diff --git a/dep/imgui/include/imgui.h b/dep/imgui/include/imgui.h index 48c8f6d0a..5fb41becc 100644 --- a/dep/imgui/include/imgui.h +++ b/dep/imgui/include/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (headers) // Help: @@ -20,7 +20,7 @@ // - Software using Dear ImGui https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui // - Issues & support ........... https://github.com/ocornut/imgui/issues // - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps) -// - Web version of the Demo .... https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html (w/ source code browser) +// - Web version of the Demo .... https://pthom.github.io/imgui_manual (w/ source code browser) // For FIRST-TIME users having issues compiling/linking/running: // please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. @@ -29,8 +29,8 @@ // Library Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') -#define IMGUI_VERSION "1.92.6 WIP" -#define IMGUI_VERSION_NUM 19258 +#define IMGUI_VERSION "1.92.7 WIP" +#define IMGUI_VERSION_NUM 19266 #define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000 #define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198 @@ -340,7 +340,9 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE typedef ImU64 ImTextureID; // Default: store up to 64-bits (any pointer or integer). A majority of backends are ok with that. #endif -// Define this if you need 0 to be a valid ImTextureID for your backend. +// Define this if you need to change the invalid value for your backend. +// - If your backend is using ImTextureID to store an index/offset and you need 0 to be valid, You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file. +// - From 2026/03/12 to 2026/03/19 we experimented with changing to default to -1, but I worried it would cause too many issues in third-party code so it was reverted. #ifndef ImTextureID_Invalid #define ImTextureID_Invalid ((ImTextureID)0) #endif @@ -757,6 +759,7 @@ namespace ImGui IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. IMGUI_API void SetNextItemStorageID(ImGuiID storage_id); // set id to use for open/close storage (default to same as item id). + IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id); // retrieve tree node open/close state. // Widgets: Selectables // - A selectable highlights when hovered, and can display another color when selected. @@ -854,20 +857,23 @@ namespace ImGui // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. - // - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks - IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) + IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. - // Popups: open+begin combined functions helpers + // Popups: Open+Begin popup combined functions helpers to create context menus. // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. - // - They are convenient to easily create context menus, hence the name. // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. - // - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). + // - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6: + // - Before this version, OpenPopupOnItemClick(), BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid() had 'a ImGuiPopupFlags popup_flags = 1' default value in their function signature. + // - Before: Explicitly passing a literal 0 meant ImGuiPopupFlags_MouseButtonLeft. The default = 1 meant ImGuiPopupFlags_MouseButtonRight. + // - After: The default = 0 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 1 also means ImGuiPopupFlags_MouseButtonRight (if legacy behavior are enabled) or will assert (if legacy behavior are disabled). + // - TL;DR: if you don't want to use right mouse button for popups, always specify it explicitly using a named ImGuiPopupFlags_MouseButtonXXXX value. + // - Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157 for all details. + IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! + IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0);// open+begin popup when clicked on current window. + IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 0); // open+begin popup when clicked in void (where there are no windows). // Popups: query functions // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. @@ -978,7 +984,7 @@ namespace ImGui // Disabling [BETA API] // - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors) // - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled) - // - Tooltips windows are automatically opted out of disabling. Note that IsItemHovered() by default returns false on disabled items, unless using ImGuiHoveredFlags_AllowWhenDisabled. + // - Tooltips windows are automatically opted out of disabling. Note that IsItemHovered() by default returns false on disabled items, unless using ImGuiHoveredFlags_AllowWhenDisabled. // - BeginDisabled(false)/EndDisabled() essentially does nothing but is provided to facilitate use of boolean expressions (as a micro-optimization: if you have tens of thousands of BeginDisabled(false)/EndDisabled() pairs, you might want to reformulate your code to avoid making those calls) IMGUI_API void BeginDisabled(bool disabled = true); IMGUI_API void EndDisabled(); @@ -996,7 +1002,7 @@ namespace ImGui IMGUI_API void SetNavCursorVisible(bool visible); // alter visibility of keyboard/gamepad cursor. by default: show when using an arrow key, hide when clicking with mouse. // Overlapping mode - IMGUI_API void SetNextItemAllowOverlap(); // allow next item to be overlapped by a subsequent item. Useful with invisible buttons, selectable, treenode covering an area where subsequent items may need to be added. Note that both Selectable() and TreeNode() have dedicated flags doing this. + IMGUI_API void SetNextItemAllowOverlap(); // allow next item to be overlapped by a subsequent item. Typically useful with InvisibleButton(), Selectable(), TreeNode() covering an area where subsequent items may need to be added. Note that both Selectable() and TreeNode() have dedicated flags doing this. // Item/Widgets Utilities and Query Functions // - Most of the functions are referring to the previous Item that has been submitted. @@ -1049,19 +1055,22 @@ namespace ImGui IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); - // Inputs Utilities: Keyboard/Mouse/Gamepad + // Inputs Utilities: Raw Keyboard/Mouse/Gamepad Access + // - Consider using the Shortcut() function instead of IsKeyPressed()/IsKeyChordPressed()! Shortcut() is easier to use and better featured (can do focus routing check). // - the ImGuiKey enum contains all possible keyboard, mouse and gamepad inputs (e.g. ImGuiKey_A, ImGuiKey_MouseLeft, ImGuiKey_GamepadDpadUp...). - // - (legacy: before v1.87, we used ImGuiKey to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921) - // - (legacy: any use of ImGuiKey will assert when key < 512 to detect passing legacy native/user indices) + // - (legacy: before v1.87 (2022-02), we used ImGuiKey < 512 values to carry native/user indices as defined by each backends. This was obsoleted in 1.87 (2022-02) and completely removed in 1.91.5 (2024-11). See https://github.com/ocornut/imgui/issues/4921) IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held. - IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate + IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? Repeat rate uses io.KeyRepeatDelay / KeyRepeatRate. IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)? IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord); // was key chord (mods + key) pressed, e.g. you can pass 'ImGuiMod_Ctrl | ImGuiKey_S' as a key-chord. This doesn't do any routing or focus check, please consider using Shortcut() function instead. IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names are provided for debugging purpose and are not meant to be saved persistently nor compared. IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call. - // Inputs Utilities: Shortcut Testing & Routing [BETA] + // Inputs Utilities: Shortcut Testing & Routing + // - Typical use is e.g.: 'if (ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_S)) { ... }'. + // - Flags: Default route use ImGuiInputFlags_RouteFocused, but see ImGuiInputFlags_RouteGlobal and other options in ImGuiInputFlags_! + // - Flags: Use ImGuiInputFlags_Repeat to support repeat. // - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super. // ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments // ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments @@ -1073,8 +1082,10 @@ namespace ImGui // The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical. // This is an important property as it facilitate working with foreign code or larger codebase. // - To understand the difference: - // - IsKeyChordPressed() compares mods and call IsKeyPressed() -> function has no side-effect. - // - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() -> function has (desirable) side-effects as it can prevents another call from getting the route. + // - IsKeyChordPressed() compares mods and call IsKeyPressed() + // -> the function has no side-effect. + // - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() + // -> the function has (desirable) side-effects as it can prevents another call from getting the route. // - Visualize registered routes in 'Metrics/Debugger->Inputs'. IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0); IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0); @@ -1124,7 +1135,9 @@ namespace ImGui IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. // Debug Utilities - // - Your main debugging friend is the ShowMetricsWindow() function, which is also accessible from Demo->Tools->Metrics Debugger + // - Your main debugging friend is the ShowMetricsWindow() function. + // - Interactive tools are all accessible from the 'Dear ImGui Demo->Tools' menu. + // - Read https://github.com/ocornut/imgui/wiki/Debug-Tools for a description of all available debug tools. IMGUI_API void DebugTextEncoding(const char* text); IMGUI_API void DebugFlashStyleColor(ImGuiCol idx); IMGUI_API void DebugStartItemPicker(); @@ -1231,7 +1244,7 @@ enum ImGuiItemFlags_ ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held. ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window. ImGuiItemFlags_AllowDuplicateId = 1 << 5, // false // Allow submitting an item with the same identifier as an item already submitted this frame without triggering a warning tooltip if io.ConfigDebugHighlightIdConflicts is set. - ImGuiItemFlags_Disabled = 1 << 6, // false // [Internal] Disable interactions. DOES NOT affect visuals. This is used by BeginDisabled()/EndDisabled() and only provided here so you can read back via GetItemFlags(). + ImGuiItemFlags_Disabled = 1 << 6, // false // [Internal] Disable interactions. DOES NOT affect visuals. This is used by BeginDisabled()/EndDisabled() and only provided here so you can read back via GetItemFlags(). }; // Flags for ImGui::InputText() @@ -1250,7 +1263,7 @@ enum ImGuiInputTextFlags_ ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider using IsItemDeactivatedAfterEdit() instead! ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert) - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter). + ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode: validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter). Note that Shift+Enter always enter a new line either way. // Other options ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode @@ -1292,13 +1305,13 @@ enum ImGuiTreeNodeFlags_ ImGuiTreeNodeFlags_None = 0, ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) - ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one + ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap(). ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Open on double-click instead of simple click (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined. ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Open when clicking on the arrow part (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined. - ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). + ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). Note: will always open a tree/id scope and return true. If you never use that scope, add ImGuiTreeNodeFlags_NoTreePushOnOpen. ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag! ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node. ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode. @@ -1324,21 +1337,14 @@ enum ImGuiTreeNodeFlags_ }; // Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. -// - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags', -// we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. -// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. -// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. -// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter -// and want to use another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag explicitly. +// - IMPORTANT: If you ever used the left mouse button with BeginPopupContextXXX() helpers before 1.92.6: Read "API BREAKING CHANGES" 2026/01/07 (1.92.6) entry in imgui.cpp or GitHub topic #9157. // - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). enum ImGuiPopupFlags_ { ImGuiPopupFlags_None = 0, - ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) - ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) - ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) - ImGuiPopupFlags_MouseButtonMask_ = 0x1F, - ImGuiPopupFlags_MouseButtonDefault_ = 1, + ImGuiPopupFlags_MouseButtonLeft = 1 << 2, // For BeginPopupContext*(): open on Left Mouse release. Only one button allowed! + ImGuiPopupFlags_MouseButtonRight = 2 << 2, // For BeginPopupContext*(): open on Right Mouse release. Only one button allowed! (default) + ImGuiPopupFlags_MouseButtonMiddle = 3 << 2, // For BeginPopupContext*(): open on Middle Mouse release. Only one button allowed! ImGuiPopupFlags_NoReopen = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't reopen same popup if already open (won't reposition, won't reinitialize navigation) //ImGuiPopupFlags_NoReopenAlwaysNavInit = 1 << 6, // For OpenPopup*(), BeginPopupContext*(): focus and initialize navigation even when not reopening. ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 7, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack @@ -1346,6 +1352,9 @@ enum ImGuiPopupFlags_ ImGuiPopupFlags_AnyPopupId = 1 << 10, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. ImGuiPopupFlags_AnyPopupLevel = 1 << 11, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel, + ImGuiPopupFlags_MouseButtonShift_ = 2, // [Internal] + ImGuiPopupFlags_MouseButtonMask_ = 0x0C, // [Internal] + ImGuiPopupFlags_InvalidMask_ = 0x03, // [Internal] Reserve legacy bits 0-1 to detect incorrectly passing 1 or 2 to the function. }; // Flags for ImGui::Selectable() @@ -1356,7 +1365,7 @@ enum ImGuiSelectableFlags_ ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Frame will span all columns of its container table (text will still fit in current column) ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text - ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one + ImGuiSelectableFlags_AllowOverlap = 1 << 4, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap(). ImGuiSelectableFlags_Highlight = 1 << 5, // Make the item be displayed as if it is hovered ImGuiSelectableFlags_SelectOnNav = 1 << 6, // Auto-select when moved into, unless Ctrl is held. Automatic when in a BeginMultiSelect() block. @@ -1542,7 +1551,7 @@ enum ImGuiSortDirection : ImU8 // All our named keys are >= 512. Keys value 0 to 511 are left unused and were legacy native/opaque key values (< 1.87). // Support for legacy keys was completely removed in 1.91.5. // Read details about the 1.87+ transition : https://github.com/ocornut/imgui/issues/4921 -// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter(). +// Note that "Keys" related to physical keys and are not the same concept as input "Characters", the latter are submitted via io.AddInputCharacter(). // The keyboard key enum values are named after the keys on a standard US keyboard, and on other keyboard types the keys reported may not match the keycaps. enum ImGuiKey : int { @@ -1611,10 +1620,10 @@ enum ImGuiKey : int // // XBOX | SWITCH | PLAYSTA. | -> ACTION ImGuiKey_GamepadStart, // Menu | + | Options | ImGuiKey_GamepadBack, // View | - | Share | - ImGuiKey_GamepadFaceLeft, // X | Y | Square | Tap: Toggle Menu. Hold: Windowing mode (Focus/Move/Resize windows) + ImGuiKey_GamepadFaceLeft, // X | Y | Square | Toggle Menu. Hold for Windowing mode (Focus/Move/Resize windows) ImGuiKey_GamepadFaceRight, // B | A | Circle | Cancel / Close / Exit - ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Text Input / On-screen Keyboard - ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle / Tweak + ImGuiKey_GamepadFaceUp, // Y | X | Triangle | Open Context Menu + ImGuiKey_GamepadFaceDown, // A | B | Cross | Activate / Open / Toggle. Hold for 0.60f to Activate in Text Input mode (e.g. wired to an on-screen keyboard). ImGuiKey_GamepadDpadLeft, // D-pad Left | " | " | Move / Tweak / Resize Window (in Windowing mode) ImGuiKey_GamepadDpadRight, // D-pad Right | " | " | Move / Tweak / Resize Window (in Windowing mode) ImGuiKey_GamepadDpadUp, // D-pad Up | " | " | Move / Tweak / Resize Window (in Windowing mode) @@ -1699,7 +1708,7 @@ enum ImGuiInputFlags_ enum ImGuiConfigFlags_ { ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate. + ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + Space/Enter to activate. Note: some features such as basic Tabbing and CtrL+Tab are enabled by regardless of this flag (and may be disabled via other means, see #4828, #9218). ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad. ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct dear imgui to disable mouse inputs and interactions. ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. @@ -1833,6 +1842,7 @@ enum ImGuiStyleVar_ ImGuiStyleVar_ScrollbarPadding, // float ScrollbarPadding ImGuiStyleVar_GrabMinSize, // float GrabMinSize ImGuiStyleVar_GrabRounding, // float GrabRounding + ImGuiStyleVar_ImageRounding, // float ImageRounding ImGuiStyleVar_ImageBorderSize, // float ImageBorderSize ImGuiStyleVar_TabRounding, // float TabRounding ImGuiStyleVar_TabBorderSize, // float TabBorderSize @@ -1846,6 +1856,7 @@ enum ImGuiStyleVar_ ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign + ImGuiStyleVar_SeparatorSize, // float SeparatorSize ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding @@ -1863,6 +1874,7 @@ enum ImGuiButtonFlags_ ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, // [Internal] ImGuiButtonFlags_EnableNav = 1 << 3, // InvisibleButton(): do not disable navigation/tabbing. Otherwise disabled by default. + ImGuiButtonFlags_AllowOverlap = 1 << 12, // Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap(). }; // Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() @@ -1877,7 +1889,7 @@ enum ImGuiColorEditFlags_ ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. - ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. + ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target/source. ColorButton: disable drag and drop source. ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) ImGuiColorEditFlags_NoColorMarkers = 1 << 11, // // ColorEdit: disable rendering R/G/B/A color marker. May also be disabled globally by setting style.ColorMarkerSize = 0. @@ -2141,7 +2153,7 @@ struct ImGuiTableSortSpecs int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. - ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } + ImGuiTableSortSpecs() { memset((void*)this, 0, sizeof(*this)); } }; // Sorting specification for one column of a table (sizeof == 12 bytes) @@ -2152,7 +2164,7 @@ struct ImGuiTableColumnSortSpecs ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending - ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } + ImGuiTableColumnSortSpecs() { memset((void*)this, 0, sizeof(*this)); } }; //----------------------------------------------------------------------------- @@ -2275,7 +2287,7 @@ struct ImGuiStyle // - recap: ImGui::GetFontSize() == FontSizeBase * (FontScaleMain * FontScaleDpi * other_scaling_factors) float FontSizeBase; // Current base font size before external global factors are applied. Use PushFont(NULL, size) to modify. Use ImGui::GetFontSize() to obtain scaled value. float FontScaleMain; // Main global scale factor. May be set by application once, or exposed to end-user. - float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. When io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI. + float FontScaleDpi; // Additional global scale factor from viewport/monitor contents scale. In docking branch: when io.ConfigDpiScaleFonts is enabled, this is automatically overwritten when changing monitor DPI. float Alpha; // Global alpha applies to everything in Dear ImGui. float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. @@ -2305,6 +2317,7 @@ struct ImGuiStyle float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + float ImageRounding; // Rounding of Image() calls. float ImageBorderSize; // Thickness of border around Image() calls. float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. float TabBorderSize; // Thickness of border around tabs. @@ -2326,6 +2339,7 @@ struct ImGuiStyle ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + float SeparatorSize; // Thickness of border in Separator() float SeparatorTextBorderSize; // Thickness of border in SeparatorText() ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center). ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y. @@ -2352,7 +2366,7 @@ struct ImGuiStyle ImGuiHoveredFlags HoverFlagsForTooltipNav; // Default flags when using IsItemHovered(ImGuiHoveredFlags_ForTooltip) or BeginItemTooltip()/SetItemTooltip() while using keyboard/gamepad. // [Internal] - float _MainScale; // FIXME-WIP: Reference scale, as applied by ScaleAllSizes(). + float _MainScale; // FIXME-WIP: Reference scale, as applied by ScaleAllSizes(). PLEASE DO NOT USE THIS FOR NOW. float _NextFrameFontSizeBase; // FIXME: Temporary hack until we finish remaining work. // Functions @@ -2423,7 +2437,7 @@ struct ImGuiIO bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates. bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). - bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only). + bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will reactivate item and select all text (single-line only). bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. @@ -2445,7 +2459,7 @@ struct ImGuiIO // Options to configure Error Handling and how we handle recoverable errors [EXPERIMENTAL] // - Error recovery is provided as a way to facilitate: - // - Recovery after a programming error (native code or scripting language - the later tends to facilitate iterating on code while running). + // - Recovery after a programming error (native code or scripting language - the latter tends to facilitate iterating on code while running). // - Recovery after running an exception handler or any error processing which may skip code after an error has been detected. // - Error recovery is not perfect nor guaranteed! It is a feature to ease development. // You not are not supposed to rely on it in the course of a normal application run. @@ -2634,18 +2648,20 @@ struct ImGuiInputTextCallbackData ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only void* UserData; // What user passed to InputText() // Read-only + ImGuiID ID; // Widget ID // Read-only // Arguments for the different callback events // - During Resize callback, Buf will be same as your input buffer. // - However, during Completion/History/Always callback, Buf always points to our own internal data (it is not the same as your buffer)! Changes to it will be reflected into your own buffer shortly after the callback. // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. - ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] + ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; + bool EventActivated; // Input field just got activated // Read-only // [Always] + bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 - bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] int CursorPos; // // Read-write // [Completion,History,Always] int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection int SelectionEnd; // // Read-write // [Completion,History,Always] @@ -2655,9 +2671,10 @@ struct ImGuiInputTextCallbackData IMGUI_API ImGuiInputTextCallbackData(); IMGUI_API void DeleteChars(int pos, int bytes_count); IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } - void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } - bool HasSelection() const { return SelectionStart != SelectionEnd; } + void SelectAll() { SelectionStart = 0; CursorPos = SelectionEnd = BufTextLen; } + void SetSelection(int s, int e) { IM_ASSERT(s >= 0 && s <= BufTextLen); IM_ASSERT(e >= 0 && e <= BufTextLen); SelectionStart = s; CursorPos = SelectionEnd = e; } + void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } + bool HasSelection() const { return SelectionStart != SelectionEnd; } }; // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). @@ -2848,6 +2865,7 @@ struct ImGuiListClipper ImGuiContext* Ctx; // Parent UI context int DisplayStart; // First item to display, updated by each call to Step() int DisplayEnd; // End of items to display (exclusive) + int UserIndex; // Helper storage for user convenience/code. Optional, and otherwise unused if you don't use it. int ItemsCount; // [Internal] Number of items float ItemsHeight; // [Internal] Height of item after a first step and item submission can calculate it double StartPosY; // [Internal] Cursor position at the time of Begin() or after table frozen rows are all processed @@ -2876,7 +2894,7 @@ struct ImGuiListClipper #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS //inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9] //inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6] - //inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] + //inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset((void*)this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] #endif }; @@ -3013,16 +3031,23 @@ enum ImGuiMultiSelectFlags_ ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, // Disable clearing selection when clicking/selecting an already selected item. ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, // Enable box-selection with same width and same x pos items (e.g. full row Selectable()). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space. ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, // Enable box-selection with varying width or varying x pos items support (e.g. different width labels, or 2D layout/grid). This is slower: alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items. - ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting near edges of scope. + ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, // Disable scrolling when box-selecting and moving mouse near edges of scope. ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, // Clear selection when pressing Escape while scope is focused. ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 10, // Clear selection when clicking on empty location within scope. ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, // Scope for _BoxSelect and _ClearOnClickVoid is whole window (Default). Use if BeginMultiSelect() covers a whole window or used a single time in same window. ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window. - ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, // Apply selection on mouse down when clicking on unselected item. (Default) - ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection. + ImGuiMultiSelectFlags_SelectOnAuto = 1 << 13, // Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default) + ImGuiMultiSelectFlags_SelectOnClickAlways = 1 << 14, // Apply selection on mouse down when clicking on any items. Prevents Drag and Drop from being used on multiple-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. (Excel style behavior) + ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 15, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection. //ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does. ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one. ImGuiMultiSelectFlags_NoSelectOnRightClick = 1 << 17, // Disable default right-click processing, which selects item on mouse down, and is designed for context-menus. + ImGuiMultiSelectFlags_SelectOnMask_ = ImGuiMultiSelectFlags_SelectOnAuto | ImGuiMultiSelectFlags_SelectOnClickAlways | ImGuiMultiSelectFlags_SelectOnClickRelease, + + // Obsolete names +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + ImGuiMultiSelectFlags_SelectOnClick = ImGuiMultiSelectFlags_SelectOnAuto, // RENAMED in 1.92.6 +#endif }; // Main IO structure returned by BeginMultiSelect()/EndMultiSelect(). @@ -3161,7 +3186,7 @@ struct ImDrawCmd int UserCallbackDataSize; // 4 // Size of callback user data when using storage, otherwise 0. int UserCallbackDataOffset;// 4 // [Internal] Offset of callback user data when using storage, otherwise -1. - ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed + ImDrawCmd() { memset((void*)this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed // Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature) // Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used! @@ -3207,7 +3232,7 @@ struct ImDrawListSplitter int _Count; // Number of active channels (1+) ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) - inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } + inline ImDrawListSplitter() { memset((void*)this, 0, sizeof(*this)); } inline ~ImDrawListSplitter() { ClearFreeMemory(); } inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame IMGUI_API void ClearFreeMemory(); @@ -3500,7 +3525,7 @@ struct ImTextureData bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame. // Functions - ImTextureData() { memset(this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; } + ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; } ~ImTextureData() { DestroyPixels(); } IMGUI_API void Create(ImTextureFormat format, int w, int h); IMGUI_API void DestroyPixels(); @@ -3533,7 +3558,7 @@ struct ImFontConfig // Options bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. - bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Prevents fractional font size from working correctly! Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. + bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Prevents fractional font size from working correctly! Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, OversampleH/V will default to 1. ImS8 OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. ImS8 OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis. ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. @@ -3578,7 +3603,7 @@ struct ImFontGlyph float U0, V0, U1, V1; // Texture coordinates for the current value of ImFontAtlas->TexRef. Cached equivalent of calling GetCustomRect() with PackId. int PackId; // [Internal] ImFontAtlasRectId value (FIXME: Cold data, could be moved elsewhere?) - ImFontGlyph() { memset(this, 0, sizeof(*this)); PackId = -1; } + ImFontGlyph() { memset((void*)this, 0, sizeof(*this)); PackId = -1; } }; // Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). @@ -3611,7 +3636,7 @@ struct ImFontAtlasRect unsigned short w, h; // Size ImVec2 uv0, uv1; // UV coordinates (in current texture) - ImFontAtlasRect() { memset(this, 0, sizeof(*this)); } + ImFontAtlasRect() { memset((void*)this, 0, sizeof(*this)); } }; // Flags for ImFontAtlas build @@ -3636,7 +3661,7 @@ enum ImFontAtlasFlags_ // - Call Build() + GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. // - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. // Common pitfalls: -// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the +// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persists up until the // atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. // - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. // You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, @@ -3812,7 +3837,7 @@ struct ImFontBaked unsigned int MetricsTotalSurface:26;// 3 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) unsigned int WantDestroy:1; // 0 // // Queued for destroy unsigned int LoadNoFallback:1; // 0 // // Disable loading fallback in lower-level calls. - unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantagous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw. + unsigned int LoadNoRenderOnLayout:1;// 0 // // Enable a two-steps mode where CalcTextSize() calls will load AdvanceX *without* rendering/packing glyphs. Only advantageous if you know that the glyph is unlikely to actually be rendered, otherwise it is slower because we'd do one query on the first CalcTextSize and one query on the first Draw. int LastUsedFrame; // 4 // // Record of that time this was bounds ImGuiID BakedId; // 4 // // Unique ID for this baked storage ImFont* OwnerFont; // 4-8 // in // Parent font @@ -3856,10 +3881,10 @@ struct ImFont float LegacySize; // 4 // in // Font size passed to AddFont(). Use for old code calling PushFont() expecting to use that size. (use ImGui::GetFontBaked() to get font baked at current bound size). ImVector Sources; // 16 // in // List of sources. Pointers within OwnerAtlas->Sources[] float DefaultWeight; // 4 // in // Default font weight - ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...'). + ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...'). If you ever want to temporarily swap this for an alternative/dummy char, make sure to clear EllipsisAutoBake. ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?') - ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. - bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph needs to be generated. + ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 17 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 8K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. + bool EllipsisAutoBake; // 1 // // Mark when the "..." glyph (== EllipsisChar) needs to be generated by combining multiple '.'. ImGuiStorage RemapPairs; // 16 // // Remapping pairs when using AddRemapChar(), otherwise empty. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS float Scale; // 4 // in // Legacy base font scale (~1.0f), multiplied by the per-window font scale which you can adjust with SetWindowFontScale() @@ -3900,8 +3925,10 @@ inline ImTextureID ImTextureRef::GetTexID() const // Using an indirection to avoid patching ImDrawCmd after a SetTexID() call (but this could be an alternative solution too) inline ImTextureID ImDrawCmd::GetTexID() const { - // If you are getting this assert: A renderer backend with support for ImGuiBackendFlags_RendererHasTextures (1.92) - // must iterate and handle ImTextureData requests stored in ImDrawData::Textures[]. + // If you are getting this assert with ImTextureID_Invalid == 0 and your ImTextureID is used to store an index or an offset: + // - You can add '#define ImTextureID_Invalid ((ImTextureID)-1)' in your imconfig.h file. + // If you are getting this assert with a renderer backend with support for ImGuiBackendFlags_RendererHasTextures (1.92+): + // - You must correctly iterate and handle ImTextureData requests stored in ImDrawData::Textures[]. See docs/BACKENDS.md. ImTextureID tex_id = TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID; // == TexRef.GetTexID() above. if (TexRef._TexData != NULL) IM_ASSERT(tex_id != ImTextureID_Invalid && "ImDrawCmd is referring to ImTextureData that wasn't uploaded to graphics system. Backend must call ImTextureData::SetTexID() after handling ImTextureStatus_WantCreate request!"); @@ -3942,7 +3969,7 @@ struct ImGuiViewport void* PlatformHandle; // void* to hold higher-level, platform window handle (e.g. HWND, GLFWWindow*, SDL_Window*) void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms) - ImGuiViewport() { memset(this, 0, sizeof(*this)); } + ImGuiViewport() { memset((void*)this, 0, sizeof(*this)); } // Helpers ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } @@ -3964,7 +3991,7 @@ struct ImGuiPlatformIO // Optional: Access OS clipboard // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) - const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx); + const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx); // Should return NULL on failure (e.g. clipboard data is not text). void (*Platform_SetClipboardTextFn)(ImGuiContext* ctx, const char* text); void* Platform_ClipboardUserData; @@ -4019,7 +4046,7 @@ struct ImGuiPlatformImeData float InputLineHeight; // Line height (for IME). ImGuiID ViewportId; // ID of platform window/viewport. - ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); } + ImGuiPlatformImeData() { memset((void*)this, 0, sizeof(*this)); } }; //----------------------------------------------------------------------------- @@ -4041,19 +4068,20 @@ namespace ImGui inline void PopButtonRepeat() { PopItemFlag(); } inline void PushTabStop(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); } inline void PopTabStop() { PopItemFlag(); } + // You do not need those functions! See #7838 on GitHub for more info. IMGUI_API ImVec2 GetContentRegionMax(); // Content boundaries max (e.g. window boundaries including scrolling, or current column boundaries). You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()! IMGUI_API ImVec2 GetWindowContentRegionMin(); // Content boundaries min for the window (roughly (0,0)-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()! IMGUI_API ImVec2 GetWindowContentRegionMax(); // Content boundaries max for the window (roughly (0,0)+Size-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()! - // OBSOLETED in 1.90.0 (from September 2023) - inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); } - inline void EndChildFrame() { EndChild(); } - //inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags){ return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders - //inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders - inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); } - IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1); - IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1); // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE) + // OBSOLETED in 1.90.0 (from September 2023) + //IMGUI_API bool Combo(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int popup_max_height_in_items = -1); // Getter signature changed. See 2023/09/15 and 2026/02/27 commits. + //IMGUI_API bool ListBox(const char* label, int* current_item, bool (*old_callback)(void* user_data, int idx, const char** out_text), void* user_data, int items_count, int height_in_items = -1); // Getter signature changed. See 2023/09/15 and 2026/02/27 commits. + //inline bool BeginChild(const char* str_id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(str_id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders + //inline bool BeginChild(ImGuiID id, const ImVec2& size_arg, bool borders, ImGuiWindowFlags window_flags) { return BeginChild(id, size_arg, borders ? ImGuiChildFlags_Borders : ImGuiChildFlags_None, window_flags); } // Unnecessary as true == ImGuiChildFlags_Borders + //inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, flags); } + //inline void EndChildFrame() { EndChild(); } + //inline void ShowStackToolWindow(bool* p_open = NULL) { ShowIDStackToolWindow(p_open); } // OBSOLETED in 1.89.7 (from June 2023) //IMGUI_API void SetItemAllowOverlap(); // Use SetNextItemAllowOverlap() _before_ item. //-- OBSOLETED in 1.89.4 (from March 2023) @@ -4163,7 +4191,7 @@ typedef ImFontAtlasRect ImFontAtlasCustomRect; //typedef ImGuiKeyChord ImGuiKeyModFlags; // == int //enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = 0, ImGuiKeyModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiKeyModFlags_Shift = ImGuiMod_Shift, ImGuiKeyModFlags_Alt = ImGuiMod_Alt, ImGuiKeyModFlags_Super = ImGuiMod_Super }; -#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version) +//#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // OBSOLETED IN 1.90 (now using C++11 standard version) #endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS diff --git a/dep/imgui/include/imgui_internal.h b/dep/imgui/include/imgui_internal.h index 700b91ad4..f596c602f 100644 --- a/dep/imgui/include/imgui_internal.h +++ b/dep/imgui/include/imgui_internal.h @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (internal structures/api) // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility. @@ -60,7 +60,7 @@ Index of this file: #include // INT_MIN, INT_MAX // Enable SSE intrinsics if available -#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE) +#if (defined __SSE__ || defined __x86_64__ || defined _M_X64 || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))) && !defined(IMGUI_DISABLE_SSE) && !defined(_M_ARM64) && !defined(_M_ARM64EC) #define IMGUI_ENABLE_SSE #include #if (defined __AVX__ || defined __SSE4_2__) @@ -106,6 +106,7 @@ Index of this file: #pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result #endif // In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h @@ -278,9 +279,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 #define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // Positive values only! ImTrunc() is not inlined in MSVC debug builds #define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only! -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023) -#endif +//#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023) // Hint for branch prediction #if (defined(__cplusplus) && (__cplusplus >= 202002L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 202002L)) @@ -535,7 +534,7 @@ inline float ImLinearSweep(float current, float target, float speed) { if (cu inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; } inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; } -inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / n; avg += sample / n; return avg; } +inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / (float)n; avg += sample / (float)n; return avg; } IM_MSVC_RUNTIME_CHECKS_RESTORE // Helpers: Geometry @@ -709,7 +708,7 @@ struct ImSpanAllocator int Offsets[CHUNKS]; int Sizes[CHUNKS]; - ImSpanAllocator() { memset(this, 0, sizeof(*this)); } + ImSpanAllocator() { memset((void*)this, 0, sizeof(*this)); } inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } inline int GetArenaSizeInBytes() { return CurrOff; } inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } @@ -891,7 +890,7 @@ struct ImDrawDataBuilder ImVector* Layers[2]; // Pointers to global layers for: regular, tooltip. LayersP[0] is owned by DrawData. ImVector LayerData1; - ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); } + ImDrawDataBuilder() { memset((void*)this, 0, sizeof(*this)); } }; struct ImFontStackData @@ -1041,7 +1040,6 @@ enum ImGuiButtonFlagsPrivate_ ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) //ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat -> use ImGuiItemFlags_ButtonRepeat instead. ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping - ImGuiButtonFlags_AllowOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable. //ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press //ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine @@ -1167,7 +1165,7 @@ struct IMGUI_API ImGuiComboPreviewData float BackupPrevLineTextBaseOffset; ImGuiLayoutType BackupLayout; - ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); } + ImGuiComboPreviewData() { memset((void*)this, 0, sizeof(*this)); } }; // Stacked storage data for BeginGroup()/EndGroup() @@ -1201,7 +1199,7 @@ struct IMGUI_API ImGuiMenuColumns ImU16 OffsetMark; ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame) - ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } + ImGuiMenuColumns() { memset((void*)this, 0, sizeof(*this)); } void Update(float spacing, bool window_reappearing); float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark); void CalcNextTotalWidth(bool update_offsets); @@ -1213,7 +1211,7 @@ struct IMGUI_API ImGuiInputTextDeactivatedState ImGuiID ID; // widget id owning the text state (which just got deactivated) ImVector TextA; // text buffer - ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); } + ImGuiInputTextDeactivatedState() { memset((void*)this, 0, sizeof(*this)); } void ClearFreeMemory() { ID = 0; TextA.clear(); } }; @@ -1237,7 +1235,7 @@ struct IMGUI_API ImGuiInputTextState ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set. ImGuiID ID; // widget id owning the text state int TextLen; // UTF-8 length of the string in TextA (in bytes) - const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call. + const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call. ImVector TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1). ImVector TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered) ImVector CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack @@ -1262,6 +1260,7 @@ struct IMGUI_API ImGuiInputTextState void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation void OnCharPressed(unsigned int c); float GetPreferredOffsetX() const; + const char* GetText() { return TextA.Data ? TextA.Data : ""; } // Cursor & Selection void CursorAnimReset(); @@ -1271,6 +1270,7 @@ struct IMGUI_API ImGuiInputTextState int GetCursorPos() const; int GetSelectionStart() const; int GetSelectionEnd() const; + void SetSelection(int start, int end); void SelectAll(); // Reload user buf (WIP #2890) @@ -1338,7 +1338,7 @@ struct ImGuiNextWindowData ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?) ImGuiWindowRefreshFlags RefreshFlagsVal; - ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } + ImGuiNextWindowData() { memset((void*)this, 0, sizeof(*this)); } inline void ClearFlags() { HasFlags = ImGuiNextWindowDataFlags_None; } }; @@ -1370,7 +1370,7 @@ struct ImGuiNextItemData ImGuiID StorageId; // Set by SetNextItemStorageID() ImU32 ColorMarker; // Set by SetNextItemColorMarker(). Not exposed yet, supported by DragScalar,SliderScalar and for ImGuiSliderFlags_ColorMarkers. - ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; } + ImGuiNextItemData() { memset((void*)this, 0, sizeof(*this)); SelectionUserData = -1; } inline void ClearFlags() { HasFlags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()! }; @@ -1387,7 +1387,7 @@ struct ImGuiLastItemData ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set.. ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set.. - ImGuiLastItemData() { memset(this, 0, sizeof(*this)); } + ImGuiLastItemData() { memset((void*)this, 0, sizeof(*this)); } }; // Store data emitted by TreeNode() for usage by TreePop() @@ -1420,7 +1420,7 @@ struct IMGUI_API ImGuiErrorRecoveryState short SizeOfBeginPopupStack; short SizeOfDisabledStack; - ImGuiErrorRecoveryState() { memset(this, 0, sizeof(*this)); } + ImGuiErrorRecoveryState() { memset((void*)this, 0, sizeof(*this)); } }; // Data saved for each window pushed into the stack @@ -1481,7 +1481,7 @@ struct ImGuiPopupData ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup - ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; } + ImGuiPopupData() { memset((void*)this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; } }; //----------------------------------------------------------------------------- @@ -1510,8 +1510,8 @@ typedef ImBitArray ImBitAr #define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1 #define ImGuiKey_NavGamepadActivate (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceRight : ImGuiKey_GamepadFaceDown) #define ImGuiKey_NavGamepadCancel (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceDown : ImGuiKey_GamepadFaceRight) -#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft -#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp +#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft // Toggle menu layer. Hold to enable Windowing. +#define ImGuiKey_NavGamepadContextMenu ImGuiKey_GamepadFaceUp // Open context menu (same as Shift+F10) enum ImGuiInputEventType { @@ -1559,7 +1559,7 @@ struct ImGuiInputEvent }; bool AddedByTestEngine; - ImGuiInputEvent() { memset(this, 0, sizeof(*this)); } + ImGuiInputEvent() { memset((void*)this, 0, sizeof(*this)); } }; // Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior. @@ -1674,7 +1674,7 @@ struct ImGuiListClipperData int ItemsFrozen; ImVector Ranges; - ImGuiListClipperData() { memset(this, 0, sizeof(*this)); } + ImGuiListClipperData() { memset((void*)this, 0, sizeof(*this)); } void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); } }; @@ -1809,7 +1809,7 @@ struct IMGUI_API ImGuiTypingSelectState float LastRequestTime = 0.0f; bool SingleCharModeLock = false; // After a certain single char repeat count we lock into SingleCharMode. Two benefits: 1) buffer never fill, 2) we can provide an immediate SingleChar mode without timer elapsing. - ImGuiTypingSelectState() { memset(this, 0, sizeof(*this)); } + ImGuiTypingSelectState() { memset((void*)this, 0, sizeof(*this)); } void Clear() { SearchBuffer[0] = 0; SingleCharModeLock = false; } // We preserve remaining data for easier debugging }; @@ -1845,7 +1845,7 @@ struct ImGuiOldColumnData ImGuiOldColumnFlags Flags; // Not exposed ImRect ClipRect; - ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } + ImGuiOldColumnData() { memset((void*)this, 0, sizeof(*this)); } }; struct ImGuiOldColumns @@ -1866,7 +1866,7 @@ struct ImGuiOldColumns ImVector Columns; ImDrawListSplitter Splitter; - ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } + ImGuiOldColumns() { memset((void*)this, 0, sizeof(*this)); } }; //----------------------------------------------------------------------------- @@ -1894,7 +1894,7 @@ struct ImGuiBoxSelectState ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos) ImRect BoxSelectRectCurr; - ImGuiBoxSelectState() { memset(this, 0, sizeof(*this)); } + ImGuiBoxSelectState() { memset((void*)this, 0, sizeof(*this)); } }; //----------------------------------------------------------------------------- @@ -1960,7 +1960,7 @@ struct IMGUI_API ImGuiMultiSelectState // Every instance of ImGuiViewport is in fact a ImGuiViewportP. struct ImGuiViewportP : public ImGuiViewport { - int BgFgDrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used + float BgFgDrawListsLastTimeActive[2]; // Last frame number the background (0) and foreground (1) draw lists were used ImDrawList* BgFgDrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. ImDrawData DrawDataP; ImDrawDataBuilder DrawDataBuilder; // Temporary data while building final ImDrawData @@ -1974,7 +1974,7 @@ struct ImGuiViewportP : public ImGuiViewport ImVec2 BuildWorkInsetMin; // Work Area inset accumulator for current frame, to become next frame's WorkInset ImVec2 BuildWorkInsetMax; // " - ImGuiViewportP() { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; } + ImGuiViewportP() { BgFgDrawListsLastTimeActive[0] = BgFgDrawListsLastTimeActive[1] = -1.0f; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; } ~ImGuiViewportP() { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); } // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect) @@ -2005,7 +2005,7 @@ struct ImGuiWindowSettings bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) bool WantDelete; // Set to invalidate/delete the settings entry - ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); } + ImGuiWindowSettings() { memset((void*)this, 0, sizeof(*this)); } char* GetName() { return (char*)(this + 1); } }; @@ -2021,7 +2021,7 @@ struct ImGuiSettingsHandler void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' void* UserData; - ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } + ImGuiSettingsHandler() { memset((void*)this, 0, sizeof(*this)); } }; //----------------------------------------------------------------------------- @@ -2060,7 +2060,9 @@ struct ImGuiLocEntry // - See 'Demo->Configuration->Error Handling' and ImGuiIO definitions for details on error handling. // - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details on error handling. #ifndef IM_ASSERT_USER_ERROR -#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error +#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } } while (0) // Recoverable User Error +#define IM_ASSERT_USER_ERROR_RET(_EXPR,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return; } } while (0) // Recoverable User Error +#define IM_ASSERT_USER_ERROR_RETV(_EXPR,_RETV,_MSG) do { if (!