ATOMIC_GDS = 0x1D,
IT_ATOMIC = 0x1E,
IT_OCCLUSION_QUERY = 0x1F,
IT_SET_PREDICATION = 0x20,
IT_REG_RMW = 0x21,
IT_COND_EXEC = 0x22,
IT_PRED_EXEC = 0x23,
IT_DRAW_INDIRECT = 0x24,
IT_DRAW_INDEX_INDIRECT = 0x25,
IT_INDEX_BASE = 0x26,
IT_DRAW_INDEX_2 = 0x27,
IT_CONTEXT_CONTROL = 0x28,
IT_INDEX_TYPE = 0x2A,
IT_DRAW_INDIRECT_MULTI = 0x2C,
IT_DRAW_INDEX_AUTO = 0x2D,
IT_NUM_INSTANCES = 0x2F,
IT_DRAW_INDEX_MULTI_AUTO = 0x30,
IT_INDIRECT_BUFFER_CNST = 0x33,
IT_STRMOUT_BUFFER_UPDATE = 0x34,
IT_DRAW_INDEX_OFFSET_2 = 0x35,
IT_WRITE_DATA = 0x37,
IT_DRAW_INDEX_INDIRECT_MULTI = 0x38,
IT_MEM_SEMAPHORE = 0x39,
IT_COPY_DW__SI__CI = 0x3B,
IT_WAIT_REG_MEM = 0x3C,
IT_INDIRECT_BUFFER = 0x3F,
IT_COND_INDIRECT_BUFFER = 0x3F,
IT_COPY_DATA = 0x40,
IT_CP_DMA = 0x41,
IT_PFP_SYNC_ME = 0x42,
IT_SURFACE_SYNC = 0x43,
IT_COND_WRITE = 0x45,
IT_EVENT_WRITE = 0x46,
IT_EVENT_WRITE_EOP = 0x47,
IT_EVENT_WRITE_EOS = 0x48,
IT_PREAMBLE_CNTL = 0x4A,
IT_CONTEXT_REG_RMW = 0x51,
IT_LOAD_SH_REG = 0x5F,
IT_LOAD_CONFIG_REG = 0x60,
IT_LOAD_CONTEXT_REG = 0x61,
IT_SET_CONFIG_REG = 0x68,
IT_SET_CONTEXT_REG = 0x69,
IT_SET_CONTEXT_REG_INDIRECT = 0x73,
IT_SET_SH_REG = 0x76,
IT_SET_SH_REG_OFFSET = 0x77,
IT_SCRATCH_RAM_WRITE = 0x7D,
IT_SCRATCH_RAM_READ = 0x7E,
IT_LOAD_CONST_RAM = 0x80,
IT_WRITE_CONST_RAM = 0x81,
IT_DUMP_CONST_RAM = 0x83,
IT_INCREMENT_CE_COUNTER = 0x84,
IT_INCREMENT_DE_COUNTER = 0x85,
IT_WAIT_ON_CE_COUNTER = 0x86,
IT_WAIT_ON_DE_COUNTER__SI = 0x87,
IT_WAIT_ON_DE_COUNTER_DIFF = 0x88,
IT_SWITCH_BUFFER = 0x8B,
IT_DRAW_PREAMBLE__CI__VI = 0x36,
IT_RELEASE_MEM__CI__VI = 0x49,
IT_DMA_DATA__CI__VI = 0x50,
IT_ACQUIRE_MEM__CI__VI = 0x58,
IT_REWIND__CI__VI = 0x59,
IT_LOAD_UCONFIG_REG__CI__VI = 0x5E,
IT_SET_QUEUE_REG__CI__VI = 0x78,
IT_SET_UCONFIG_REG__CI__VI = 0x79,
IT_INDEX_ATTRIBUTES_INDIRECT__CI__VI = 0x91,
IT_SET_SH_REG_INDEX__CI__VI = 0x9B,
IT_SET_RESOURCES__CI__VI = 0xA0,
IT_MAP_PROCESS__CI__VI = 0xA1,
IT_MAP_QUEUES__CI__VI = 0xA2,
IT_UNMAP_QUEUES__CI__VI = 0xA3,
IT_QUERY_STATUS__CI__VI = 0xA4,
IT_RUN_LIST__CI__VI = 0xA5,
IT_LOAD_SH_REG_INDEX__VI = 0x63,
IT_LOAD_CONTEXT_REG_INDEX__VI = 0x9F,
IT_DUMP_CONST_RAM_OFFSET__VI = 0x9E,
};
#define PM4_TYPE_0 0
#define PM4_TYPE_2 2
#define PM4_TYPE_3 3
#endif

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@ -49,7 +49,6 @@ static bool isAutoUpdate = false;
static bool isNullGpu = false; static bool isNullGpu = false;
static bool shouldCopyGPUBuffers = false; static bool shouldCopyGPUBuffers = false;
static bool shouldDumpShaders = false; static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
static u32 vblankDivider = 1; static u32 vblankDivider = 1;
static bool vkValidation = false; static bool vkValidation = false;
static bool vkValidationSync = false; static bool vkValidationSync = false;
@ -156,10 +155,6 @@ bool dumpShaders() {
return shouldDumpShaders; return shouldDumpShaders;
} }
bool dumpPM4() {
return shouldDumpPM4;
}
bool isRdocEnabled() { bool isRdocEnabled() {
return rdocEnable; return rdocEnable;
} }
@ -228,10 +223,6 @@ void setDumpShaders(bool enable) {
shouldDumpShaders = enable; shouldDumpShaders = enable;
} }
void setDumpPM4(bool enable) {
shouldDumpPM4 = enable;
}
void setVkValidation(bool enable) { void setVkValidation(bool enable) {
vkValidation = enable; vkValidation = enable;
} }
@ -461,7 +452,6 @@ void load(const std::filesystem::path& path) {
isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false); isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false); shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false); shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1); vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
} }
@ -550,7 +540,6 @@ void save(const std::filesystem::path& path) {
data["GPU"]["nullGpu"] = isNullGpu; data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers; data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
data["GPU"]["dumpShaders"] = shouldDumpShaders; data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["GPU"]["vblankDivider"] = vblankDivider; data["GPU"]["vblankDivider"] = vblankDivider;
data["Vulkan"]["gpuId"] = gpuId; data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation; data["Vulkan"]["validation"] = vkValidation;
@ -609,7 +598,6 @@ void setDefaultValues() {
isAutoUpdate = false; isAutoUpdate = false;
isNullGpu = false; isNullGpu = false;
shouldDumpShaders = false; shouldDumpShaders = false;
shouldDumpPM4 = false;
vblankDivider = 1; vblankDivider = 1;
vkValidation = false; vkValidation = false;
vkValidationSync = false; vkValidationSync = false;

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@ -34,7 +34,6 @@ bool autoUpdate();
bool nullGpu(); bool nullGpu();
bool copyGPUCmdBuffers(); bool copyGPUCmdBuffers();
bool dumpShaders(); bool dumpShaders();
bool dumpPM4();
bool isRdocEnabled(); bool isRdocEnabled();
u32 vblankDiv(); u32 vblankDiv();
@ -44,7 +43,6 @@ void setAutoUpdate(bool enable);
void setNullGpu(bool enable); void setNullGpu(bool enable);
void setCopyGPUCmdBuffers(bool enable); void setCopyGPUCmdBuffers(bool enable);
void setDumpShaders(bool enable); void setDumpShaders(bool enable);
void setDumpPM4(bool enable);
void setVblankDiv(u32 value); void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId); void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width); void setScreenWidth(u32 width);

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@ -110,7 +110,6 @@ static auto UserPaths = [] {
create_path(PathType::LogDir, user_dir / LOG_DIR); create_path(PathType::LogDir, user_dir / LOG_DIR);
create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR); create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
create_path(PathType::ShaderDir, user_dir / SHADER_DIR); create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::PM4Dir, user_dir / PM4_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR); create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR); create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR); create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);

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@ -17,7 +17,6 @@ enum class PathType {
LogDir, // Where log files are stored. LogDir, // Where log files are stored.
ScreenshotsDir, // Where screenshots are stored. ScreenshotsDir, // Where screenshots are stored.
ShaderDir, // Where shaders are stored. ShaderDir, // Where shaders are stored.
PM4Dir, // Where command lists are stored.
SaveDataDir, // Where guest save data is stored. SaveDataDir, // Where guest save data is stored.
TempDataDir, // Where game temp data is stored. TempDataDir, // Where game temp data is stored.
GameDataDir, // Where game data is stored. GameDataDir, // Where game data is stored.
@ -35,7 +34,6 @@ constexpr auto PORTABLE_DIR = "user";
constexpr auto LOG_DIR = "log"; constexpr auto LOG_DIR = "log";
constexpr auto SCREENSHOTS_DIR = "screenshots"; constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader"; constexpr auto SHADER_DIR = "shader";
constexpr auto PM4_DIR = "pm4";
constexpr auto SAVEDATA_DIR = "savedata"; constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto GAMEDATA_DIR = "data"; constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp"; constexpr auto TEMPDATA_DIR = "temp";

102
src/core/debug_state.cpp Normal file
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@ -0,0 +1,102 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/native_clock.h"
#include "common/singleton.h"
#include "debug_state.h"
#include "libraries/kernel/event_queues.h"
#include "libraries/kernel/time_management.h"
#include "libraries/system/msgdialog.h"
using namespace DebugStateType;
DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
static ThreadID ThisThreadID() {
#ifdef _WIN32
return GetCurrentThreadId();
#else
return pthread_self();
#endif
}
static void PauseThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
SuspendThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}
static void ResumeThread(ThreadID id) {
#ifdef _WIN32
auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
ResumeThread(handle);
CloseHandle(handle);
#else
pthread_kill(id, SIGUSR1);
#endif
}
void DebugStateImpl::AddCurrentThreadToGuestList() {
std::lock_guard lock{guest_threads_mutex};
const ThreadID id = ThisThreadID();
guest_threads.push_back(id);
}
void DebugStateImpl::RemoveCurrentThreadFromGuestList() {
std::lock_guard lock{guest_threads_mutex};
const ThreadID id = ThisThreadID();
std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
}
void DebugStateImpl::PauseGuestThreads() {
using namespace Libraries::MsgDialog;
std::unique_lock lock{guest_threads_mutex};
if (is_guest_threads_paused) {
return;
}
if (ShouldPauseInSubmit()) {
waiting_submit_pause = false;
should_show_frame_dump = true;
}
bool self_guest = false;
ThreadID self_id = ThisThreadID();
for (const auto& id : guest_threads) {
if (id == self_id) {
self_guest = true;
} else {
PauseThread(id);
}
}
pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
is_guest_threads_paused = true;
lock.unlock();
if (self_guest) {
PauseThread(self_id);
}
}
void DebugStateImpl::ResumeGuestThreads() {
std::lock_guard lock{guest_threads_mutex};
if (!is_guest_threads_paused) {
return;
}
u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
for (const auto& id : guest_threads) {
ResumeThread(id);
}
is_guest_threads_paused = false;
}
void DebugStateImpl::RequestFrameDump(s32 count) {
gnm_frame_dump_request_count = count;
frame_dump_list.clear();
frame_dump_list.resize(count);
waiting_submit_pause = true;
}

126
src/core/debug_state.h Normal file
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@ -0,0 +1,126 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <vector>
#include <queue>
#include "common/types.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
namespace Core::Devtools {
class Layer;
namespace Widget {
class FrameGraph;
}
} // namespace Core::Devtools
namespace DebugStateType {
enum class QueueType {
acb,
dcb,
ccb,
};
struct QueueDump {
QueueType type;
u32 submit_num;
u32 num2; // acb: queue_num; else: buffer_in_submit
std::vector<u32> data;
};
struct FrameDump {
std::vector<QueueDump> queues;
};
class DebugStateImpl {
friend class Core::Devtools::Layer;
friend class Core::Devtools::Widget::FrameGraph;
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
std::atomic_bool is_guest_threads_paused = false;
u64 pause_time{};
std::atomic_int32_t flip_frame_count = 0;
std::atomic_int32_t gnm_frame_count = 0;
s32 gnm_frame_dump_request_count = -1;
bool waiting_submit_pause = false;
bool should_show_frame_dump = false;
std::mutex frame_dump_list_mutex;
std::vector<FrameDump> frame_dump_list{};
std::queue<std::string> debug_message_popup;
public:
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();
void PauseGuestThreads();
void ResumeGuestThreads();
bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
void IncFlipFrameNum() {
++flip_frame_count;
}
void IncGnmFrameNum() {
++gnm_frame_count;
--gnm_frame_dump_request_count;
}
u32 GetFrameNum() const {
return flip_frame_count;
}
bool DumpingCurrentFrame() const {
return gnm_frame_dump_request_count > 0;
}
bool ShouldPauseInSubmit() const {
return waiting_submit_pause && gnm_frame_dump_request_count == 0;
}
void RequestFrameDump(s32 count = 1);
FrameDump& GetFrameDump() {
return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
}
void PushQueueDump(QueueDump dump) {
std::unique_lock lock{frame_dump_list_mutex};
GetFrameDump().queues.push_back(std::move(dump));
}
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
}
debug_message_popup.push(std::move(message));
}
};
} // namespace DebugStateType
extern DebugStateType::DebugStateImpl& DebugState;

