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https://github.com/shadps4-emu/shadPS4.git
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imgui: Dispatch SDL text input requests to main thread on macOS. (#1519)
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parent
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commit
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@ -11,6 +11,7 @@
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#include <SDL3/SDL.h>
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#include <dispatch/dispatch.h>
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#endif
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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@ -71,7 +72,14 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
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auto window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
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SDL_Window* window = SDL_GetWindowFromID(window_id);
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if ((!data->WantVisible || bd->ime_window != window) && bd->ime_window != nullptr) {
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SDL_StopTextInput(bd->ime_window);
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auto stop_input = [&bd] { SDL_StopTextInput(bd->ime_window); };
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#ifdef __APPLE__
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dispatch_sync(dispatch_get_main_queue(), ^{
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stop_input();
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});
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#else
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stop_input();
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#endif
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bd->ime_window = nullptr;
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}
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if (data->WantVisible) {
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@ -80,8 +88,17 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
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r.y = (int)data->InputPos.y;
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r.w = 1;
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r.h = (int)data->InputLineHeight;
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SDL_SetTextInputArea(window, &r, 0);
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SDL_StartTextInput(window);
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const auto start_input = [&window, &r] {
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SDL_SetTextInputArea(window, &r, 0);
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SDL_StartTextInput(window);
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};
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#ifdef __APPLE__
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dispatch_sync(dispatch_get_main_queue(), ^{
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start_input();
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});
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#else
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start_input();
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#endif
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bd->ime_window = window;
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}
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}
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