(_EXPR)) { if (ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } return _RETV; } } while (0) // Recoverable User Error #endif // The error callback is currently not public, as it is expected that only advanced users will rely on it. @@ -2108,7 +2110,7 @@ struct ImGuiDebugAllocInfo ImS16 LastEntriesIdx; // Current index in buffer ImGuiDebugAllocEntry LastEntriesBuf[6]; // Track last 6 frames that had allocations - ImGuiDebugAllocInfo() { memset(this, 0, sizeof(*this)); } + ImGuiDebugAllocInfo() { memset((void*)this, 0, sizeof(*this)); } }; struct ImGuiMetricsConfig @@ -2137,7 +2139,7 @@ struct ImGuiStackLevelInfo ImS8 DataType; // ImGuiDataType int DescOffset; // -1 or offset into parent's ResultsPathsBuf - ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; } + ImGuiStackLevelInfo() { memset((void*)this, 0, sizeof(*this)); DataType = -1; DescOffset = -1; } }; struct ImGuiDebugItemPathQuery @@ -2150,7 +2152,7 @@ struct ImGuiDebugItemPathQuery ImGuiTextBuffer ResultsDescBuf; ImGuiTextBuffer ResultPathBuf; - ImGuiDebugItemPathQuery() { memset(this, 0, sizeof(*this)); } + ImGuiDebugItemPathQuery() { memset((void*)this, 0, sizeof(*this)); } }; // State for ID Stack tool queries @@ -2161,7 +2163,7 @@ struct ImGuiIDStackTool int LastActiveFrame; float CopyToClipboardLastTime; - ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; } + ImGuiIDStackTool() { memset((void*)this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; } }; //----------------------------------------------------------------------------- @@ -2179,9 +2181,11 @@ struct ImGuiContextHook ImGuiContextHookCallback Callback; void* UserData; - ImGuiContextHook() { memset(this, 0, sizeof(*this)); } + ImGuiContextHook() { memset((void*)this, 0, sizeof(*this)); } }; +typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section); + //----------------------------------------------------------------------------- // [SECTION] ImGuiContext (main Dear ImGui context) //----------------------------------------------------------------------------- @@ -2324,6 +2328,7 @@ struct ImGuiContext ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow' ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope) ImGuiNavLayer NavLayer; // Focused layer (main scrolling layer, or menu/title bar layer) + ImGuiItemFlags NavIdItemFlags; ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItemByID() ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0 ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat) @@ -2331,6 +2336,8 @@ struct ImGuiContext ImVector NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain. ImGuiID NavHighlightActivatedId; float NavHighlightActivatedTimer; + ImGuiID NavOpenContextMenuItemId; + ImGuiID NavOpenContextMenuWindowId; ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame. ImGuiActivateFlags NavNextActivateFlags; ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad @@ -2353,7 +2360,7 @@ struct ImGuiContext ImGuiDir NavMoveDirForDebug; ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. - ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted + ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted. Unset/invalid if inverted. int NavScoringDebugCount; // Metrics for debugging int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id int NavTabbingCounter; // >0 when counting items for tabbing @@ -2370,10 +2377,15 @@ struct ImGuiContext bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags. bool NavJustMovedToHasSelectionData; // Copy of move result's ItemFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData. - // Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize) + // Navigation: extra config options (will be made public eventually) + // - Tabbing (Tab, Shift+Tab) and Windowing (Ctrl+Tab, Ctrl+Shift+Tab) are enabled REGARDLESS of ImGuiConfigFlags_NavEnableKeyboard being set. + // - Ctrl+Tab is reconfigurable because it is the only shortcut that may be polled when no window are focused. It also doesn't work e.g. Web platforms. + bool ConfigNavEnableTabbing; // = true. Enable tabbing (Tab, Shift+Tab). PLEASE LET ME KNOW IF YOU USE THIS. bool ConfigNavWindowingWithGamepad; // = true. Enable Ctrl+Tab by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer. - ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828) + ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). Set to 0 to disable. For reconfiguration (see #4828) ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab on OS X) + + // Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize) ImGuiWindow* NavWindowingTarget; // Target window when doing Ctrl+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the Ctrl+Tab contents @@ -2455,6 +2467,7 @@ struct ImGuiContext ImGuiInputTextDeactivatedState InputTextDeactivatedState; ImFontBaked InputTextPasswordFontBackupBaked; ImFontFlags InputTextPasswordFontBackupFlags; + ImGuiID InputTextReactivateId; // ID of InputText to reactivate on next frame (for io.ConfigInputTextEnterKeepActive behavior) ImGuiID TempInputId; // Temporary text input when using Ctrl+Click on a slider, etc. ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types int BeginMenuDepth; @@ -2501,8 +2514,11 @@ struct ImGuiContext ImVector SettingsHandlers; // List of .ini settings handlers ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries ImChunkStream SettingsTables; // ImGuiTable .ini settings entries + + // Hooks ImVector Hooks; // Hooks for extensions (e.g. test engine) ImGuiID HookIdNext; // Next available HookId + ImGuiDemoMarkerCallback DemoMarkerCallback; // Localization const char* LocalizationTable[ImGuiLocKey_COUNT]; @@ -2628,6 +2644,7 @@ struct IMGUI_API ImGuiWindowTempData // Local parameters stacks // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). + float ItemWidthDefault; float TextWrapPos; // Current text wrap pos. ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) @@ -2720,7 +2737,6 @@ struct IMGUI_API ImGuiWindow int LastFrameActive; // Last frame number the window was Active. float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) - float ItemWidthDefault; ImGuiStorage StateStorage; ImVector ColumnsStorage; float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() @@ -2796,7 +2812,7 @@ struct ImGuiTabItem ImGuiTabItemFlags Flags; int LastFrameVisible; int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance - float Offset; // Position relative to beginning of tab + float Offset; // Position relative to beginning of tab bar float Width; // Width currently displayed float ContentWidth; // Width of label + padding, stored during BeginTabItem() call (misnamed as "Content" would normally imply width of label only) float RequestedWidth; // Width optionally requested by caller, -1.0f is unused @@ -2805,7 +2821,7 @@ struct ImGuiTabItem ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions. bool WantClose; // Marked as closed by SetTabItemClosed() - ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; } + ImGuiTabItem() { memset((void*)this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; } }; // Storage for a tab bar (sizeof() 160 bytes) @@ -2817,6 +2833,7 @@ struct IMGUI_API ImGuiTabBar ImGuiID ID; // Zero for tab-bars used by docking ImGuiID SelectedTabId; // Selected tab/window ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation + ImGuiID NextScrollToTabId; ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for Ctrl+Tab preview) int CurrFrameVisible; int PrevFrameVisible; @@ -2909,7 +2926,7 @@ struct ImGuiTableColumn ImGuiTableColumn() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); StretchWeight = WidthRequest = -1.0f; NameOffset = -1; DisplayOrder = IndexWithinEnabledSet = -1; @@ -3070,7 +3087,7 @@ struct IMGUI_API ImGuiTable bool MemoryCompacted; bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis - ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } + ImGuiTable() { memset((void*)this, 0, sizeof(*this)); LastFrameActive = -1; } ~ImGuiTable() { IM_FREE(RawData); } }; @@ -3099,7 +3116,7 @@ struct IMGUI_API ImGuiTableTempData float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() - ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; } + ImGuiTableTempData() { memset((void*)this, 0, sizeof(*this)); LastTimeActive = -1.0f; } }; // sizeof() ~ 16 @@ -3136,7 +3153,7 @@ struct ImGuiTableSettings ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } + ImGuiTableSettings() { memset((void*)this, 0, sizeof(*this)); } ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } }; @@ -3154,6 +3171,7 @@ namespace ImGui // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. IMGUI_API ImGuiIO& GetIO(ImGuiContext* ctx); IMGUI_API ImGuiPlatformIO& GetPlatformIO(ImGuiContext* ctx); + inline float GetScale() { ImGuiContext& g = *GImGui; return g.Style._MainScale; } // FIXME-DPI: I don't want to formalize this just yet. Because reasons. Please don't use. inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); @@ -3228,6 +3246,7 @@ namespace ImGui IMGUI_API void UpdateMouseMovingWindowEndFrame(); // Viewports + inline ImGuiViewport* GetWindowViewport() { return GetMainViewport(); } // For code consistency. This is public API in docking branch. IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport); @@ -3320,6 +3339,9 @@ namespace ImGui IMGUI_API ImGuiWindow* FindBlockingModal(ImGuiWindow* window); IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); + IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags); + IMGUI_API bool IsPopupOpenRequestForItem(ImGuiPopupFlags flags, ImGuiID id); + IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags); // Tooltips IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags); @@ -3543,6 +3565,7 @@ namespace ImGui IMGUI_API float TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n); IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); + IMGUI_API void TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order); IMGUI_API void TableRemove(ImGuiTable* table); IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table); @@ -3607,6 +3630,7 @@ namespace ImGui IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); IMGUI_API void RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding); IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding); + IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold); // Widgets: Text IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); @@ -3631,6 +3655,7 @@ namespace ImGui IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir); + IMGUI_API void ExtendHitBoxWhenNearViewportEdge(ImGuiWindow* window, ImRect* bb, float threshold, ImGuiAxis axis); // Widgets low-level behaviors IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); @@ -3643,15 +3668,14 @@ namespace ImGui IMGUI_API void TreeNodeDrawLineToChildNode(const ImVec2& target_pos); IMGUI_API void TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data); IMGUI_API void TreePushOverrideID(ImGuiID id); - IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id); IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open); IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging. // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " - template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); - template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size); template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); @@ -3705,6 +3729,9 @@ namespace ImGui IMGUI_API bool BeginErrorTooltip(); IMGUI_API void EndErrorTooltip(); + // Demo Doc Marker for e.g. imgui_explorer + IMGUI_API void DemoMarker(const char* file, int line, const char* section); + // Debug Tools IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255)); @@ -3724,7 +3751,7 @@ namespace ImGui IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label); IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); IMGUI_API void DebugNodeFont(ImFont* font); - IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask); + IMGUI_API void DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask); IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph); IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture. IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); @@ -3782,14 +3809,14 @@ struct ImFontLoader // FIXME: At this point the two other types of buffers may be managed by core to be consistent? size_t FontBakedSrcLoaderDataSize; - ImFontLoader() { memset(this, 0, sizeof(*this)); } + ImFontLoader() { memset((void*)this, 0, sizeof(*this)); } }; #ifdef IMGUI_ENABLE_STB_TRUETYPE IMGUI_API const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype(); #endif #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92] The types are not actually compatible but we provide this as a compile-time error report helper. +typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92.0] The types are not actually compatible but we provide this as a compile-time error report helper. #endif //----------------------------------------------------------------------------- @@ -3879,7 +3906,7 @@ struct ImFontAtlasBuilder ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure. ImFontAtlasRectId PackIdLinesTexData; - ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; } + ImFontAtlasBuilder() { memset((void*)this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; } }; IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); diff --git a/dep/imgui/src/imgui.cpp b/dep/imgui/src/imgui.cpp index 05b9be200..dffe681f9 100644 --- a/dep/imgui/src/imgui.cpp +++ b/dep/imgui/src/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (main code and documentation) // Help: @@ -20,7 +20,7 @@ // - Software using Dear ImGui https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui // - Issues & support ........... https://github.com/ocornut/imgui/issues // - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps) -// - Web version of the Demo .... https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html (w/ source code browser) +// - Web version of the Demo .... https://pthom.github.io/imgui_explorer (w/ source code browser) // For FIRST-TIME users having issues compiling/linking/running: // please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. @@ -167,6 +167,7 @@ CODE - Home, End Scroll to top, scroll to bottom. - Alt Toggle between scrolling layer and menu layer. - Ctrl+Tab then Ctrl+Arrows Move window. Hold Shift to resize instead of moving. + - Menu or Shift+F10 Open context menu. - Output when ImGuiConfigFlags_NavEnableKeyboard set, - io.WantCaptureKeyboard flag is set when keyboard is claimed. - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. @@ -207,7 +208,7 @@ CODE The UI can be highly dynamic, there are no construction or destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, fewer bugs. - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. - Or browse https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html for interactive web version. + Or browse pthom's online imgui_explorer: https://pthom.github.io/imgui_explorer for a web version w/ source code browser. - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in Wiki. @@ -394,13 +395,46 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures: When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. You can read releases logs https://github.com/ocornut/imgui/releases for more details. - - 2025/12/23 (1.92.6) - Fonts:AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap(). - The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold. Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior. + - 2026/03/19 (1.92.7) - MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. + - 2026/02/26 (1.92.7) - Separator: fixed a legacy quirk where Separator() was submitting a zero-height item for layout purpose, even though it draws a 1-pixel separator. + The fix could affect code e.g. computing height from multiple widgets in order to allocate vertical space for a footer or multi-line status bar. (#2657, #9263) + The "Console" example had such a bug: + float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + BeginChild("ScrollingRegion", { 0, -footer_height }); + Should be: + float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing(); + BeginChild("ScrollingRegion", { 0, -footer_height }); + When such idiom was used and assuming zero-height Separator, it is likely that in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range. + - 2026/02/23 (1.92.7) - Commented out legacy signature for Combo(), ListBox(), signatures which were obsoleted in 1.90 (Nov 2023), when the getter callback type was changed. + - Old getter type: bool (*getter)(void* user_data, int idx, const char** out_text) // Set label + return bool. False replaced label with placeholder. + - New getter type: const char* (*getter)(void* user_data, int idx) // Return label or NULL/empty label if missing + - 2026/01/08 (1.92.6) - Commented out legacy names obsoleted in 1.90 (Sept 2023): 'BeginChildFrame()' --> 'BeginChild()' with 'ImGuiChildFlags_FrameStyle'. 'EndChildFrame()' --> 'EndChild()'. 'ShowStackToolWindow()' --> 'ShowIDStackToolWindow()'. 'IM_OFFSETOF()' --> 'offsetof()'. + - 2026/01/07 (1.92.6) - Popups: changed compile-time 'ImGuiPopupFlags popup_flags = 1' default value to be '= 0' for BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick(). Default value has same meaning before and after. + - Refer to GitHub topic #9157 if you have any question. + - Before this version, those functions had a 'ImGuiPopupFlags popup_flags = 1' default value in their function signature. + Explicitly passing a literal 0 meant ImGuiPopupFlags_MouseButtonLeft. The default literal 1 meant ImGuiPopupFlags_MouseButtonRight. + This was introduced by a change on 2020/06/23 (1.77) while changing the signature from 'int mouse_button' to 'ImGuiPopupFlags popup_flags' and trying to preserve then-legacy behavior. + We have now changed this behavior to cleanup a very old API quirk, facilitate use by bindings, and to remove the last and error-prone non-zero default value. + Also because we deemed it extremely rare to use those helper functions with the Left mouse button! As using the LMB would generally be triggered via another widget, e.g. a Button() + a OpenPopup()/BeginPopup() call. + - Before: The default = 1 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 0 means ImGuiPopupFlags_MouseButtonLeft. + - After: The default = 0 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 1 also means ImGuiPopupFlags_MouseButtonRight (if legacy behavior are enabled) or will assert (if legacy behavior are disabled). + - TL;DR: if you don't want to use right mouse button for popups, always specify it explicitly using a named ImGuiPopupFlags_MouseButtonXXXX value. + Recap: + - BeginPopupContextItem("foo"); // Behavior unchanged (use Right button) + - BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft); // Behavior unchanged (use Left button) + - BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonLeft | xxx); // Behavior unchanged (use Left button + flags) + - BeginPopupContextItem("foo", ImGuiPopupFlags_MouseButtonRight | xxx); // Behavior unchanged (use Right button + flags) + - BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors. + - BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft. + - BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx. + - 2025/12/23 (1.92.6) - Fonts: AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap(). + The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold, but old codebases may not set any of them properly. As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap(). + Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior. - 2025/12/23 (1.92.6) - Fonts: removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary (and misdocumented). Post-rescale GlyphOffset is always rounded. - 2025/12/17 (1.92.6) - Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name for now. - 2025/12/11 (1.92.6) - Hashing: handling of "###" operator to reset to seed within a string identifier doesn't include the "###" characters in the output hash anymore. - - Before: GetID("Hello###World") == GetID("###World") != GetID("World"); - - Now: GetID("Hello###World") == GetID("###World") == GetID("World"); + - Before: GetID("Hello###World") == GetID("###World") != GetID("World") + - After: GetID("Hello###World") == GetID("###World") == GetID("World") - This has the property of facilitating concatenating and manipulating identifiers using "###", and will allow fixing other dangling issues. - This will invalidate hashes (stored in .ini data) for Tables and Windows that are using the "###" operators. (#713, #1698) - 2025/11/24 (1.92.6) - Fonts: Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did erroneously make a copy of the font data, essentially defeating the purpose of this flag and wasting memory. @@ -467,7 +501,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures: io.Fonts->AddFontFromFileTTF("FontAwesome4.ttf", 0.0f, &cfg2); - You can use `Metrics/Debugger->Fonts->Font->Input Glyphs Overlap Detection Tool` to see list of glyphs available in multiple font sources. This can facilitate understanding which font input is providing which glyph. - Fonts: **IMPORTANT** on Thread Safety: - - A few functions such as font->CalcTextSizeA() were, by sheer luck (== accidentally) thread-safe even thou we had never provided that guarantee. They are definitively not thread-safe anymore as new glyphs may be loaded. + - A few functions such as font->CalcTextSizeA() were, by sheer luck (== accidentally) thread-safe even though we had never provided that guarantee. They are definitively not thread-safe anymore as new glyphs may be loaded. - Fonts: ImFont::FontSize was removed and does not make sense anymore. ImFont::LegacySize is the size passed to AddFont(). - Fonts: Removed support for PushFont(NULL) which was a shortcut for "default font". - Fonts: Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'. @@ -1078,6 +1112,8 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures: - Run the examples/ applications and explore them. - Read Getting Started (https://github.com/ocornut/imgui/wiki/Getting-Started) guide. - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. + - See pthom's online imgui_explorer (https://pthom.github.io/imgui_explorer) which is a web + version of the demo with a source code browser. - The demo covers most features of Dear ImGui, so you can read the code and see its output. - See documentation and comments at the top of imgui.cpp + effectively imgui.h. - 20+ standalone example applications using e.g. OpenGL/DirectX are provided in the @@ -1260,6 +1296,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures: #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers +#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result #endif // Debug options @@ -1273,6 +1310,7 @@ static const float FONT_DEFAULT_SIZE_BASE = 20.0f; static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear static const float NAV_ACTIVATE_HIGHLIGHT_TIMER = 0.10f; // Time to highlight an item activated by a shortcut. +static const float NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY = 0.60f; // Time to hold activation button (e.g. FaceDown) to turn the activation into a text input. static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 0.70f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. @@ -1319,6 +1357,7 @@ static void NavUpdateWindowing(); static void NavUpdateWindowingApplyFocus(ImGuiWindow* window); static void NavUpdateWindowingOverlay(); static void NavUpdateCancelRequest(); +static void NavUpdateContextMenuRequest(); static void NavUpdateCreateMoveRequest(); static void NavUpdateCreateTabbingRequest(); static float NavUpdatePageUpPageDown(); @@ -1329,8 +1368,8 @@ static bool NavScoreItem(ImGuiNavItemData* result, const ImRect& nav static void NavApplyItemToResult(ImGuiNavItemData* result); static void NavProcessItem(); static void NavProcessItemForTabbingRequest(ImGuiID id, ImGuiItemFlags item_flags, ImGuiNavMoveFlags move_flags); -static ImGuiInputSource NavCalcPreferredRefPosSource(); -static ImVec2 NavCalcPreferredRefPos(); +static ImGuiInputSource NavCalcPreferredRefPosSource(ImGuiWindowFlags window_type); +static ImVec2 NavCalcPreferredRefPos(ImGuiWindowFlags window_type); static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); static void NavRestoreLayer(ImGuiNavLayer layer); @@ -1447,10 +1486,11 @@ ImGuiStyle::ImGuiStyle() ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar - ScrollbarPadding = 2.0f; // Padding of scrollbar grab within its frame (same for both axises) + ScrollbarPadding = 2.0f; // Padding of scrollbar grab within its frame (same for both axes) GrabMinSize = 12.0f; // Minimum width/height of a grab box for slider/scrollbar GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + ImageRounding = 0.0f; // Rounding of Image() calls. ImageBorderSize = 0.0f; // Thickness of border around tabs. TabRounding = 5.