Commit Graph

1760 Commits

Author SHA1 Message Date
DanielSvoboda
ad9f1370d5
Pre-release | Unifies builds (#953)
* Pre-release | Unifies builds

* Missing code...

* +

create actions for any branch, and pre-release only for MAIN

* Cache windows

* Delete old pre-releases and tags

deletes old pre-releases and their tags to keep the repository clean

* Update build.yml
2024-09-23 20:13:39 +03:00
Daniel R.
8c8a6ccddd
core/memory: Fix sceKernelMTypeProtect setting VMA type (#1037)
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life

* Merge both protect functions together
2024-09-23 18:49:57 +02:00
Paris Oplopoios
5799091044
Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel
5a8e8f5936
Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
georgemoralis
a016792371 starting 0.3.1 WIP 2024-09-23 18:42:11 +03:00
georgemoralis
7df3919617 added 0.3.0 version 2024-09-23 18:17:50 +03:00
TheTurtle
cd7268a70e
video_core: Separate dirty flags and better gpu invalidation (#1034) 2024-09-23 18:03:42 +03:00
Vinicius Rangel
10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
squidbus
a5001d11a8
shader_recompiler: Increase push constants user data to full capacity. (#1032) 2024-09-23 13:40:33 +03:00
TheTurtle
ee38eec7fe
shader_recompiler: Additional scope handling and user data as push constants (#1013)
* shader_recompiler: Use push constants for user data regs

* shader: Add some GR2 instructions

* shader: Add some instructions

* shader: Add instructions for knack

* touchups

* spirv: Better names

* buffer_cache: Ignore non gpu modified images

* clang format

* Add log

* more fixes
2024-09-23 08:55:43 +02:00
psucien
fb5bc371cb hot-fix: unnecessary optimization removed
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2024-09-22 19:56:07 +02:00
IndecisiveTurtle
e1d03c35fd hotfix: Fix mipmap query for images 2024-09-22 19:17:54 +03:00
squidbus
654f85a4b1
core: Reduce some library log spam. (#1023) 2024-09-22 14:13:58 +02:00
squidbus
bfe2e1e57c
vulkan: Use closest available equivalent to missing clamp modes. (#1007) 2024-09-22 15:07:05 +03:00
squidbus
a18419dd73
shader_recompiler: Exclude non-float results from output modifiers. (#1016) 2024-09-22 15:03:17 +03:00
korenkonder
8811cc5cc6
Add V_CVT_PK_U8_F32 opcode (#1022) 2024-09-22 15:02:34 +03:00
korenkonder
5db27109c9
Optimise out unnecessary shifts (#1021) 2024-09-22 15:02:20 +03:00
Vinicius Rangel
581ddfec4d
SaveLib PR related fixes (#1011)
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* Safety checks in all SFO readings

* SaveData: log backup error and continue & fix possible concurrent file editing

* SaveData: Fix issue with old firmwares
2024-09-22 08:16:06 +03:00
TheTurtle
edde0a3e7e
hotfix: Revert ADDC change
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2024-09-22 01:53:10 +03:00
squidbus
dd184fd95d
shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
psucien
5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
squidbus
913a46173a
resource_tracking_pass: Allow derivatives for 2D array images. (#1000)
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2024-09-21 14:19:01 +02:00
squidbus
171e475f80
save_data: Fix save data list back button. (#1003)
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* save_data: Fix save data list back button.

* common: Add more null checks in CString.

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-09-21 10:21:53 +03:00
squidbus
4fe81231f6
vulkan: Add alternatives when nullDescriptor is not supported. (#1001)
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* vulkan: Add alternatives when nullDescriptor is not supported.

* vulkan: Set identifying name on null image/image view/buffer
2024-09-21 03:50:57 +03:00
squidbus
eaa92b5a65
vulkan: Upgrade format queries to use format feature flags 2. (#941) 2024-09-21 00:05:16 +03:00
Daniel R.
c3d5824279
libraries/kernel: add sceKernelMmap to HLE
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2024-09-20 17:53:18 +02:00
SleepingSnakezzz
0c63267b1c
Update Discord invite link.md (#994)
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I missed one last time :P
2024-09-20 12:38:42 +03:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
ElBread3
077f8981a7
QOL: Set Log Filter On Save (#991)
* set log filter on reset

* clang format
2024-09-20 12:07:45 +03:00
squidbus
079d90211f
ci: Refresh CMake cache on build. (#996) 2024-09-20 11:54:23 +03:00
¥IGA
5638735af6
Set High Priority for Windows (#961) 2024-09-20 07:54:30 +03:00
squidbus
048b8aef58
videoout: Make present thread realtime on macOS. (#990)
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2024-09-20 01:28:35 +03:00
korenkonder
60f315a54d
video_core: stride fix (#986)
I don't know why it was forced to be 1 while in reality it should be as is
2024-09-19 21:43:03 +02:00
psucien
7b8f0d2a19 core: file_sys: fix for racing in fs mount 2024-09-19 21:42:19 +02:00
korenkonder
07de1ee977
Sort opcodes by their indices. Group them too when applicable (#945)
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2024-09-19 20:29:56 +02:00
Daniel R.
c0f7de9fde
core: name avplayer threads 2024-09-19 20:19:29 +02:00
georgemoralis
7b8bc90157
MiscFixes11 (#984)
* fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame

* added branch name into sdl window title
2024-09-19 18:46:07 +03:00
Plínio Larrubia
d07c81e0d2
Cache Windows CIs, solution by @Artalus (#985)
* ci: Add ccache with ninja generator for Windows builds
- Credits to @Artalus

* ci: Don't include d3d and dxc compiler DLLs

* ci: Simplify cache steps names and key names
- Windows builds will no longer cause issues when merging

* CI trigger
2024-09-19 17:38:34 +03:00
georgemoralis
cf4824a008 hotfix2 : fix previous fix
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2024-09-19 12:34:45 +03:00
georgemoralis
26cca79582 hot fix : always check if eboot.bin is available in path 2024-09-19 12:17:05 +03:00
TheCamrew
38a13832b3
Improve es_ES translation & fix typos (#974)
Replaced Latin American Spanish terms with equivalent Spain-specific vocabulary.

Adjusted grammatical structures to reflect common usage in Spain.
2024-09-19 07:16:05 +03:00
adjonesey
868cffd793
Fix Regression #932 (#973) 2024-09-19 07:15:42 +03:00
psucien
2aab7e05ee
libraries: gnmdriver: sceGnmResetVgtControl added (#965)
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2024-09-17 22:10:50 +02:00
Raven
84e2c4d3bb
Add other 64-bit floating point shader instructions (#944)
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2024-09-17 18:01:33 +02:00
psucien
4a0bd876ff hot-fix: make profiler to show real frame time
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2024-09-17 09:45:10 +02:00
squidbus
28ec489dbe
cpu_patches: Revert to ahead-of-time patching on Linux for now. (#949)
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2024-09-17 00:53:41 +03:00
squidbus
ecb5a5fdec
build: Ignore macOS ARM homebrew path when cross compiling. (#922)
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2024-09-16 13:24:47 +03:00
squidbus
da1e4ff5eb
signals: Fix compilation on GCC. (#934) 2024-09-16 12:54:47 +03:00
Vladislav Mikhalin
faea291295
Do not wait for audio packets without audio stream (#939) 2024-09-16 12:54:20 +03:00
Daniel R.
dcf245b814
shader_recompiler: Implement basic 64-bit floating point support (#915)
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* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
2024-09-15 22:53:08 +02:00