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@ -0,0 +1,297 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Credits to https://github.com/psucien/tlg-emu-tools/
#include "common/types.h"
#include "gcn/si_ci_vi_merged_offset.h"
using namespace Pal::Gfx6;
namespace Core::Devtools::Gcn {
const char* GetContextRegName(u32 reg_offset) {
switch (reg_offset) {
case mmDB_SHADER_CONTROL:
return "mmDB_SHADER_CONTROL";
case mmCB_SHADER_MASK:
return "mmCB_SHADER_MASK";
case mmPA_CL_CLIP_CNTL:
return "mmPA_CL_CLIP_CNTL";
case mmVGT_INSTANCE_STEP_RATE_0:
return "mmVGT_INSTANCE_STEP_RATE_0";
case mmVGT_INSTANCE_STEP_RATE_1:
return "mmVGT_INSTANCE_STEP_RATE_1";
case mmVGT_INDX_OFFSET:
return "mmVGT_INDX_OFFSET";
case mmVGT_SHADER_STAGES_EN:
return "mmVGT_SHADER_STAGES_EN";
case mmVGT_GS_MODE:
return "mmVGT_GS_MODE";
case mmVGT_STRMOUT_CONFIG:
return "mmVGT_STRMOUT_CONFIG";
case mmVGT_OUT_DEALLOC_CNTL:
return "mmVGT_OUT_DEALLOC_CNTL";
case mmVGT_VTX_CNT_EN:
return "mmVGT_VTX_CNT_EN";
case mmVGT_MAX_VTX_INDX:
return "mmVGT_MAX_VTX_INDX";
case mmVGT_MULTI_PRIM_IB_RESET_INDX:
return "mmVGT_MULTI_PRIM_IB_RESET_INDX";
case mmVGT_OUTPUT_PATH_CNTL:
return "mmVGT_OUTPUT_PATH_CNTL";
case mmVGT_GS_PER_ES:
return "mmVGT_GS_PER_ES";
case mmVGT_ES_PER_GS:
return "mmVGT_ES_PER_GS";
case mmVGT_GS_PER_VS:
return "mmVGT_GS_PER_VS";
case mmCB_COLOR0_BASE:
return "mmCB_COLOR0_BASE";
case mmCB_COLOR0_INFO:
return "mmCB_COLOR0_INFO";
case mmCB_COLOR0_CMASK_SLICE:
return "mmCB_COLOR0_CMASK_SLICE";
case mmCB_COLOR0_CLEAR_WORD0:
return "mmCB_COLOR0_CLEAR_WORD0";
case mmCB_COLOR0_CLEAR_WORD1:
return "mmCB_COLOR0_CLEAR_WORD1";
case mmCB_COLOR0_PITCH:
return "mmCB_COLOR0_PITCH";
case mmCB_COLOR0_SLICE:
return "mmCB_COLOR0_SLICE";
case mmCB_COLOR0_VIEW:
return "mmCB_COLOR0_VIEW";
case mmCB_COLOR0_DCC_CONTROL__VI:
return "mmCB_COLOR0_DCC_CONTROL";
case mmCB_COLOR0_CMASK:
return "mmCB_COLOR0_CMASK";
case mmCB_COLOR0_FMASK_SLICE:
return "mmCB_COLOR0_FMASK_SLICE";
case mmCB_COLOR0_FMASK:
return "mmCB_COLOR0_FMASK";
case mmCB_COLOR0_DCC_BASE__VI:
return "mmCB_COLOR0_DCC_BASE";
case mmCB_COLOR0_ATTRIB:
return "mmCB_COLOR0_ATTRIB";
case mmCB_COLOR1_BASE:
return "mmCB_COLOR1_BASE";
case mmCB_COLOR1_INFO:
return "mmCB_COLOR1_INFO";
case mmCB_COLOR1_ATTRIB:
return "mmCB_COLOR1_ATTRIB";
case mmCB_COLOR1_CMASK_SLICE:
return "mmCB_COLOR1_CMASK_SLICE";
case mmCB_COLOR1_CLEAR_WORD0:
return "mmCB_COLOR1_CLEAR_WORD0";
case mmCB_COLOR1_CLEAR_WORD1:
return "mmCB_COLOR1_CLEAR_WORD1";
case mmCB_COLOR1_PITCH:
return "mmCB_COLOR1_PITCH";
case mmCB_COLOR1_VIEW:
return "mmCB_COLOR1_VIEW";
case mmCB_COLOR2_INFO:
return "mmCB_COLOR2_INFO";
case mmCB_COLOR2_ATTRIB:
return "mmCB_COLOR2_ATTRIB";
case mmCB_COLOR2_CMASK_SLICE:
return "mmCB_COLOR2_CMASK_SLICE";
case mmCB_COLOR2_CLEAR_WORD0:
return "mmCB_COLOR2_CLEAR_WORD0";
case mmCB_COLOR2_CLEAR_WORD1:
return "mmCB_COLOR2_CLEAR_WORD1";
case mmCB_COLOR2_PITCH:
return "mmCB_COLOR2_PITCH";
case mmCB_COLOR2_VIEW:
return "mmCB_COLOR2_VIEW";
case mmCB_COLOR3_INFO:
return "mmCB_COLOR3_INFO";
case mmCB_COLOR3_CMASK_SLICE:
return "mmCB_COLOR3_CMASK_SLICE";
case mmCB_COLOR4_INFO:
return "mmCB_COLOR4_INFO";
case mmCB_COLOR5_INFO:
return "mmCB_COLOR5_INFO";
case mmCB_COLOR6_INFO:
return "mmCB_COLOR6_INFO";
case mmCB_COLOR7_INFO:
return "mmCB_COLOR7_INFO";
case mmDB_SRESULTS_COMPARE_STATE0:
return "mmDB_SRESULTS_COMPARE_STATE0";
case mmDB_SRESULTS_COMPARE_STATE1:
return "mmDB_SRESULTS_COMPARE_STATE1";
case mmDB_DEPTH_CONTROL:
return "mmDB_DEPTH_CONTROL";
case mmDB_EQAA:
return "mmDB_EQAA";
case mmPA_SU_POINT_SIZE:
return "mmPA_SU_POINT_SIZE";
case mmPA_SU_POINT_MINMAX:
return "mmPA_SU_POINT_MINMAX";
case mmPA_SU_SC_MODE_CNTL:
return "mmPA_SU_SC_MODE_CNTL";
case mmPA_SU_POLY_OFFSET_DB_FMT_CNTL:
return "mmPA_SU_POLY_OFFSET_DB_FMT_CNTL";
case mmPA_SC_CLIPRECT_RULE:
return "mmPA_SC_CLIPRECT_RULE";
case mmPA_SC_MODE_CNTL_0:
return "mmPA_SC_MODE_CNTL_0";
case mmPA_SC_MODE_CNTL_1:
return "mmPA_SC_MODE_CNTL_1";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y1_0";
case mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0:
return "mmPA_SC_AA_SAMPLE_LOCS_PIXEL_X1Y0_0";
case mmPA_SC_AA_MASK_X0Y0_X1Y0:
return "mmPA_SC_AA_MASK_X0Y0_X1Y0";
case mmPA_SC_AA_MASK_X0Y1_X1Y1:
return "mmPA_SC_AA_MASK_X0Y1_X1Y1";
case mmPA_SC_CENTROID_PRIORITY_0:
return "mmPA_SC_CENTROID_PRIORITY_0";
case mmPA_SC_CENTROID_PRIORITY_1:
return "mmPA_SC_CENTROID_PRIORITY_1";
case mmPA_SC_AA_CONFIG:
return "mmPA_SC_AA_CONFIG";
case mmDB_RENDER_CONTROL:
return "mmDB_RENDER_CONTROL";
case mmDB_STENCIL_CONTROL:
return "mmDB_STENCIL_CONTROL";
case mmDB_STENCILREFMASK:
return "mmDB_STENCILREFMASK";
case mmDB_STENCILREFMASK_BF:
return "mmDB_STENCILREFMASK_BF";
case mmDB_STENCIL_CLEAR:
return "mmDB_STENCIL_CLEAR";
case mmDB_DEPTH_CLEAR:
return "mmDB_DEPTH_CLEAR";
case mmCB_TARGET_MASK:
return "mmCB_TARGET_MASK";
case mmDB_Z_INFO:
return "mmDB_Z_INFO";
case mmDB_STENCIL_INFO:
return "mmDB_STENCIL_INFO";
case mmDB_Z_READ_BASE:
return "mmDB_Z_READ_BASE";
case mmDB_STENCIL_READ_BASE:
return "mmDB_STENCIL_READ_BASE";
case mmDB_Z_WRITE_BASE:
return "mmDB_Z_WRITE_BASE";
case mmDB_STENCIL_WRITE_BASE:
return "mmDB_STENCIL_WRITE_BASE";
case mmDB_DEPTH_INFO:
return "mmDB_DEPTH_INFO";
case mmDB_DEPTH_VIEW:
return "mmDB_DEPTH_VIEW";
case mmDB_DEPTH_SLICE:
return "mmDB_DEPTH_SLICE";
case mmDB_DEPTH_SIZE:
return "mmDB_DEPTH_SIZE";
case mmTA_BC_BASE_ADDR:
return "mmTA_BC_BASE_ADDR";
case mmCB_BLEND_RED:
return "mmCB_BLEND_RED";
case mmCB_BLEND_GREEN:
return "mmCB_BLEND_GREEN";
case mmCB_BLEND_BLUE:
return "mmCB_BLEND_BLUE";
case mmDB_ALPHA_TO_MASK:
return "mmDB_ALPHA_TO_MASK";
case mmCB_BLEND0_CONTROL:
return "mmCB_BLEND0_CONTROL";
case mmCB_BLEND1_CONTROL:
return "mmCB_BLEND1_CONTROL";
case mmCB_BLEND2_CONTROL:
return "mmCB_BLEND2_CONTROL";
case mmCB_BLEND3_CONTROL:
return "mmCB_BLEND3_CONTROL";
case mmCB_BLEND4_CONTROL:
return "mmCB_BLEND4_CONTROL";
case mmCB_BLEND5_CONTROL:
return "mmCB_BLEND5_CONTROL";
case mmCB_BLEND6_CONTROL:
return "mmCB_BLEND6_CONTROL";
case mmCB_BLEND7_CONTROL:
return "mmCB_BLEND7_CONTROL";
case mmDB_HTILE_DATA_BASE:
return "mmDB_HTILE_DATA_BASE";
case mmDB_HTILE_SURFACE:
return "mmDB_HTILE_SURFACE";
case mmPA_SU_LINE_CNTL:
return "mmPA_SU_LINE_CNTL";
case mmPA_SC_VPORT_ZMIN_0:
return "mmPA_SC_VPORT_ZMIN_0";
case mmPA_SC_VPORT_ZMAX_0:
return "mmPA_SC_VPORT_ZMAX_0";
case mmPA_SC_VPORT_SCISSOR_0_TL:
return "mmPA_SC_VPORT_SCISSOR_0_TL";
case mmPA_SC_VPORT_SCISSOR_0_BR:
return "mmPA_SC_VPORT_SCISSOR_0_BR";
case mmPA_SC_GENERIC_SCISSOR_TL:
return "mmPA_SC_GENERIC_SCISSOR_TL";
case mmPA_SC_GENERIC_SCISSOR_BR:
return "mmPA_SC_GENERIC_SCISSOR_BR";
case mmPA_CL_VPORT_XSCALE:
return "mmPA_CL_VPORT_XSCALE";
case mmPA_CL_VPORT_YSCALE:
return "mmPA_CL_VPORT_YSCALE";
case mmPA_CL_VPORT_ZSCALE:
return "mmPA_CL_VPORT_ZSCALE";
case mmPA_CL_VPORT_XOFFSET:
return "mmPA_CL_VPORT_XOFFSET";
case mmPA_CL_VPORT_YOFFSET:
return "mmPA_CL_VPORT_YOFFSET";
case mmPA_CL_VPORT_ZOFFSET:
return "mmPA_CL_VPORT_ZOFFSET";
case mmPA_CL_VTE_CNTL:
return "mmPA_CL_VTE_CNTL";
case mmPA_SC_SCREEN_SCISSOR_TL:
return "mmPA_SC_SCREEN_SCISSOR_TL";
case mmPA_SC_SCREEN_SCISSOR_BR:
return "mmPA_SC_SCREEN_SCISSOR_BR";
case mmPA_SU_HARDWARE_SCREEN_OFFSET:
return "mmPA_SU_HARDWARE_SCREEN_OFFSET";
case mmPA_SU_VTX_CNTL:
return "mmPA_SU_VTX_CNTL";
case mmPA_CL_GB_VERT_CLIP_ADJ:
return "mmPA_CL_GB_VERT_CLIP_ADJ";
case mmPA_CL_GB_HORZ_CLIP_ADJ:
return "mmPA_CL_GB_HORZ_CLIP_ADJ";
case mmPA_CL_GB_VERT_DISC_ADJ:
return "mmPA_CL_GB_VERT_DISC_ADJ";
case mmPA_CL_GB_HORZ_DISC_ADJ:
return "mmPA_CL_GB_HORZ_DISC_ADJ";
case mmCB_COLOR_CONTROL:
return "mmCB_COLOR_CONTROL";
case mmSPI_SHADER_Z_FORMAT:
return "mmSPI_SHADER_Z_FORMAT";
case mmSPI_SHADER_COL_FORMAT:
return "mmSPI_SHADER_COL_FORMAT";
case mmPA_CL_VS_OUT_CNTL:
return "mmPA_CL_VS_OUT_CNTL";
case mmSPI_VS_OUT_CONFIG:
return "mmSPI_VS_OUT_CONFIG";
case mmSPI_SHADER_POS_FORMAT:
return "mmSPI_SHADER_POS_FORMAT";
case mmSPI_PS_INPUT_ENA:
return "mmSPI_PS_INPUT_ENA";
case mmSPI_PS_INPUT_ADDR:
return "mmSPI_PS_INPUT_ADDR";
case mmSPI_PS_IN_CONTROL:
return "mmSPI_PS_IN_CONTROL";
case mmSPI_BARYC_CNTL:
return "mmSPI_BARYC_CNTL";
case mmSPI_PS_INPUT_CNTL_0:
return "mmSPI_PS_INPUT_CNTL_0";
case mmSPI_PS_INPUT_CNTL_1:
return "mmSPI_PS_INPUT_CNTL_1";
case mmSPI_PS_INPUT_CNTL_2:
return "mmSPI_PS_INPUT_CNTL_2";
case mmSPI_PS_INPUT_CNTL_3:
return "mmSPI_PS_INPUT_CNTL_3";
default:
break;
}
return "<UNK>";
}
} // namespace Core::Devtools::Gcn

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Credits to https://github.com/psucien/tlg-emu-tools/
#include "common/types.h"
#include "gcn/si_ci_vi_merged_pm4_it_opcodes.h"
namespace Core::Devtools::Gcn {
const char* GetOpCodeName(u32 op) {
switch (op) {
case IT_NOP:
return "IT_NOP";
case IT_SET_BASE:
return "IT_SET_BASE";
case IT_INDEX_BUFFER_SIZE:
return "IT_INDEX_BUFFER_SIZE";
case IT_SET_PREDICATION:
return "IT_SET_PREDICATION";
case IT_COND_EXEC:
return "IT_COND_EXEC";
case IT_INDEX_BASE:
return "IT_INDEX_BASE";
case IT_INDEX_TYPE:
return "IT_INDEX_TYPE";
case IT_NUM_INSTANCES:
return "IT_NUM_INSTANCES";
case IT_STRMOUT_BUFFER_UPDATE:
return "IT_STRMOUT_BUFFER_UPDATE";
case IT_WRITE_DATA:
return "IT_WRITE_DATA";
case IT_MEM_SEMAPHORE:
return "IT_MEM_SEMAPHORE";
case IT_WAIT_REG_MEM:
return "IT_WAIT_REG_MEM";
case IT_INDIRECT_BUFFER:
return "IT_INDIRECT_BUFFER";
case IT_PFP_SYNC_ME:
return "IT_PFP_SYNC_ME";
case IT_EVENT_WRITE:
return "IT_EVENT_WRITE";
case IT_EVENT_WRITE_EOP:
return "IT_EVENT_WRITE_EOP";
case IT_EVENT_WRITE_EOS:
return "IT_EVENT_WRITE_EOS";
case IT_DMA_DATA__CI__VI:
return "IT_DMA_DATA";
case IT_ACQUIRE_MEM__CI__VI:
return "IT_ACQUIRE_MEM";
case IT_REWIND__CI__VI:
return "IT_REWIND";
case IT_SET_CONFIG_REG:
return "IT_SET_CONFIG_REG";
case IT_SET_CONTEXT_REG:
return "IT_SET_CONTEXT_REG";
case IT_SET_SH_REG:
return "IT_SET_SH_REG";
case IT_SET_UCONFIG_REG__CI__VI:
return "IT_SET_UCONFIG_REG";
case IT_INCREMENT_DE_COUNTER:
return "IT_INCREMENT_DE_COUNTER";
case IT_WAIT_ON_CE_COUNTER:
return "IT_WAIT_ON_CE_COUNTER";
case IT_DISPATCH_DIRECT:
return "IT_DISPATCH_DIRECT";
case IT_DISPATCH_INDIRECT:
return "IT_DISPATCH_INDIRECT";
case IT_OCCLUSION_QUERY:
return "IT_OCCLUSION_QUERY";
case IT_REG_RMW:
return "IT_REG_RMW";
case IT_PRED_EXEC:
return "IT_PRED_EXEC";
case IT_DRAW_INDIRECT:
return "IT_DRAW_INDIRECT";
case IT_DRAW_INDEX_INDIRECT:
return "IT_DRAW_INDEX_INDIRECT";
case IT_DRAW_INDEX_2:
return "IT_DRAW_INDEX_2";
case IT_DRAW_INDEX_OFFSET_2:
return "IT_DRAW_INDEX_OFFSET_2";
case IT_CONTEXT_CONTROL:
return "IT_CONTEXT_CONTROL";
case IT_DRAW_INDIRECT_MULTI:
return "IT_DRAW_INDIRECT_MULTI";
case IT_DRAW_INDEX_AUTO:
return "IT_DRAW_INDEX_AUTO";
case IT_DRAW_INDEX_MULTI_AUTO:
return "IT_DRAW_INDEX_MULTI_AUTO";
case IT_COPY_DATA:
return "IT_COPY_DATA";
case IT_CP_DMA:
return "IT_CP_DMA";
case IT_SURFACE_SYNC:
return "IT_SURFACE_SYNC";
case IT_COND_WRITE:
return "IT_COND_WRITE";
case IT_RELEASE_MEM__CI__VI:
return "IT_RELEASE_MEM";
case IT_WRITE_CONST_RAM:
return "IT_WRITE_CONST_RAM"; // used in CCB
case IT_WAIT_ON_DE_COUNTER_DIFF:
return "IT_WAIT_ON_DE_COUNTER_DIFF"; // used in CCB
case IT_DUMP_CONST_RAM:
return "IT_DUMP_CONST_RAM"; // used in CCB
case IT_INCREMENT_CE_COUNTER:
return "IT_INCREMENT_CE_COUNTER"; // used in CCB
case IT_CLEAR_STATE:
return "IT_CLEAR_STATE";
case 0xFF:
return "<STUB (TMP)>";
default:
break;
}
return "<UNK>";
}
} // namespace Core::Devtools::Gcn