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. TabBorderSize = 0.0f; // Thickness of border around tabs. @@ -1472,7 +1512,8 @@ ImGuiStyle::ImGuiStyle() ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. - SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText() + SeparatorSize = 1.0f; // Thickness of border in Separator(). + SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText(). SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center). SeparatorTextPadding = ImVec2(20.0f,3.f);// Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y. DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. @@ -1509,11 +1550,15 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) _MainScale *= scale_factor; WindowPadding = ImVec2(ImCeil(WindowPadding.x * scale_factor), ImCeil(WindowPadding.x * scale_factor)); WindowRounding = ImCeil(WindowRounding * scale_factor); + WindowBorderSize = ImCeil(WindowBorderSize * scale_factor); WindowMinSize = ImVec2(ImCeil(WindowMinSize.x * scale_factor), ImCeil(WindowMinSize.y * scale_factor)); WindowBorderHoverPadding = ImCeil(WindowBorderHoverPadding * scale_factor); ChildRounding = ImCeil(ChildRounding * scale_factor); + ChildBorderSize = ImCeil(ChildBorderSize * scale_factor); PopupRounding = ImCeil(PopupRounding * scale_factor); + PopupBorderSize = ImCeil(PopupBorderSize * scale_factor); FramePadding = ImVec2(ImCeil(FramePadding.x * scale_factor), ImCeil(FramePadding.y * scale_factor)); + FrameBorderSize = ImCeil(FrameBorderSize * scale_factor); FrameRounding = ImCeil(FrameRounding * scale_factor); ItemSpacing = ImVec2(ImCeil(ItemSpacing.x * scale_factor), ImCeil(ItemSpacing.y * scale_factor)); ItemInnerSpacing = ImVec2(ImCeil(ItemInnerSpacing.x * scale_factor), ImCeil(ItemInnerSpacing.y * scale_factor)); @@ -1527,18 +1572,24 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) GrabMinSize = ImCeil(GrabMinSize * scale_factor); GrabRounding = ImCeil(GrabRounding * scale_factor); LogSliderDeadzone = ImCeil(LogSliderDeadzone * scale_factor); + ImageRounding = ImCeil(ImageRounding * scale_factor); ImageBorderSize = ImCeil(ImageBorderSize * scale_factor); TabRounding = ImCeil(TabRounding * scale_factor); + TabBorderSize = ImCeil(TabBorderSize * scale_factor); TabMinWidthBase = ImCeil(TabMinWidthBase * scale_factor); TabMinWidthShrink = ImCeil(TabMinWidthShrink * scale_factor); TabCloseButtonMinWidthSelected = (TabCloseButtonMinWidthSelected > 0.0f && TabCloseButtonMinWidthSelected != FLT_MAX) ? ImCeil(TabCloseButtonMinWidthSelected * scale_factor) : TabCloseButtonMinWidthSelected; TabCloseButtonMinWidthUnselected = (TabCloseButtonMinWidthUnselected > 0.0f && TabCloseButtonMinWidthUnselected != FLT_MAX) ? ImCeil(TabCloseButtonMinWidthUnselected * scale_factor) : TabCloseButtonMinWidthUnselected; + TabBarBorderSize = ImCeil(TabBarBorderSize * scale_factor); TabBarOverlineSize = ImCeil(TabBarOverlineSize * scale_factor); + TreeLinesSize = ImCeil(TreeLinesSize * scale_factor); TreeLinesRounding = ImCeil(TreeLinesRounding * scale_factor); DragDropTargetRounding = ImCeil(DragDropTargetRounding * scale_factor); DragDropTargetBorderSize = ImCeil(DragDropTargetBorderSize * scale_factor); DragDropTargetPadding = ImCeil(DragDropTargetPadding * scale_factor); ColorMarkerSize = ImCeil(ColorMarkerSize * scale_factor); + SeparatorSize = ImCeil(SeparatorSize * scale_factor); + SeparatorTextBorderSize = ImCeil(SeparatorTextBorderSize * scale_factor); SeparatorTextPadding = ImVec2(ImCeil(SeparatorTextPadding.x * scale_factor), ImCeil(SeparatorTextPadding.y * scale_factor)); DisplayWindowPadding = ImVec2(ImCeil(DisplayWindowPadding.x * scale_factor), ImCeil(DisplayWindowPadding.y * scale_factor)); DisplaySafeAreaPadding = ImVec2(ImCeil(DisplaySafeAreaPadding.x * scale_factor), ImCeil(DisplaySafeAreaPadding.y * scale_factor)); @@ -1548,7 +1599,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) ImGuiIO::ImGuiIO() { // Most fields are initialized with zero - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); IM_STATIC_ASSERT(IM_COUNTOF(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_COUNTOF(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Settings @@ -1954,7 +2005,7 @@ void ImGuiIO::AddFocusEvent(bool focused) ImGuiPlatformIO::ImGuiPlatformIO() { // Most fields are initialized with zero - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); Platform_LocaleDecimalPoint = '.'; } @@ -3212,7 +3263,7 @@ static void ImGuiListClipper_SeekCursorAndSetupPrevLine(ImGuiListClipper* clippe ImGuiListClipper::ImGuiListClipper() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); } ImGuiListClipper::~ImGuiListClipper() @@ -3269,6 +3320,7 @@ void ImGuiListClipper::End() } TempData = NULL; } + DisplayStart = DisplayEnd = ItemsCount; // Clear this so code which may be reused past last Step() won't trip on a non-empty range. ItemsCount = -1; } @@ -3380,7 +3432,8 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper) if (is_nav_request) { data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringRect.Min.y, g.NavScoringRect.Max.y, nav_off_min, nav_off_max)); - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, nav_off_min, nav_off_max)); + if (!g.NavScoringNoClipRect.IsInverted()) + data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, nav_off_min, nav_off_max)); } if (is_nav_request && (g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) && g.NavTabbingDir == -1) data->Ranges.push_back(ImGuiListClipperRange::FromIndices(clipper->ItemsCount - 1, clipper->ItemsCount)); @@ -3472,7 +3525,7 @@ bool ImGuiListClipper::Step() return ret; } -// Generic helper, equivalent to old ImGui::CalcListClipping() but statelesss +// Generic helper, equivalent to old ImGui::CalcListClipping() but stateless void ImGui::CalcClipRectVisibleItemsY(const ImRect& clip_rect, const ImVec2& pos, float items_height, int* out_visible_start, int* out_visible_end) { *out_visible_start = ImMax((int)((clip_rect.Min.y - pos.y) / items_height), 0); @@ -3587,6 +3640,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] = { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarPadding) }, // ImGuiStyleVar_ScrollbarPadding { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding + { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ImageRounding) }, // ImGuiStyleVar_ImageRounding { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ImageBorderSize) }, // ImGuiStyleVar_ImageBorderSize { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TabBorderSize) }, // ImGuiStyleVar_TabBorderSize @@ -3600,6 +3654,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] = { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding { 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign { 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign + { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize { 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextBorderSize)}, // ImGuiStyleVar_SeparatorTextBorderSize { 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextAlign) }, // ImGuiStyleVar_SeparatorTextAlign { 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextPadding) }, // ImGuiStyleVar_SeparatorTextPadding @@ -3618,11 +3673,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) { ImGuiContext& g = *GImGui; const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->DataType != ImGuiDataType_Float || var_info->Count != 1) - { - IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!"); - return; - } + IM_ASSERT_USER_ERROR_RET(var_info->DataType == ImGuiDataType_Float && var_info->Count == 1, "Calling PushStyleVar() variant with wrong type!"); float* pvar = (float*)var_info->GetVarPtr(&g.Style); g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; @@ -3632,11 +3683,7 @@ void ImGui::PushStyleVarX(ImGuiStyleVar idx, float val_x) { ImGuiContext& g = *GImGui; const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->DataType != ImGuiDataType_Float || var_info->Count != 2) - { - IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!"); - return; - } + IM_ASSERT_USER_ERROR_RET(var_info->DataType == ImGuiDataType_Float && var_info->Count == 2, "Calling PushStyleVar() variant with wrong type!"); ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); pvar->x = val_x; @@ -3646,11 +3693,7 @@ void ImGui::PushStyleVarY(ImGuiStyleVar idx, float val_y) { ImGuiContext& g = *GImGui; const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->DataType != ImGuiDataType_Float || var_info->Count != 2) - { - IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!"); - return; - } + IM_ASSERT_USER_ERROR_RET(var_info->DataType == ImGuiDataType_Float && var_info->Count == 2, "Calling PushStyleVar() variant with wrong type!"); ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); pvar->y = val_y; @@ -3660,11 +3703,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) { ImGuiContext& g = *GImGui; const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->DataType != ImGuiDataType_Float || var_info->Count != 2) - { - IM_ASSERT_USER_ERROR(0, "Calling PushStyleVar() variant with wrong type!"); - return; - } + IM_ASSERT_USER_ERROR_RET(var_info->DataType == ImGuiDataType_Float && var_info->Count == 2, "Calling PushStyleVar() variant with wrong type!"); ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; @@ -3903,13 +3942,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con // We can now claim the space between pos_max.x and ellipsis_max.x const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_width) - pos_min.x, 1.0f); - float text_size_clipped_x = font->CalcTextSizeA(font_size, font_weight, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; - while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) - { - // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) - text_end_ellipsis--; - text_size_clipped_x -= font->CalcTextSizeA(font_size, font_weight, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte - } + const float text_size_clipped_x = font->CalcTextSizeA(font_size, font_weight, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; // Render text, render ellipsis RenderTextClippedEx(draw_list, pos_min, pos_max, text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); @@ -3970,6 +4003,9 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl return; if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav)) return; + + // We don't early out on 'window->Flags & ImGuiWindowFlags_NoNavInputs' because it would be inconsistent with + // other code directly checking NavCursorVisible. Instead we aim for NavCursorVisible to always be false. ImGuiWindow* window = g.CurrentWindow; if (window->DC.NavHideHighlightOneFrame) return; @@ -4185,6 +4221,8 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas) NavWindow = NULL; NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0; NavLayer = ImGuiNavLayer_Main; + NavIdItemFlags = ImGuiItemFlags_None; + NavOpenContextMenuItemId = NavOpenContextMenuWindowId = 0; NavNextActivateId = 0; NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None; NavHighlightActivatedId = 0; @@ -4214,6 +4252,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas) // All platforms use Ctrl+Tab but Ctrl<>Super are swapped on Mac... // FIXME: Because this value is stored, it annoyingly interfere with toggling io.ConfigMacOSXBehaviors updating this.. + ConfigNavEnableTabbing = true; ConfigNavWindowingWithGamepad = true; ConfigNavWindowingKeyNext = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiKey_Tab); ConfigNavWindowingKeyPrev = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab); @@ -4253,6 +4292,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas) MouseStationaryTimer = 0.0f; InputTextPasswordFontBackupFlags = ImFontFlags_None; + InputTextReactivateId = 0; TempInputId = 0; memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue)); BeginMenuDepth = BeginComboDepth = 0; @@ -4281,6 +4321,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas) SettingsLoaded = false; SettingsDirtyTimer = 0.0f; HookIdNext = 0; + DemoMarkerCallback = NULL; memset(LocalizationTable, 0, sizeof(LocalizationTable)); @@ -4526,7 +4567,7 @@ void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) // ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, const char* name) : DrawListInst(NULL) { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); Ctx = ctx; Name = ImStrdup(name); NameBufLen = (int)ImStrlen(name) + 1; @@ -4567,13 +4608,13 @@ static void SetCurrentWindow(ImGuiWindow* window) g.CurrentDpiScale = 1.0f; // FIXME-DPI: WIP this is modified in docking if (window) { - bool backup_skip_items = window->SkipItems; - window->SkipItems = false; if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) { ImGuiViewport* viewport = window->Viewport; g.FontRasterizerDensity = (viewport->FramebufferScale.x != 0.0f) ? viewport->FramebufferScale.x : g.IO.DisplayFramebufferScale.x; // == SetFontRasterizerDensity() } + const bool backup_skip_items = window->SkipItems; + window->SkipItems = false; ImGui::UpdateCurrentFontSize(0.0f); window->SkipItems = backup_skip_items; ImGui::NavUpdateCurrentWindowIsScrollPushableX(); @@ -4597,11 +4638,12 @@ void ImGui::GcCompactTransientMiscBuffers() // Not freed: // - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) // This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. +// FIXME: Consider exposing of elaborating GC policy, e.g. being able to trim excessive ImDrawList gaps. (#9303) void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) { window->MemoryCompacted = true; - window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; - window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; + window->MemoryDrawListIdxCapacity = ImMin((int)(window->DrawList->IdxBuffer.Size * 1.05f), window->DrawList->IdxBuffer.Capacity); + window->MemoryDrawListVtxCapacity = ImMin((int)(window->DrawList->VtxBuffer.Size * 1.05f), window->DrawList->VtxBuffer.Capacity); window->IDStack.clear(); window->DrawList->_ClearFreeMemory(); window->DC.ChildWindows.clear(); @@ -4814,7 +4856,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) // Test if another item is active (e.g. being dragged) const ImGuiID id = g.LastItemData.ID; if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) - if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) + if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap && !g.ActiveIdFromShortcut) { // When ActiveId == MoveId it means that either: // - (1) user clicked on void _or_ an item with no id, which triggers moving window (ActiveId is set even when window has _NoMove flag) @@ -5051,6 +5093,13 @@ void ImGui::MemFree(void* ptr) return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); } +void ImGui::DemoMarker(const char* file, int line, const char* section) +{ + ImGuiContext& g = *GImGui; + if (g.DemoMarkerCallback != NULL) + g.DemoMarkerCallback(file, line, section); +} + // We record the number of allocation in recent frames, as a way to audit/sanitize our guiding principles of "no allocations on idle/repeating frames" void ImGui::DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size) { @@ -5077,10 +5126,11 @@ void ImGui::DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr } } +// A conformant backend should return NULL on failure (e.g. clipboard data is not text). const char* ImGui::GetClipboardText() { ImGuiContext& g = *GImGui; - return g.PlatformIO.Platform_GetClipboardTextFn ? g.PlatformIO.Platform_GetClipboardTextFn(&g) : ""; + return g.PlatformIO.Platform_GetClipboardTextFn ? g.PlatformIO.Platform_GetClipboardTextFn(&g) : NULL; } void ImGui::SetClipboardText(const char* text) @@ -5153,12 +5203,12 @@ static ImDrawList* GetViewportBgFgDrawList(ImGuiViewportP* viewport, size_t draw } // Our ImDrawList system requires that there is always a command - if (viewport->BgFgDrawListsLastFrame[drawlist_no] != g.FrameCount) + if (viewport->BgFgDrawListsLastTimeActive[drawlist_no] != (float)g.Time) { draw_list->_ResetForNewFrame(); draw_list->PushTexture(g.IO.Fonts->TexRef); draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); - viewport->BgFgDrawListsLastFrame[drawlist_no] = g.FrameCount; + viewport->BgFgDrawListsLastTimeActive[drawlist_no] = (float)g.Time; } return draw_list; } @@ -5211,7 +5261,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window) g.MovingWindow = window; } -// This is not 100% symetric with StartMouseMovingWindow(). +// This is not 100% symmetric with StartMouseMovingWindow(). // We do NOT clear ActiveID, because: // - It would lead to rather confusing recursive code paths. Caller can call ClearActiveID() if desired. // - Some code intentionally cancel moving but keep the ActiveID to lock inputs (e.g. code path taken when clicking a disabled item). @@ -5292,7 +5342,7 @@ void ImGui::UpdateMouseMovingWindowEndFrame() StartMouseMovingWindow(hovered_window); //-V595 // FIXME: In principle we might be able to call StopMouseMovingWindow() below. - // Please note how StartMouseMovingWindow() and StopMouseMovingWindow() and not entirely symetrical, at the later doesn't clear ActiveId. + // Please note how StartMouseMovingWindow() and StopMouseMovingWindow() and not entirely symmetrical, at the later doesn't clear ActiveId. // Cancel moving if clicked outside of title bar if ((hovered_window->BgClickFlags & ImGuiWindowBgClickFlags_Move) == 0) // set by io.ConfigWindowsMoveFromTitleBarOnly @@ -5538,6 +5588,8 @@ void ImGui::NewFrame() g.ActiveIdIsJustActivated = false; if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) g.TempInputId = 0; + if (g.InputTextReactivateId != 0 && g.InputTextReactivateId != g.DeactivatedItemData.ID) + g.InputTextReactivateId = 0; if (g.ActiveId == 0) { g.ActiveIdUsingNavDirMask = 0x00; @@ -5620,7 +5672,8 @@ void ImGui::NewFrame() // Mark all windows as not visible and compact unused memory. IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); - const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; + const bool gc_all = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f); + const float memory_compact_start_time = gc_all ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; for (ImGuiWindow* window : g.Windows) { window->WasActive = window->Active; @@ -5630,7 +5683,7 @@ void ImGui::NewFrame() window->BeginCount = 0; // Garbage collect transient buffers of recently unused windows - if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) + if ((!window->WasActive || gc_all) && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) GcCompactTransientWindowBuffers(window); } @@ -5852,7 +5905,7 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 ImDrawList* draw_list = window->RootWindow->DrawList; if (draw_list->CmdBuffer.Size == 0) draw_list->AddDrawCmd(); - draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to stricty ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that) + draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // FIXME: Need to strictly ensure ImDrawCmd are not merged (ElemCount==6 checks below will verify that) draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col); ImDrawCmd cmd = draw_list->CmdBuffer.back(); IM_ASSERT(cmd.ElemCount == 6); @@ -5927,11 +5980,7 @@ void ImGui::EndFrame() // Don't process EndFrame() multiple times. if (g.FrameCountEnded == g.FrameCount) return; - if (!g.WithinFrameScope) - { - IM_ASSERT_USER_ERROR(g.WithinFrameScope, "Forgot to call ImGui::NewFrame()?"); - return; - } + IM_ASSERT_USER_ERROR_RET(g.WithinFrameScope, "Forgot to call ImGui::NewFrame()?"); CallContextHooks(&g, ImGuiContextHookType_EndFramePre); @@ -5952,10 +6001,14 @@ void ImGui::EndFrame() } g.WantTextInputNextFrame = ime_data->WantTextInput ? 1 : 0; - // Hide implicit/fallback "Debug" window if it hasn't been used + // Hide and unfocus implicit/fallback "Debug" window if it hasn't been used g.WithinFrameScopeWithImplicitWindow = false; - if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) + if (g.CurrentWindow && g.CurrentWindow->IsFallbackWindow && g.CurrentWindow->WriteAccessed == false) + { g.CurrentWindow->Active = false; + if (g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow) + FocusWindow(NULL); + } End(); // Update navigation: Ctrl+Tab, wrap-around requests @@ -6042,7 +6095,7 @@ void ImGui::Render() for (ImGuiViewportP* viewport : g.Viewports) { InitViewportDrawData(viewport); - if (viewport->BgFgDrawLists[0] != NULL) + if (viewport->BgFgDrawLists[0] != NULL && viewport->BgFgDrawListsLastTimeActive[0] == (float)g.Time) AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); } @@ -6074,7 +6127,7 @@ void ImGui::Render() FlattenDrawDataIntoSingleLayer(&viewport->DrawDataBuilder); // Add foreground ImDrawList (for each active viewport) - if (viewport->BgFgDrawLists[1] != NULL) + if (viewport->BgFgDrawLists[1] != NULL && viewport->BgFgDrawListsLastTimeActive[1] == (float)g.Time) AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); // We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). @@ -6377,10 +6430,8 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I IM_ASSERT((child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY)) != 0 && "Must use ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY with ImGuiChildFlags_AlwaysAutoResize!"); } #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - //if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding) - // child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding; - //if (window_flags & ImGuiWindowFlags_NavFlattened) - // child_flags |= ImGuiChildFlags_NavFlattened; + //if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding) { child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding; } + //if (window_flags & ImGuiWindowFlags_NavFlattened) { child_flags |= ImGuiChildFlags_NavFlattened; } #endif if (child_flags & ImGuiChildFlags_AutoResizeX) child_flags &= ~ImGuiChildFlags_ResizeX; @@ -6707,7 +6758,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont size_desired[ImGuiAxis_Y] = (axis_mask & 2) ? size_contents.y + size_pad.y + decoration_h_without_scrollbars : window->Size.y; // Determine maximum window size - // Child windows are layed within their parent (unless they are also popups/menus) and thus have no restriction + // Child windows are laid within their parent (unless they are also popups/menus) and thus have no restriction ImVec2 size_max = ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Popup)) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f; if (window->Flags & ImGuiWindowFlags_Tooltip) @@ -7013,7 +7064,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, int* border_hove if (nav_resize_dir.x != 0.0f || nav_resize_dir.y != 0.0f) { const float NAV_RESIZE_SPEED = 600.0f; - const float resize_step = NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y); + const float resize_step = NAV_RESIZE_SPEED * g.IO.DeltaTime * GetScale(); g.NavWindowingAccumDeltaSize += nav_resize_dir * resize_step; g.NavWindowingAccumDeltaSize = ImMax(g.NavWindowingAccumDeltaSize, clamp_rect.Min - window->Pos - window->Size); // We need Pos+Size >= clmap_rect.Min, so Size >= clmap_rect.Min - Pos, so size_delta >= clmap_rect.Min - window->Pos - window->Size g.NavWindowingToggleLayer = false; @@ -7136,7 +7187,13 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar } if (override_alpha) bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); - window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); + if (bg_col & IM_COL32_A_MASK) + { + ImRect bg_rect(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size); + ImDrawFlags bg_rounding_flags = (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom; + ImDrawList* bg_draw_list = window->DrawList; + bg_draw_list->AddRectFilled(bg_rect.Min, bg_rect.Max, bg_col, window_rounding, bg_rounding_flags); + } } // Title bar @@ -7984,13 +8041,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; // Default item width. Make it proportional to window size if window manually resizes - if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) - window->ItemWidthDefault = ImTrunc(window->Size.x * 0.65f); + const bool is_resizable_window = (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)); + if (is_resizable_window) + window->DC.ItemWidthDefault = ImTrunc(window->Size.x * 0.65f); else - window->ItemWidthDefault = ImTrunc(g.FontSize * 16.0f); - window->DC.ItemWidth = window->ItemWidthDefault; - window->DC.TextWrapPos = -1.0f; // disabled + window->DC.ItemWidthDefault = ImTrunc(g.FontSize * 16.0f); + window->DC.ItemWidth = window->DC.ItemWidthDefault; window->DC.ItemWidthStack.resize(0); + window->DC.TextWrapPos = -1.0f; // Disabled window->DC.TextWrapPosStack.resize(0); if (flags & ImGuiWindowFlags_Modal) window->DC.ModalDimBgColor = ColorConvertFloat4ToU32(GetStyleColorVec4(ImGuiCol_ModalWindowDimBg)); @@ -8027,7 +8085,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) g.TooltipPreviousWindow = window; // Set default BgClickFlags - // This is set at the end of this function, so UpdateWindowManualResize()/ClampWindowPos() may use last-frame value if overriden by user code. + // This is set at the end of this function, so UpdateWindowManualResize()/ClampWindowPos() may use last-frame value if overridden by user code. // FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button. window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move); @@ -8210,11 +8268,7 @@ void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) void ImGui::PopItemFlag() { ImGuiContext& g = *GImGui; - if (g.ItemFlagsStack.Size <= 1) - { - IM_ASSERT_USER_ERROR(0, "Calling PopItemFlag() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(g.ItemFlagsStack.Size > 1, "Calling PopItemFlag() too many times!"); g.ItemFlagsStack.pop_back(); g.CurrentItemFlags = g.ItemFlagsStack.back(); } @@ -8244,11 +8298,7 @@ void ImGui::BeginDisabled(bool disabled) void ImGui::EndDisabled() { ImGuiContext& g = *GImGui; - if (g.DisabledStackSize <= 0) - { - IM_ASSERT_USER_ERROR(0, "Calling EndDisabled() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(g.DisabledStackSize > 0, "Calling EndDisabled() too many times!"); g.DisabledStackSize--; bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; //PopItemFlag(); @@ -8275,8 +8325,8 @@ void ImGui::BeginDisabledOverrideReenable() void ImGui::EndDisabledOverrideReenable() { ImGuiContext& g = *GImGui; - g.DisabledStackSize--; IM_ASSERT(g.DisabledStackSize > 0); + g.DisabledStackSize--; g.ItemFlagsStack.pop_back(); g.CurrentItemFlags = g.ItemFlagsStack.back(); g.Style.Alpha = g.CurrentWindowStack.back().DisabledOverrideReenableAlphaBackup; @@ -8295,11 +8345,7 @@ void ImGui::PopTextWrapPos() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - if (window->DC.TextWrapPosStack.Size <= 0) - { - IM_ASSERT_USER_ERROR(0, "Calling PopTextWrapPos() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(window->DC.TextWrapPosStack.Size > 0, "Calling PopTextWrapPos() too many times!"); window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); window->DC.TextWrapPosStack.pop_back(); } @@ -8703,11 +8749,7 @@ void ImGui::PushFocusScope(ImGuiID id) void ImGui::PopFocusScope() { ImGuiContext& g = *GImGui; - if (g.FocusScopeStack.Size <= g.StackSizesInBeginForCurrentWindow->SizeOfFocusScopeStack) - { - IM_ASSERT_USER_ERROR(0, "Calling PopFocusScope() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(g.FocusScopeStack.Size > g.StackSizesInBeginForCurrentWindow->SizeOfFocusScopeStack, "Calling PopFocusScope() too many times!"); g.FocusScopeStack.pop_back(); g.CurrentFocusScopeId = g.FocusScopeStack.Size ? g.FocusScopeStack.back().ID : 0; } @@ -9024,16 +9066,6 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling) g.Style.FontSizeBase = g.FontSizeBase; - // Early out to avoid hidden window keeping bakes referenced and out of GC reach. - // However this would leave a pretty subtle and damning error surface area if g.FontBaked was mismatching. - // FIXME: perhaps g.FontSize should be updated? - if (window != NULL && window->SkipItems) - { - ImGuiTable* table = g.CurrentTable; - if (table == NULL || (table->CurrentColumn != -1 && table->Columns[table->CurrentColumn].IsSkipItems == false)) // See 8465#issuecomment-2951509561 and #8865. Ideally the SkipItems=true in tables would be amended with extra data. - return; - } - // Restoring is pretty much only used by PopFont() float final_size = (restore_font_size_after_scaling > 0.0f) ? restore_font_size_after_scaling : 0.0f; if (final_size == 0.0f) @@ -9042,7 +9074,7 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling) // Global scale factors final_size *= g.Style.FontScaleMain; // Main global scale factor - final_size *= g.Style.FontScaleDpi; // Per-monitor/viewport DPI scale factor, automatically updated when io.ConfigDpiScaleFonts is enabled. + final_size *= g.Style.FontScaleDpi; // Per-monitor/viewport DPI scale factor (in docking branch: automatically updated when io.ConfigDpiScaleFonts is enabled). // Window scale (mostly obsolete now) if (window != NULL) @@ -9063,10 +9095,24 @@ void ImGui::UpdateCurrentFontSize(float restore_font_size_after_scaling) final_size = ImClamp(final_size, 1.0f, IMGUI_FONT_SIZE_MAX); if (g.Font != NULL && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures)) g.Font->CurrentRasterizerDensity = g.FontRasterizerDensity; + g.FontSize = final_size; + g.DrawListSharedData.FontSize = g.FontSize; + + // Early out to avoid hidden window keeping bakes referenced and out of GC reach. + // - However this leave a pretty subtle and damning error surface area if g.FontBaked was mismatching. + // Probably needs to be reevaluated into e.g. setting g.FontBaked = nullptr to mark it as dirty. + // - Note that 'PushFont(); Begin(); End(); PopFont()' from within any collapsed window is not compromised, because Begin() calls SetCurrentWindow()->...