improved documentation + better toolbar icons (#1364)

This commit is contained in:
¥IGA 2024-10-13 14:03:19 +02:00 committed by GitHub
parent cf2e617f08
commit f0ee3919e0
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
14 changed files with 33 additions and 53 deletions

3
.gitmodules vendored
View File

@ -97,4 +97,5 @@
shallow = true
[submodule "externals/discord-rpc"]
path = externals/discord-rpc
url = https://github.com/shadps4-emu/ext-discord-rpc
url = https://github.com/shadps4-emu/ext-discord-rpc.git
shallow = true

View File

@ -36,14 +36,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\
For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)!
# Status
@ -51,7 +47,7 @@ For those who'd like to donate to the project, we now have a [**Kofi page**](htt
> [!IMPORTANT]
> shadPS4 is early in development, don't expect a flawless experience.
Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE).
Currently, the emulator can successfully run games like [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE), [**Dark Souls Remastered**](https://www.youtube.com/watch?v=-3PA-Xwszts), [**Red Dead Redemption**](https://www.youtube.com/watch?v=Al7yz_5nLag) and many other games.
# Why
@ -123,8 +119,7 @@ Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
Open a PR and we'll check it :)
# Contributors

View File

@ -7,16 +7,16 @@ SPDX-License-Identifier: GPL-2.0-or-later
## Summary
- [PC Requirements](#pc-requirements)
- [CPU](#cpu)
- [GPU](#gpu)
- [RAM](#ram)
- [OS](#os)
- [Have the latest WIP version](#have-the-latest-wip-version)
- [Install PKG files (Games and Updates)](#install-pkg-files)
- [Configure the emulator](#configure-the-emulator)
- [**PC Requirements**](#minimum-pc-requirements)
- [**CPU**](#cpu)
- [**GPU**](#gpu)
- [**RAM**](#ram)
- [**OS**](#os)
- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
- [**Install PKG files (Games and Updates)**](#install-pkg-files)
- [**Configure the emulator**](#configure-the-emulator)
## PC Requirements
## Minimum PC requirements
### CPU
@ -38,41 +38,25 @@ SPDX-License-Identifier: GPL-2.0-or-later
- Windows 10 or Ubuntu 22.04
## How to run the latest Work-in-Progress builds of ShadPS4
## How to run the latest Work-in-Progress builds of shadPS4
1. Go to <https://github.com/shadps4-emu/shadPS4/releases> In the release identified as 'pre-release' click on the down arrow(Assets), select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line).
![image](https://github.com/user-attachments/assets/af520c77-797c-41a0-8f67-d87f5de3e3df)
2. Once downloaded, extract to its own folder, and run ShadPS4's executable from the extracted folder.
2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
3. Upon first launch, ShadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that ShadPS4 can use to install your PKG files to.
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800"></a>
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
## Configure the emulator
You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.\
Some settings may be related to more technical development and debugging. For more information on those, see [Debugging](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
To configure the emulator, you can go through the interface and go to "settings".
Here's a list of configuration entries that are worth changing:
- `[General]`
- `Fullscreen`: Display the game in a full screen borderless window.
- `logType`: Configures logging synchronization (`sync`/`async`)
- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
- Use when sending logs to developers. See more about [reporting issues](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#reporting-and-communicating-about-issues).
- `logFilter`: Sets the logging category for various logging classes.
- Format: `<class>:<level> ...`, `<class.*>:<level> <*:level> ...`
- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
- Examples:
- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Error Render.Vulkan:Info`
- `[GPU]`
- `screenWidth` and `screenHeight`: Configures the game window width and height.
You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
Some settings may be related to more technical development and debugging.\
For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).

View File

@ -6,7 +6,7 @@ v0.3.0 23/09/2024 - codename broamic
- New translations support (26 languages)
- Support for unlocking trophies
- Support for more controllers (Dualshock and Xbox)
- Many GUI imporovements
- Many GUI improvements
- AVplayer
v0.2.0 15/08/2024 - codename validptr

2
externals/glslang vendored

@ -1 +1 @@
Subproject commit 46ef757e048e760b46601e6e77ae0cb72c97bd2f
Subproject commit e61d7bb3006f451968714e2f653412081871e1ee

2
externals/toml11 vendored

@ -1 +1 @@
Subproject commit d050c6b137199666cae75c2628a75d63b49b1c22
Subproject commit f925e7f287c0008813c2294798cf9ca167fd9ffd

@ -1 +1 @@
Subproject commit 29f979ee5aa58b7b005f805ea8df7a855c39ff37
Subproject commit d91597a82f881d473887b560a03a7edf2720b72c

2
externals/xbyak vendored

@ -1 +1 @@
Subproject commit ccdf68421bc8eb85693f573080fc0a5faad862db
Subproject commit d067f0d3f55696ae8bc9a25ad7012ee80f221d54

2
externals/xxhash vendored

@ -1 +1 @@
Subproject commit 3e321b4407318ac1348c0b80fb6fbae8c81ad5fa
Subproject commit d4ad85e4afaad5c780f54db1dc967fff5a869ffd

2
externals/zydis vendored

@ -1 +1 @@
Subproject commit bd73bc03b0aacaa89c9c203b9b43cd08f1b1843b
Subproject commit 9d298eb8067ff62a237203d1e1470785033e185c

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 965 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.4 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 658 B

View File

@ -190,7 +190,7 @@ public:
settingsButton = new QPushButton(centralWidget);
settingsButton->setFlat(true);
settingsButton->setIcon(QIcon(":images/settings_icon.png"));
settingsButton->setIconSize(QSize(40, 40));
settingsButton->setIconSize(QSize(44, 44));
controllerButton = new QPushButton(centralWidget);
controllerButton->setFlat(true);
controllerButton->setIcon(QIcon(":images/controller_icon.png"));