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Credits to https://github.com/psucien/tlg-emu-tools/
#include "common/types.h"
#include "gcn/si_ci_vi_merged_offset.h"
using namespace Pal::Gfx6;
namespace Core::Devtools::Gcn {
const char* GetShaderRegName(u32 reg_offset) {
switch (reg_offset) {
case mmSPI_SHADER_PGM_LO_VS:
return "mmSPI_SHADER_PGM_LO_VS";
case mmSPI_SHADER_PGM_HI_VS:
return "mmSPI_SHADER_PGM_HI_VS";
case mmSPI_SHADER_PGM_LO_PS:
return "mmSPI_SHADER_PGM_LO_PS";
case mmSPI_SHADER_PGM_HI_PS:
return "mmSPI_SHADER_PGM_HI_PS";
case mmSPI_SHADER_PGM_RSRC1_VS:
return "mmSPI_SHADER_PGM_RSRC1_VS";
case mmSPI_SHADER_PGM_RSRC2_VS:
return "mmSPI_SHADER_PGM_RSRC2_VS";
case mmSPI_SHADER_PGM_RSRC3_VS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_VS__CI__VI";
case mmSPI_SHADER_PGM_RSRC1_PS:
return "mmSPI_SHADER_PGM_RSRC1_PS";
case mmSPI_SHADER_PGM_RSRC2_PS:
return "mmSPI_SHADER_PGM_RSRC2_PS";
case mmSPI_SHADER_PGM_RSRC3_PS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_PS__CI__VI";
case mmSPI_SHADER_USER_DATA_PS_0:
return "mmSPI_SHADER_USER_DATA_PS_0";
case mmSPI_SHADER_USER_DATA_PS_1:
return "mmSPI_SHADER_USER_DATA_PS_1";
case mmSPI_SHADER_USER_DATA_PS_2:
return "mmSPI_SHADER_USER_DATA_PS_2";
case mmSPI_SHADER_USER_DATA_PS_3:
return "mmSPI_SHADER_USER_DATA_PS_3";
case mmSPI_SHADER_USER_DATA_PS_4:
return "mmSPI_SHADER_USER_DATA_PS_4";
case mmSPI_SHADER_USER_DATA_PS_5:
return "mmSPI_SHADER_USER_DATA_PS_5";
case mmSPI_SHADER_USER_DATA_PS_6:
return "mmSPI_SHADER_USER_DATA_PS_6";
case mmSPI_SHADER_USER_DATA_PS_7:
return "mmSPI_SHADER_USER_DATA_PS_7";
case mmSPI_SHADER_USER_DATA_PS_8:
return "mmSPI_SHADER_USER_DATA_PS_8";
case mmSPI_SHADER_USER_DATA_PS_9:
return "mmSPI_SHADER_USER_DATA_PS_9";
case mmSPI_SHADER_USER_DATA_PS_10:
return "mmSPI_SHADER_USER_DATA_PS_10";
case mmSPI_SHADER_USER_DATA_PS_11:
return "mmSPI_SHADER_USER_DATA_PS_11";
case mmSPI_SHADER_USER_DATA_PS_12:
return "mmSPI_SHADER_USER_DATA_PS_12";
case mmSPI_SHADER_USER_DATA_PS_13:
return "mmSPI_SHADER_USER_DATA_PS_13";
case mmSPI_SHADER_USER_DATA_PS_14:
return "mmSPI_SHADER_USER_DATA_PS_14";
case mmSPI_SHADER_USER_DATA_PS_15:
return "mmSPI_SHADER_USER_DATA_PS_15";
case mmCOMPUTE_TMPRING_SIZE:
return "mmCOMPUTE_TMPRING_SIZE";
case mmCOMPUTE_PGM_LO:
return "mmCOMPUTE_PGM_LO";
case mmCOMPUTE_PGM_HI:
return "mmCOMPUTE_PGM_HI";
case mmCOMPUTE_PGM_RSRC1:
return "mmCOMPUTE_PGM_RSRC1";
case mmCOMPUTE_PGM_RSRC2:
return "mmCOMPUTE_PGM_RSRC2";
case mmCOMPUTE_USER_DATA_0:
return "mmCOMPUTE_USER_DATA_0";
case mmCOMPUTE_USER_DATA_1:
return "mmCOMPUTE_USER_DATA_1";
case mmCOMPUTE_USER_DATA_2:
return "mmCOMPUTE_USER_DATA_2";
case mmCOMPUTE_USER_DATA_3:
return "mmCOMPUTE_USER_DATA_3";
case mmCOMPUTE_USER_DATA_4:
return "mmCOMPUTE_USER_DATA_4";
case mmCOMPUTE_USER_DATA_5:
return "mmCOMPUTE_USER_DATA_5";
case mmCOMPUTE_USER_DATA_6:
return "mmCOMPUTE_USER_DATA_6";
case mmCOMPUTE_USER_DATA_7:
return "mmCOMPUTE_USER_DATA_7";
case mmCOMPUTE_USER_DATA_8:
return "mmCOMPUTE_USER_DATA_8";
case mmCOMPUTE_USER_DATA_9:
return "mmCOMPUTE_USER_DATA_9";
case mmCOMPUTE_USER_DATA_10:
return "mmCOMPUTE_USER_DATA_10";
case mmCOMPUTE_USER_DATA_11:
return "mmCOMPUTE_USER_DATA_11";
case mmCOMPUTE_USER_DATA_12:
return "mmCOMPUTE_USER_DATA_12";
case mmCOMPUTE_USER_DATA_13:
return "mmCOMPUTE_USER_DATA_13";
case mmCOMPUTE_USER_DATA_14:
return "mmCOMPUTE_USER_DATA_14";
case mmCOMPUTE_USER_DATA_15:
return "mmCOMPUTE_USER_DATA_15";
case mmCOMPUTE_NUM_THREAD_X:
return "mmCOMPUTE_NUM_THREAD_X";
case mmCOMPUTE_NUM_THREAD_Y:
return "mmCOMPUTE_NUM_THREAD_Y";
case mmCOMPUTE_NUM_THREAD_Z:
return "mmCOMPUTE_NUM_THREAD_Z";
case mmCOMPUTE_STATIC_THREAD_MGMT_SE0:
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE0";
case mmCOMPUTE_STATIC_THREAD_MGMT_SE1:
return "mmCOMPUTE_STATIC_THREAD_MGMT_SE1";
case mmCOMPUTE_RESOURCE_LIMITS:
return "mmCOMPUTE_RESOURCE_LIMITS";
case mmSPI_SHADER_USER_DATA_VS_0:
return "mmSPI_SHADER_USER_DATA_VS_0";
case mmSPI_SHADER_USER_DATA_VS_1:
return "mmSPI_SHADER_USER_DATA_VS_1";
case mmSPI_SHADER_USER_DATA_VS_2:
return "mmSPI_SHADER_USER_DATA_VS_2";
case mmSPI_SHADER_USER_DATA_VS_3:
return "mmSPI_SHADER_USER_DATA_VS_3";
case mmSPI_SHADER_USER_DATA_VS_4:
return "mmSPI_SHADER_USER_DATA_VS_4";
case mmSPI_SHADER_USER_DATA_VS_5:
return "mmSPI_SHADER_USER_DATA_VS_5";
case mmSPI_SHADER_USER_DATA_VS_6:
return "mmSPI_SHADER_USER_DATA_VS_6";
case mmSPI_SHADER_USER_DATA_VS_7:
return "mmSPI_SHADER_USER_DATA_VS_7";
case mmSPI_SHADER_USER_DATA_VS_8:
return "mmSPI_SHADER_USER_DATA_VS_8";
case mmSPI_SHADER_USER_DATA_VS_9:
return "mmSPI_SHADER_USER_DATA_VS_9";
case mmSPI_SHADER_USER_DATA_VS_10:
return "mmSPI_SHADER_USER_DATA_VS_10";
case mmSPI_SHADER_USER_DATA_VS_11:
return "mmSPI_SHADER_USER_DATA_VS_11";
case mmSPI_SHADER_USER_DATA_VS_12:
return "mmSPI_SHADER_USER_DATA_VS_12";
case mmSPI_SHADER_USER_DATA_VS_13:
return "mmSPI_SHADER_USER_DATA_VS_13";
case mmSPI_SHADER_USER_DATA_VS_14:
return "mmSPI_SHADER_USER_DATA_VS_14";
case mmSPI_SHADER_USER_DATA_VS_15:
return "mmSPI_SHADER_USER_DATA_VS_15";
case mmSPI_SHADER_USER_DATA_HS_0:
return "mmSPI_SHADER_USER_DATA_HS_0";
case mmSPI_SHADER_USER_DATA_HS_1:
return "mmSPI_SHADER_USER_DATA_HS_1";
case mmSPI_SHADER_USER_DATA_HS_9:
return "mmSPI_SHADER_USER_DATA_HS_9";
case mmSPI_SHADER_PGM_RSRC3_GS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_GS__CI__VI";
case mmSPI_SHADER_PGM_RSRC3_ES__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_ES__CI__VI";
case mmSPI_SHADER_PGM_RSRC3_LS__CI__VI:
return "mmSPI_SHADER_PGM_RSRC3_LS__CI__VI";
case mmSPI_SHADER_LATE_ALLOC_VS__CI__VI:
return "mmSPI_SHADER_LATE_ALLOC_VS__CI__VI";
default:
break;
}
return "<UNK>";
}
} // namespace Core::Devtools::Gcn

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
#include "layer.h"
#include "widget/frame_dump.h"
#include "widget/frame_graph.h"
using namespace ImGui;
using namespace Core::Devtools;
using L = Core::Devtools::Layer;
static bool show_simple_fps = false;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
static Widget::FrameGraph frame_graph;
static std::vector<Widget::FrameDumpViewer> frame_viewers;
static float debug_popup_timing = 3.0f;
void L::DrawMenuBar() {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
if (BeginMainMenuBar()) {
if (BeginMenu("Options")) {
if (MenuItemEx("Emulator Paused", nullptr, nullptr, isSystemPaused)) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
ImGui::EndMenu();
}
if (BeginMenu("GPU Tools")) {
MenuItem("Show frame info", nullptr, &frame_graph.is_open);
if (BeginMenu("Dump frames")) {
SliderInt("Count", &dump_frame_count, 1, 5);
if (MenuItem("Dump", "Ctrl+Alt+F9", nullptr, !DebugState.DumpingCurrentFrame())) {
DebugState.RequestFrameDump(dump_frame_count);
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
EndMainMenuBar();
}
if (IsKeyPressed(ImGuiKey_F9, false)) {
if (io.KeyCtrl && io.KeyAlt) {
if (!DebugState.ShouldPauseInSubmit()) {
DebugState.RequestFrameDump(dump_frame_count);
}
}
if (!io.KeyCtrl && !io.KeyAlt) {
if (isSystemPaused) {
DebugState.ResumeGuestThreads();
} else {
DebugState.PauseGuestThreads();
}
}
}
}
void L::DrawAdvanced() {
DrawMenuBar();
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
frame_graph.Draw();
if (isSystemPaused) {
GetForegroundDrawList(GetMainViewport())
->AddText({10.0f, io.DisplaySize.y - 40.0f}, IM_COL32_WHITE, "Emulator paused");
}
if (DebugState.should_show_frame_dump) {
DebugState.should_show_frame_dump = false;
std::unique_lock lock{DebugState.frame_dump_list_mutex};
while (!DebugState.frame_dump_list.empty()) {
auto frame_dump = std::move(DebugState.frame_dump_list.back());
DebugState.frame_dump_list.pop_back();
frame_viewers.emplace_back(frame_dump);
}
}
for (auto it = frame_viewers.begin(); it != frame_viewers.end();) {
if (it->is_open) {
it->Draw();
++it;
} else {
it = frame_viewers.erase(it);
}
}
if (!DebugState.debug_message_popup.empty()) {
if (debug_popup_timing > 0.0f) {
debug_popup_timing -= io.DeltaTime;
if (Begin("##devtools_msg", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove)) {
BringWindowToDisplayFront(GetCurrentWindow());
const auto display_size = io.DisplaySize;
const auto& msg = DebugState.debug_message_popup.front();
const auto padding = GetStyle().WindowPadding;
const auto txt_size = CalcTextSize(&msg.front(), &msg.back() + 1, false, 250.0f);
SetWindowPos({display_size.x - padding.x * 2.0f - txt_size.x, 50.0f});
SetWindowSize({txt_size.x + padding.x * 2.0f, txt_size.y + padding.y * 2.0f});
PushTextWrapPos(250.0f);
TextEx(&msg.front(), &msg.back() + 1);
PopTextWrapPos();
}
End();
} else {
DebugState.debug_message_popup.pop();
debug_popup_timing = 3.0f;
}
}
}
void L::DrawSimple() {
const auto io = GetIO();
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
}
void L::SetupSettings() {
frame_graph.is_open = true;
ImGuiSettingsHandler handler{};
handler.TypeName = "DevtoolsLayer";
handler.TypeHash = ImHashStr(handler.TypeName);
handler.ReadOpenFn = [](ImGuiContext*, ImGuiSettingsHandler*, const char* name) {
return std::string_view("Data") == name ? (void*)1 : nullptr;
};
handler.ReadLineFn = [](ImGuiContext*, ImGuiSettingsHandler*, void*, const char* line) {
int v;
if (sscanf(line, "show_simple_fps=%d", &v) == 1) {
show_simple_fps = v != 0;
} else if (sscanf(line, "show_advanced_debug=%d", &v) == 1) {
show_advanced_debug = v != 0;
} else if (sscanf(line, "show_frame_graph=%d", &v) == 1) {
frame_graph.is_open = v != 0;
} else if (sscanf(line, "dump_frame_count=%d", &v) == 1) {
dump_frame_count = v;
}
};
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("show_simple_fps=%d\n", show_simple_fps);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
buf->append("\n");
};
AddSettingsHandler(&handler);
const ImGuiID dock_id = ImHashStr("FrameDumpDock");
DockBuilderAddNode(dock_id, 0);
DockBuilderSetNodePos(dock_id, ImVec2{50.0, 50.0});
DockBuilderFinish(dock_id);
}
void L::Draw() {
const auto io = GetIO();
PushID("DevtoolsLayer");
if (!DebugState.IsGuestThreadsPaused()) {
const auto fn = DebugState.flip_frame_count.load();
frame_graph.AddFrame(fn, io.DeltaTime);
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
if (io.KeyCtrl) {
show_advanced_debug = !show_advanced_debug;
} else {
show_simple_fps = !show_simple_fps;
}
}
if (show_simple_fps) {
SetWindowPos("Video Info", {999999.0f, 0.0f}, ImGuiCond_FirstUseEver);
if (Begin("Video Info", nullptr,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
KeepWindowInside();
DrawSimple();
}
End();
}
if (show_advanced_debug) {
PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
PushID("DevtoolsLayer");
DrawAdvanced();
PopID();
PopFont();
}
PopID();
}