->UpdateCurrentSize() + if (window != NULL && window->SkipItems) + { + ImGuiTable* table = g.CurrentTable; + const bool allow_early_out = table == NULL || (table->CurrentColumn != -1 && table->Columns[table->CurrentColumn].IsSkipItems == false); // See 8465#issuecomment-2951509561 and #8865. Ideally the SkipItems=true in tables would be amended with extra data. + if (allow_early_out) + return; + } + g.FontBaked = (g.Font != NULL && window != NULL) ? g.Font->GetFontBaked(final_size, g.FontWeight) : NULL; g.FontBakedScale = (g.Font != NULL && window != NULL) ? (g.FontSize / g.FontBaked->Size) : 0.0f; - g.DrawListSharedData.FontSize = g.FontSize; g.DrawListSharedData.FontScale = g.FontBakedScale; } @@ -9102,11 +9148,7 @@ void ImGui::PushFont(ImFont* font, float font_size_base, float font_weight) void ImGui::PopFont() { ImGuiContext& g = *GImGui; - if (g.FontStack.Size <= 0) - { - IM_ASSERT_USER_ERROR(0, "Calling PopFont() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(g.FontStack.Size > 0, "Calling PopFont() too many times!"); ImFontStackData* font_stack_data = &g.FontStack.back(); SetCurrentFont(font_stack_data->Font, font_stack_data->FontSizeBeforeScaling, font_stack_data->FontSizeAfterScaling, font_stack_data->FontWeight); g.FontStack.pop_back(); @@ -9246,11 +9288,7 @@ ImGuiID ImGui::GetIDWithSeed(int n, ImGuiID seed) void ImGui::PopID() { ImGuiWindow* window = GImGui->CurrentWindow; - if (window->IDStack.Size <= 1) - { - IM_ASSERT_USER_ERROR(0, "Calling PopID() too many times!"); - return; - } + IM_ASSERT_USER_ERROR_RET(window->IDStack.Size > 1, "Calling PopID() too many times!"); window->IDStack.pop_back(); } @@ -10524,6 +10562,8 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs) #endif // Remaining events will be processed on the next frame + // FIXME-MULTITHREADING: io.AddKeyEvent() etc. calls are mostly thread-safe apart from the fact they push to this + // queue which may be resized here. Could potentially rework this to narrow down the section needing a mutex? (#5772) if (event_n == g.InputEventsQueue.Size) g.InputEventsQueue.resize(0); else @@ -11490,7 +11530,7 @@ void ImGui::PushItemWidth(float item_width) ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width - window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); + window->DC.ItemWidth = (item_width == 0.0f ? window->DC.ItemWidthDefault : item_width); g.NextItemData.HasFlags &= ~ImGuiNextItemDataFlags_HasWidth; } @@ -12237,7 +12277,7 @@ void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) popup_ref.RestoreNavWindow = g.NavWindow; // When popup closes focus may be restored to NavWindow (depend on window type). popup_ref.OpenFrameCount = g.FrameCount; popup_ref.OpenParentId = parent_window->IDStack.back(); - popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); + popup_ref.OpenPopupPos = NavCalcPreferredRefPos(ImGuiWindowFlags_Popup); popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopupEx(0x%08X)\n", id); @@ -12303,15 +12343,15 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to // - Each popups may contain child windows, which is why we compare ->RootWindow! // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child // We step through every popup from bottom to top to validate their position relative to reference window. - bool ref_window_is_descendent_of_popup = false; + bool ref_window_is_descendant_of_popup = false; for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) if (IsWindowWithinBeginStackOf(ref_window, popup_window)) { - ref_window_is_descendent_of_popup = true; + ref_window_is_descendant_of_popup = true; break; } - if (!ref_window_is_descendent_of_popup) + if (!ref_window_is_descendant_of_popup) break; } } @@ -12488,11 +12528,7 @@ void ImGui::EndPopup() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - if ((window->Flags & ImGuiWindowFlags_Popup) == 0 || g.BeginPopupStack.Size == 0) - { - IM_ASSERT_USER_ERROR(0, "Calling EndPopup() too many times or in wrong window!"); - return; - } + IM_ASSERT_USER_ERROR_RET((window->Flags & ImGuiWindowFlags_Popup) != 0 && g.BeginPopupStack.Size > 0, "Calling EndPopup() in wrong window!"); // Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests) if (g.NavWindow == window) @@ -12506,17 +12542,53 @@ void ImGui::EndPopup() g.WithinEndChildID = backup_within_end_child_id; } +ImGuiMouseButton ImGui::GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags) +{ +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + if ((flags & ImGuiPopupFlags_InvalidMask_) != 0) // 1,2 --> ImGuiMouseButton_Right, ImGuiMouseButton_Middle + return (flags & ImGuiPopupFlags_InvalidMask_); +#else + IM_ASSERT((flags & ImGuiPopupFlags_InvalidMask_) == 0); +#endif + if (flags & ImGuiPopupFlags_MouseButtonMask_) + return ((flags & ImGuiPopupFlags_MouseButtonMask_) >> ImGuiPopupFlags_MouseButtonShift_) - 1; + return ImGuiMouseButton_Right; // Default == 1 +} + +bool ImGui::IsPopupOpenRequestForItem(ImGuiPopupFlags popup_flags, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + return true; + if (g.NavOpenContextMenuItemId == id && (IsItemFocused() || id == g.CurrentWindow->MoveId)) + return true; + return false; +} + +bool ImGui::IsPopupOpenRequestForWindow(ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags); + if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) + return true; + if (g.NavOpenContextMenuWindowId && g.CurrentWindow->ID) + if (IsWindowChildOf(g.NavWindow, g.CurrentWindow, false)) // This enable ordering to be used to disambiguate item vs window (#8803) + return true; + return false; +} + // Helper to open a popup if mouse button is released over the item // - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + if (IsPopupOpenRequestForItem(popup_flags, g.LastItemData.ID)) { - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) OpenPopupEx(id, popup_flags); } } @@ -12543,10 +12615,9 @@ bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flag ImGuiWindow* window = g.CurrentWindow; if (window->SkipItems) return false; - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItem ID. Using LastItem ID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + if (IsPopupOpenRequestForItem(popup_flags, g.LastItemData.ID)) OpenPopupEx(id, popup_flags); return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } @@ -12558,10 +12629,8 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl if (!str_id) str_id = "window_context"; ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) - OpenPopupEx(id, popup_flags); + if (IsPopupOpenRequestForWindow(popup_flags)) + OpenPopupEx(id, popup_flags); return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); } @@ -12572,7 +12641,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flag if (!str_id) str_id = "void_context"; ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + ImGuiMouseButton mouse_button = GetMouseButtonFromPopupFlags(popup_flags); if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) if (GetTopMostPopupModal() == NULL) OpenPopupEx(id, popup_flags); @@ -12702,9 +12771,9 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) // as drag and drop tooltips are calling SetNextWindowPos() leading to 'window_pos_set_by_api' being set in Begin(). IM_ASSERT(g.CurrentWindow == window); const float scale = g.Style.MouseCursorScale; - const ImVec2 ref_pos = NavCalcPreferredRefPos(); + const ImVec2 ref_pos = NavCalcPreferredRefPos(ImGuiWindowFlags_Tooltip); - if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen && NavCalcPreferredRefPosSource() == ImGuiInputSource_Mouse) + if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen && NavCalcPreferredRefPosSource(ImGuiWindowFlags_Tooltip) == ImGuiInputSource_Mouse) { ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size); if (r_outer.Contains(ImRect(tooltip_pos, tooltip_pos + window->Size))) @@ -12843,6 +12912,7 @@ void ImGui::BringWindowToFocusFront(ImGuiWindow* window) } // Note technically focus related but rather adjacent and close to BringWindowToFocusFront() +// FIXME-FOCUS: Could opt-in/opt-out enable modal check like in FocusWindow(). void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) { ImGuiContext& g = *GImGui; @@ -13003,7 +13073,9 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind void ImGui::SetNavCursorVisible(bool visible) { ImGuiContext& g = *GImGui; - if (g.IO.ConfigNavCursorVisibleAlways) + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + visible = false; + else if (g.IO.ConfigNavCursorVisibleAlways) visible = true; g.NavCursorVisible = visible; } @@ -13012,7 +13084,13 @@ void ImGui::SetNavCursorVisible(bool visible) void ImGui::SetNavCursorVisibleAfterMove() { ImGuiContext& g = *GImGui; - if (g.IO.ConfigNavCursorVisibleAuto) + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + g.NavCursorVisible = false; + else if (g.NavInputSource == ImGuiInputSource_Keyboard && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) == 0) + g.NavCursorVisible = false; + else if (g.NavInputSource == ImGuiInputSource_Gamepad && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) + g.NavCursorVisible = false; + else if (g.IO.ConfigNavCursorVisibleAuto) g.NavCursorVisible = true; g.NavHighlightItemUnderNav = g.NavMousePosDirty = true; } @@ -13076,6 +13154,9 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) window->NavLastIds[nav_layer] = id; if (g.LastItemData.ID == id) window->NavRectRel[nav_layer] = WindowRectAbsToRel(window, g.LastItemData.NavRect); + g.NavIdItemFlags = (g.LastItemData.ID == id) ? g.LastItemData.ItemFlags : ImGuiItemFlags_None; + if (id == g.ActiveIdIsAlive) + g.NavIdIsAlive = true; if (g.ActiveIdSource == ImGuiInputSource_Keyboard || g.ActiveIdSource == ImGuiInputSource_Gamepad) g.NavHighlightItemUnderNav = true; @@ -13343,6 +13424,7 @@ static void ImGui::NavProcessItem() SetNavFocusScope(g.CurrentFocusScopeId); // Will set g.NavFocusScopeId AND store g.NavFocusScopePath g.NavFocusScopeId = g.CurrentFocusScopeId; g.NavIdIsAlive = true; + g.NavIdItemFlags = item_flags; if (g.LastItemData.ItemFlags & ImGuiItemFlags_HasSelectionUserData) { IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid); @@ -13500,7 +13582,7 @@ void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wra // In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it: // as NavEndFrame() will do the same test. It will end up calling NavUpdateCreateWrappingRequest(). - if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main) + if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == window->DC.NavLayerCurrent) g.NavMoveFlags = (g.NavMoveFlags & ~ImGuiNavMoveFlags_WrapMask_) | wrap_flags; } @@ -13587,31 +13669,29 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) } } -static ImGuiInputSource ImGui::NavCalcPreferredRefPosSource() +// Positioning logic altered slightly for remote activation: for Popup we want to use item rect, for Tooltip we leave things alone. (#9138) +// When calling for ImGuiWindowFlags_Popup we use LastItemData. +static ImGuiInputSource ImGui::NavCalcPreferredRefPosSource(ImGuiWindowFlags window_type) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.NavWindow; - const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID; - // Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag. - if ((!g.NavCursorVisible || !g.NavHighlightItemUnderNav || !window) && !activated_shortcut) + const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID; + if ((window_type & ImGuiWindowFlags_Popup) && activated_shortcut) + return ImGuiInputSource_Keyboard; + + if (!g.NavCursorVisible || !g.NavHighlightItemUnderNav || !window) return ImGuiInputSource_Mouse; else return ImGuiInputSource_Keyboard; // or Nav in general } -static ImVec2 ImGui::NavCalcPreferredRefPos() +static ImVec2 ImGui::NavCalcPreferredRefPos(ImGuiWindowFlags window_type) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.NavWindow; - ImGuiInputSource source = NavCalcPreferredRefPosSource(); + ImGuiInputSource source = NavCalcPreferredRefPosSource(window_type); - const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID; - - if (source != ImGuiInputSource_Mouse && !activated_shortcut && window == NULL) - source = ImGuiInputSource_Mouse; - - // Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag. if (source == ImGuiInputSource_Mouse) { // Mouse (we need a fallback in case the mouse becomes invalid after being used) @@ -13623,8 +13703,9 @@ static ImVec2 ImGui::NavCalcPreferredRefPos() else { // When navigation is active and mouse is disabled, pick a position around the bottom left of the currently navigated item + const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID; ImRect ref_rect; - if (activated_shortcut) + if (activated_shortcut && (window_type & ImGuiWindowFlags_Popup)) ref_rect = g.LastItemData.NavRect; else if (window != NULL) ref_rect = WindowRectRelToAbs(window, window->NavRectRel[g.NavLayer]); @@ -13728,6 +13809,7 @@ static void ImGui::NavUpdate() // Process NavCancel input (to close a popup, get back to parent, clear focus) NavUpdateCancelRequest(); + NavUpdateContextMenuRequest(); // Process manual activation request g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = 0; @@ -13736,21 +13818,25 @@ static void ImGui::NavUpdate() { const bool activate_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Space, ImGuiKeyOwner_NoOwner)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate, ImGuiKeyOwner_NoOwner)); const bool activate_pressed = activate_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Space, 0, ImGuiKeyOwner_NoOwner)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, 0, ImGuiKeyOwner_NoOwner))); - const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter, ImGuiKeyOwner_NoOwner) || IsKeyDown(ImGuiKey_KeypadEnter, ImGuiKeyOwner_NoOwner))) /* || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput, ImGuiKeyOwner_NoOwner)) */; - const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, 0, ImGuiKeyOwner_NoOwner) || IsKeyPressed(ImGuiKey_KeypadEnter, 0, ImGuiKeyOwner_NoOwner))) /* || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, 0, ImGuiKeyOwner_NoOwner)) */); + const bool input_pressed_keyboard = nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, 0, ImGuiKeyOwner_NoOwner) || IsKeyPressed(ImGuiKey_KeypadEnter, 0, ImGuiKeyOwner_NoOwner)); + bool input_pressed_gamepad = false; + if (activate_down && nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate, ImGuiKeyOwner_NoOwner) && (g.NavIdItemFlags & ImGuiItemFlags_Inputable)) // requires ImGuiItemFlags_Inputable to avoid retriggering regular buttons. + if (GetKeyData(ImGuiKey_NavGamepadActivate)->DownDurationPrev < NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY && GetKeyData(ImGuiKey_NavGamepadActivate)->DownDuration >= NAV_ACTIVATE_INPUT_WITH_GAMEPAD_DELAY) + input_pressed_gamepad = true; + if (g.ActiveId == 0 && activate_pressed) { g.NavActivateId = g.NavId; g.NavActivateFlags = ImGuiActivateFlags_PreferTweak; } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && input_pressed) + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && (input_pressed_keyboard || input_pressed_gamepad)) { g.NavActivateId = g.NavId; g.NavActivateFlags = ImGuiActivateFlags_PreferInput; } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && (activate_down || input_down)) + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && (activate_down || input_pressed_keyboard || input_pressed_gamepad)) // FIXME-NAV: Unsure why input_pressed_xxx (migrated from input_down which was already dubious) g.NavActivateDownId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && (activate_pressed || input_pressed)) + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && (activate_pressed || input_pressed_keyboard || input_pressed_gamepad)) { g.NavActivatePressedId = g.NavId; NavHighlightActivated(g.NavId); @@ -13823,7 +13909,7 @@ static void ImGui::NavUpdate() // Update mouse position if requested // (This will take into account the possibility that a Scroll was queued in the window to offset our absolute mouse position before scroll has been applied) if (set_mouse_pos && io.ConfigNavMoveSetMousePos && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) - TeleportMousePos(NavCalcPreferredRefPos()); + TeleportMousePos(NavCalcPreferredRefPos(ImGuiWindowFlags_Popup)); // [DEBUG] g.NavScoringDebugCount = 0; @@ -13955,7 +14041,7 @@ void ImGui::NavUpdateCreateMoveRequest() IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", window ? window->Name : "", g.NavLayer); g.NavInitRequest = g.NavInitRequestFromMove = true; g.NavInitResult.ID = 0; - if (g.IO.ConfigNavCursorVisibleAuto) + if (g.IO.ConfigNavCursorVisibleAuto) // NO check for _NoNavInputs here as we assume MoveRequests cannot be created. g.NavCursorVisible = true; } @@ -14020,7 +14106,7 @@ void ImGui::NavUpdateCreateTabbingRequest() ImGuiContext& g = *GImGui; ImGuiWindow* window = g.NavWindow; IM_ASSERT(g.NavMoveDir == ImGuiDir_None); - if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs)) + if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs) || !g.ConfigNavEnableTabbing) return; const bool tab_pressed = IsKeyPressed(ImGuiKey_Tab, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) && !g.IO.KeyCtrl && !g.IO.KeyAlt; @@ -14217,6 +14303,31 @@ static void ImGui::NavUpdateCancelRequest() #endif } +static void ImGui::NavUpdateContextMenuRequest() +{ + ImGuiContext& g = *GImGui; + g.NavOpenContextMenuItemId = g.NavOpenContextMenuWindowId = 0; + const bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; + const bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; + if ((!nav_keyboard_active && !nav_gamepad_active) || g.NavWindow == NULL) + return; + + bool request = false; + request |= nav_keyboard_active && (IsKeyReleased(ImGuiKey_Menu, ImGuiKeyOwner_NoOwner) || (IsKeyPressed(ImGuiKey_F10, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner) && g.IO.KeyMods == ImGuiMod_Shift)); + request |= nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadContextMenu, ImGuiInputFlags_None, ImGuiKeyOwner_NoOwner); + if (!request) + return; + g.NavOpenContextMenuItemId = g.NavId; + g.NavOpenContextMenuWindowId = g.NavWindow->ID; + + // Allow triggering for Begin()..BeginPopupContextItem(). A possible alternative would be to use g.NavLayer == ImGuiNavLayer_Menu. + if (g.NavId == g.NavWindow->GetID("#CLOSE") || g.NavId == g.NavWindow->GetID("#COLLAPSE")) + g.NavOpenContextMenuItemId = g.NavWindow->MoveId; + + g.NavInputSource = ImGuiInputSource_Keyboard; + SetNavCursorVisibleAfterMove(); +} + // Handle PageUp/PageDown/Home/End keys // Called from NavUpdateCreateMoveRequest() which will use our output to create a move request // FIXME-NAV: This doesn't work properly with NavFlattened siblings as we use NavWindow rectangle for reference @@ -14321,9 +14432,13 @@ static void ImGui::NavUpdateCreateWrappingRequest() const ImGuiNavMoveFlags move_flags = g.NavMoveFlags; //const ImGuiAxis move_axis = (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X; + + // Menu layer does not maintain scrolling / content size (#9178) + ImVec2 wrap_size = (g.NavLayer == ImGuiNavLayer_Menu) ? window->Size : window->ContentSize + window->WindowPadding; + if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) { - bb_rel.Min.x = bb_rel.Max.x = window->ContentSize.x + window->WindowPadding.x; + bb_rel.Min.x = bb_rel.Max.x = wrap_size.x; if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); // Previous row @@ -14343,7 +14458,7 @@ static void ImGui::NavUpdateCreateWrappingRequest() } if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) { - bb_rel.Min.y = bb_rel.Max.y = window->ContentSize.y + window->WindowPadding.y; + bb_rel.Min.y = bb_rel.Max.y = wrap_size.y; if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); // Previous column @@ -14585,7 +14700,7 @@ static void ImGui::NavUpdateWindowing() if (nav_move_dir.x != 0.0f || nav_move_dir.y != 0.0f) { const float NAV_MOVE_SPEED = 800.0f; - const float move_step = NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); + const float move_step = NAV_MOVE_SPEED * io.DeltaTime * GetScale(); g.NavWindowingAccumDeltaPos += nav_move_dir * move_step; g.NavHighlightItemUnderNav = true; ImVec2 accum_floored = ImTrunc(g.NavWindowingAccumDeltaPos); @@ -14761,7 +14876,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) // Magic fallback to handle items with no assigned ID, e.g. Text(), Image() // We build a throwaway ID based on current ID stack + relative AABB of items in window. - // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled. + // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZING OF THE WIDGET, so if your widget moves your dragging operation will be canceled. // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. // Rely on keeping other window->LastItemXXX fields intact. source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); @@ -14875,14 +14990,14 @@ bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_s // Store in heap g.DragDropPayloadBufHeap.resize((int)data_size); payload.Data = g.DragDropPayloadBufHeap.Data; - memcpy(payload.Data, data, data_size); + memcpy(payload.Data, data, (size_t)(int)data_size); } else if (data_size > 0) { // Store locally memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); payload.Data = g.DragDropPayloadBufLocal; - memcpy(payload.Data, data, data_size); + memcpy(payload.Data, data, (size_t)(int)data_size); } else { @@ -15135,7 +15250,7 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* if (!text_end) text_end = FindRenderedTextEnd(text, text_end); - const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); + const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + ImMax(g.Style.FramePadding.y, g.Style.ItemSpacing.y) + 1); if (ref_pos) g.LogLinePosY = ref_pos->y; if (log_new_line) @@ -15762,6 +15877,7 @@ static void ImGui::UpdateViewportsNewFrame() main_viewport->FramebufferScale = g.IO.DisplayFramebufferScale; IM_ASSERT(main_viewport->FramebufferScale.x > 0.0f && main_viewport->FramebufferScale.y > 0.0f); + const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; for (ImGuiViewportP* viewport : g.Viewports) { // Lock down space taken by menu bars and status bars @@ -15770,6 +15886,14 @@ static void ImGui::UpdateViewportsNewFrame() viewport->WorkInsetMax = viewport->BuildWorkInsetMax; viewport->BuildWorkInsetMin = viewport->BuildWorkInsetMax = ImVec2(0.0f, 0.0f); viewport->UpdateWorkRect(); + + // Garbage collect transient buffers of recently BG/FG drawlists + for (int n = 0; n < IM_COUNTOF(viewport->BgFgDrawLists); n++) + if (viewport->BgFgDrawListsLastTimeActive[n] < memory_compact_start_time && viewport->BgFgDrawLists[n] != NULL) + { + IM_DELETE(viewport->BgFgDrawLists[n]); + viewport->BgFgDrawLists[n] = NULL; + } } } @@ -16808,6 +16932,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) { ImGuiDebugAllocInfo* info = &g.DebugAllocInfo; Text("%d current allocations", info->TotalAllocCount - info->TotalFreeCount); + Text("Releasing selected unused buffers after: %.2f secs", g.IO.ConfigMemoryCompactTimer); if (SmallButton("GC now")) { g.GcCompactAll = true; } Text("Recent frames with allocations:"); int buf_size = IM_COUNTOF(info->LastEntriesBuf); @@ -17358,7 +17483,7 @@ void ImGui::DebugNodeFont(ImFont* font) ImFontBaked* baked = &atlas->Builder->BakedPool[baked_n]; if (baked->OwnerFont != font) continue; - PushID(baked_n); + PushID(baked->BakedId); if (TreeNode("Glyphs", "Baked at { %.2fpx, d.