mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-11-23 03:09:55 +00:00
added post process pass to presenter
This commit is contained in:
parent
7bfb0e6a06
commit
bd0b27bfd6
@ -7,6 +7,8 @@ set(SHADER_FILES
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detile_m32x1.comp
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detile_m32x2.comp
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detile_m32x4.comp
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fs_tri.vert
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post_process.frag
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)
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set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
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15
src/video_core/host_shaders/fs_tri.vert
Normal file
15
src/video_core/host_shaders/fs_tri.vert
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@ -0,0 +1,15 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(location = 0) out vec2 uv;
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void main() {
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vec2 pos = vec2(
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float((gl_VertexIndex & 1u) << 2u),
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float((gl_VertexIndex & 2u) << 1u)
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);
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gl_Position = vec4(pos - vec2(1.0, 1.0), 0.0, 1.0);
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uv = pos * 0.5;
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}
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19
src/video_core/host_shaders/post_process.frag
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19
src/video_core/host_shaders/post_process.frag
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@ -0,0 +1,19 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (location = 0) in vec2 uv;
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layout (location = 0) out vec4 color;
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layout (binding = 0) uniform sampler2D texSampler;
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layout(push_constant) uniform settings {
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float gamma;
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} pp;
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void main()
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{
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vec4 color_linear = texture(texSampler, uv);
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color = pow(color_linear, vec4(1.0/(2.2 + 1.0 - pp.gamma)));
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}
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@ -12,8 +12,12 @@
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/vk_presenter.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/texture_cache/image.h"
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#include "video_core/host_shaders/fs_tri_vert.h"
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#include "video_core/host_shaders/post_process_frag.h"
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#include <vk_mem_alloc.h>
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namespace Vulkan {
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@ -91,6 +95,202 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
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return MakeImageBlit(frame_width, frame_height, dst_width, dst_height, offset_x, offset_y);
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}
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static vk::Format FormatToUnorm(vk::Format fmt) {
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switch (fmt) {
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case vk::Format::eR8G8B8A8Srgb:
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return vk::Format::eR8G8B8A8Unorm;
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case vk::Format::eB8G8R8A8Srgb:
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return vk::Format::eB8G8R8A8Unorm;
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default:
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UNREACHABLE();
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}
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}
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void Presenter::CreatePostProcessPipeline() {
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static const std::array pp_shaders{
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HostShaders::FS_TRI_VERT,
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HostShaders::POST_PROCESS_FRAG,
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};
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boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
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{
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.binding = 0,
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.descriptorType = vk::DescriptorType::eCombinedImageSampler,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eFragment,
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},
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};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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auto desc_layout_result = instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
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ASSERT_MSG(desc_layout_result.result == vk::Result::eSuccess,
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"Failed to create descriptor set layout: {}",
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vk::to_string(desc_layout_result.result));
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pp_desc_set_layout = std::move(desc_layout_result.value);
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const vk::PushConstantRange push_constants = {
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.stageFlags = vk::ShaderStageFlagBits::eFragment,
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.offset = 0,
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.size = sizeof(PostProcessSettings),
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};
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const auto& vs_module =
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Vulkan::Compile(pp_shaders[0], vk::ShaderStageFlagBits::eVertex, instance.GetDevice());
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ASSERT(vs_module);
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Vulkan::SetObjectName(instance.GetDevice(), vs_module, "fs_tri.vert");
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const auto& fs_module =
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Vulkan::Compile(pp_shaders[1], vk::ShaderStageFlagBits::eFragment, instance.GetDevice());
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ASSERT(fs_module);
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Vulkan::SetObjectName(instance.GetDevice(), vs_module, "post_process.frag");
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const std::array shaders_ci{
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vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = vs_module,
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.pName = "main",
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},
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vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = fs_module,