24
src/core/devtools/layer.h Normal file
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "imgui/imgui_layer.h"
namespace Core::Devtools {
class Layer final : public ImGui::Layer {
static void DrawMenuBar();
static void DrawAdvanced();
static void DrawSimple();
public:
static void SetupSettings();
void Draw() override;
};
} // namespace Core::Devtools

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Credits to https://github.com/psucien/tlg-emu-tools/
#pragma once
#include <vector>
#include "common/types.h"
#include "video_core/buffer_cache/buffer_cache.h"
namespace AmdGpu {
union PM4Type3Header;
enum class PM4ItOpcode : u32;
} // namespace AmdGpu
namespace Core::Devtools::Widget {
class FrameDumpViewer;
class CmdListViewer {
/*
* Generic PM4 header
*/
union PM4Header {
struct {
u32 reserved : 16;
u32 count : 14;
u32 type : 2; // PM4_TYPE
};
u32 u32All;
};
struct BatchInfo {
std::string marker{};
size_t start_addr;
size_t end_addr;
size_t command_addr;
AmdGpu::PM4ItOpcode type;
bool bypass{false};
};
FrameDumpViewer* parent;
std::vector<BatchInfo> batches{};
uintptr_t cmdb_addr;
size_t cmdb_size;
int batch_bp{-1};
int vqid{255};
void OnNop(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetBase(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetContextReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnSetShReg(AmdGpu::PM4Type3Header const* header, u32 const* body);
void OnDispatch(AmdGpu::PM4Type3Header const* header, u32 const* body);
public:
explicit CmdListViewer(FrameDumpViewer* parent, const std::vector<u32>& cmd_list);
void Draw();
};
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdio>
#include <fmt/chrono.h>
#include <imgui.h>
#include <magic_enum.hpp>
#include "common/io_file.h"
#include "frame_dump.h"
#include "imgui_internal.h"
#include "imgui_memory_editor.h"
using namespace ImGui;
using namespace DebugStateType;
#define C_V(label, value, var, out) \
if (Selectable(label, var == value)) { \
var = value; \
selected_cmd = -1; \
out = true; \
}
// 00 to 99
static std::array<char, 3> small_int_to_str(const s32 i) {
std::array<char, 3> label{};
if (i == -1) {
label[0] = 'N';
label[1] = 'A';
} else {
label[0] = i / 10 + '0';
label[1] = i % 10 + '0';
}
return label;
}
namespace Core::Devtools::Widget {
FrameDumpViewer::FrameDumpViewer(FrameDump _frame_dump) : frame_dump(std::move(_frame_dump)) {
static int unique_id = 0;
id = unique_id++;
selected_queue_type = QueueType::dcb;
selected_submit_num = 0;
selected_queue_num2 = 0;
cmd_list_viewer.reserve(frame_dump.queues.size());
for (const auto& cmd : frame_dump.queues) {
cmd_list_viewer.emplace_back(this, cmd.data);
if (cmd.type == QueueType::dcb && cmd.submit_num == selected_submit_num &&
cmd.num2 == selected_queue_num2) {
selected_cmd = cmd_list_viewer.size() - 1;
}
}
cmdb_view.Open = false;
cmdb_view.ReadOnly = true;
}
FrameDumpViewer::~FrameDumpViewer() {}
void FrameDumpViewer::Draw() {
if (!is_open) {
return;
}
char name[32];
snprintf(name, sizeof(name), "Frame #%d dump", id);
static ImGuiID dock_id = ImHashStr("FrameDumpDock");
SetNextWindowDockID(dock_id, ImGuiCond_Appearing);
if (Begin(name, &is_open, ImGuiWindowFlags_NoSavedSettings)) {
if (IsWindowAppearing()) {
auto window = GetCurrentWindow();
SetWindowSize(window, ImVec2{470.0f, 600.0f});
}
BeginGroup();
TextEx("Queue type");
SameLine();
if (BeginCombo("##select_queue_type", magic_enum::enum_name(selected_queue_type).data(),
ImGuiComboFlags_WidthFitPreview)) {
bool selected = false;
#define COMBO(x) C_V(magic_enum::enum_name(x).data(), x, selected_queue_type, selected)
COMBO(QueueType::acb)
COMBO(QueueType::dcb);
COMBO(QueueType::ccb);
if (selected) {
selected_submit_num = selected_queue_num2 = -1;
}
EndCombo();
}
SameLine();
TextEx("Submit num");
SameLine();
if (BeginCombo("##select_submit_num", small_int_to_str(selected_submit_num).data(),
ImGuiComboFlags_WidthFitPreview)) {
std::array<bool, 32> available_submits{};
for (const auto& cmd : frame_dump.queues) {
if (cmd.type == selected_queue_type) {
available_submits[cmd.submit_num] = true;
}
}
bool selected = false;
for (int i = 0; i < available_submits.size(); ++i) {
if (available_submits[i]) {
char label[3]{};
label[0] = i / 10 + '0';
label[1] = i % 10 + '0';
C_V(label, i, selected_submit_num, selected);
}
}
if (selected) {
selected_queue_num2 = -1;
}
EndCombo();
}
SameLine();
TextEx(selected_queue_type == QueueType::acb ? "Queue num" : "Buffer num");
SameLine();
if (BeginCombo("##select_queue_num2", small_int_to_str(selected_queue_num2).data(),
ImGuiComboFlags_WidthFitPreview)) {
std::array<bool, 32> available_queues{};
for (const auto& cmd : frame_dump.queues) {
if (cmd.type == selected_queue_type && cmd.submit_num == selected_submit_num) {
available_queues[cmd.num2] = true;
}
}
bool selected = false;
for (int i = 0; i < available_queues.size(); ++i) {
if (available_queues[i]) {
char label[3]{};
label[0] = i / 10 + '0';
label[1] = i % 10 + '0';
C_V(label, i, selected_queue_num2, selected);
}
}
if (selected) {
const auto it = std::ranges::find_if(frame_dump.queues, [&](const auto& cmd) {
return cmd.type == selected_queue_type &&
cmd.submit_num == selected_submit_num && cmd.num2 == selected_queue_num2;
});
if (it != frame_dump.queues.end()) {
selected_cmd = std::distance(frame_dump.queues.begin(), it);
}
}
EndCombo();
}
SameLine();
BeginDisabled(selected_cmd == -1);
if (SmallButton("Dump cmd")) {
auto now_time = fmt::localtime(std::time(nullptr));
const auto fname = fmt::format("{:%F %H-%M-%S} {}_{}_{}.bin", now_time,
magic_enum::enum_name(selected_queue_type),
selected_submit_num, selected_queue_num2);
Common::FS::IOFile file(fname, Common::FS::FileAccessMode::Write);
auto& data = frame_dump.queues[selected_cmd].data;
if (file.IsOpen()) {
DebugState.ShowDebugMessage(fmt::format("Dumping cmd as {}", fname));
file.Write(data);
} else {
DebugState.ShowDebugMessage(fmt::format("Failed to save {}", fname));
LOG_ERROR(Core, "Failed to open file {}", fname);
}
}
EndDisabled();
EndGroup();
if (selected_cmd != -1) {
cmd_list_viewer[selected_cmd].Draw();
}
}
End();
if (cmdb_view.Open && selected_cmd != -1) {
auto& cmd = frame_dump.queues[selected_cmd].data;
auto cmd_size = cmd.size() * sizeof(u32);
MemoryEditor::Sizes s;
cmdb_view.CalcSizes(s, cmd_size, (size_t)cmd.data());
SetNextWindowSizeConstraints(ImVec2(0.0f, 0.0f), ImVec2(s.WindowWidth, FLT_MAX));
char name[64];
snprintf(name, sizeof(name), "[GFX] Command buffer %d###cmdbuf_hex_%d", id, id);
if (Begin(name, &cmdb_view.Open, ImGuiWindowFlags_NoScrollbar)) {
cmdb_view.DrawContents(cmd.data(), cmd_size, (size_t)cmd.data());
}
End();
}
}
} // namespace Core::Devtools::Widget
#undef C_V

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "cmd_list.h"
#include "core/debug_state.h"
#include "imgui_memory_editor.h"
namespace Core::Devtools::Widget {
class CmdListViewer;
class FrameDumpViewer {
friend class CmdListViewer;
DebugStateType::FrameDump frame_dump;
int id;
std::vector<CmdListViewer> cmd_list_viewer;
MemoryEditor cmdb_view;
DebugStateType::QueueType selected_queue_type;
s32 selected_submit_num;
s32 selected_queue_num2;
s32 selected_cmd = -1;
public:
bool is_open = true;
explicit FrameDumpViewer(DebugStateType::FrameDump frame_dump);
~FrameDumpViewer();
void Draw();
};
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "frame_graph.h"
#include "common/config.h"
#include "common/singleton.h"
#include "core/debug_state.h"
#include "imgui.h"
#include "imgui_internal.h"
using namespace ImGui;
namespace Core::Devtools::Widget {
constexpr float TARGET_FPS = 60.0f;
constexpr float BAR_WIDTH_MULT = 1.4f;
constexpr float BAR_HEIGHT_MULT = 1.25f;
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
constexpr static float FRAME_GRAPH_HEIGHT = 50.0f;
void FrameGraph::Draw() {
if (!is_open) {
return;
}
SetNextWindowSize({340.0, 185.0f}, ImGuiCond_FirstUseEver);
if (Begin("Video debug info", &is_open)) {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
const auto& window = *ctx.CurrentWindow;
auto& draw_list = *window.DrawList;
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
frameRate = 1000.0f / deltaTime;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
DebugState.gnm_frame_count.load());
SeparatorText("Frame graph");
const float full_width = GetContentRegionAvail().x;
// Frame graph - inspired by
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
auto pos = GetCursorScreenPos();
const ImVec2 size{full_width, FRAME_GRAPH_HEIGHT + FRAME_GRAPH_PADDING_Y * 2.0f};
ItemSize(size);
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
return;
}
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
IM_COL32(0x33, 0x33, 0x33, 0xFF));
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
const auto& frame_info = frame_list[(DebugState.GetFrameNum() - i) % FRAME_BUFFER_SIZE];
const float dt_factor = target_dt / frame_info.delta;
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
const float height =
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * FRAME_GRAPH_HEIGHT;
ImU32 color;
if (dt_factor >= 0.95f) { // BLUE
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
int r = (int)(0xFF * t);
color = IM_COL32(r, 0xFF, 0, 0xFF);
} else { // YELLOW <> RED
float t = dt_factor * 2.0f;
int g = (int)(0xFF * t);
color = IM_COL32(0xFF, g, 0, 0xFF);
}
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height},
{cur_pos_x, final_pos_y}, color);
cur_pos_x -= width;
if (cur_pos_x < width) {
break;
}
}
draw_list.PopClipRect();
}
End();
}
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Devtools::Widget {
class FrameGraph {
static constexpr u32 FRAME_BUFFER_SIZE = 1024;
struct FrameInfo {
u32 num;
float delta;
};
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
public:
bool is_open = true;
void Draw();
void AddFrame(u32 num, float delta) {
frame_list[num % FRAME_BUFFER_SIZE] = FrameInfo{num, delta};
}
};
} // namespace Core::Devtools::Widget

