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https://github.com/shadps4-emu/shadPS4.git
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hotfix2: Actually fix errors
Ahhhh
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cf342e7a4b
commit
ebebafed64
@ -259,6 +259,38 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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HostShaders::DETILE_M32X4_COMP,
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};
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boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
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{
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.binding = 0,
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.descriptorType = vk::DescriptorType::eStorageBuffer,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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},
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{
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.binding = 1,
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.descriptorType = vk::DescriptorType::eStorageBuffer,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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},
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};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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auto desc_layout_result = instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
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ASSERT_MSG(desc_layout_result.result == vk::Result::eSuccess,
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"Failed to create descriptor set layout: {}",
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vk::to_string(desc_layout_result.result));
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desc_layout = std::move(desc_layout_result.value);
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const vk::PushConstantRange push_constants = {
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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.offset = 0,
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.size = sizeof(DetilerParams),
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};
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for (int pl_id = 0; pl_id < DetilerType::Max; ++pl_id) {
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auto& ctx = detilers[pl_id];
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@ -275,39 +307,6 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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.pName = "main",
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};
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boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
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{
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.binding = 0,
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.descriptorType = vk::DescriptorType::eStorageBuffer,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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},
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{
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.binding = 1,
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.descriptorType = vk::DescriptorType::eStorageBuffer,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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},
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};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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auto desc_layout_result =
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instance.GetDevice().createDescriptorSetLayoutUnique(desc_layout_ci);
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ASSERT_MSG(desc_layout_result.result == vk::Result::eSuccess,
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"Failed to create descriptor set layout: {}",
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vk::to_string(desc_layout_result.result));
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desc_layout = std::move(desc_layout_result.value);
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const vk::PushConstantRange push_constants = {
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.stageFlags = vk::ShaderStageFlagBits::eCompute,
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.offset = 0,
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.size = sizeof(DetilerParams),
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};
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const vk::DescriptorSetLayout set_layout = *desc_layout;
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const vk::PipelineLayoutCreateInfo layout_info = {
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.setLayoutCount = 1U,
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