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.pName = "main",
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},
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};
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const vk::DescriptorSetLayout set_layout = *pp_desc_set_layout;
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const vk::PipelineLayoutCreateInfo layout_info = {
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.setLayoutCount = 1U,
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.pSetLayouts = &set_layout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &push_constants,
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};
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auto [layout_result, layout] = instance.GetDevice().createPipelineLayoutUnique(layout_info);
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ASSERT_MSG(layout_result == vk::Result::eSuccess, "Failed to create pipeline layout: {}",
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vk::to_string(layout_result));
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pp_pipeline_layout = std::move(layout);
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const std::array pp_color_formats{
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vk::Format::eB8G8R8A8Unorm, // swapchain.GetSurfaceFormat().format,
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};
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const vk::PipelineRenderingCreateInfoKHR pipeline_rendering_ci = {
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.colorAttachmentCount = 1u,
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.pColorAttachmentFormats = pp_color_formats.data(),
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};
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const vk::PipelineVertexInputStateCreateInfo vertex_input_info = {
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.vertexBindingDescriptionCount = 0u,
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.vertexAttributeDescriptionCount = 0u,
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};
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const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
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.topology = vk::PrimitiveTopology::eTriangleList,
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};
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const vk::Viewport viewport = {
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.x = 0.0f,
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.y = 0.0f,
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.width = 1.0f,
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.height = 1.0f,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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const vk::Rect2D scissor = {
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.offset = {0, 0},
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.extent = {1, 1},
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};
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const vk::PipelineViewportStateCreateInfo viewport_info = {
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.viewportCount = 1,
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.pViewports = &viewport,
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.scissorCount = 1,
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.pScissors = &scissor,
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};
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const vk::PipelineRasterizationStateCreateInfo raster_state = {
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.depthClampEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = vk::PolygonMode::eFill,
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.cullMode = vk::CullModeFlagBits::eBack,
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.frontFace = vk::FrontFace::eClockwise,
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.depthBiasEnable = false,
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.lineWidth = 1.0f,
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};
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const vk::PipelineMultisampleStateCreateInfo multisampling = {
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.rasterizationSamples = vk::SampleCountFlagBits::e1,
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};
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const std::array attachments{
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vk::PipelineColorBlendAttachmentState{
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.blendEnable = false,
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.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
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},
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};
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const vk::PipelineColorBlendStateCreateInfo color_blending = {
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.logicOpEnable = false,
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.logicOp = vk::LogicOp::eCopy,
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.attachmentCount = attachments.size(),
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.pAttachments = attachments.data(),
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.blendConstants = std::array{1.0f, 1.0f, 1.0f, 1.0f},
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};
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const std::array dynamic_states = {
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vk::DynamicState::eViewport,
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vk::DynamicState::eScissor,
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};
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const vk::PipelineDynamicStateCreateInfo dynamic_info = {
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.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
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.pDynamicStates = dynamic_states.data(),
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};
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const vk::GraphicsPipelineCreateInfo pipeline_info = {
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.pNext = &pipeline_rendering_ci,
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.stageCount = static_cast<u32>(shaders_ci.size()),
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.pStages = shaders_ci.data(),
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.pVertexInputState = &vertex_input_info,
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.pInputAssemblyState = &input_assembly,
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.pViewportState = &viewport_info,
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.pRasterizationState = &raster_state,
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.pMultisampleState = &multisampling,
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.pColorBlendState = &color_blending,
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.pDynamicState = &dynamic_info,
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.layout = *pp_pipeline_layout,
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};
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auto result = instance.GetDevice().createGraphicsPipelineUnique(
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/*pipeline_cache*/ {}, pipeline_info);
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if (result.result == vk::Result::eSuccess) {