%.2f }: %d glyphs%s", baked->Size, baked->RasterizerDensity, baked->Glyphs.Size, (baked->LastUsedFrame < atlas->Builder->FrameCount - 1) ? " *Unused*" : "")) { if (SmallButton("Load all")) @@ -17377,7 +17502,7 @@ void ImGui::DebugNodeFont(ImFont* font) src_n, src->Name, src->OversampleH, oversample_h, src->OversampleV, oversample_v, src->PixelSnapH, src->GlyphOffset.x, src->GlyphOffset.y); } - DebugNodeFontGlyphesForSrcMask(font, baked, ~0); + DebugNodeFontGlyphsForSrcMask(font, baked, ~0); TreePop(); } PopID(); @@ -17386,7 +17511,7 @@ void ImGui::DebugNodeFont(ImFont* font) Unindent(); } -void ImGui::DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask) +void ImGui::DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask) { ImDrawList* draw_list = GetWindowDrawList(); const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); @@ -18157,7 +18282,7 @@ void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {} void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} void ImGui::DebugNodeFont(ImFont*) {} -void ImGui::DebugNodeFontGlyphesForSrcMask(ImFont*, ImFontBaked*, int) {} +void ImGui::DebugNodeFontGlyphsForSrcMask(ImFont*, ImFontBaked*, int) {} void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} diff --git a/dep/imgui/src/imgui_demo.cpp b/dep/imgui/src/imgui_demo.cpp index 6f78d37d1..4a2a2931e 100644 --- a/dep/imgui/src/imgui_demo.cpp +++ b/dep/imgui/src/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (demo code) // Help: @@ -12,7 +12,7 @@ // How to easily locate code? // - Use Tools->Item Picker to debug break in code by clicking any widgets: https://github.com/ocornut/imgui/wiki/Debug-Tools -// - Browse an online version the demo with code linked to hovered widgets: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html +// - Browse pthom's online imgui_explorer: web version the demo w/ source code browser: https://pthom.github.io/imgui_explorer // - Find a visible string and search for it in the code! //--------------------------------------------------- @@ -141,7 +141,7 @@ Index of this file: #include // PRId64/PRIu64, not avail in some MinGW headers. #endif #ifdef __EMSCRIPTEN__ -#include // __EMSCRIPTEN_major__ etc. +#include // __EMSCRIPTEN_MAJOR__ etc. #endif // Visual Studio warnings @@ -282,13 +282,18 @@ static void HelpMarker(const char* desc) } } -// Helper to wire demo markers located in code to an interactive browser -typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data); -extern ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback; -extern void* GImGuiDemoMarkerCallbackUserData; -ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback = NULL; -void* GImGuiDemoMarkerCallbackUserData = NULL; -#define IMGUI_DEMO_MARKER(section) do { if (GImGuiDemoMarkerCallback != NULL) GImGuiDemoMarkerCallback("imgui_demo.cpp", __LINE__, section, GImGuiDemoMarkerCallbackUserData); } while (0) +// Helper to wire demo markers located in code to an interactive browser (e.g. https://pthom.github.io/imgui_explorer) +#if IMGUI_VERSION_NUM >= 19263 +namespace ImGui { extern IMGUI_API void DemoMarker(const char* file, int line, const char* section); } +#define IMGUI_DEMO_MARKER(section) do { ImGui::DemoMarker("imgui_demo.cpp", __LINE__, section); } while (0) +#endif + +// Sneakily forward declare functions which aren't worth putting in public API yet +namespace ImGui +{ + IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); + IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool is_open); +} //----------------------------------------------------------------------------- // [SECTION] Demo Window / ShowDemoWindow() @@ -430,14 +435,17 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); ImGui::Spacing(); - IMGUI_DEMO_MARKER("Help"); if (ImGui::CollapsingHeader("Help")) { + IMGUI_DEMO_MARKER("Help"); ImGui::SeparatorText("ABOUT THIS DEMO:"); ImGui::BulletText("Sections below are demonstrating many aspects of the library."); ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); + ImGui::BulletText("Web demo (w/ source code browser): "); + ImGui::SameLine(0, 0); + ImGui::TextLinkOpenURL("https://pthom.github.io/imgui_explorer"); ImGui::SeparatorText("PROGRAMMER GUIDE:"); ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); @@ -453,13 +461,13 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::ShowUserGuide(); } - IMGUI_DEMO_MARKER("Configuration"); if (ImGui::CollapsingHeader("Configuration")) { ImGuiIO& io = ImGui::GetIO(); if (ImGui::TreeNode("Configuration##2")) { + IMGUI_DEMO_MARKER("Configuration"); ImGui::SeparatorText("General"); ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); ImGui::SameLine(); HelpMarker("Enable keyboard controls."); @@ -518,7 +526,7 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)."); ImGui::Checkbox("io.ConfigInputTextEnterKeepActive", &io.ConfigInputTextEnterKeepActive); - ImGui::SameLine(); HelpMarker("Pressing Enter will keep item active and select contents (single-line only)."); + ImGui::SameLine(); HelpMarker("Pressing Enter will reactivate item and select all text (single-line only)."); ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors); @@ -563,9 +571,9 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::Spacing(); } - IMGUI_DEMO_MARKER("Configuration/Backend Flags"); if (ImGui::TreeNode("Backend Flags")) { + IMGUI_DEMO_MARKER("Configuration/Backend Flags"); HelpMarker( "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" "Here we expose them as read-only fields to avoid breaking interactions with your backend."); @@ -583,9 +591,9 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::Spacing(); } - IMGUI_DEMO_MARKER("Configuration/Style, Fonts"); if (ImGui::TreeNode("Style, Fonts")) { + IMGUI_DEMO_MARKER("Configuration/Style, Fonts"); ImGui::Checkbox("Style Editor", &demo_data.ShowStyleEditor); ImGui::SameLine(); HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); @@ -593,9 +601,9 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::Spacing(); } - IMGUI_DEMO_MARKER("Configuration/Capture, Logging"); if (ImGui::TreeNode("Capture/Logging")) { + IMGUI_DEMO_MARKER("Configuration/Capture, Logging"); HelpMarker( "The logging API redirects all text output so you can easily capture the content of " "a window or a block. Tree nodes can be automatically expanded.\n" @@ -613,9 +621,9 @@ void ImGui::ShowDemoWindow(bool* p_open) } } - IMGUI_DEMO_MARKER("Window options"); if (ImGui::CollapsingHeader("Window options")) { + IMGUI_DEMO_MARKER("Window options"); if (ImGui::BeginTable("split", 3)) { ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); @@ -651,7 +659,6 @@ void ImGui::ShowDemoWindow(bool* p_open) static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data) { - IMGUI_DEMO_MARKER("Menu"); if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Menu")) @@ -731,9 +738,9 @@ struct ExampleTreeNode // Tree structure char Name[28] = ""; int UID = 0; - ExampleTreeNode* Parent = NULL; + ExampleTreeNode* Parent = NULL; ImVector Childs; - unsigned short IndexInParent = 0; // Maintaining this allows us to implement linear traversal more easily + int IndexInParent = 0; // Maintaining this allows us to implement linear traversal more easily // Leaf Data bool HasData = false; // All leaves have data @@ -746,7 +753,7 @@ struct ExampleTreeNode // (this is a minimal version of what a typical advanced application may provide) struct ExampleMemberInfo { - const char* Name; // Member name + const char* Name; // Member name ImGuiDataType DataType; // Member type int DataCount; // Member count (1 when scalar) int Offset; // Offset inside parent structure @@ -767,7 +774,7 @@ static ExampleTreeNode* ExampleTree_CreateNode(const char* name, int uid, Exampl snprintf(node->Name, IM_COUNTOF(node->Name), "%s", name); node->UID = uid; node->Parent = parent; - node->IndexInParent = parent ? (unsigned short)parent->Childs.Size : 0; + node->IndexInParent = parent ? parent->Childs.Size : 0; if (parent) parent->Childs.push_back(node); return node; @@ -781,18 +788,25 @@ static void ExampleTree_DestroyNode(ExampleTreeNode* node) } // Create example tree data -// (this allocates _many_ more times than most other code in either Dear ImGui or others demo) +// (warning: this can allocates MANY MANY more times than other code in all of Dear ImGui + demo combined) +// (a real application managing one million nodes would likely store its tree data differently) static ExampleTreeNode* ExampleTree_CreateDemoTree() { - static const char* root_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" }; + // 20 root nodes -> 211 total nodes, ~261 allocs. + // 1000 root nodes -> ~11K total nodes, ~14K allocs. + // 10000 root nodes -> ~123K total nodes, ~154K allocs. + // 100000 root nodes -> ~1338K total nodes, ~1666K allocs. + const int ROOT_ITEMS_COUNT = 20; + + static const char* category_names[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pear", "Pineapple", "Strawberry", "Watermelon" }; + const int category_count = IM_COUNTOF(category_names); const size_t NAME_MAX_LEN = sizeof(ExampleTreeNode::Name); char name_buf[NAME_MAX_LEN]; int uid = 0; ExampleTreeNode* node_L0 = ExampleTree_CreateNode("", ++uid, NULL); - const int root_items_multiplier = 2; - for (int idx_L0 = 0; idx_L0 < IM_COUNTOF(root_names) * root_items_multiplier; idx_L0++) + for (int idx_L0 = 0; idx_L0 < ROOT_ITEMS_COUNT; idx_L0++) { - snprintf(name_buf, IM_COUNTOF(name_buf), "%s %d", root_names[idx_L0 / root_items_multiplier], idx_L0 % root_items_multiplier); + snprintf(name_buf, IM_COUNTOF(name_buf), "%s %d", category_names[idx_L0 / (ROOT_ITEMS_COUNT / category_count)], idx_L0 % (ROOT_ITEMS_COUNT / category_count)); ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0); const int number_of_childs = (int)strlen(node_L1->Name); for (int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++) @@ -817,9 +831,9 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree() static void DemoWindowWidgetsBasic() { - IMGUI_DEMO_MARKER("Widgets/Basic"); if (ImGui::TreeNode("Basic")) { + IMGUI_DEMO_MARKER("Widgets/Basic"); ImGui::SeparatorText("General"); IMGUI_DEMO_MARKER("Widgets/Basic/Button"); @@ -1032,9 +1046,9 @@ static void DemoWindowWidgetsBasic() static void DemoWindowWidgetsBullets() { - IMGUI_DEMO_MARKER("Widgets/Bullets"); if (ImGui::TreeNode("Bullets")) { + IMGUI_DEMO_MARKER("Widgets/Bullets"); ImGui::BulletText("Bullet point 1"); ImGui::BulletText("Bullet point 2\nOn multiple lines"); if (ImGui::TreeNode("Tree node")) @@ -1054,9 +1068,9 @@ static void DemoWindowWidgetsBullets() static void DemoWindowWidgetsCollapsingHeaders() { - IMGUI_DEMO_MARKER("Widgets/Collapsing Headers"); if (ImGui::TreeNode("Collapsing Headers")) { + IMGUI_DEMO_MARKER("Widgets/Collapsing Headers"); static bool closable_group = true; ImGui::Checkbox("Show 2nd header", &closable_group); if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) @@ -1085,9 +1099,9 @@ static void DemoWindowWidgetsCollapsingHeaders() static void DemoWindowWidgetsColorAndPickers() { - IMGUI_DEMO_MARKER("Widgets/Color"); if (ImGui::TreeNode("Color/Picker Widgets")) { + IMGUI_DEMO_MARKER("Widgets/Color"); static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); static ImGuiColorEditFlags base_flags = ImGuiColorEditFlags_None; @@ -1286,9 +1300,9 @@ static void DemoWindowWidgetsColorAndPickers() static void DemoWindowWidgetsComboBoxes() { - IMGUI_DEMO_MARKER("Widgets/Combo"); if (ImGui::TreeNode("Combo")) { + IMGUI_DEMO_MARKER("Widgets/Combo"); // Combo Boxes are also called "Dropdown" in other systems // Expose flags as checkbox for the demo static ImGuiComboFlags flags = 0; @@ -1383,9 +1397,9 @@ static void DemoWindowWidgetsComboBoxes() static void DemoWindowWidgetsDataTypes() { - IMGUI_DEMO_MARKER("Widgets/Data Types"); if (ImGui::TreeNode("Data Types")) { + IMGUI_DEMO_MARKER("Widgets/Data Types"); // DragScalar/InputScalar/SliderScalar functions allow various data types // - signed/unsigned // - 8/16/32/64-bits @@ -1518,9 +1532,9 @@ static void DemoWindowWidgetsDataTypes() static void DemoWindowWidgetsDisableBlocks(ImGuiDemoWindowData* demo_data) { - IMGUI_DEMO_MARKER("Widgets/Disable Blocks"); if (ImGui::TreeNode("Disable Blocks")) { + IMGUI_DEMO_MARKER("Widgets/Disable Blocks"); ImGui::Checkbox("Disable entire section above", &demo_data->DisableSections); ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across other sections."); ImGui::TreePop(); @@ -1533,12 +1547,12 @@ static void DemoWindowWidgetsDisableBlocks(ImGuiDemoWindowData* demo_data) static void DemoWindowWidgetsDragAndDrop() { - IMGUI_DEMO_MARKER("Widgets/Drag and drop"); if (ImGui::TreeNode("Drag and Drop")) { - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Standard widgets"); + IMGUI_DEMO_MARKER("Widgets/Drag and drop"); if (ImGui::TreeNode("Drag and drop in standard widgets")) { + IMGUI_DEMO_MARKER("Widgets/Drag and drop/Standard widgets"); // ColorEdit widgets automatically act as drag source and drag target. // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F // to allow your own widgets to use colors in their drag and drop interaction. @@ -1551,9 +1565,9 @@ static void DemoWindowWidgetsDragAndDrop() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Copy-swap items"); if (ImGui::TreeNode("Drag and drop to copy/swap items")) { + IMGUI_DEMO_MARKER("Widgets/Drag and drop/Copy-swap items"); enum Mode { Mode_Copy, @@ -1619,9 +1633,9 @@ static void DemoWindowWidgetsDragAndDrop() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)"); if (ImGui::TreeNode("Drag to reorder items (simple)")) { + IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)"); // FIXME: there is temporary (usually single-frame) ID Conflict during reordering as a same item may be submitting twice. // This code was always slightly faulty but in a way which was not easily noticeable. // Until we fix this, enable ImGuiItemFlags_AllowDuplicateId to disable detecting the issue. @@ -1653,9 +1667,9 @@ static void DemoWindowWidgetsDragAndDrop() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Tooltip at target location"); if (ImGui::TreeNode("Tooltip at target location")) { + IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Tooltip at target location"); for (int n = 0; n < 2; n++) { // Drop targets @@ -1691,9 +1705,9 @@ static void DemoWindowWidgetsDragAndDrop() static void DemoWindowWidgetsDragsAndSliders() { - IMGUI_DEMO_MARKER("Widgets/Drag and Slider Flags"); if (ImGui::TreeNode("Drag/Slider Flags")) { + IMGUI_DEMO_MARKER("Widgets/Drag and Slider Flags"); // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! static ImGuiSliderFlags flags = ImGuiSliderFlags_None; ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); @@ -1712,7 +1726,6 @@ static void DemoWindowWidgetsDragsAndSliders() ImGui::CheckboxFlags("ImGuiSliderFlags_WrapAround", &flags, ImGuiSliderFlags_WrapAround); ImGui::SameLine(); HelpMarker("Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions)"); ImGui::CheckboxFlags("ImGuiSliderFlags_ColorMarkers", &flags, ImGuiSliderFlags_ColorMarkers); - //ImGui::CheckboxFlags("ImGuiSliderFlags_ColorMarkersG", &flags, 1 << ImGuiSliderFlags_ColorMarkersIndexShift_); // Not explicitly documented but possible. // Drags static float drag_f = 0.5f; @@ -1746,14 +1759,11 @@ static void DemoWindowWidgetsDragsAndSliders() // [SECTION] DemoWindowWidgetsFonts() //----------------------------------------------------------------------------- -// Forward declare ShowFontAtlas() which isn't worth putting in public API yet -namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } - static void DemoWindowWidgetsFonts() { - IMGUI_DEMO_MARKER("Widgets/Fonts"); if (ImGui::TreeNode("Fonts")) { + IMGUI_DEMO_MARKER("Widgets/Fonts"); ImFontAtlas* atlas = ImGui::GetIO().Fonts; ImGui::ShowFontAtlas(atlas); // FIXME-NEWATLAS: Provide a demo to add/create a procedural font? @@ -1767,9 +1777,9 @@ static void DemoWindowWidgetsFonts() static void DemoWindowWidgetsImages() { - IMGUI_DEMO_MARKER("Widgets/Images"); if (ImGui::TreeNode("Images")) { + IMGUI_DEMO_MARKER("Widgets/Images"); ImGuiIO& io = ImGui::GetIO(); ImGui::TextWrapped( "Below we are displaying the font texture (which is the only texture we have access to in this demo). " @@ -1860,9 +1870,9 @@ static void DemoWindowWidgetsImages() static void DemoWindowWidgetsListBoxes() { - IMGUI_DEMO_MARKER("Widgets/List Boxes"); if (ImGui::TreeNode("List Boxes")) { + IMGUI_DEMO_MARKER("Widgets/List Boxes"); // BeginListBox() is essentially a thin wrapper to using BeginChild()/EndChild() // using the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label. // You may be tempted to simply use BeginChild() directly. However note that BeginChild() requires EndChild() @@ -1925,35 +1935,38 @@ static void DemoWindowWidgetsListBoxes() static void DemoWindowWidgetsMultiComponents() { - IMGUI_DEMO_MARKER("Widgets/Multi-component Widgets"); if (ImGui::TreeNode("Multi-component Widgets")) { + IMGUI_DEMO_MARKER("Widgets/Multi-component Widgets"); static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; static int vec4i[4] = { 1, 5, 100, 255 }; + static ImGuiSliderFlags flags = 0; + ImGui::CheckboxFlags("ImGuiSliderFlags_ColorMarkers", &flags, ImGuiSliderFlags_ColorMarkers); // Only passing this to Drag/Sliders + ImGui::SeparatorText("2-wide"); ImGui::InputFloat2("input float2", vec4f); - ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); ImGui::InputInt2("input int2", vec4i); - ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); - ImGui::SliderInt2("slider int2", vec4i, 0, 255); + ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f, NULL, flags); + ImGui::DragInt2("drag int2", vec4i, 1, 0, 255, NULL, flags); + ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f, NULL, flags); + ImGui::SliderInt2("slider int2", vec4i, 0, 255, NULL, flags); ImGui::SeparatorText("3-wide"); ImGui::InputFloat3("input float3", vec4f); - ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); ImGui::InputInt3("input int3", vec4i); - ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); - ImGui::SliderInt3("slider int3", vec4i, 0, 255); + ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f, NULL, flags); + ImGui::DragInt3("drag int3", vec4i, 1, 0, 255, NULL, flags); + ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f, NULL, flags); + ImGui::SliderInt3("slider int3", vec4i, 0, 255, NULL, flags); ImGui::SeparatorText("4-wide"); ImGui::InputFloat4("input float4", vec4f); - ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); ImGui::InputInt4("input int4", vec4i); - ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); - ImGui::SliderInt4("slider int4", vec4i, 0, 255); + ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f, NULL, flags); + ImGui::DragInt4("drag int4", vec4i, 1, 0, 255, NULL, flags); + ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f, NULL, flags); + ImGui::SliderInt4("slider int4", vec4i, 0, 255, NULL, flags); ImGui::SeparatorText("Ranges"); static float begin = 10, end = 90; @@ -1975,9 +1988,9 @@ static void DemoWindowWidgetsPlotting() // Plot/Graph widgets are not very good. // Consider using a third-party library such as ImPlot: https://github.com/epezent/implot // (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions) - IMGUI_DEMO_MARKER("Widgets/Plotting"); if (ImGui::TreeNode("Plotting")) { + IMGUI_DEMO_MARKER("Widgets/Plotting"); ImGui::Text("Need better plotting and graphing? Consider using ImPlot:"); ImGui::TextLinkOpenURL("https://github.com/epezent/implot"); ImGui::Separator(); @@ -2048,9 +2061,9 @@ static void DemoWindowWidgetsPlotting() static void DemoWindowWidgetsProgressBars() { - IMGUI_DEMO_MARKER("Widgets/Progress Bars"); if (ImGui::TreeNode("Progress Bars")) { + IMGUI_DEMO_MARKER("Widgets/Progress Bars"); // Animate a simple progress bar static float progress_accum = 0.0f, progress_dir = 1.0f; progress_accum += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; @@ -2085,9 +2098,9 @@ static void DemoWindowWidgetsProgressBars() static void DemoWindowWidgetsQueryingStatuses() { - IMGUI_DEMO_MARKER("Widgets/Querying Item Status (Edited,Active,Hovered etc.)"); if (ImGui::TreeNode("Querying Item Status (Edited/Active/Hovered etc.)")) { + IMGUI_DEMO_MARKER("Widgets/Querying Item Status (Edited,Active,Hovered etc.)"); // Select an item type const char* item_names[] = { @@ -2197,9 +2210,9 @@ static void DemoWindowWidgetsQueryingStatuses() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Querying Window Status (Focused,Hovered etc.)"); if (ImGui::TreeNode("Querying Window Status (Focused/Hovered etc.)")) { + IMGUI_DEMO_MARKER("Widgets/Querying Window Status (Focused,Hovered etc.)"); static bool embed_all_inside_a_child_window = false; ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window); if (embed_all_inside_a_child_window) @@ -2286,10 +2299,10 @@ static void DemoWindowWidgetsQueryingStatuses() static void DemoWindowWidgetsSelectables() { - IMGUI_DEMO_MARKER("Widgets/Selectables"); //ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::TreeNode("Selectables")) { + IMGUI_DEMO_MARKER("Widgets/Selectables"); // Selectable() has 2 overloads: // - The one taking "bool selected" as a read-only selection information. // When Selectable() has been clicked it returns true and you can alter selection state accordingly. @@ -2310,20 +2323,50 @@ static void DemoWindowWidgetsSelectables() } IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more items on the same line"); - if (ImGui::TreeNode("Rendering more items on the same line")) + if (ImGui::TreeNode("Multiple items on the same line")) { - // (1) Using SetNextItemAllowOverlap() - // (2) Using the Selectable() override that takes "bool* p_selected" parameter, the bool value is toggled automatically. - static bool selected[3] = { false, false, false }; - ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(); ImGui::SmallButton("Link 1"); - ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(); ImGui::SmallButton("Link 2"); - ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(); ImGui::SmallButton("Link 3"); + IMGUI_DEMO_MARKER("Widgets/Selectables/Multiple items on the same line"); + // - Using SetNextItemAllowOverlap() + // - Using the Selectable() override that takes "bool* p_selected" parameter, the bool value is toggled automatically. + { + static bool selected[3] = {}; + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(); ImGui::SmallButton("Link 1"); + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("hello.cpp", &selected[1]); ImGui::SameLine(); ImGui::SmallButton("Link 2"); + ImGui::SetNextItemAllowOverlap(); ImGui::Selectable("hello.h", &selected[2]); ImGui::SameLine(); ImGui::SmallButton("Link 3"); + } + + // (2) + // - Using ImGuiSelectableFlags_AllowOverlap is a shortcut for calling SetNextItemAllowOverlap() + // - No visible label, display contents inside the selectable bounds. + // - We don't maintain actual selection in this example to keep things simple. + ImGui::Spacing(); + { + static bool checked[5] = {}; + static int selected_n = 0; + const float color_marker_w = ImGui::CalcTextSize("x").x; + for (int n = 0; n < 5; n++) + { + ImGui::PushID(n); + ImGui::AlignTextToFramePadding(); + if (ImGui::Selectable("##selectable", selected_n == n, ImGuiSelectableFlags_AllowOverlap)) + selected_n = n; + ImGui::SameLine(0, 0); + ImGui::Checkbox("##check", &checked[n]); + ImGui::SameLine(); + ImVec4 color((n & 1) ? 1.0f : 0.2f, (n & 2) ? 