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https://github.com/shadps4-emu/shadPS4.git
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47 lines
2.5 KiB
C++
47 lines
2.5 KiB
C++
#pragma once
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#include <Core/PS4/HLE/Graphics/graphics_render.h>
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#include <SDL.h>
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#include <src/video/khronos/vulkan/vulkan_core.h>
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#include <vector>
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#include "emulator.h"
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namespace Graphics::Vulkan {
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constexpr int VULKAN_QUEUES_NUM = 11; // Total of the above
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constexpr int VULKAN_QUEUE_GRAPHICS_NUM = 1;
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constexpr int VULKAN_QUEUE_TRANSFER_NUM = 1;
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constexpr int VULKAN_QUEUE_PRESENT_NUM = 1;
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constexpr int VULKAN_QUEUE_COMPUTE_NUM = 8;
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constexpr int VULKAN_QUEUE_GFX = 8;
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constexpr int VULKAN_QUEUE_UTIL = 9;
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constexpr int VULKAN_QUEUE_PRESENT = 10;
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template <typename T>
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const T& clamp(const T& x, const T& min, const T& max) {
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if (x < min) return min;
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if (x > max) return max;
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return x;
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}
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void vulkanCreate(Emulator::WindowCtx* ctx);
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void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
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void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
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Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device,
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Emulator::VulkanQueues* out_queues);
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VkDevice vulkanCreateDevice(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const Emulator::VulkanExt* r,
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const Emulator::VulkanQueues& queues, const std::vector<const char*>& device_extensions);
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Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
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void vulkanGetSurfaceCapabilities(VkPhysicalDevice physical_device, VkSurfaceKHR surface, Emulator::VulkanSurfaceCapabilities* surfaceCap);
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void vulkanCreateQueues(HLE::Libs::Graphics::GraphicCtx* ctx, const Emulator::VulkanQueues& queues);
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Emulator::VulkanSwapchain* vulkanCreateSwapchain(HLE::Libs::Graphics::GraphicCtx* ctx, u32 image_count);
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void vulkanBlitImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanImage* src_image, Emulator::VulkanSwapchain* dst_swapchain);
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void vulkanFillImage(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanImage* dst_image, const void* src_data, u64 size, u32 src_pitch,
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u64 dst_layout);
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void vulkanBufferToImage(GPU::CommandBuffer* buffer, HLE::Libs::Graphics::VulkanBuffer* src_buffer, u32 src_pitch,
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HLE::Libs::Graphics::VulkanImage* dst_image, u64 dst_layout);
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void vulkanCreateBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, u64 size, HLE::Libs::Graphics::VulkanBuffer* buffer);
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void vulkanDeleteBuffer(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanBuffer* buffer);
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}; // namespace Graphics::Vulkan
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