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pp_pipeline = std::move(result.value);
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} else {
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UNREACHABLE_MSG("Post process pipeline creation failed!");
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}
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// Once pipeline is compiled, we don't need the shader module anymore
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instance.GetDevice().destroyShaderModule(vs_module);
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instance.GetDevice().destroyShaderModule(fs_module);
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// Create sampler resource
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const vk::SamplerCreateInfo sampler_ci = {
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.magFilter = vk::Filter::eLinear,
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.minFilter = vk::Filter::eLinear,
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.mipmapMode = vk::SamplerMipmapMode::eNearest,
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.addressModeU = vk::SamplerAddressMode::eClampToEdge,
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.addressModeV = vk::SamplerAddressMode::eClampToEdge,
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};
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auto [sampler_result, smplr] = instance.GetDevice().createSamplerUnique(sampler_ci);
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ASSERT_MSG(sampler_result == vk::Result::eSuccess, "Failed to create sampler: {}",
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vk::to_string(sampler_result));
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pp_sampler = std::move(smplr);
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}
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Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
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: window{window_}, liverpool{liverpool_},
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instance{window, Config::getGpuId(), Config::vkValidationEnabled(),
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@ -114,8 +314,11 @@ Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_
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free_queue.push(&frame);
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}
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CreatePostProcessPipeline();
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// Setup ImGui
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ImGui::Core::Initialize(instance, window, num_images, swapchain.GetSurfaceFormat().format);
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ImGui::Core::Initialize(instance, window, num_images,
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FormatToUnorm(swapchain.GetSurfaceFormat().format));
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ImGui::Layer::AddLayer(Common::Singleton<Core::Devtools::Layer>::Instance());
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}
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@ -142,6 +345,7 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
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const vk::Format format = swapchain.GetSurfaceFormat().format;
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const vk::ImageCreateInfo image_info = {
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.flags = vk::ImageCreateFlagBits::eMutableFormat,
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.imageType = vk::ImageType::e2D,
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.format = format,
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.extent = {width, height, 1},
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@ -176,7 +380,7 @@ void Presenter::RecreateFrame(Frame* frame, u32 width, u32 height) {
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const vk::ImageViewCreateInfo view_info = {
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.image = frame->image,
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.viewType = vk::ImageViewType::e2D,
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.format = format,
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.format = FormatToUnorm(format),
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.subresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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@ -216,13 +420,13 @@ bool Presenter::ShowSplash(Frame* frame /*= nullptr*/) {
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splash_img.emplace(instance, present_scheduler, info);
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texture_cache.RefreshImage(*splash_img);
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}
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frame = PrepareFrameInternal(*splash_img);
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// frame = PrepareFrameInternal(*splash_img);
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}
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Present(frame);
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return true;
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}
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Frame* Presenter::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
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Frame* Presenter::PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop) {
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// Request a free presentation frame.
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Frame* frame = GetRenderFrame();
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@ -233,9 +437,6 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
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cmdbuf);
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const auto frame_subresources = vk::ImageSubresourceRange{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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@ -243,62 +444,114 @@ Frame* Presenter::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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};
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const std::array pre_barrier{
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vk::ImageMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferRead,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = frame->image,
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.subresourceRange{frame_subresources},
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},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, {}, pre_barrier);
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// Clear the frame image before blitting to avoid artifacts.
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const vk::ClearColorValue clear_color{std::array{0.0f, 0.0f, 0.0f, 1.0f}};
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cmdbuf.clearColorImage(frame->image, vk::ImageLayout::eTransferDstOptimal, clear_color,
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frame_subresources);
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const auto blitBarrier =
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const auto pre_barrier =
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vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcAccessMask = vk::AccessFlagBits2::eTransferRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
