mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-11-23 11:20:07 +00:00
54e2179337
* add playback of background/title music * clang_format * add windows multimedia build instructions * fix typo accidentally made to arm * address comments * loop music * feedback * fix CI * add newline * playBGM off by default --------- Co-authored-by: Charles <charles@superfocus.ai>
111 lines
5.5 KiB
Markdown
111 lines
5.5 KiB
Markdown
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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# Build shadPS4 for Windows
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This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation.
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If you are building to contribute to the project, please omit `--depth 1` from the git invocations.
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Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only.
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## Option 1: Visual Studio 2022
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### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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Once you are within the installer:
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1. Select `Desktop development with C++`
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2. Go to "Individual Components" tab
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3. Search and select `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
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4. Continue the installation
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### (Prerequisite) Download [**Qt**](https://doc.qt.io/qt-6/get-and-install-qt.html)
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Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead.
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1. Under the current, non beta version of Qt (at the time of writing 6.7.2), select the option `MSVC 2019 64-bit` or similar.
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If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2019 ARM64` instead.
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Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space.
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2. Download and install [Qt Visual Studio Tools](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022)
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Once you are finished, you will have to configure Qt within Visual Studio:
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1. Tools -> Options -> Qt -> Versions
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2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.2\msvc2019_64`
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3. Enable the default checkmark on the new version you just created.
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### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
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Go through the Git for Windows installation as normal
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### Cloning the source code
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1. Open Git for Windows, navigate to a place where you want to store the shadPS4 source code folder
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2. Clone the repository by running
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`git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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### Compiling with Visual Studio GUI
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1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt`
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2. Change x64-Clang-Debug to x64-Clang-Release if you want a regular, non-debug build.
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3. If you want to build shadPS4 with the Qt Gui:
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1. Click x64-Clang-Release and select "Manage Configurations"
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2. Look for "CMake command arguments" and add to the text field
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`-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.7.2\msvc2019_64`
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(Change Qt path if you've installed it to non-default path)
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3. Press CTRL+S to save and wait a moment for CMake generation
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4. Change the project to build to shadps4.exe
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5. Build -> Build All
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Your shadps4.exe will be in `c:\path\to\source\Build\x64-Clang-Release\`
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To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal:
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`C:\Qt\6.7.2\msvc2019_64\bin\windeployqt.exe "c:\path\to\shadps4.exe"`
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(Change Qt path if you've installed it to non-default path)
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## Option 2: MSYS2/MinGW
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### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/)
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Go through the MSYS2 installation as normal
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If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step.
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Normal x86-based computers, follow:
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1. Open "MSYS2 MINGW64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg`
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1. Optional (Qt only): run `pacman -S --needed mingw-w64-x86_64-qt6-base mingw-w64-x86_64-qt6-tools mingw-w64-x86_64-qt6-multimedia`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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1. Optional (Qt only): add `-DENABLE_QT_GUI=ON`
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7. Run `cmake --build build`
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1. Optional (Qt only): run `windeployqt6 build/shadps4.exe`
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8. To run the finished product, run `./build/shadPS4.exe`
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ARM64-based computers, follow:
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1. Open "MSYS2 CLANGARM64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg`
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1. Optional (Qt only): run `pacman -S --needed mingw-w64-clang-aarch64-qt6-base mingw-w64-clang-aarch64-qt6-tools mingw-w64-clang-aarch64-qt6-multimedia`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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1. Optional (Qt only): add `-DENABLE_QT_GUI=ON`
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7. Run `cmake --build build`
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1. Optional (Qt only): run `windeployqt6 build/shadps4.exe`
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8. To run the finished product, run `./build/shadPS4.exe`
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## Note on MSYS2 builds
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These builds may not be easily copyable to people who do not also have a MSYS2 installation.
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If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder.
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In order to run them, you must be within the MSYS2 shell environment.
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