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// SPDX-FileCopyrightText: 2024 Dear ImGui Club Contributors
// SPDX-License-Identifier: MIT
// Mini memory editor for Dear ImGui (to embed in your game/tools)
// Get latest version at http://www.github.com/ocornut/imgui_club
// Licensed under The MIT License (MIT)
// Right-click anywhere to access the Options menu!
// You can adjust the keyboard repeat delay/rate in ImGuiIO.
// The code assume a mono-space font for simplicity!
// If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font
// before calling this.
//
// Usage:
// // Create a window and draw memory editor inside it:
// static MemoryEditor mem_edit_1;
// static char data[0x10000];
// size_t data_size = 0x10000;
// mem_edit_1.DrawWindow("Memory Editor", data, data_size);
//
// Usage:
// // If you already have a window, use DrawContents() instead:
// static MemoryEditor mem_edit_2;
// ImGui::Begin("MyWindow")
// mem_edit_2.DrawContents(this, sizeof(*this), (size_t)this);
// ImGui::End();
//
// Changelog:
// - v0.10: initial version
// - v0.23 (2017/08/17): added to github. fixed right-arrow triggering a byte write.
// - v0.24 (2018/06/02): changed DragInt("Rows" to use a %d data format (which is desirable since
// imgui 1.61).
// - v0.25 (2018/07/11): fixed wording: all occurrences of "Rows" renamed to "Columns".
// - v0.26 (2018/08/02): fixed clicking on hex region
// - v0.30 (2018/08/02): added data preview for common data types
// - v0.31 (2018/10/10): added OptUpperCaseHex option to select lower/upper casing display
// [@samhocevar]
// - v0.32 (2018/10/10): changed signatures to use void* instead of unsigned char*
// - v0.33 (2018/10/10): added OptShowOptions option to hide all the interactive option setting.
// - v0.34 (2019/05/07): binary preview now applies endianness setting [@nicolasnoble]
// - v0.35 (2020/01/29): using ImGuiDataType available since Dear ImGui 1.69.
// - v0.36 (2020/05/05): minor tweaks, minor refactor.
// - v0.40 (2020/10/04): fix misuse of ImGuiListClipper API, broke with Dear ImGui 1.79. made cursor
// position appears on left-side of edit box. option popup appears on mouse release. fix MSVC
// warnings where _CRT_SECURE_NO_WARNINGS wasn't working in recent versions.
// - v0.41 (2020/10/05): fix when using with keyboard/gamepad navigation enabled.
// - v0.42 (2020/10/14): fix for . character in ASCII view always being greyed out.
// - v0.43 (2021/03/12): added OptFooterExtraHeight to allow for custom drawing at the bottom of the
// editor [@leiradel]
// - v0.44 (2021/03/12): use ImGuiInputTextFlags_AlwaysOverwrite in 1.82 + fix hardcoded width.
// - v0.50 (2021/11/12): various fixes for recent dear imgui versions (fixed misuse of clipper,
// relying on SetKeyboardFocusHere() handling scrolling from 1.85). added default size.
// - v0.51 (2024/02/22): fix for layout change in 1.89 when using IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
// (#34)
// - v0.52 (2024/03/08): removed unnecessary GetKeyIndex() calls, they are a no-op since 1.87.
// - v0.53 (2024/05/27): fixed right-click popup from not appearing when using DrawContents().
// warning fixes. (#35)
// - v0.54 (2024/07/29): allow ReadOnly mode to still select and preview data. (#46) [@DeltaGW2])
// - v0.55 (2024/08/19): added BgColorFn to allow setting background colors independently from
// highlighted selection. (#27) [@StrikerX3]
// added MouseHoveredAddr public readable field. (#47, #27) [@StrikerX3]
// fixed a data preview crash with 1.91.0 WIP. fixed contiguous highlight
// color when using data preview. *BREAKING* added UserData field passed to
// all optional function handlers: ReadFn, WriteFn, HighlightFn, BgColorFn.
// (#50) [@silverweed]
//
// TODO:
// - This is generally old/crappy code, it should work but isn't very good.. to be rewritten some
// day.
// - PageUp/PageDown are not supported because we use _NoNav. This is a good test scenario for
// working out idioms of how to mix natural nav and our own...
// - Arrows are being sent to the InputText() about to disappear which for LeftArrow makes the text
// cursor appear at position 1 for one frame.
// - Using InputText() is awkward and maybe overkill here, consider implementing something custom.
#pragma once
#include <stdint.h> // uint8_t, etc.
#include <stdio.h> // sprintf, scanf
#if defined(_MSC_VER) || defined(_UCRT)
#define _PRISizeT "I"
#define ImSnprintf _snprintf
#else
#define _PRISizeT "z"
#define ImSnprintf snprintf
#endif
#if defined(_MSC_VER) || defined(_UCRT)
#pragma warning(push)
#pragma warning( \
disable : 4996) // warning C4996: 'sprintf': This function or variable may be unsafe.
#endif
struct MemoryEditor {
enum DataFormat {
DataFormat_Bin = 0,
DataFormat_Dec = 1,
DataFormat_Hex = 2,
DataFormat_COUNT
};
// Settings
bool Open; // = true // set to false when DrawWindow() was closed. ignore if not using
// DrawWindow().
bool ReadOnly; // = false // disable any editing.
int Cols; // = 16 // number of columns to display.
bool OptShowOptions; // = true // display options button/context menu. when disabled, options
// will be locked unless you provide your own UI for them.
bool OptShowDataPreview; // = false // display a footer previewing the decimal/binary/hex/float
// representation of the currently selected bytes.
bool OptShowHexII; // = false // display values in HexII representation instead of regular
// hexadecimal: hide null/zero bytes, ascii values as ".X".
bool OptShowAscii; // = true // display ASCII representation on the right side.
bool OptGreyOutZeroes; // = true // display null/zero bytes using the TextDisabled color.
bool OptUpperCaseHex; // = true // display hexadecimal values as "FF" instead of "ff".
int OptMidColsCount; // = 8 // set to 0 to disable extra spacing between every mid-cols.
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated
// based on maximum displayed addr).
float OptFooterExtraHeight; // = 0 // space to reserve at the bottom of the widget to add
// custom widgets
ImU32 HighlightColor; // // background color of highlighted bytes.
// Function handlers
ImU8 (*ReadFn)(const ImU8* mem, size_t off,
void* user_data); // = 0 // optional handler to read bytes.
void (*WriteFn)(ImU8* mem, size_t off, ImU8 d,
void* user_data); // = 0 // optional handler to write bytes.
bool (*HighlightFn)(const ImU8* mem, size_t off,
void* user_data); // = 0 // optional handler to return Highlight
// property (to support non-contiguous highlighting).
ImU32 (*BgColorFn)(const ImU8* mem, size_t off,
void* user_data); // = 0 // optional handler to return custom background
// color of individual bytes.
void* UserData; // = NULL // user data forwarded to the function handlers
// Public read-only data
bool MouseHovered; // set when mouse is hovering a value.
size_t MouseHoveredAddr; // the address currently being hovered if MouseHovered is set.
// [Internal State]
bool ContentsWidthChanged;
size_t DataPreviewAddr;
size_t DataEditingAddr;
bool DataEditingTakeFocus;
char DataInputBuf[32];
char AddrInputBuf[32];
size_t GotoAddr;
size_t HighlightMin, HighlightMax;
int PreviewEndianness;
ImGuiDataType PreviewDataType;
MemoryEditor() {
// Settings
Open = true;
ReadOnly = false;
Cols = 16;
OptShowOptions = true;
OptShowDataPreview = false;
OptShowHexII = false;
OptShowAscii = true;
OptGreyOutZeroes = true;
OptUpperCaseHex = true;
OptMidColsCount = 8;
OptAddrDigitsCount = 0;
OptFooterExtraHeight = 0.0f;
HighlightColor = IM_COL32(255, 255, 255, 50);
ReadFn = nullptr;
WriteFn = nullptr;
HighlightFn = nullptr;
BgColorFn = nullptr;
UserData = nullptr;
// State/Internals
ContentsWidthChanged = false;
DataPreviewAddr = DataEditingAddr = (size_t)-1;
DataEditingTakeFocus = false;
memset(DataInputBuf, 0, sizeof(DataInputBuf));
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
GotoAddr = (size_t)-1;
MouseHovered = false;
MouseHoveredAddr = 0;
HighlightMin = HighlightMax = (size_t)-1;
PreviewEndianness = 0;
PreviewDataType = ImGuiDataType_S32;
}
void GotoAddrAndHighlight(size_t addr_min, size_t addr_max) {
GotoAddr = addr_min;
HighlightMin = addr_min;
HighlightMax = addr_max;
}
struct Sizes {
int AddrDigitsCount;
float LineHeight;
float GlyphWidth;
float HexCellWidth;
float SpacingBetweenMidCols;
float PosHexStart;
float PosHexEnd;
float PosAsciiStart;
float PosAsciiEnd;
float WindowWidth;
Sizes() {
memset(this, 0, sizeof(*this));
}
};
void CalcSizes(Sizes& s, size_t mem_size, size_t base_display_addr) {
ImGuiStyle& style = ImGui::GetStyle();
s.AddrDigitsCount = OptAddrDigitsCount;
if (s.AddrDigitsCount == 0)
for (size_t n = base_display_addr + mem_size - 1; n > 0; n >>= 4)
s.AddrDigitsCount++;
s.LineHeight = ImGui::GetTextLineHeight();
s.GlyphWidth = ImGui::CalcTextSize("F").x + 1; // We assume the font is mono-space
s.HexCellWidth =
(float)(int)(s.GlyphWidth * 2.5f); // "FF " we include trailing space in the width to
// easily catch clicks everywhere
s.SpacingBetweenMidCols =
(float)(int)(s.HexCellWidth *
0.25f); // Every OptMidColsCount columns we add a bit of extra spacing
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
if (OptShowAscii) {
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
if (OptMidColsCount > 0)
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) *
s.SpacingBetweenMidCols;
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
}
s.WindowWidth =
s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
}
// Standalone Memory Editor window
void DrawWindow(const char* title, void* mem_data, size_t mem_size,
size_t base_display_addr = 0x0000) {
Sizes s;
CalcSizes(s, mem_size, base_display_addr);
ImGui::SetNextWindowSize(ImVec2(s.WindowWidth, s.WindowWidth * 0.60f),
ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, 0.0f), ImVec2(s.WindowWidth, FLT_MAX));
Open = true;
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar)) {
DrawContents(mem_data, mem_size, base_display_addr);
if (ContentsWidthChanged) {
CalcSizes(s, mem_size, base_display_addr);
ImGui::SetWindowSize(ImVec2(s.WindowWidth, ImGui::GetWindowSize().y));
}
}
ImGui::End();
}
// Memory Editor contents only
void DrawContents(void* mem_data_void, size_t mem_size, size_t base_display_addr = 0x0000) {
if (Cols < 1)
Cols = 1;
ImU8* mem_data = (ImU8*)mem_data_void;
Sizes s;
CalcSizes(s, mem_size, base_display_addr);
ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 contents_pos_start = ImGui::GetCursorScreenPos();
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent
// click from moving the window. This is used as a facility since our main click detection
// code doesn't assign an ActiveId so the click would normally be caught as a window-move.
const float height_separator = style.ItemSpacing.y;
float footer_height = OptFooterExtraHeight;
if (OptShowOptions)
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
if (OptShowDataPreview)
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1 +
ImGui::GetTextLineHeightWithSpacing() * 3;
ImGui::BeginChild("##scrolling", ImVec2(-FLT_MIN, -footer_height), ImGuiChildFlags_None,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
// We are not really using the clipper API correctly here, because we rely on
// visible_start_addr/visible_end_addr for our scrolling function.
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
ImGuiListClipper clipper;
clipper.Begin(line_total_count, s.LineHeight);
bool data_next = false;
if (DataEditingAddr >= mem_size)
DataEditingAddr = (size_t)-1;
if (DataPreviewAddr >= mem_size)
DataPreviewAddr = (size_t)-1;
size_t preview_data_type_size = OptShowDataPreview ? DataTypeGetSize(PreviewDataType) : 0;
size_t data_editing_addr_next = (size_t)-1;
if (DataEditingAddr != (size_t)-1) {
// Move cursor but only apply on next frame so scrolling with be synchronized (because
// currently we can't change the scrolling while the window is being rendered)
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) &&
(ptrdiff_t)DataEditingAddr >= (ptrdiff_t)Cols) {
data_editing_addr_next = DataEditingAddr - Cols;
} else if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) &&
(ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - Cols) {
data_editing_addr_next = DataEditingAddr + Cols;
} else if (ImGui::IsKeyPressed(ImGuiKey_LeftArrow) &&
(ptrdiff_t)DataEditingAddr > (ptrdiff_t)0) {
data_editing_addr_next = DataEditingAddr - 1;
} else if (ImGui::IsKeyPressed(ImGuiKey_RightArrow) &&
(ptrdiff_t)DataEditingAddr < (ptrdiff_t)mem_size - 1) {
data_editing_addr_next = DataEditingAddr + 1;
}
}
// Draw vertical separator
ImVec2 window_pos = ImGui::GetWindowPos();
if (OptShowAscii)
draw_list->AddLine(
ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y),
ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999),
ImGui::GetColorU32(ImGuiCol_Border));
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
const ImU32 color_disabled =
OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
const char* format_address =
OptUpperCaseHex ? "%0*" _PRISizeT "X: " : "%0*" _PRISizeT "x: ";
const char* format_data = OptUpperCaseHex ? "%0*" _PRISizeT "X" : "%0*" _PRISizeT "x";
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
MouseHovered = false;
MouseHoveredAddr = 0;
while (clipper.Step())
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd;
line_i++) // display only visible lines
{
size_t addr = (size_t)line_i * Cols;
ImGui::Text(format_address, s.AddrDigitsCount, base_display_addr + addr);
// Draw Hexadecimal
for (int n = 0; n < Cols && addr < mem_size; n++, addr++) {
float byte_pos_x = s.PosHexStart + s.HexCellWidth * n;
if (OptMidColsCount > 0)
byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
ImGui::SameLine(byte_pos_x);
// Draw highlight or custom background color
const bool is_highlight_from_user_range =
(addr >= HighlightMin && addr < HighlightMax);
const bool is_highlight_from_user_func =
(HighlightFn && HighlightFn(mem_data, addr, UserData));
const bool is_highlight_from_preview =
(addr >= DataPreviewAddr &&
addr < DataPreviewAddr + preview_data_type_size);
ImU32 bg_color = 0;
bool is_next_byte_highlighted = false;
if (is_highlight_from_user_range || is_highlight_from_user_func ||
is_highlight_from_preview) {
is_next_byte_highlighted =
(addr + 1 < mem_size) &&
((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) ||
(HighlightFn && HighlightFn(mem_data, addr + 1, UserData)) ||
(addr + 1 < DataPreviewAddr + preview_data_type_size));
bg_color = HighlightColor;
} else if (BgColorFn != nullptr) {
is_next_byte_highlighted =
(addr + 1 < mem_size) &&
((BgColorFn(mem_data, addr + 1, UserData) & IM_COL32_A_MASK) != 0);
bg_color = BgColorFn(mem_data, addr, UserData);
}
if (bg_color != 0) {
float bg_width = s.GlyphWidth * 2;
if (is_next_byte_highlighted || (n + 1 == Cols)) {
bg_width = s.HexCellWidth;
if (OptMidColsCount > 0 && n > 0 && (n + 1) < Cols &&
((n + 1) % OptMidColsCount) == 0)
bg_width += s.SpacingBetweenMidCols;
}
ImVec2 pos = ImGui::GetCursorScreenPos();
draw_list->AddRectFilled(
