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video_core/amdgpu: heuristic for shader binary info
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Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
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@ -32,7 +32,9 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
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const RuntimeInfo& runtime_info, const Profile& profile) {
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// Ensure first instruction is expected.
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constexpr u32 token_mov_vcchi = 0xBEEB03FF;
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ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
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if (code[0] != token_mov_vcchi) {
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LOG_WARNING(Render_Recompiler, "First instruction is not s_mov_b32 vcc_hi, #imm");
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}
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Gcn::GcnCodeSlice slice(code.data(), code.data() + code.size());
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Gcn::GcnDecodeContext decoder;
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@ -88,6 +88,32 @@ struct Liverpool {
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}
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};
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static const BinaryInfo& SearchBinaryInfo(const u32* code, size_t search_limit = 0x1000) {
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constexpr u32 token_mov_vcchi = 0xBEEB03FF;
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if (code[0] == token_mov_vcchi) {
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const auto* info = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
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if (info->Valid()) {
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return *info;
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}
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}
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// First instruction is not s_mov_b32 vcc_hi, #imm,
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// which means we cannot get the binary info via said instruction.
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// The easiest solution is to iterate through each dword and break
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// on the first instance of the binary info.
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constexpr size_t signature_size = sizeof(BinaryInfo::signature_ref) / sizeof(u8);
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const u32* end = code + search_limit;
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for (const u32* it = code; it < end; ++it) {
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if (const BinaryInfo* info = std::bit_cast<const BinaryInfo*>(it); info->Valid()) {
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return *info;
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}
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}
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UNREACHABLE_MSG("Shader binary info not found.");
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}
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struct ShaderProgram {
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u32 address_lo;
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BitField<0, 8, u32> address_hi;
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@ -113,8 +139,7 @@ struct Liverpool {
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std::span<const u32> Code() const {
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const u32* code = Address<u32*>();
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BinaryInfo bininfo;
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std::memcpy(&bininfo, code + (code[1] + 1) * 2, sizeof(bininfo));
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const BinaryInfo& bininfo = SearchBinaryInfo(code);
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const u32 num_dwords = bininfo.length / sizeof(u32);
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return std::span{code, num_dwords};
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}
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@ -166,27 +191,24 @@ struct Liverpool {
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std::span<const u32> Code() const {
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const u32* code = Address<u32*>();
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BinaryInfo bininfo;
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std::memcpy(&bininfo, code + (code[1] + 1) * 2, sizeof(bininfo));
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const BinaryInfo& bininfo = SearchBinaryInfo(code);
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const u32 num_dwords = bininfo.length / sizeof(u32);
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return std::span{code, num_dwords};
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}
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};
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template <typename Shader>
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static constexpr auto* GetBinaryInfo(const Shader& sh) {
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static constexpr const BinaryInfo& GetBinaryInfo(const Shader& sh) {
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const auto* code = sh.template Address<u32*>();
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const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
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// ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
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return bininfo;
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return SearchBinaryInfo(code);
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}
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static constexpr Shader::ShaderParams GetParams(const auto& sh) {
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auto* bininfo = GetBinaryInfo(sh);
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auto& bininfo = GetBinaryInfo(sh);
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return {
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.user_data = sh.user_data,
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.code = sh.Code(),
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.hash = bininfo->shader_hash,
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.hash = bininfo.shader_hash,
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};
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}
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@ -292,8 +292,8 @@ bool PipelineCache::RefreshGraphicsKey() {
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return false;
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}
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const auto* bininfo = Liverpool::GetBinaryInfo(*pgm);
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if (!bininfo->Valid()) {
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const auto& bininfo = Liverpool::GetBinaryInfo(*pgm);
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if (!bininfo.Valid()) {
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LOG_WARNING(Render_Vulkan, "Invalid binary info structure!");
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key.stage_hashes[stage_out_idx] = 0;
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infos[stage_out_idx] = nullptr;
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