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.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.image = frame->image,
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.subresourceRange{frame_subresources}};
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.imageMemoryBarrierCount = 1,
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.pImageMemoryBarriers = &blitBarrier,
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.pImageMemoryBarriers = &pre_barrier,
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});
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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cmdbuf.blitImage(image.image, image.last_state.layout, frame->image,
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vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlitFit(image.info.size.width, image.info.size.height, frame->width,
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frame->height),
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vk::Filter::eLinear);
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if (image_id != VideoCore::NULL_IMAGE_ID) {
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auto& image = texture_cache.GetImage(image_id);
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image.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {},
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cmdbuf);
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const vk::ImageMemoryBarrier post_barrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eGeneral,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = frame->image,
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.subresourceRange{frame_subresources},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, {}, {}, post_barrier);
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static vk::DescriptorImageInfo image_info{
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.sampler = *pp_sampler,
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.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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};
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VideoCore::ImageViewInfo info{};
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info.format = image.info.pixel_format;
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if (auto view = image.FindView(info)) {
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image_info.imageView = *texture_cache.GetImageView(view).image_view;
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} else {
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image_info.imageView = *texture_cache.RegisterImageView(image_id, info).image_view;
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}
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static const std::array set_writes{
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vk::WriteDescriptorSet{
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.dstSet = VK_NULL_HANDLE,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eCombinedImageSampler,
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.pImageInfo = &image_info,
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},
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};
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, *pp_pipeline);
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const std::array viewports = {
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vk::Viewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = 1.0f * frame->width,
|
||||
.height = 1.0f * frame->height,
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
},
|
||||
};
|
||||
|
||||
const std::array scissors = {
|
||||
vk::Rect2D{
|
||||
.offset = {0, 0},
|
||||
.extent = {frame->width, frame->height},
|
||||
},
|
||||
};
|
||||
cmdbuf.setViewport(0, viewports);
|
||||
cmdbuf.setScissor(0, scissors);
|
||||
|
||||
cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pp_pipeline_layout, 0,
|
||||
set_writes);
|
||||
cmdbuf.pushConstants(*pp_pipeline_layout, vk::ShaderStageFlagBits::eFragment, 0,
|
||||
sizeof(PostProcessSettings), &pp_settings);
|
||||
|
||||
const std::array attachments = {vk::RenderingAttachmentInfo{
|
||||
.imageView = frame->image_view,
|
||||
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.loadOp = vk::AttachmentLoadOp::eDontCare,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
}};
|
||||
|
||||
vk::RenderingInfo rendering_info{
|
||||
.renderArea =
|
||||
vk::Rect2D{
|
||||
.offset = {0, 0},
|
||||
.extent = {frame->width, frame->height},
|
||||
},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = attachments.size(),
|
||||
.pColorAttachments = attachments.data(),
|
||||
};
|
||||
cmdbuf.beginRendering(rendering_info);
|
||||
cmdbuf.draw(3, 1, 0, 0);
|
||||
cmdbuf.endRendering();
|
||||
}
|
||||
|
||||
const auto post_barrier =
|
||||
vk::ImageMemoryBarrier2{.srcStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.srcAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
|
||||
.dstStageMask = vk::PipelineStageFlagBits2::eColorAttachmentOutput,
|
||||
.dstAccessMask = vk::AccessFlagBits2::eColorAttachmentWrite,
|
||||
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.newLayout = vk::ImageLayout::eGeneral,
|
||||
.image = frame->image,
|
||||
.subresourceRange{frame_subresources}};
|
||||
|
||||
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &post_barrier,
|
||||
});
|
||||
|
||||
// Flush frame creation commands.
|
||||
frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
|
||||
|
@ -58,13 +58,11 @@ public:
|
||||
const auto info = VideoCore::ImageInfo{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(info);
|
||||
texture_cache.UpdateImage(image_id, is_eop ? nullptr : &flip_scheduler);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
return PrepareFrameInternal(image, is_eop);
|
||||
return PrepareFrameInternal(image_id, is_eop);
|
||||
}
|
||||
|
||||
Frame* PrepareBlankFrame(bool is_eop) {
|
||||
auto& image = texture_cache.GetImage(VideoCore::NULL_IMAGE_ID);
|
||||
return PrepareFrameInternal(image, is_eop);
|
||||
return PrepareFrameInternal(VideoCore::NULL_IMAGE_ID, is_eop);
|
||||
}
|
||||
|
||||
VideoCore::Image& RegisterVideoOutSurface(
|
||||
@ -91,11 +89,16 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
Frame* PrepareFrameInternal(VideoCore::Image& image, bool is_eop = true);
|
||||
void CreatePostProcessPipeline();
|
||||
Frame* PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop = true);
|
||||
Frame* GetRenderFrame();
|
||||
|
||||
private:
|
||||
PostProcessSettings pp_settings{};
|
||||
vk::UniquePipeline pp_pipeline{};
|
||||
vk::UniquePipelineLayout pp_pipeline_layout{};
|
||||
vk::UniqueDescriptorSetLayout pp_desc_set_layout{};
|
||||
vk::UniqueSampler pp_sampler{};
|
||||
Frontend::WindowSDL& window;
|
||||
AmdGpu::Liverpool* liverpool;
|
||||
Instance instance;
|
||||
|
@ -102,6 +102,9 @@ public:
|
||||
return slot_image_views[id];
|
||||
}
|
||||
|
||||
/// Registers an image view for provided image
|
||||
ImageView& RegisterImageView(ImageId image_id, const ImageViewInfo& view_info);
|
||||
|
||||
bool IsMeta(VAddr address) const {
|
||||
return surface_metas.contains(address);
|
||||
}
|
||||
@ -181,9 +184,6 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
/// Registers an image view for provided image
|
||||
ImageView& RegisterImageView(ImageId image_id, const ImageViewInfo& view_info);
|
||||
|
||||
/// Create an image from the given parameters
|
||||
[[nodiscard]] ImageId InsertImage(const ImageInfo& info, VAddr cpu_addr);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user