pos, ImVec2(pos.x + bg_width, pos.y + s.LineHeight), bg_color);
}
if (DataEditingAddr == addr) {
// Display text input on current byte
bool data_write = false;
ImGui::PushID((void*)addr);
if (DataEditingTakeFocus) {
ImGui::SetKeyboardFocusHere(0);
ImSnprintf(AddrInputBuf, 32, format_data, s.AddrDigitsCount,
base_display_addr + addr);
ImSnprintf(DataInputBuf, 32, format_byte,
ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
}
struct InputTextUserData {
// FIXME: We should have a way to retrieve the text edit cursor position
// more easily in the API, this is rather tedious. This is such a ugly
// mess we may be better off not using InputText() at all here.
static int Callback(ImGuiInputTextCallbackData* data) {
InputTextUserData* user_data = (InputTextUserData*)data->UserData;
if (!data->HasSelection())
user_data->CursorPos = data->CursorPos;
#if IMGUI_VERSION_NUM < 19102
if (data->Flags & ImGuiInputTextFlags_ReadOnly)
return 0;
#endif
if (data->SelectionStart == 0 &&
data->SelectionEnd == data->BufTextLen) {
// When not editing a byte, always refresh its InputText content
// pulled from underlying memory data (this is a bit tricky,
// since InputText technically "owns" the master copy of the
// buffer we edit it in there)
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, user_data->CurrentBufOverwrite);
data->SelectionStart = 0;
data->SelectionEnd = 2;
data->CursorPos = 0;
}
return 0;
}
char CurrentBufOverwrite[3]; // Input
int CursorPos; // Output
};
InputTextUserData input_text_user_data;
input_text_user_data.CursorPos = -1;
ImSnprintf(input_text_user_data.CurrentBufOverwrite, 3, format_byte,
ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr]);
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_EnterReturnsTrue |
ImGuiInputTextFlags_AutoSelectAll |
ImGuiInputTextFlags_NoHorizontalScroll |
ImGuiInputTextFlags_CallbackAlways;
if (ReadOnly)
flags |= ImGuiInputTextFlags_ReadOnly;
flags |=
ImGuiInputTextFlags_AlwaysOverwrite; // was
// ImGuiInputTextFlags_AlwaysInsertMode
ImGui::SetNextItemWidth(s.GlyphWidth * 2);
if (ImGui::InputText("##data", DataInputBuf, IM_ARRAYSIZE(DataInputBuf),
flags, InputTextUserData::Callback,
&input_text_user_data))
data_write = data_next = true;
else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
DataEditingAddr = data_editing_addr_next = (size_t)-1;
DataEditingTakeFocus = false;
if (input_text_user_data.CursorPos >= 2)
data_write = data_next = true;
if (data_editing_addr_next != (size_t)-1)
data_write = data_next = false;
unsigned int data_input_value = 0;
if (!ReadOnly && data_write &&
sscanf(DataInputBuf, "%X", &data_input_value) == 1) {
if (WriteFn)
WriteFn(mem_data, addr, (ImU8)data_input_value, UserData);
else
mem_data[addr] = (ImU8)data_input_value;
}
ImGui::PopID();
} else {
// NB: The trailing space is not visible but ensure there's no gap that the
// mouse cannot click on.
ImU8 b = ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
if (OptShowHexII) {
if ((b >= 32 && b < 128))
ImGui::Text(".%c ", b);
else if (b == 0xFF && OptGreyOutZeroes)
ImGui::TextDisabled("## ");
else if (b == 0x00)
ImGui::Text(" ");
else
ImGui::Text(format_byte_space, b);
} else {
if (b == 0 && OptGreyOutZeroes)
ImGui::TextDisabled("00 ");
else
ImGui::Text(format_byte_space, b);
}
if (ImGui::IsItemHovered()) {
MouseHovered = true;
MouseHoveredAddr = addr;
if (ImGui::IsMouseClicked(0)) {
DataEditingTakeFocus = true;
data_editing_addr_next = addr;
}
}
}
}
if (OptShowAscii) {
// Draw ASCII values
ImGui::SameLine(s.PosAsciiStart);
ImVec2 pos = ImGui::GetCursorScreenPos();
addr = (size_t)line_i * Cols;
const float mouse_off_x = ImGui::GetIO().MousePos.x - pos.x;
const size_t mouse_addr =
(mouse_off_x >= 0.0f && mouse_off_x < s.PosAsciiEnd - s.PosAsciiStart)
? addr + (size_t)(mouse_off_x / s.GlyphWidth)
: (size_t)-1;
ImGui::PushID(line_i);
if (ImGui::InvisibleButton(
"ascii", ImVec2(s.PosAsciiEnd - s.PosAsciiStart, s.LineHeight))) {
DataEditingAddr = DataPreviewAddr = mouse_addr;
DataEditingTakeFocus = true;
}
if (ImGui::IsItemHovered()) {
MouseHovered = true;
MouseHoveredAddr = mouse_addr;
}
ImGui::PopID();
for (int n = 0; n < Cols && addr < mem_size; n++, addr++) {
if (addr == DataEditingAddr) {
draw_list->AddRectFilled(
pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight),
ImGui::GetColorU32(ImGuiCol_FrameBg));
draw_list->AddRectFilled(
pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight),
ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
} else if (BgColorFn) {
draw_list->AddRectFilled(
pos, ImVec2(pos.x + s.GlyphWidth, pos.y + s.LineHeight),
BgColorFn(mem_data, addr, UserData));
}
unsigned char c =
ReadFn ? ReadFn(mem_data, addr, UserData) : mem_data[addr];
char display_c = (c < 32 || c >= 128) ? '.' : c;
draw_list->AddText(pos, (display_c == c) ? color_text : color_disabled,
&display_c, &display_c + 1);
pos.x += s.GlyphWidth;
}
}
}
ImGui::PopStyleVar(2);
const float child_width = ImGui::GetWindowSize().x;
ImGui::EndChild();
// Notify the main window of our ideal child content size (FIXME: we are missing an API to
// get the contents size from the child)
ImGui::SetCursorPosX(s.WindowWidth);
ImGui::Dummy(ImVec2(0.0f, 0.0f));
if (data_next && DataEditingAddr + 1 < mem_size) {
DataEditingAddr = DataPreviewAddr = DataEditingAddr + 1;
DataEditingTakeFocus = true;
} else if (data_editing_addr_next != (size_t)-1) {
DataEditingAddr = DataPreviewAddr = data_editing_addr_next;
DataEditingTakeFocus = true;
}
const bool lock_show_data_preview = OptShowDataPreview;
if (OptShowOptions) {
ImGui::Separator();
DrawOptionsLine(s, mem_data, mem_size, base_display_addr);
}
if (lock_show_data_preview) {
ImGui::Separator();
DrawPreviewLine(s, mem_data, mem_size, base_display_addr);
}
const ImVec2 contents_pos_end(contents_pos_start.x + child_width,
ImGui::GetCursorScreenPos().y);
// ImGui::GetForegroundDrawList()->AddRect(contents_pos_start, contents_pos_end,
// IM_COL32(255, 0, 0, 255));
if (OptShowOptions)
if (ImGui::IsMouseHoveringRect(contents_pos_start, contents_pos_end))
if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) &&
ImGui::IsMouseReleased(ImGuiMouseButton_Right))
ImGui::OpenPopup("OptionsPopup");
if (ImGui::BeginPopup("OptionsPopup")) {
ImGui::SetNextItemWidth(s.GlyphWidth * 7 + style.FramePadding.x * 2.0f);
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) {
ContentsWidthChanged = true;
if (Cols < 1)
Cols = 1;
}
ImGui::Checkbox("Show Data Preview", &OptShowDataPreview);
ImGui::Checkbox("Show HexII", &OptShowHexII);
if (ImGui::Checkbox("Show Ascii", &OptShowAscii)) {
ContentsWidthChanged = true;
}
ImGui::Checkbox("Grey out zeroes", &OptGreyOutZeroes);
ImGui::Checkbox("Uppercase Hex", &OptUpperCaseHex);
ImGui::EndPopup();
}
}
void DrawOptionsLine(const Sizes& s, void* mem_data, size_t mem_size,
size_t base_display_addr) {
IM_UNUSED(mem_data);
ImGuiStyle& style = ImGui::GetStyle();
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X"
: "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
// Options menu
if (ImGui::Button("Options"))
ImGui::OpenPopup("OptionsPopup");
ImGui::SameLine();
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount,
base_display_addr + mem_size - 1);
ImGui::SameLine();
ImGui::SetNextItemWidth((s.AddrDigitsCount + 1) * s.GlyphWidth +
style.FramePadding.x * 2.0f);
if (ImGui::InputText("##addr", AddrInputBuf, IM_ARRAYSIZE(AddrInputBuf),
ImGuiInputTextFlags_CharsHexadecimal |
ImGuiInputTextFlags_EnterReturnsTrue)) {
size_t goto_addr;
if (sscanf(AddrInputBuf, "%" _PRISizeT "X", &goto_addr) == 1) {
GotoAddr = goto_addr - base_display_addr;
HighlightMin = HighlightMax = (size_t)-1;
}
}
if (GotoAddr != (size_t)-1) {
if (GotoAddr < mem_size) {
ImGui::BeginChild("##scrolling");
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y +
(GotoAddr / Cols) * ImGui::GetTextLineHeight());
ImGui::EndChild();
DataEditingAddr = DataPreviewAddr = GotoAddr;
DataEditingTakeFocus = true;
}
GotoAddr = (size_t)-1;
}
// if (MouseHovered)
//{
// ImGui::SameLine();
// ImGui::Text("Hovered: %p", MouseHoveredAddr);
// }
}
void DrawPreviewLine(const Sizes& s, void* mem_data_void, size_t mem_size,
size_t base_display_addr) {
IM_UNUSED(base_display_addr);
ImU8* mem_data = (ImU8*)mem_data_void;
ImGuiStyle& style = ImGui::GetStyle();
ImGui::AlignTextToFramePadding();
ImGui::Text("Preview as:");
ImGui::SameLine();
ImGui::SetNextItemWidth((s.GlyphWidth * 10.0f) + style.FramePadding.x * 2.0f +
style.ItemInnerSpacing.x);
static const ImGuiDataType supported_data_types[] = {
ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16,
ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64,
ImGuiDataType_Float, ImGuiDataType_Double};
if (ImGui::BeginCombo("##combo_type", DataTypeGetDesc(PreviewDataType),
ImGuiComboFlags_HeightLargest)) {
for (int n = 0; n < IM_ARRAYSIZE(supported_data_types); n++) {
ImGuiDataType data_type = supported_data_types[n];
if (ImGui::Selectable(DataTypeGetDesc(data_type), PreviewDataType == data_type))
PreviewDataType = data_type;
}
ImGui::EndCombo();
}
ImGui::SameLine();
ImGui::SetNextItemWidth((s.GlyphWidth * 6.0f) + style.FramePadding.x * 2.0f +
style.ItemInnerSpacing.x);
ImGui::Combo("##combo_endianness", &PreviewEndianness, "LE\0BE\0\0");
char buf[128] = "";
float x = s.GlyphWidth * 6.0f;
bool has_value = DataPreviewAddr != (size_t)-1;
if (has_value)
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Dec,
buf, (size_t)IM_ARRAYSIZE(buf));
ImGui::Text("Dec");
ImGui::SameLine(x);
ImGui::TextUnformatted(has_value ? buf : "N/A");
if (has_value)
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Hex,
buf, (size_t)IM_ARRAYSIZE(buf));
ImGui::Text("Hex");
ImGui::SameLine(x);
ImGui::TextUnformatted(has_value ? buf : "N/A");
if (has_value)
DrawPreviewData(DataPreviewAddr, mem_data, mem_size, PreviewDataType, DataFormat_Bin,
buf, (size_t)IM_ARRAYSIZE(buf));
buf[IM_ARRAYSIZE(buf) - 1] = 0;
ImGui::Text("Bin");
ImGui::SameLine(x);
ImGui::TextUnformatted(has_value ? buf : "N/A");
}
// Utilities for Data Preview (since we don't access imgui_internal.h)
// FIXME: This technically depends on ImGuiDataType order.
const char* DataTypeGetDesc(ImGuiDataType data_type) const {
const char* descs[] = {"Int8", "Uint8", "Int16", "Uint16", "Int32",
"Uint32", "Int64", "Uint64", "Float", "Double"};
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(descs));
return descs[data_type];
}
size_t DataTypeGetSize(ImGuiDataType data_type) const {
const size_t sizes[] = {1, 1, 2, 2, 4, 4, 8, 8, sizeof(float), sizeof(double)};
IM_ASSERT(data_type >= 0 && data_type < IM_ARRAYSIZE(sizes));
return sizes[data_type];
}
const char* DataFormatGetDesc(DataFormat data_format) const {
const char* descs[] = {"Bin", "Dec", "Hex"};
IM_ASSERT(data_format >= 0 && data_format < DataFormat_COUNT);
return descs[data_format];
}
bool IsBigEndian() const {
uint16_t x = 1;
char c[2];
memcpy(c, &x, 2);
return c[0] != 0;
}
static void* EndiannessCopyBigEndian(void* _dst, void* _src, size_t s, int is_little_endian) {
if (is_little_endian) {
uint8_t* dst = (uint8_t*)_dst;
uint8_t* src = (uint8_t*)_src + s - 1;
for (int i = 0, n = (int)s; i < n; ++i)
memcpy(dst++, src--, 1);
return _dst;
} else {
return memcpy(_dst, _src, s);
}
}
static void* EndiannessCopyLittleEndian(void* _dst, void* _src, size_t s,
int is_little_endian) {
if (is_little_endian) {
return memcpy(_dst, _src, s);
} else {
uint8_t* dst = (uint8_t*)_dst;
uint8_t* src = (uint8_t*)_src + s - 1;
for (int i = 0, n = (int)s; i < n; ++i)
memcpy(dst++, src--, 1);
return _dst;
}
}
void* EndiannessCopy(void* dst, void* src, size_t size) const {
static void* (*fp)(void*, void*, size_t, int) = nullptr;
if (fp == nullptr)
fp = IsBigEndian() ? EndiannessCopyBigEndian : EndiannessCopyLittleEndian;
return fp(dst, src, size, PreviewEndianness);
}
const char* FormatBinary(const uint8_t* buf, int width) const {
IM_ASSERT(width <= 64);
size_t out_n = 0;
static char out_buf[64 + 8 + 1];
int n = width / 8;
for (int j = n - 1; j >= 0; --j) {
for (int i = 0; i < 8; ++i)
out_buf[out_n++] = (buf[j] & (1 << (7 - i))) ? '1' : '0';
out_buf[out_n++] = ' ';
}
IM_ASSERT(out_n < IM_ARRAYSIZE(out_buf));
out_buf[out_n] = 0;
return out_buf;
}
// [Internal]
void DrawPreviewData(size_t addr, const ImU8* mem_data, size_t mem_size,
ImGuiDataType data_type, DataFormat data_format, char* out_buf,
size_t out_buf_size) const {
uint8_t buf[8];
size_t elem_size = DataTypeGetSize(data_type);
size_t size = addr + elem_size > mem_size ? mem_size - addr : elem_size;
if (ReadFn)
for (int i = 0, n = (int)size; i < n; ++i)
buf[i] = ReadFn(mem_data, addr + i, UserData);
else
memcpy(buf, mem_data + addr, size);
if (data_format == DataFormat_Bin) {
uint8_t binbuf[8];
EndiannessCopy(binbuf, buf, size);
ImSnprintf(out_buf, out_buf_size, "%s", FormatBinary(binbuf, (int)size * 8));
return;
}
out_buf[0] = 0;
switch (data_type) {
case ImGuiDataType_S8: {
int8_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%hhd", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0xFF);
return;
}
break;
}
case ImGuiDataType_U8: {
uint8_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%hhu", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%02x", data & 0XFF);
return;
}
break;
}
case ImGuiDataType_S16: {
int16_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%hd", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF);
return;
}
break;
}
case ImGuiDataType_U16: {
uint16_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%hu", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%04x", data & 0xFFFF);
return;
}
break;
}
case ImGuiDataType_S32: {
int32_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%d", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%08x", data);
return;
}
break;
}
case ImGuiDataType_U32: {
uint32_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%u", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%08x", data);
return;
}
break;
}
case ImGuiDataType_S64: {
int64_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%lld", (long long)data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data);
return;
}
break;
}
case ImGuiDataType_U64: {
uint64_t data = 0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%llu", (long long)data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "0x%016llx", (long long)data);
return;
}
break;
}
case ImGuiDataType_Float: {
float data = 0.0f;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%f", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "%a", data);
return;
}
break;
}
case ImGuiDataType_Double: {
double data = 0.0;
EndiannessCopy(&data, buf, size);
if (data_format == DataFormat_Dec) {
ImSnprintf(out_buf, out_buf_size, "%f", data);
return;
}
if (data_format == DataFormat_Hex) {
ImSnprintf(out_buf, out_buf_size, "%a", data);
return;
}
break;
}
default:
case ImGuiDataType_COUNT:
break;
} // Switch
IM_ASSERT(0); // Shouldn't reach
}
};
#undef _PRISizeT
#undef ImSnprintf
#ifdef _MSC_VER
#pragma warning(pop)
#endif

View File

@ -11,6 +11,7 @@
#include "common/path_util.h" #include "common/path_util.h"
#include "common/slot_vector.h" #include "common/slot_vector.h"
#include "core/address_space.h" #include "core/address_space.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h" #include "core/libraries/error_codes.h"
#include "core/libraries/kernel/libkernel.h" #include "core/libraries/kernel/libkernel.h"
#include "core/libraries/libs.h" #include "core/libraries/libs.h"
@ -320,20 +321,6 @@ static void WaitGpuIdle() {
cv_lock.wait(lock, [] { return submission_lock == 0; }); cv_lock.wait(lock, [] { return submission_lock == 0; });
} }
static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::PM4Dir);
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
if (cmd_list.empty()) {
return;
}
const auto filename = fmt::format("{:08}_{}", frames_submitted, postfix);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(cmd_list);
}
// Write a special ending NOP packet with N DWs data block // Write a special ending NOP packet with N DWs data block
template <u32 data_block_size> template <u32 data_block_size>
static inline u32* WriteTrailingNop(u32* cmdbuf) { static inline u32* WriteTrailingNop(u32* cmdbuf) {
@ -507,16 +494,18 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
WaitGpuIdle(); WaitGpuIdle();
/* Suspend logic goes here */ if (DebugState.ShouldPauseInSubmit()) {
DebugState.PauseGuestThreads();
}
auto vqid = gnm_vqid - 1; auto vqid = gnm_vqid - 1;
auto& asc_queue = asc_queues[{vqid}]; auto& asc_queue = asc_queues[{vqid}];
const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr + *asc_queue.read_addr); const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr + *asc_queue.read_addr);
const auto acb_size = next_offs_dw ? (next_offs_dw << 2u) - *asc_queue.read_addr const auto acb_size = next_offs_dw ? (next_offs_dw << 2u) - *asc_queue.read_addr
: (asc_queue.ring_size_dw << 2u) - *asc_queue.read_addr; : (asc_queue.ring_size_dw << 2u) - *asc_queue.read_addr;
const std::span<const u32> acb_span{acb_ptr, acb_size >> 2u}; const std::span acb_span{acb_ptr, acb_size >> 2u};
if (Config::dumpPM4()) { if (DebugState.DumpingCurrentFrame()) {
static auto last_frame_num = -1LL; static auto last_frame_num = -1LL;
static u32 seq_num{}; static u32 seq_num{};
if (last_frame_num == frames_submitted) { if (last_frame_num == frames_submitted) {
@ -536,8 +525,14 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
acb = {indirect_buffer->Address<const u32>(), indirect_buffer->ib_size}; acb = {indirect_buffer->Address<const u32>(), indirect_buffer->ib_size};
} }
// File name format is: <queue>_<queue num>_<submit_num> using namespace DebugStateType;
DumpCommandList(acb, fmt::format("acb_{}_{}", gnm_vqid, seq_num));
DebugState.PushQueueDump({
.type = QueueType::acb,
.submit_num = seq_num,
.num2 = gnm_vqid,
.data = {acb.begin(), acb.end()},
});
} }
liverpool->SubmitAsc(vqid, acb_span); liverpool->SubmitAsc(vqid, acb_span);
@ -2108,7 +2103,9 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
WaitGpuIdle(); WaitGpuIdle();
/* Suspend logic goes here */ if (DebugState.ShouldPauseInSubmit()) {
DebugState.PauseGuestThreads();
}
if (send_init_packet) { if (send_init_packet) {
if (sdk_version <= 0x1ffffffu) { if (sdk_version <= 0x1ffffffu) {
@ -2128,10 +2125,10 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2; const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2;
const auto ccb_size_dw = ccb_size_in_bytes >> 2; const auto ccb_size_dw = ccb_size_in_bytes >> 2;
const auto& dcb_span = std::span<const u32>{dcb_gpu_addrs[cbpair], dcb_size_dw}; const auto& dcb_span = std::span{dcb_gpu_addrs[cbpair], dcb_size_dw};
const auto& ccb_span = std::span<const u32>{ccb, ccb_size_dw}; const auto& ccb_span = std::span{ccb, ccb_size_dw};
if (Config::dumpPM4()) { if (DebugState.DumpingCurrentFrame()) {
static auto last_frame_num = -1LL; static auto last_frame_num = -1LL;
static u32 seq_num{}; static u32 seq_num{};
if (last_frame_num == frames_submitted && cbpair == 0) { if (last_frame_num == frames_submitted && cbpair == 0) {
@ -2141,9 +2138,20 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
seq_num = 0u; seq_num = 0u;
} }
// File name format is: <queue>_<submit num>_<buffer_in_submit> using DebugStateType::QueueType;
DumpCommandList(dcb_span, fmt::format("dcb_{}_{}", seq_num, cbpair));
DumpCommandList(ccb_span, fmt::format("ccb_{}_{}", seq_num, cbpair)); DebugState.PushQueueDump({
.type = QueueType::dcb,
.submit_num = seq_num,
.num2 = cbpair,
.data = {dcb_span.begin(), dcb_span.end()},
});
DebugState.PushQueueDump({
.type = QueueType::ccb,
.submit_num = seq_num,
.num2 = cbpair,
.data = {ccb_span.begin(), ccb_span.end()},
});
} }
liverpool->SubmitGfx(dcb_span, ccb_span); liverpool->SubmitGfx(dcb_span, ccb_span);
@ -2166,6 +2174,7 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
liverpool->SubmitDone(); liverpool->SubmitDone();
send_init_packet = true; send_init_packet = true;
++frames_submitted; ++frames_submitted;
DebugState.IncGnmFrameNum();
return ORBIS_OK; return ORBIS_OK;
} }

View File

@ -11,6 +11,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/singleton.h" #include "common/singleton.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h" #include "core/libraries/error_codes.h"
#include "core/libraries/kernel/libkernel.h" #include "core/libraries/kernel/libkernel.h"
#include "core/libraries/kernel/thread_management.h" #include "core/libraries/kernel/thread_management.h"
@ -988,6 +989,7 @@ static void cleanup_thread(void* arg) {
} }
Core::SetTcbBase(nullptr); Core::SetTcbBase(nullptr);
thread->is_almost_done = true; thread->is_almost_done = true;
DebugState.RemoveCurrentThreadFromGuestList();
} }
static void* run_thread(void* arg) { static void* run_thread(void* arg) {
@ -998,6 +1000,7 @@ static void* run_thread(void* arg) {
g_pthread_self = thread; g_pthread_self = thread;
pthread_cleanup_push(cleanup_thread, thread); pthread_cleanup_push(cleanup_thread, thread);
thread->is_started = true; thread->is_started = true;
DebugState.AddCurrentThreadToGuestList();
ret = linker->ExecuteGuest(thread->entry, thread->arg); ret = linker->ExecuteGuest(thread->entry, thread->arg);
pthread_cleanup_pop(1); pthread_cleanup_pop(1);
return ret; return ret;

View File

@ -247,6 +247,17 @@ int PS4_SYSV_ABI sceKernelConvertLocaltimeToUtc(time_t param_1, int64_t param_2,
return SCE_OK; return SCE_OK;
} }
namespace Dev {
u64& GetInitialPtc() {
return initial_ptc;
}
Common::NativeClock* GetClock() {
return clock.get();
}
} // namespace Dev
void timeSymbolsRegister(Core::Loader::SymbolsResolver* sym) { void timeSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
clock = std::make_unique<Common::NativeClock>(); clock = std::make_unique<Common::NativeClock>();
initial_ptc = clock->GetUptime(); initial_ptc = clock->GetUptime();

View File

@ -7,6 +7,10 @@
#include "common/types.h" #include "common/types.h"
namespace Common {
class NativeClock;
}
namespace Core::Loader { namespace Core::Loader {
class SymbolsResolver; class SymbolsResolver;
} }
@ -47,6 +51,12 @@ constexpr int ORBIS_CLOCK_EXT_DEBUG_NETWORK = 17;
constexpr int ORBIS_CLOCK_EXT_AD_NETWORK = 18; constexpr int ORBIS_CLOCK_EXT_AD_NETWORK = 18;
constexpr int ORBIS_CLOCK_EXT_RAW_NETWORK = 19; constexpr int ORBIS_CLOCK_EXT_RAW_NETWORK = 19;
namespace Dev {
u64& GetInitialPtc();
Common::NativeClock* GetClock();
} // namespace Dev
u64 PS4_SYSV_ABI sceKernelGetTscFrequency(); u64 PS4_SYSV_ABI sceKernelGetTscFrequency();
u64 PS4_SYSV_ABI sceKernelGetProcessTime(); u64 PS4_SYSV_ABI sceKernelGetProcessTime();
u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter(); u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter();

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <thread> #include <thread>
#include <utility>
#include <imgui.h> #include <imgui.h>
#include "common/assert.h" #include "common/assert.h"
@ -281,10 +282,15 @@ void MsgDialogUi::Draw() {
first_render = false; first_render = false;
} }
DialogResult Libraries::MsgDialog::ShowMsgDialog(MsgDialogState state, bool block) { DialogResult Libraries::MsgDialog::ShowMsgDialog(MsgDialogState p_state, bool block) {
DialogResult result{}; static DialogResult result{};
Status status = Status::RUNNING; static Status status;
MsgDialogUi dialog(&state, &status, &result); static MsgDialogUi dialog;
static MsgDialogState state;
dialog = MsgDialogUi{};
status = Status::RUNNING;
state = std::move(p_state);
dialog = MsgDialogUi(&state, &status, &result);
if (block) { if (block) {
while (status == Status::RUNNING) { while (status == Status::RUNNING) {
std::this_thread::sleep_for(std::chrono::milliseconds(100)); std::this_thread::sleep_for(std::chrono::milliseconds(100));

View File

@ -8,6 +8,7 @@
#include "common/config.h" #include "common/config.h"
#include "common/debug.h" #include "common/debug.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/debug_state.h"
#include "core/libraries/error_codes.h" #include "core/libraries/error_codes.h"
#include "core/libraries/kernel/time_management.h" #include "core/libraries/kernel/time_management.h"
#include "core/libraries/videoout/driver.h" #include "core/libraries/videoout/driver.h"
@ -284,7 +285,7 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
if (vblank_status.count % (main_port.flip_rate + 1) == 0) { if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
const auto request = receive_request(); const auto request = receive_request();
if (!request) { if (!request) {
if (!main_port.is_open) { if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
DrawBlankFrame(); DrawBlankFrame();
} }
} else { } else {

View File

@ -18,6 +18,7 @@
#include "core/memory.h" #include "core/memory.h"
#include "core/tls.h" #include "core/tls.h"
#include "core/virtual_memory.h" #include "core/virtual_memory.h"
#include "debug_state.h"
namespace Core { namespace Core {
@ -88,6 +89,7 @@ void Linker::Execute() {
// Init primary thread. // Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread"); Common::SetCurrentThreadName("GAME_MainThread");
DebugState.AddCurrentThreadToGuestList();
Libraries::Kernel::pthreadInitSelfMainThread(); Libraries::Kernel::pthreadInitSelfMainThread();
EnsureThreadInitialized(true); EnsureThreadInitialized(true);

View File

@ -83,6 +83,12 @@ static void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
fmt::ptr(code_address), DisassembleInstruction(code_address)); fmt::ptr(code_address), DisassembleInstruction(code_address));
} }
break; break;
case SIGUSR1: { // Sleep thread until signal is received
sigset_t sigset;
sigemptyset(&sigset);
sigaddset(&sigset, SIGUSR1);
sigwait(&sigset, &sig);
} break;
default: default:
break; break;
} }
@ -105,6 +111,8 @@ SignalDispatch::SignalDispatch() {
"Failed to register access violation signal handler."); "Failed to register access violation signal handler.");
ASSERT_MSG(sigaction(SIGILL, &action, nullptr) == 0, ASSERT_MSG(sigaction(SIGILL, &action, nullptr) == 0,
"Failed to register illegal instruction signal handler."); "Failed to register illegal instruction signal handler.");
ASSERT_MSG(sigaction(SIGUSR1, &action, nullptr) == 0,
"Failed to register sleep signal handler.");
#endif #endif
} }

View File

@ -61,7 +61,6 @@ Emulator::Emulator() {
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode()); LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu()); LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders()); LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU shouldDumpPM4: {}", Config::dumpPM4());
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv()); LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId()); LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled()); LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());

View File

@ -10,6 +10,9 @@
#define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF) #define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF)
#define IMGUI_FONT_TEXT 0
#define IMGUI_FONT_MONO 1
namespace ImGui { namespace ImGui {
namespace Easing { namespace Easing {
@ -27,6 +30,20 @@ inline void CentralizeWindow() {
SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f}); SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
} }
inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
const auto cur_pos = GetWindowPos();
if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {
SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
return;
}
const auto cur_size = GetWindowSize();
const auto bottom_right = cur_pos + cur_size;
if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
const auto max_pos = display_size - cur_size;
SetWindowPos(ImMin(cur_pos, max_pos));
}
}
inline void KeepNavHighlight() { inline void KeepNavHighlight() {
GetCurrentContext()->NavDisableHighlight = false; GetCurrentContext()->NavDisableHighlight = false;
} }

View File

@ -1,121 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/config.h"
#include "common/types.h"
#include "imgui_internal.h"
#include "video_info.h"
using namespace ImGui;
struct FrameInfo {
u32 num;
float delta;
};
static bool show = false;
static bool show_advanced = false;
static u32 current_frame = 0;
constexpr float TARGET_FPS = 60.0f;
constexpr u32 FRAME_BUFFER_SIZE = 1024;
constexpr float BAR_WIDTH_MULT = 1.4f;
constexpr float BAR_HEIGHT_MULT = 1.25f;
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
static std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list;
static float frame_graph_height = 50.0f;
static void DrawSimple() {
const auto io = GetIO();
Text("FPS: %.1f (%.3f ms)", io.Framerate, 1000.0f / io.Framerate);
}
static void DrawAdvanced() {
const auto& ctx = *GetCurrentContext();
const auto& io = ctx.IO;
const auto& window = *ctx.CurrentWindow;
auto& draw_list = *window.DrawList;
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
SeparatorText("Frame graph");
const float full_width = GetContentRegionAvail().x;
{ // Frame graph - inspired by
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
auto pos = GetCursorScreenPos();
const ImVec2 size{full_width, frame_graph_height + FRAME_GRAPH_PADDING_Y * 2.0f};
ItemSize(size);
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
return;
}
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + frame_graph_height;
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
IM_COL32(0x33, 0x33, 0x33, 0xFF));
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
const auto& frame_info = frame_list[(current_frame - i) % FRAME_BUFFER_SIZE];
const float dt_factor = target_dt / frame_info.delta;
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
const float height =
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * frame_graph_height;
ImU32 color;
if (dt_factor >= 0.95f) { // BLUE
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
int r = (int)(0xFF * t);
color = IM_COL32(r, 0xFF, 0, 0xFF);
} else { // YELLOW <> RED
float t = dt_factor * 2.0f;
int g = (int)(0xFF * t);
color = IM_COL32(0xFF, g, 0, 0xFF);
}
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height},
{cur_pos_x, final_pos_y}, color);
cur_pos_x -= width;
if (cur_pos_x < width) {
break;
}
}
draw_list.PopClipRect();
}
}
void Layers::VideoInfo::Draw() {
const auto io = GetIO();
const FrameInfo frame_info{
.num = ++current_frame,
.delta = io.DeltaTime,
};
frame_list[current_frame % FRAME_BUFFER_SIZE] = frame_info;
if (IsKeyPressed(ImGuiKey_F10, false)) {
const bool changed_ctrl = io.KeyCtrl != show_advanced;
show_advanced = io.KeyCtrl;
show = changed_ctrl || !show;
}
if (show) {
if (show_advanced) {
if (Begin("Video Debug Info", nullptr, ImGuiWindowFlags_NoDecoration)) {
DrawAdvanced();
}
} else {
if (Begin("Video Info", nullptr, ImGuiWindowFlags_NoDecoration)) {
DrawSimple();
}
}
End();
}
}

View File

@ -1,22 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "imgui/imgui_layer.h"
namespace Vulkan {
class RendererVulkan;
}
namespace ImGui::Layers {
class VideoInfo : public Layer {
::Vulkan::RendererVulkan* renderer{};
public:
explicit VideoInfo(::Vulkan::RendererVulkan* renderer) : renderer(renderer) {}
void Draw() override;
};
} // namespace ImGui::Layers

View File

@ -7,6 +7,7 @@ add_executable(Dear_ImGui_FontEmbed ${CMAKE_SOURCE_DIR}/externals/dear_imgui/mis
set(FONT_LIST set(FONT_LIST
NotoSansJP-Regular.ttf NotoSansJP-Regular.ttf
ProggyVector-Regular.ttf
) )
set(OutputList "") set(OutputList "")

Binary file not shown.

View File

@ -6,6 +6,7 @@
#include "common/config.h" #include "common/config.h"
#include "common/path_util.h" #include "common/path_util.h"
#include "core/devtools/layer.h"
#include "imgui/imgui_layer.h" #include "imgui/imgui_layer.h"
#include "imgui_core.h" #include "imgui_core.h"
#include "imgui_impl_sdl3.h" #include "imgui_impl_sdl3.h"
@ -16,6 +17,7 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "imgui_fonts/notosansjp_regular.ttf.g.cpp" #include "imgui_fonts/notosansjp_regular.ttf.g.cpp"
#include "imgui_fonts/proggyvector_regular.ttf.g.cpp"
static void CheckVkResult(const vk::Result err) { static void CheckVkResult(const vk::Result err) {
LOG_ERROR(ImGui, "Vulkan error {}", vk::to_string(err)); LOG_ERROR(ImGui, "Vulkan error {}", vk::to_string(err));
@ -74,12 +76,16 @@ void Initialize(const ::Vulkan::Instance& instance, const Frontend::WindowSDL& w
ImFontConfig font_cfg{}; ImFontConfig font_cfg{};
font_cfg.OversampleH = 2; font_cfg.OversampleH = 2;
font_cfg.OversampleV = 1; font_cfg.OversampleV = 1;
io.Fonts->AddFontFromMemoryCompressedTTF(imgui_font_notosansjp_regular_compressed_data, io.FontDefault = io.Fonts->AddFontFromMemoryCompressedTTF(
imgui_font_notosansjp_regular_compressed_size, 16.0f, imgui_font_notosansjp_regular_compressed_data,
&font_cfg, ranges.Data); imgui_font_notosansjp_regular_compressed_size, 16.0f, &font_cfg, ranges.Data);
io.Fonts->AddFontFromMemoryCompressedTTF(imgui_font_proggyvector_regular_compressed_data,
imgui_font_proggyvector_regular_compressed_size,
16.0f);
StyleColorsDark(); StyleColorsDark();
::Core::Devtools::Layer::SetupSettings();
Sdl::Init(window.GetSdlWindow()); Sdl::Init(window.GetSdlWindow());
const Vulkan::InitInfo vk_info{ const Vulkan::InitInfo vk_info{
@ -166,6 +172,8 @@ void NewFrame() {
Sdl::NewFrame(); Sdl::NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
for (auto* layer : layers) { for (auto* layer : layers) {
layer->Draw(); layer->Draw();
} }

View File

@ -174,9 +174,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this, connect(ui->nullGpuCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNullGpu(val); }); [](int val) { Config::setNullGpu(val); });
connect(ui->dumpPM4CheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setDumpPM4(val); });
} }
// DEBUG TAB // DEBUG TAB
@ -215,7 +212,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
ui->heightDivider->installEventFilter(this); ui->heightDivider->installEventFilter(this);
ui->dumpShadersCheckBox->installEventFilter(this); ui->dumpShadersCheckBox->installEventFilter(this);
ui->nullGpuCheckBox->installEventFilter(this); ui->nullGpuCheckBox->installEventFilter(this);
ui->dumpPM4CheckBox->installEventFilter(this);
// Debug // Debug
ui->debugDump->installEventFilter(this); ui->debugDump->installEventFilter(this);
@ -238,7 +234,6 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->vblankSpinBox->setValue(Config::vblankDiv()); ui->vblankSpinBox->setValue(Config::vblankDiv());
ui->dumpShadersCheckBox->setChecked(Config::dumpShaders()); ui->dumpShadersCheckBox->setChecked(Config::dumpShaders());
ui->nullGpuCheckBox->setChecked(Config::nullGpu()); ui->nullGpuCheckBox->setChecked(Config::nullGpu());
ui->dumpPM4CheckBox->setChecked(Config::dumpPM4());
ui->playBGMCheckBox->setChecked(Config::getPlayBGM()); ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
ui->BGMVolumeSlider->setValue((Config::getBGMvolume())); ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode()); ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());

View File

@ -664,13 +664,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="dumpPM4CheckBox">
<property name="text">
<string>Enable PM4 Dumping</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

View File

@ -363,13 +363,16 @@ struct Liverpool {
Stencil8 = 1, Stencil8 = 1,
}; };
union { union ZInfo {
BitField<0, 2, ZFormat> format; BitField<0, 2, ZFormat> format;
BitField<2, 2, u32> num_samples; BitField<2, 2, u32> num_samples;
BitField<13, 3, u32> tile_split; BitField<13, 3, u32> tile_split;
BitField<20, 3, u32> tile_mode_index;
BitField<23, 4, u32> decompress_on_n_zplanes;
BitField<27, 1, u32> allow_expclear; BitField<27, 1, u32> allow_expclear;
BitField<28, 1, u32> read_size; BitField<28, 1, u32> read_size;
BitField<29, 1, u32> tile_surface_en; BitField<29, 1, u32> tile_surface_en;
BitField<30, 1, u32> clear_disallowed;
BitField<31, 1, u32> zrange_precision; BitField<31, 1, u32> zrange_precision;
} z_info; } z_info;
union { union {
@ -472,6 +475,8 @@ struct Liverpool {
BitField<13, 1, u32> enable_polygon_offset_para; BitField<13, 1, u32> enable_polygon_offset_para;
BitField<16, 1, u32> enable_window_offset; BitField<16, 1, u32> enable_window_offset;
BitField<19, 1, ProvokingVtxLast> provoking_vtx_last; BitField<19, 1, ProvokingVtxLast> provoking_vtx_last;
BitField<20, 1, u32> persp_corr_dis;
BitField<21, 1, u32> multi_prim_ib_ena;
PolygonMode PolyMode() const { PolygonMode PolyMode() const {
return enable_polygon_mode ? polygon_mode_front.Value() : PolygonMode::Fill; return enable_polygon_mode ? polygon_mode_front.Value() : PolygonMode::Fill;
@ -634,6 +639,7 @@ struct Liverpool {
BitField<8, 1, u32> xy_transformed; BitField<8, 1, u32> xy_transformed;
BitField<9, 1, u32> z_transformed; BitField<9, 1, u32> z_transformed;
BitField<10, 1, u32> w_transformed; BitField<10, 1, u32> w_transformed;
BitField<11, 1, u32> perfcounter_ref;
}; };
struct ClipUserData { struct ClipUserData {
@ -689,6 +695,7 @@ struct Liverpool {
BitField<24, 5, BlendFactor> alpha_dst_factor; BitField<24, 5, BlendFactor> alpha_dst_factor;
BitField<29, 1, u32> separate_alpha_blend; BitField<29, 1, u32> separate_alpha_blend;
BitField<30, 1, u32> enable; BitField<30, 1, u32> enable;
BitField<31, 1, u32> disable_rop3;
}; };
union ColorControl { union ColorControl {
@ -697,9 +704,11 @@ struct Liverpool {
Normal = 1u, Normal = 1u,
EliminateFastClear = 2u, EliminateFastClear = 2u,
Resolve = 3u, Resolve = 3u,
Err = 4u,
FmaskDecompress = 5u, FmaskDecompress = 5u,
}; };
BitField<0, 1, u32> disable_dual_quad;
BitField<3, 1, u32> degamma_enable; BitField<3, 1, u32> degamma_enable;
BitField<4, 3, OperationMode> mode; BitField<4, 3, OperationMode> mode;
BitField<16, 8, u32> rop3; BitField<16, 8, u32> rop3;
@ -737,7 +746,7 @@ struct Liverpool {
BitField<0, 11, u32> slice_start; BitField<0, 11, u32> slice_start;
BitField<13, 11, u32> slice_max; BitField<13, 11, u32> slice_max;
} view; } view;
union { union Color0Info {
BitField<0, 2, EndianSwap> endian; BitField<0, 2, EndianSwap> endian;
BitField<2, 5, DataFormat> format; BitField<2, 5, DataFormat> format;
BitField<7, 1, u32> linear_general; BitField<7, 1, u32> linear_general;
@ -750,10 +759,17 @@ struct Liverpool {
BitField<17, 1, u32> simple_float; BitField<17, 1, u32> simple_float;
BitField<18, 1, RoundMode> round_mode; BitField<18, 1, RoundMode> round_mode;
BitField<19, 1, u32> cmask_is_linear; BitField<19, 1, u32> cmask_is_linear;
BitField<20, 3, u32> blend_opt_dont_rd_dst;
BitField<23, 3, u32> blend_opt_discard_pixel;
BitField<26, 1, u32> fmask_compression_disable_ci;
BitField<27, 1, u32> fmask_compress_1frag_only;
BitField<28, 1, u32> dcc_enable;
BitField<29, 1, u32> cmask_addr_type;
} info; } info;
union { union Color0Attrib {
BitField<0, 5, TilingMode> tile_mode_index; BitField<0, 5, TilingMode> tile_mode_index;
BitField<5, 5, u32> fmask_tile_mode_index; BitField<5, 5, u32> fmask_tile_mode_index;
BitField<10, 2, u32> fmask_bank_height;
BitField<12, 3, u32> num_samples_log2; BitField<12, 3, u32> num_samples_log2;
BitField<15, 2, u32> num_fragments_log2; BitField<15, 2, u32> num_fragments_log2;
BitField<17, 1, u32> force_dst_alpha_1; BitField<17, 1, u32> force_dst_alpha_1;
@ -886,8 +902,14 @@ struct Liverpool {
u32 raw; u32 raw;
BitField<0, 1, u32> depth_clear_enable; BitField<0, 1, u32> depth_clear_enable;
BitField<1, 1, u32> stencil_clear_enable; BitField<1, 1, u32> stencil_clear_enable;
BitField<2, 1, u32> depth_copy;
BitField<3, 1, u32> stencil_copy;
BitField<4, 1, u32> resummarize_enable;
BitField<5, 1, u32> stencil_compress_disable; BitField<5, 1, u32> stencil_compress_disable;
BitField<6, 1, u32> depth_compress_disable; BitField<6, 1, u32> depth_compress_disable;
BitField<7, 1, u32> copy_centroid;
BitField<8, 1, u32> copy_sample;
BitField<9, 1, u32> decompress_enable;
}; };
union DepthView { union DepthView {
@ -940,6 +962,22 @@ struct Liverpool {
} }
}; };
union Eqaa {
u32 raw;
BitField<0, 1, u32> max_anchor_samples;
BitField<4, 3, u32> ps_iter_samples;
BitField<8, 3, u32> mask_export_num_samples;
BitField<12, 3, u32> alpha_to_mask_num_samples;
BitField<16, 1, u32> high_quality_intersections;
BitField<17, 1, u32> incoherent_eqaa_reads;
BitField<18, 1, u32> interpolate_comp_z;
BitField<19, 1, u32> interpolate_src_z;
BitField<20, 1, u32> static_anchor_associations;
BitField<21, 1, u32> alpha_to_mask_eqaa_disable;
BitField<24, 3, u32> overrasterization_amount;
BitField<27, 1, u32> enable_postz_overrasterization;
};
union Regs { union Regs {
struct { struct {
INSERT_PADDING_WORDS(0x2C08); INSERT_PADDING_WORDS(0x2C08);

View File

@ -36,6 +36,8 @@ union PM4Type0Header {
}; };
union PM4Type3Header { union PM4Type3Header {
static constexpr u32 TYPE = 3;
constexpr PM4Type3Header(PM4ItOpcode code, u32 num_words_min_one, constexpr PM4Type3Header(PM4ItOpcode code, u32 num_words_min_one,
PM4ShaderType stype = PM4ShaderType::ShaderGraphics, PM4ShaderType stype = PM4ShaderType::ShaderGraphics,
PM4Predicate pred = PM4Predicate::PredDisable) { PM4Predicate pred = PM4Predicate::PredDisable) {

View File

@ -14,6 +14,9 @@
#include <vk_mem_alloc.h> #include <vk_mem_alloc.h>
#include "core/debug_state.h"
#include "core/devtools/layer.h"
namespace Vulkan { namespace Vulkan {
bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) { bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format format) {
@ -96,7 +99,7 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance}, draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
swapchain{instance, window}, swapchain{instance, window},
rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)}, rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
texture_cache{rasterizer->GetTextureCache()}, video_info_ui{this} { texture_cache{rasterizer->GetTextureCache()} {
const u32 num_images = swapchain.GetImageCount(); const u32 num_images = swapchain.GetImageCount();
const vk::Device device = instance.GetDevice(); const vk::Device device = instance.GetDevice();
@ -114,11 +117,11 @@ RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool*
// Setup ImGui // Setup ImGui
ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format); ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
ImGui::Layer::AddLayer(&video_info_ui); ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
} }
RendererVulkan::~RendererVulkan() { RendererVulkan::~RendererVulkan() {
ImGui::Layer::RemoveLayer(&video_info_ui); ImGui::Layer::RemoveLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
draw_scheduler.Finish(); draw_scheduler.Finish();
const vk::Device device = instance.GetDevice(); const vk::Device device = instance.GetDevice();
for (auto& frame : present_frames) { for (auto& frame : present_frames) {
@ -416,6 +419,8 @@ void RendererVulkan::Present(Frame* frame) {
std::scoped_lock fl{free_mutex}; std::scoped_lock fl{free_mutex};
free_queue.push(frame); free_queue.push(frame);
free_cv.notify_one(); free_cv.notify_one();
DebugState.IncFlipFrameNum();
} }
Frame* RendererVulkan::GetRenderFrame() { Frame* RendererVulkan::GetRenderFrame() {

View File

@ -5,7 +5,6 @@
#include <condition_variable> #include <condition_variable>
#include "imgui/layer/video_info.h"
#include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
@ -105,8 +104,6 @@ private:
std::condition_variable_any frame_cv; std::condition_variable_any frame_cv;
std::optional<VideoCore::Image> splash_img; std::optional<VideoCore::Image> splash_img;
std::vector<VAddr> vo_buffers_addr; std::vector<VAddr> vo_buffers_addr;
ImGui::Layers::VideoInfo video_info_ui;
}; };
} // namespace Vulkan } // namespace Vulkan