1.0f : 0.2f, 0.2f, 1.0f); + ImGui::ColorButton("##color", color, ImGuiColorEditFlags_NoTooltip, ImVec2(color_marker_w, 0)); + ImGui::SameLine(); + ImGui::Text("Some label"); + ImGui::PopID(); + } + } + ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Selectables/In Tables"); if (ImGui::TreeNode("In Tables")) { + IMGUI_DEMO_MARKER("Widgets/Selectables/In Tables"); static bool selected[10] = {}; if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) @@ -2357,9 +2400,9 @@ static void DemoWindowWidgetsSelectables() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Selectables/Grid"); if (ImGui::TreeNode("Grid")) { + IMGUI_DEMO_MARKER("Widgets/Selectables/Grid"); static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; // Add in a bit of silly fun... @@ -2368,13 +2411,14 @@ static void DemoWindowWidgetsSelectables() if (winning_state) ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); + const float size = ImGui::CalcTextSize("Sailor").x; for (int y = 0; y < 4; y++) for (int x = 0; x < 4; x++) { if (x > 0) ImGui::SameLine(); ImGui::PushID(y * 4 + x); - if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) + if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(size, size))) { // Toggle clicked cell + toggle neighbors selected[y][x] ^= 1; @@ -2390,14 +2434,16 @@ static void DemoWindowWidgetsSelectables() ImGui::PopStyleVar(); ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Selectables/Alignment"); if (ImGui::TreeNode("Alignment")) { + IMGUI_DEMO_MARKER("Widgets/Selectables/Alignment"); HelpMarker( "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " "basis using PushStyleVar(). You'll probably want to always keep your default situation to " "left-align otherwise it becomes difficult to layout multiple items on a same line"); + static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; + const float size = ImGui::CalcTextSize("(1.0,1.0)").x; for (int y = 0; y < 3; y++) { for (int x = 0; x < 3; x++) @@ -2407,7 +2453,7 @@ static void DemoWindowWidgetsSelectables() sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); if (x > 0) ImGui::SameLine(); ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); - ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); + ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(size, size)); ImGui::PopStyleVar(); } } @@ -2586,7 +2632,7 @@ struct ExampleDualListBox } if (child_visible) { - ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None; + ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_BoxSelect1d; ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size, items.Size); ApplySelectionRequests(ms_io, side); @@ -2651,9 +2697,9 @@ struct ExampleDualListBox static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_data) { - IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select"); if (ImGui::TreeNode("Selection State & Multi-Select")) { + IMGUI_DEMO_MARKER("Widgets/Selection State & Multi-Select"); HelpMarker("Selections can be built using Selectable(), TreeNode() or other widgets. Selection state is owned by application code/data."); ImGui::BulletText("Wiki page:"); @@ -2661,9 +2707,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d ImGui::TextLinkOpenURL("imgui/wiki/Multi-Select", "https://github.com/ocornut/imgui/wiki/Multi-Select"); // Without any fancy API: manage single-selection yourself. - IMGUI_DEMO_MARKER("Widgets/Selection State/Single-Select"); if (ImGui::TreeNode("Single-Select")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Single-Select"); static int selected = -1; for (int n = 0; n < 5; n++) { @@ -2677,9 +2723,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d // Demonstrate implementation a most-basic form of multi-selection manually // This doesn't support the Shift modifier which requires BeginMultiSelect()! - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (manual/simplified, without BeginMultiSelect)"); if (ImGui::TreeNode("Multi-Select (manual/simplified, without BeginMultiSelect)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (manual/simplified, without BeginMultiSelect)"); HelpMarker("Hold Ctrl and Click to select multiple items."); static bool selection[5] = { false, false, false, false, false }; for (int n = 0; n < 5; n++) @@ -2699,9 +2745,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d // Demonstrate handling proper multi-selection using the BeginMultiSelect/EndMultiSelect API. // Shift+Click w/ Ctrl and other standard features are supported. // We use the ImGuiSelectionBasicStorage helper which you may freely reimplement. - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select"); if (ImGui::TreeNode("Multi-Select")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select"); ImGui::Text("Supported features:"); ImGui::BulletText("Keyboard navigation (arrows, page up/down, home/end, space)."); ImGui::BulletText("Ctrl modifier to preserve and toggle selection."); @@ -2740,9 +2786,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d } // Demonstrate using the clipper with BeginMultiSelect()/EndMultiSelect() - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)"); if (ImGui::TreeNode("Multi-Select (with clipper)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)"); // Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection static ImGuiSelectionBasicStorage selection; @@ -2787,9 +2833,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d // - (3) BeginXXXX process // - (4) Focus process // - (5) EndXXXX process - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with deletion)"); if (ImGui::TreeNode("Multi-Select (with deletion)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with deletion)"); // Storing items data separately from selection data. // (you may decide to store selection data inside your item (aka intrusive storage) if you don't need multiple views over same items) // Use a custom selection.Adapter: store item identifier in Selection (instead of index) @@ -2848,9 +2894,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d } // Implement a Dual List Box (#6648) - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (dual list box)"); if (ImGui::TreeNode("Multi-Select (dual list box)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (dual list box)"); // Init default state static ExampleDualListBox dlb; if (dlb.Items[0].Size == 0 && dlb.Items[1].Size == 0) @@ -2864,9 +2910,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d } // Demonstrate using the clipper with BeginMultiSelect()/EndMultiSelect() - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (in a table)"); if (ImGui::TreeNode("Multi-Select (in a table)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (in a table)"); static ImGuiSelectionBasicStorage selection; const int ITEMS_COUNT = 10000; @@ -2911,9 +2957,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (checkboxes)"); if (ImGui::TreeNode("Multi-Select (checkboxes)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (checkboxes)"); ImGui::Text("In a list of checkboxes (not selectable):"); ImGui::BulletText("Using _NoAutoSelect + _NoAutoClear flags."); ImGui::BulletText("Shift+Click to check multiple boxes."); @@ -2949,9 +2995,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d } // Demonstrate individual selection scopes in same window - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (multiple scopes)"); if (ImGui::TreeNode("Multi-Select (multiple scopes)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (multiple scopes)"); // Use default select: Pass index to SetNextItemSelectionUserData(), store index in Selection const int SCOPES_COUNT = 3; const int ITEMS_COUNT = 8; // Per scope @@ -3011,9 +3057,9 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d // are more likely to build an array mapping sequential indices to visible tree nodes, since your // filtering/search + clipping process will benefit from it. Having this will make this interpolation much easier. // - Consider this a prototype: we are working toward simplifying some of it. - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (trees)"); if (ImGui::TreeNode("Multi-Select (trees)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (trees)"); HelpMarker( "This is rather advanced and experimental. If you are getting started with multi-select, " "please don't start by looking at how to use it for a tree!\n\n" @@ -3046,16 +3092,6 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d } } - static bool TreeNodeGetOpen(ExampleTreeNode* node) - { - return ImGui::GetStateStorage()->GetBool((ImGuiID)node->UID); - } - - static void TreeNodeSetOpen(ExampleTreeNode* node, bool open) - { - ImGui::GetStateStorage()->SetBool((ImGuiID)node->UID, open); - } - // When closing a node: 1) close and unselect all child nodes, 2) select parent if any child was selected. // FIXME: This is currently handled by user logic but I'm hoping to eventually provide tree node // features to do this automatically, e.g. a ImGuiTreeNodeFlags_AutoCloseChildNodes etc. @@ -3063,11 +3099,11 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d { // Recursive close (the test for depth == 0 is because we call this on a node that was just closed!) int unselected_count = selection->Contains((ImGuiID)node->UID) ? 1 : 0; - if (depth == 0 || TreeNodeGetOpen(node)) + if (depth == 0 || ImGui::TreeNodeGetOpen((ImGuiID)node->UID)) { for (ExampleTreeNode* child : node->Childs) unselected_count += TreeCloseAndUnselectChildNodes(child, selection, depth + 1); - TreeNodeSetOpen(node, false); + ImGui::TreeNodeSetOpen((ImGuiID)node->UID, false); } // Select root node if any of its child was selected, otherwise unselect @@ -3101,7 +3137,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d { if (node->Parent != NULL) // Root node isn't visible nor selectable in our scheme selection->SetItemSelected((ImGuiID)node->UID, selected); - if (node->Parent == NULL || TreeNodeGetOpen(node)) + if (node->Parent == NULL || ImGui::TreeNodeGetOpen((ImGuiID)node->UID)) for (ExampleTreeNode* child : node->Childs) TreeSetAllInOpenNodes(child, selection, selected); } @@ -3121,7 +3157,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d return NULL; // Recurse into childs. Query storage to tell if the node is open. - if (curr_node->Childs.Size > 0 && TreeNodeGetOpen(curr_node)) + if (curr_node->Childs.Size > 0 && ImGui::TreeNodeGetOpen((ImGuiID)curr_node->UID)) return curr_node->Childs[0]; // Next sibling, then into our own parent @@ -3163,10 +3199,10 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d // - Showcase basic drag and drop. // - Showcase TreeNode variant (note that tree node don't expand in the demo: supporting expanding tree nodes + clipping a separate thing). // - Showcase using inside a table. - IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (advanced)"); //ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (ImGui::TreeNode("Multi-Select (advanced)")) { + IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (advanced)"); // Options enum WidgetType { WidgetType_Selectable, WidgetType_TreeNode }; static bool use_clipper = true; @@ -3205,10 +3241,14 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d flags &= ~ImGuiMultiSelectFlags_ScopeRect; if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeRect", &flags, ImGuiMultiSelectFlags_ScopeRect) && (flags & ImGuiMultiSelectFlags_ScopeRect)) flags &= ~ImGuiMultiSelectFlags_ScopeWindow; - if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClick", &flags, ImGuiMultiSelectFlags_SelectOnClick) && (flags & ImGuiMultiSelectFlags_SelectOnClick)) - flags &= ~ImGuiMultiSelectFlags_SelectOnClickRelease; - if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease) && (flags & ImGuiMultiSelectFlags_SelectOnClickRelease)) - flags &= ~ImGuiMultiSelectFlags_SelectOnClick; + if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnAuto", &flags, ImGuiMultiSelectFlags_SelectOnAuto)) + flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnAuto); + ImGui::SameLine(); HelpMarker("Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default)"); + if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickAlways", &flags, ImGuiMultiSelectFlags_SelectOnClickAlways)) + flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnClickAlways); + ImGui::SameLine(); HelpMarker("Prevents Drag and Drop from being used on multi-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. (Excel style behavior)"); + if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease)) + flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnClickRelease); ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection."); ImGui::TreePop(); } @@ -3409,12 +3449,12 @@ static void EditTabBarFittingPolicyFlags(ImGuiTabBarFlags* p_flags) static void DemoWindowWidgetsTabs() { - IMGUI_DEMO_MARKER("Widgets/Tabs"); if (ImGui::TreeNode("Tabs")) { - IMGUI_DEMO_MARKER("Widgets/Tabs/Basic"); + IMGUI_DEMO_MARKER("Widgets/Tabs"); if (ImGui::TreeNode("Basic")) { + IMGUI_DEMO_MARKER("Widgets/Tabs/Basic"); ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) { @@ -3439,9 +3479,9 @@ static void DemoWindowWidgetsTabs() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button"); if (ImGui::TreeNode("Advanced & Close Button")) { + IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button"); // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); @@ -3480,9 +3520,9 @@ static void DemoWindowWidgetsTabs() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags"); if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) { + IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags"); static ImVector active_tabs; static int next_tab_id = 0; if (next_tab_id == 0) // Initialize with some default tabs @@ -3553,12 +3593,12 @@ static void DemoWindowWidgetsTabs() static void DemoWindowWidgetsText() { - IMGUI_DEMO_MARKER("Widgets/Text"); if (ImGui::TreeNode("Text")) { - IMGUI_DEMO_MARKER("Widgets/Text/Colored Text"); + IMGUI_DEMO_MARKER("Widgets/Text"); if (ImGui::TreeNode("Colorful Text")) { + IMGUI_DEMO_MARKER("Widgets/Text/Colored Text"); // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); @@ -3567,9 +3607,9 @@ static void DemoWindowWidgetsText() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text/Font Size"); if (ImGui::TreeNode("Font Size")) { + IMGUI_DEMO_MARKER("Widgets/Text/Font Size"); ImGuiStyle& style = ImGui::GetStyle(); const float global_scale = style.FontScaleMain * style.FontScaleDpi; ImGui::Text("style.FontScaleMain = %0.2f", style.FontScaleMain); @@ -3604,9 +3644,9 @@ static void DemoWindowWidgetsText() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping"); if (ImGui::TreeNode("Word Wrapping")) { + IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping"); // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. ImGui::TextWrapped( "This text should automatically wrap on the edge of the window. The current implementation " @@ -3638,9 +3678,9 @@ static void DemoWindowWidgetsText() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text/UTF-8 Text"); if (ImGui::TreeNode("UTF-8 Text")) { + IMGUI_DEMO_MARKER("Widgets/Text/UTF-8 Text"); // UTF-8 test with Japanese characters // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 @@ -3672,9 +3712,9 @@ static void DemoWindowWidgetsText() static void DemoWindowWidgetsTextFilter() { - IMGUI_DEMO_MARKER("Widgets/Text Filter"); if (ImGui::TreeNode("Text Filter")) { + IMGUI_DEMO_MARKER("Widgets/Text Filter"); // Helper class to easy setup a text filter. // You may want to implement a more feature-full filtering scheme in your own application. HelpMarker("Not a widget per-se, but ImGuiTextFilter is a helper to perform simple filtering on text strings."); @@ -3701,12 +3741,12 @@ static void DemoWindowWidgetsTextInput() { // To wire InputText() with std::string or any other custom string type, // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - IMGUI_DEMO_MARKER("Widgets/Text Input"); if (ImGui::TreeNode("Text Input")) { - IMGUI_DEMO_MARKER("Widgets/Text Input/Multi-line Text Input"); + IMGUI_DEMO_MARKER("Widgets/Text Input"); if (ImGui::TreeNode("Multi-line Text Input")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Multi-line Text Input"); // WE ARE USING A FIXED-SIZE BUFFER FOR SIMPLICITY HERE. // If you want to use InputText() with std::string or any custom dynamic string type: // - For std::string: use the wrapper in misc/cpp/imgui_stdlib.h/.cpp @@ -3735,9 +3775,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Filtered Text Input"); if (ImGui::TreeNode("Filtered Text Input")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Filtered Text Input"); struct TextFilters { // Modify character input by altering 'data->Eventchar' (ImGuiInputTextFlags_CallbackCharFilter callback) @@ -3767,9 +3807,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Password input"); if (ImGui::TreeNode("Password Input")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Password input"); static char password[64] = "password123"; ImGui::InputText("password", password, IM_COUNTOF(password), ImGuiInputTextFlags_Password); ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); @@ -3778,9 +3818,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Completion, History, Edit Callbacks"); if (ImGui::TreeNode("Completion, History, Edit Callbacks")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Completion, History, Edit Callbacks"); struct Funcs { static int MyCallback(ImGuiInputTextCallbackData* data) @@ -3840,9 +3880,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Resize Callback"); if (ImGui::TreeNode("Resize Callback")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Resize Callback"); // To wire InputText() with std::string or any other custom string type, // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. @@ -3886,9 +3926,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Eliding, Alignment"); if (ImGui::TreeNode("Eliding, Alignment")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Eliding, Alignment"); static char buf1[128] = "/path/to/some/folder/with/long/filename.cpp"; static ImGuiInputTextFlags flags = ImGuiInputTextFlags_ElideLeft; ImGui::CheckboxFlags("ImGuiInputTextFlags_ElideLeft", &flags, ImGuiInputTextFlags_ElideLeft); @@ -3896,9 +3936,9 @@ static void DemoWindowWidgetsTextInput() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Text Input/Miscellaneous"); if (ImGui::TreeNode("Miscellaneous")) { + IMGUI_DEMO_MARKER("Widgets/Text Input/Miscellaneous"); static char buf1[16]; static ImGuiInputTextFlags flags = ImGuiInputTextFlags_EscapeClearsAll; ImGui::CheckboxFlags("ImGuiInputTextFlags_EscapeClearsAll", &flags, ImGuiInputTextFlags_EscapeClearsAll); @@ -3919,9 +3959,9 @@ static void DemoWindowWidgetsTextInput() static void DemoWindowWidgetsTooltips() { - IMGUI_DEMO_MARKER("Widgets/Tooltips"); if (ImGui::TreeNode("Tooltips")) { + IMGUI_DEMO_MARKER("Widgets/Tooltips"); // Tooltips are windows following the mouse. They do not take focus away. ImGui::SeparatorText("General"); @@ -4018,13 +4058,13 @@ static void DemoWindowWidgetsTooltips() static void DemoWindowWidgetsTreeNodes() { - IMGUI_DEMO_MARKER("Widgets/Tree Nodes"); if (ImGui::TreeNode("Tree Nodes")) { + IMGUI_DEMO_MARKER("Widgets/Tree Nodes"); // See see "Examples -> Property Editor" (ShowExampleAppPropertyEditor() function) for a fancier, data-driven tree. - IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees"); if (ImGui::TreeNode("Basic trees")) { + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Basic trees"); for (int i = 0; i < 5; i++) { // Use SetNextItemOpen() so set the default state of a node to be open. We could @@ -4048,9 +4088,9 @@ static void DemoWindowWidgetsTreeNodes() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines"); if (ImGui::TreeNode("Hierarchy lines")) { + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Hierarchy lines"); static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_DrawLinesFull | ImGuiTreeNodeFlags_DefaultOpen; HelpMarker("Default option for DrawLinesXXX is stored in style.TreeLinesFlags"); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_DrawLinesNone", &base_flags, ImGuiTreeNodeFlags_DrawLinesNone); @@ -4077,9 +4117,19 @@ static void DemoWindowWidgetsTreeNodes() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes"); + if (ImGui::TreeNode("Clipping Large Trees")) + { + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Clipping Large Trees"); + ImGui::TextWrapped( + "- Using ImGuiListClipper with trees is a less easy than on arrays or grids.\n" + "- Refer to 'Demo->Examples->Property Editor' for an example of how to do that.\n" + "- Discuss in #3823"); + ImGui::TreePop(); + } + if (ImGui::TreeNode("Advanced, with Selectable nodes")) { + IMGUI_DEMO_MARKER("Widgets/Tree Nodes/Advanced, with Selectable nodes"); HelpMarker( "This is a more typical looking tree with selectable nodes.\n" "Click to select, Ctrl+Click to toggle, click on arrows or double-click to open."); @@ -4188,9 +4238,9 @@ static void DemoWindowWidgetsTreeNodes() static void DemoWindowWidgetsVerticalSliders() { - IMGUI_DEMO_MARKER("Widgets/Vertical Sliders"); if (ImGui::TreeNode("Vertical Sliders")) { + IMGUI_DEMO_MARKER("Widgets/Vertical Sliders"); const float spacing = 4; ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); @@ -4260,10 +4310,10 @@ static void DemoWindowWidgetsVerticalSliders() static void DemoWindowWidgets(ImGuiDemoWindowData* demo_data) { - IMGUI_DEMO_MARKER("Widgets"); //ImGui::SetNextItemOpen(true, ImGuiCond_Once); if (!ImGui::CollapsingHeader("Widgets")) return; + // IMGUI_DEMO_MARKER("Widgets"); const bool disable_all = demo_data->DisableSections; // The Checkbox for that is inside the "Disabled" section at the bottom if (disable_all) @@ -4311,13 +4361,12 @@ static void DemoWindowWidgets(ImGuiDemoWindowData* demo_data) static void DemoWindowLayout() { - IMGUI_DEMO_MARKER("Layout"); if (!ImGui::CollapsingHeader("Layout & Scrolling")) return; - IMGUI_DEMO_MARKER("Layout/Child windows"); if (ImGui::TreeNode("Child windows")) { + IMGUI_DEMO_MARKER("Layout/Child windows"); ImGui::SeparatorText("Child windows"); HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); @@ -4449,9 +4498,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Widgets Width"); if (ImGui::TreeNode("Widgets Width")) { + IMGUI_DEMO_MARKER("Layout/Widgets Width"); static float f = 0.0f; static bool show_indented_items = true; ImGui::Checkbox("Show indented items", &show_indented_items); @@ -4537,9 +4586,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout"); if (ImGui::TreeNode("Basic Horizontal Layout")) { + IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout"); ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); // Text @@ -4630,9 +4679,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Groups"); if (ImGui::TreeNode("Groups")) { + IMGUI_DEMO_MARKER("Layout/Groups"); HelpMarker( "BeginGroup() basically locks the horizontal position for new line. " "EndGroup() bundles the whole group so that you can use \"item\" functions such as " @@ -4677,9 +4726,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment"); if (ImGui::TreeNode("Text Baseline Alignment")) { + IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment"); { ImGui::BulletText("Text baseline:"); ImGui::SameLine(); HelpMarker( @@ -4805,11 +4854,10 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Scrolling"); if (ImGui::TreeNode("Scrolling")) { - // Vertical scroll functions IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical"); + // Vertical scroll functions HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); static int track_item = 50; @@ -5095,9 +5143,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Text Clipping"); if (ImGui::TreeNode("Text Clipping")) { + IMGUI_DEMO_MARKER("Layout/Text Clipping"); static ImVec2 size(100.0f, 100.0f); static ImVec2 offset(30.0f, 30.0f); ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); @@ -5160,9 +5208,9 @@ static void DemoWindowLayout() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Layout/Overlap Mode"); if (ImGui::TreeNode("Overlap Mode")) { + IMGUI_DEMO_MARKER("Layout/Overlap Mode"); static bool enable_allow_overlap = true; HelpMarker( @@ -5198,7 +5246,6 @@ static void DemoWindowLayout() static void DemoWindowPopups() { - IMGUI_DEMO_MARKER("Popups"); if (!ImGui::CollapsingHeader("Popups & Modal windows")) return; @@ -5220,9 +5267,9 @@ static void DemoWindowPopups() // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. - IMGUI_DEMO_MARKER("Popups/Popups"); if (ImGui::TreeNode("Popups")) { + IMGUI_DEMO_MARKER("Popups/Popups"); ImGui::TextWrapped( "When a popup is active, it inhibits interacting with windows that are behind the popup. " "Clicking outside the popup closes it."); @@ -5313,9 +5360,9 @@ static void DemoWindowPopups() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Popups/Context menus"); if (ImGui::TreeNode("Context menus")) { + IMGUI_DEMO_MARKER("Popups/Context menus"); HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier."); // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: @@ -5400,9 +5447,9 @@ static void DemoWindowPopups() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Popups/Modals"); if (ImGui::TreeNode("Modals")) { + IMGUI_DEMO_MARKER("Popups/Modals"); ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); if (ImGui::Button("Delete..")) @@ -5477,9 +5524,9 @@ static void DemoWindowPopups() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Popups/Menus inside a regular window"); if (ImGui::TreeNode("Menus inside a regular window")) { + IMGUI_DEMO_MARKER("Popups/Menus inside a regular window"); ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); ImGui::Separator(); @@ -5663,7 +5710,6 @@ static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) static void DemoWindowTables() { //ImGui::SetNextItemOpen(true, ImGuiCond_Once); - IMGUI_DEMO_MARKER("Tables"); if (!ImGui::CollapsingHeader("Tables & Columns")) return; @@ -5703,9 +5749,9 @@ static void DemoWindowTables() // Demos if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Basic"); if (ImGui::TreeNode("Basic")) { + IMGUI_DEMO_MARKER("Tables/Basic"); // Here we will showcase three different ways to output a table. // They are very simple variations of a same thing! @@ -5766,9 +5812,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Borders, background"); if (ImGui::TreeNode("Borders, background")) { + IMGUI_DEMO_MARKER("Tables/Borders, background"); // Expose a few Borders related flags interactively enum ContentsType { CT_Text, CT_FillButton }; static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; @@ -5837,9 +5883,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, stretch"); if (ImGui::TreeNode("Resizable, stretch")) { + IMGUI_DEMO_MARKER("Tables/Resizable, stretch"); // By default, if we don't enable ScrollX the sizing policy for each column is "Stretch" // All columns maintain a sizing weight, and they will occupy all available width. static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; @@ -5869,9 +5915,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, fixed"); if (ImGui::TreeNode("Resizable, fixed")) { + IMGUI_DEMO_MARKER("Tables/Resizable, fixed"); // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) // If there is not enough available width to fit all columns, they will however be resized down. @@ -5903,9 +5949,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, mixed"); if (ImGui::TreeNode("Resizable, mixed")) { + IMGUI_DEMO_MARKER("Tables/Resizable, mixed"); HelpMarker( "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); @@ -5953,9 +5999,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers"); if (ImGui::TreeNode("Reorderable, hideable, with headers")) { + IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers"); HelpMarker( "Click and drag column headers to reorder columns.\n\n" "Right-click on a header to open a context menu."); @@ -6013,9 +6059,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Padding"); if (ImGui::TreeNode("Padding")) { + IMGUI_DEMO_MARKER("Tables/Padding"); // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. HelpMarker( @@ -6123,9 +6169,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Explicit widths"); if (ImGui::TreeNode("Sizing policies")) { + IMGUI_DEMO_MARKER("Tables/Explicit widths"); static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; PushStyleCompact(); ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); @@ -6232,9 +6278,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping"); if (ImGui::TreeNode("Vertical scrolling, with clipping")) { + IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping"); HelpMarker( "Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\n" "We also demonstrate using ImGuiListClipper to virtualize the submission of many items."); @@ -6277,9 +6323,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Horizontal scrolling"); if (ImGui::TreeNode("Horizontal scrolling")) { + IMGUI_DEMO_MARKER("Tables/Horizontal scrolling"); HelpMarker( "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" @@ -6368,9 +6414,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns flags"); if (ImGui::TreeNode("Columns flags")) { + IMGUI_DEMO_MARKER("Tables/Columns flags"); // Create a first table just to show all the options/flags we want to make visible in our example! const int column_count = 3; const char* column_names[column_count] = { "One", "Two", "Three" }; @@ -6443,9 +6489,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns widths"); if (ImGui::TreeNode("Columns widths")) { + IMGUI_DEMO_MARKER("Tables/Columns widths"); HelpMarker("Using TableSetupColumn() to setup default width."); static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; @@ -6512,9 +6558,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Nested tables"); if (ImGui::TreeNode("Nested tables")) { + IMGUI_DEMO_MARKER("Tables/Nested tables"); HelpMarker("This demonstrates embedding a table into another table cell."); if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) @@ -6557,9 +6603,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Row height"); if (ImGui::TreeNode("Row height")) { + IMGUI_DEMO_MARKER("Tables/Row height"); HelpMarker( "You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, " "so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\n" @@ -6622,9 +6668,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Outer size"); if (ImGui::TreeNode("Outer size")) { + IMGUI_DEMO_MARKER("Tables/Outer size"); // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY // Important to that note how the two flags have slightly different behaviors! ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); @@ -6690,9 +6736,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Background color"); if (ImGui::TreeNode("Background color")) { + IMGUI_DEMO_MARKER("Tables/Background color"); static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; static int row_bg_type = 1; static int row_bg_target = 1; @@ -6748,9 +6794,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Tree view"); if (ImGui::TreeNode("Tree view")) { + IMGUI_DEMO_MARKER("Tables/Tree view"); static ImGuiTableFlags table_flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_DrawLinesFull; @@ -6836,9 +6882,9 @@ static void DemoWindowTables() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Item width"); if (ImGui::TreeNode("Item width")) { + IMGUI_DEMO_MARKER("Tables/Item width"); HelpMarker( "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" "Note that on auto-resizing non-resizable fixed columns, querying the content width for " @@ -6883,9 +6929,9 @@ static void DemoWindowTables() // Demonstrate using TableHeader() calls instead of TableHeadersRow() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Custom headers"); if (ImGui::TreeNode("Custom headers")) { + IMGUI_DEMO_MARKER("Tables/Custom headers"); const int COLUMNS_COUNT = 3; if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) { @@ -6936,9 +6982,9 @@ static void DemoWindowTables() // Demonstrate using ImGuiTableColumnFlags_AngledHeader flag to create angled headers if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Angled headers"); if (ImGui::TreeNode("Angled headers")) { + IMGUI_DEMO_MARKER("Tables/Angled headers"); const char* column_names[] = { "Track", "cabasa", "ride", "smash", "tom-hi", "tom-mid", "tom-low", "hihat-o", "hihat-c", "snare-s", "snare-c", "clap", "rim", "kick" }; const int columns_count = IM_COUNTOF(column_names); const int rows_count = 12; @@ -7005,9 +7051,9 @@ static void DemoWindowTables() // while playing it nice with context menus provided by TableHeadersRow()/TableHeader() if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Context menus"); if (ImGui::TreeNode("Context menus")) { + IMGUI_DEMO_MARKER("Tables/Context menus"); HelpMarker( "By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\n" "Using ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); @@ -7116,9 +7162,9 @@ static void DemoWindowTables() // Demonstrate creating multiple tables with the same ID if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Synced instances"); if (ImGui::TreeNode("Synced instances")) { + IMGUI_DEMO_MARKER("Tables/Synced instances"); HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings; @@ -7159,9 +7205,9 @@ static void DemoWindowTables() }; if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Sorting"); if (ImGui::TreeNode("Sorting")) { + IMGUI_DEMO_MARKER("Tables/Sorting"); // Create item list static ImVector items; if (items.Size == 0) @@ -7244,9 +7290,9 @@ static void DemoWindowTables() //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] if (open_action != -1) ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Advanced"); if (ImGui::TreeNode("Advanced")) { + IMGUI_DEMO_MARKER("Tables/Advanced"); static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti @@ -7568,7 +7614,6 @@ static void DemoWindowTables() // [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] static void DemoWindowColumns() { - IMGUI_DEMO_MARKER("Columns (legacy API)"); bool open = ImGui::TreeNode("Legacy Columns API"); ImGui::SameLine(); HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); @@ -7576,9 +7621,9 @@ static void DemoWindowColumns() return; // Basic columns - IMGUI_DEMO_MARKER("Columns (legacy API)/Basic"); if (ImGui::TreeNode("Basic")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Basic"); ImGui::Text("Without border:"); ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border ImGui::Separator(); @@ -7621,9 +7666,9 @@ static void DemoWindowColumns() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Columns (legacy API)/Borders"); if (ImGui::TreeNode("Borders")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Borders"); // NB: Future columns API should allow automatic horizontal borders. static bool h_borders = true; static bool v_borders = true; @@ -7659,9 +7704,9 @@ static void DemoWindowColumns() } // Create multiple items in a same cell before switching to next column - IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items"); if (ImGui::TreeNode("Mixed items")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items"); ImGui::Columns(3, "mixed"); ImGui::Separator(); @@ -7691,9 +7736,9 @@ static void DemoWindowColumns() } // Word wrapping - IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping"); if (ImGui::TreeNode("Word-wrapping")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping"); ImGui::Columns(2, "word-wrapping"); ImGui::Separator(); ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); @@ -7706,9 +7751,9 @@ static void DemoWindowColumns() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling"); if (ImGui::TreeNode("Horizontal Scrolling")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling"); ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); ImGui::BeginChild("##ScrollingRegion", child_size, ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar); @@ -7732,9 +7777,9 @@ static void DemoWindowColumns() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Columns (legacy API)/Tree"); if (ImGui::TreeNode("Tree")) { + IMGUI_DEMO_MARKER("Columns (legacy API)/Tree"); ImGui::Columns(2, "tree", true); for (int x = 0; x < 3; x++) { @@ -7778,13 +7823,11 @@ static void DemoWindowColumns() static void DemoWindowInputs() { - IMGUI_DEMO_MARKER("Inputs & Focus"); if (ImGui::CollapsingHeader("Inputs & Focus")) { ImGuiIO& io = ImGui::GetIO(); // Display inputs submitted to ImGuiIO - IMGUI_DEMO_MARKER("Inputs & Focus/Inputs"); ImGui::SetNextItemOpen(true, ImGuiCond_Once); bool inputs_opened = ImGui::TreeNode("Inputs"); ImGui::SameLine(); @@ -7794,6 +7837,7 @@ static void DemoWindowInputs() "- in 'Tools->Debug Log->IO'."); if (inputs_opened) { + IMGUI_DEMO_MARKER("Inputs & Focus/Inputs"); if (ImGui::IsMousePosValid()) ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); else @@ -7819,7 +7863,6 @@ static void DemoWindowInputs() } // Display ImGuiIO output flags - IMGUI_DEMO_MARKER("Inputs & Focus/Outputs"); ImGui::SetNextItemOpen(true, ImGuiCond_Once); bool outputs_opened = ImGui::TreeNode("Outputs"); ImGui::SameLine(); @@ -7832,6 +7875,7 @@ static void DemoWindowInputs() "rules leading to how those flags are set)."); if (outputs_opened) { + IMGUI_DEMO_MARKER("Inputs & Focus/Outputs"); ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse); ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose); ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard); @@ -7875,14 +7919,19 @@ static void DemoWindowInputs() // - If you call Shortcut() WITHOUT any routing option, it uses ImGuiInputFlags_RouteFocused. // TL;DR: Most uses will simply be: // - Shortcut(ImGuiMod_Ctrl | ImGuiKey_A); // Use ImGuiInputFlags_RouteFocused policy. - IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts"); if (ImGui::TreeNode("Shortcuts")) { + IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts"); static ImGuiInputFlags route_options = ImGuiInputFlags_Repeat; static ImGuiInputFlags route_type = ImGuiInputFlags_RouteFocused; ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &route_options, ImGuiInputFlags_Repeat); ImGui::RadioButton("ImGuiInputFlags_RouteActive", &route_type, ImGuiInputFlags_RouteActive); ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &route_type, ImGuiInputFlags_RouteFocused); + ImGui::Indent(); + ImGui::BeginDisabled(route_type != ImGuiInputFlags_RouteFocused); + ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverActive##0", &route_options, ImGuiInputFlags_RouteOverActive); + ImGui::EndDisabled(); + ImGui::Unindent(); ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &route_type, ImGuiInputFlags_RouteGlobal); ImGui::Indent(); ImGui::BeginDisabled(route_type != ImGuiInputFlags_RouteGlobal); @@ -7962,9 +8011,9 @@ static void DemoWindowInputs() } // Display mouse cursors - IMGUI_DEMO_MARKER("Inputs & Focus/Mouse Cursors"); if (ImGui::TreeNode("Mouse Cursors")) { + IMGUI_DEMO_MARKER("Inputs & Focus/Mouse Cursors"); const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "Wait", "Progress", "NotAllowed" }; IM_ASSERT(IM_COUNTOF(mouse_cursors_names) == ImGuiMouseCursor_COUNT); @@ -7991,9 +8040,9 @@ static void DemoWindowInputs() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Inputs & Focus/Tabbing"); if (ImGui::TreeNode("Tabbing")) { + IMGUI_DEMO_MARKER("Inputs & Focus/Tabbing"); ImGui::Text("Use Tab/Shift+Tab to cycle through keyboard editable fields."); static char buf[32] = "hello"; ImGui::InputText("1", buf, IM_COUNTOF(buf)); @@ -8007,9 +8056,9 @@ static void DemoWindowInputs() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Inputs & Focus/Focus from code"); if (ImGui::TreeNode("Focus from code")) { + IMGUI_DEMO_MARKER("Inputs & Focus/Focus from code"); bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); bool focus_3 = ImGui::Button("Focus on 3"); @@ -8049,9 +8098,9 @@ static void DemoWindowInputs() ImGui::TreePop(); } - IMGUI_DEMO_MARKER("Inputs & Focus/Dragging"); if (ImGui::TreeNode("Dragging")) { + IMGUI_DEMO_MARKER("Inputs & Focus/Dragging"); ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); for (int button = 0; button < 3; button++) { @@ -8201,8 +8250,12 @@ void ImGui::ShowAboutWindow(bool* p_open) #endif #ifdef __EMSCRIPTEN__ ImGui::Text("define: __EMSCRIPTEN__"); +#ifdef __EMSCRIPTEN_MAJOR__ + ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_MAJOR__, __EMSCRIPTEN_MINOR__, __EMSCRIPTEN_TINY__); +#else ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__); #endif +#endif #ifdef NDEBUG ImGui::Text("define: NDEBUG"); #endif @@ -8332,6 +8385,11 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) if (ref == NULL) ref = &ref_saved_style; + // The logic behind dynamically changing 'max_border_size' is to not encourage people to increase border size too much: it'll likely reveal lots of subtle rendering artifacts and this isn't a priority right now. + // Note that _MainScale is currently internal PLEASE DO NOT USE IN YOUR CODE. + const float default_border_size = (float)(int)style._MainScale; + const float max_border_size = IM_MAX(default_border_size, 2.0f); + PushItemWidth(GetWindowWidth() * 0.50f); { @@ -8360,11 +8418,11 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) if (SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool border = (style.WindowBorderSize > 0.0f); if (Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } + { bool border = (style.WindowBorderSize > 0.0f); if (Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? default_border_size : 0.0f; } } SameLine(); - { bool border = (style.FrameBorderSize > 0.0f); if (Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } + { bool border = (style.FrameBorderSize > 0.0f); if (Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? default_border_size : 0.0f; } } SameLine(); - { bool border = (style.PopupBorderSize > 0.0f); if (Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + { bool border = (style.PopupBorderSize > 0.0f); if (Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? default_border_size : 0.0f; } } } // Save/Revert button @@ -8393,10 +8451,10 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); SeparatorText("Borders"); - SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, max_border_size, "%.0f"); + SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, max_border_size, "%.0f"); + SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, max_border_size, "%.0f"); + SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, max_border_size, "%.0f"); SeparatorText("Rounding"); SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); @@ -8411,9 +8469,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) SliderFloat("ScrollbarPadding", &style.ScrollbarPadding, 0.0f, 10.0f, "%.0f"); SeparatorText("Tabs"); - SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f"); - SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f"); + SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, max_border_size, "%.0f"); + SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, max_border_size, "%.0f"); + SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, IM_MAX(3.0f, max_border_size), "%.0f"); SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set."); DragFloat("TabMinWidthBase", &style.TabMinWidthBase, 0.5f, 1.0f, 500.0f, "%.0f"); DragFloat("TabMinWidthShrink", &style.TabMinWidthShrink, 0.5f, 1.0f, 500.0f, "%0.f"); @@ -8438,7 +8496,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) style.TreeLinesFlags = option; EndCombo(); } - SliderFloat("TreeLinesSize", &style.TreeLinesSize, 0.0f, 2.0f, "%.0f"); + SliderFloat("TreeLinesSize", &style.TreeLinesSize, 0.0f, max_border_size, "%.0f"); SliderFloat("TreeLinesRounding", &style.TreeLinesRounding, 0.0f, 12.0f, "%.0f"); SeparatorText("Windows"); @@ -8455,11 +8513,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); + SliderFloat("SeparatorSize", &style.SeparatorSize, 0.0f, 10.0f, "%.0f"); SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f"); SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f"); SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f"); SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); - SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, 1.0f, "%.0f"); + SliderFloat("ImageRounding", &style.ImageRounding, 0.0f, 12.0f, "%.0f"); + SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, max_border_size, "%.0f"); SeparatorText("Tooltips"); for (int n = 0; n < 2; n++) @@ -8675,13 +8735,23 @@ void ImGui::ShowUserGuide() BulletText("Ctrl+Z to undo, Ctrl+Y/Ctrl+Shift+Z to redo."); BulletText("Escape to revert."); Unindent(); - BulletText("With keyboard navigation enabled:"); + BulletText("With Keyboard controls enabled:"); Indent(); BulletText("Arrow keys or Home/End/PageUp/PageDown to navigate."); BulletText("Space to activate a widget."); BulletText("Return to input text into a widget."); BulletText("Escape to deactivate a widget, close popup,\nexit a child window or the menu layer, clear focus."); BulletText("Alt to jump to the menu layer of a window."); + BulletText("Menu or Shift+F10 to open a context menu."); + Unindent(); + BulletText("With Gamepad controls enabled:"); + Indent(); + BulletText("D-Pad: Navigate / Tweak / Resize (in Windowing mode)."); + BulletText("%s Face button: Activate / Open / Toggle. Hold: activate with text input.", io.ConfigNavSwapGamepadButtons ? "East" : "South"); + BulletText("%s Face button: Cancel / Close / Exit.", io.ConfigNavSwapGamepadButtons ? "South" : "East"); + BulletText("West Face button: Toggle Menu. Hold for Windowing mode (Focus/Move/Resize windows)."); + BulletText("North Face button: Open Context Menu."); + BulletText("L1/R1: Tweak Slower/Faster, Focus Previous/Next (in Windowing Mode)."); Unindent(); } @@ -8702,11 +8772,13 @@ static void ShowExampleAppMainMenuBar() { if (ImGui::BeginMenu("File")) { + IMGUI_DEMO_MARKER("Menu/File"); ShowExampleMenuFile(); ImGui::EndMenu(); } if (ImGui::BeginMenu("Edit")) { + IMGUI_DEMO_MARKER("Menu/Edit"); if (ImGui::MenuItem("Undo", "Ctrl+Z")) {} if (ImGui::MenuItem("Redo", "Ctrl+Y", false, false)) {} // Disabled item ImGui::Separator(); @@ -8749,9 +8821,9 @@ static void ShowExampleMenuFile() if (ImGui::MenuItem("Save As..")) {} ImGui::Separator(); - IMGUI_DEMO_MARKER("Examples/Menu/Options"); if (ImGui::BeginMenu("Options")) { + IMGUI_DEMO_MARKER("Examples/Menu/Options"); static bool enabled = true; ImGui::MenuItem("Enabled", "", &enabled); ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders); @@ -8766,9 +8838,9 @@ static void ShowExampleMenuFile() ImGui::EndMenu(); } - IMGUI_DEMO_MARKER("Examples/Menu/Colors"); if (ImGui::BeginMenu("Colors")) { + IMGUI_DEMO_MARKER("Examples/Menu/Colors"); float sz = ImGui::GetTextLineHeight(); for (int i = 0; i < ImGuiCol_COUNT; i++) { @@ -8821,7 +8893,6 @@ struct ExampleAppConsole ExampleAppConsole() { - IMGUI_DEMO_MARKER("Examples/Console"); ClearLog(); memset(InputBuf, 0, sizeof(InputBuf)); HistoryPos = -1; @@ -8875,6 +8946,7 @@ struct ExampleAppConsole ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Console"); // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. // So e.g. IsItemHovered() will return true when hovering the title bar. @@ -8920,7 +8992,8 @@ struct ExampleAppConsole ImGui::Separator(); // Reserve enough left-over height for 1 separator + 1 input text - const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + ImGuiStyle& style = ImGui::GetStyle(); + const float footer_height_to_reserve = style.SeparatorSize + style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_HorizontalScrollbar)) { if (ImGui::BeginPopupContextWindow()) @@ -9405,26 +9478,34 @@ static void ShowExampleAppLayout(bool* p_open) struct ExampleAppPropertyEditor { ImGuiTextFilter Filter; - ExampleTreeNode* VisibleNode = NULL; + ExampleTreeNode* SelectedNode = NULL; + bool UseClipper = false; void Draw(ExampleTreeNode* root_node) { + IMGUI_DEMO_MARKER("Examples/Property editor"); + // Left side: draw tree // - Currently using a table to benefit from RowBg feature + // - Our tree node are all of equal height, facilitating the use of a clipper. if (ImGui::BeginChild("##tree", ImVec2(300, 0), ImGuiChildFlags_ResizeX | ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened)) { + ImGui::PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); + ImGui::Checkbox("Use Clipper", &UseClipper); + ImGui::SameLine(); + ImGui::Text("(%d root nodes)", root_node->Childs.Size); ImGui::SetNextItemWidth(-FLT_MIN); ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F, ImGuiInputFlags_Tooltip); - ImGui::PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); if (ImGui::InputTextWithHint("##Filter", "incl,-excl", Filter.InputBuf, IM_COUNTOF(Filter.InputBuf), ImGuiInputTextFlags_EscapeClearsAll)) Filter.Build(); ImGui::PopItemFlag(); - if (ImGui::BeginTable("##bg", 1, ImGuiTableFlags_RowBg)) + if (ImGui::BeginTable("##list", 1, ImGuiTableFlags_RowBg)) { - for (ExampleTreeNode* node : root_node->Childs) - if (Filter.PassFilter(node->Name)) // Filter root node - DrawTreeNode(node); + if (UseClipper) + DrawClippedTree(root_node); + else + DrawTree(root_node); ImGui::EndTable(); } } @@ -9434,7 +9515,7 @@ struct ExampleAppPropertyEditor ImGui::SameLine(); ImGui::BeginGroup(); // Lock X position - if (ExampleTreeNode* node = VisibleNode) + if (ExampleTreeNode* node = SelectedNode) { ImGui::Text("%s", node->Name); ImGui::TextDisabled("UID: 0x%08X", node->UID); @@ -9497,34 +9578,121 @@ struct ExampleAppPropertyEditor ImGui::EndGroup(); } - void DrawTreeNode(ExampleTreeNode* node) + // Custom search filter + // - Here we apply on root node only. + // - This does a case insensitive stristr which is pretty heavy. In a real large-scale app you would likely store a filtered list which in turns would be trivial to linearize. + inline bool IsNodePassingFilter(ExampleTreeNode* node) + { + return node->Parent->Parent != NULL || Filter.PassFilter(node->Name); + } + + // Basic version, recursive. This is how you would generally draw a tree. + // - Simple but going to be noticeably costly if you have a large amount of nodes as DrawTreeNode() is called for all of them. + // - On my desktop PC (2020), for 10K nodes in an optimized build this takes ~1.2 ms + // - Unlike arrays or grids which are very easy to clip, trees are currently more difficult to clip. + void DrawTree(ExampleTreeNode* node) + { + for (ExampleTreeNode* child : node->Childs) + if (IsNodePassingFilter(child) && DrawTreeNode(child)) + { + DrawTree(child); + ImGui::TreePop(); + } + } + + // More advanced version. Use a alternative clipping technique: fast-forwarding through non-visible chunks. + // - On my desktop PC (2020), for 10K nodes in an optimized build this takes ~0.1 ms + // (in ExampleTree_CreateDemoTree(), change 'int ROOT_ITEMS_COUNT = 10000' to try with this amount of root nodes). + // - 1. Use clipper with indeterminate count (items_count = INT_MAX): we need to call SeekCursorForItem() at the end once we know the count. + // - 2. Use SetNextItemStorageID() to specify ID used for open/close storage, making it easy to call TreeNodeGetOpen() on any arbitrary node. + // - 3. Linearize tree during traversal: our tree data structure makes it easy to access sibling and parents. + // - Unlike clipping for a regular array or grid which may be done using random access limited to visible areas, + // this technique requires traversing most accessible nodes. This could be made more optimal with extra work, + // but this is a decent simplicity<>speed trade-off. + // See https://github.com/ocornut/imgui/issues/3823 for discussions about this. + void DrawClippedTree(ExampleTreeNode* root_node) + { + ExampleTreeNode* node = root_node->Childs[0]; // First node + ImGuiListClipper clipper; + clipper.Begin(INT_MAX); + while (clipper.Step()) + while (clipper.UserIndex < clipper.DisplayEnd && node != NULL) + node = DrawClippedTreeNodeAndAdvanceToNext(&clipper, node); + + // Keep going to count nodes and submit final count so we have a reliable scrollbar. + // - One could consider caching this value and only refreshing it occasionally e.g. window is focused and an action occurs. + // - Incorrect but cheap approximation would be to use 'clipper_current_idx = IM_MAX(clipper_current_idx, root_node->Childs.Size)' instead. + // - If either of those is implemented, the general cost will approach zero when scrolling is at the top of the tree. + while (node != NULL) + node = DrawClippedTreeNodeAndAdvanceToNext(&clipper, node); + //clipper.UserIndex = IM_MAX(clipper.UserIndex, root_node->Childs.Size); // <-- Cheap approximation instead of while() loop above. + clipper.SeekCursorForItem(clipper.UserIndex); + } + + ExampleTreeNode* DrawClippedTreeNodeAndAdvanceToNext(ImGuiListClipper* clipper, ExampleTreeNode* node) + { + if (IsNodePassingFilter(node)) + { + // Draw node if within visible range + bool is_open = false; + if (clipper->UserIndex >= clipper->DisplayStart && clipper->UserIndex < clipper->DisplayEnd) + { + is_open = DrawTreeNode(node); + } + else + { + is_open = (node->Childs.Size > 0 && ImGui::TreeNodeGetOpen((ImGuiID)node->UID)); + if (is_open) + ImGui::TreePush(node->Name); + } + clipper->UserIndex++; + + // Next node: recurse into childs + if (is_open) + return node->Childs[0]; + } + + // Next node: next sibling, otherwise move back to parent + while (node != NULL) + { + if (node->IndexInParent + 1 < node->Parent->Childs.Size) + return node->Parent->Childs[node->IndexInParent + 1]; + node = node->Parent; + if (node->Parent == NULL) + break; + ImGui::TreePop(); + } + return NULL; + } + + // To support node with same name we incorporate node->UID into the item ID. + // (this would more naturally be done using PushID(node->UID) + TreeNodeEx(node->Name, tree_flags), + // but it would require in DrawClippedTreeNodeAndAdvanceToNext() to add PushID() before TreePush(), and PopID() after TreePop(), + // so instead we use TreeNodeEx(node->UID, tree_flags, "%s", node->Name) here) + bool DrawTreeNode(ExampleTreeNode* node) { ImGui::TableNextRow(); ImGui::TableNextColumn(); - ImGui::PushID(node->UID); ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None; - tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;// Standard opening mode as we are likely to want to add selection afterwards + tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; // Standard opening mode as we are likely to want to add selection afterwards tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsToParent; // Left arrow support tree_flags |= ImGuiTreeNodeFlags_SpanFullWidth; // Span full width for easier mouse reach tree_flags |= ImGuiTreeNodeFlags_DrawLinesToNodes; // Always draw hierarchy outlines - if (node == VisibleNode) - tree_flags |= ImGuiTreeNodeFlags_Selected; + if (node == SelectedNode) + tree_flags |= ImGuiTreeNodeFlags_Selected; // Draw selection highlight if (node->Childs.Size == 0) - tree_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet; + tree_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen; // Use _NoTreePushOnOpen + set is_open=false to avoid unnecessarily push/pop on leaves. if (node->DataMyBool == false) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_TextDisabled]); - bool node_open = ImGui::TreeNodeEx("", tree_flags, "%s", node->Name); + ImGui::SetNextItemStorageID((ImGuiID)node->UID); // Use node->UID as storage id + bool is_open = ImGui::TreeNodeEx((void*)(intptr_t)node->UID, tree_flags, "%s", node->Name); + if (node->Childs.Size == 0) + is_open = false; if (node->DataMyBool == false) ImGui::PopStyleColor(); if (ImGui::IsItemFocused()) - VisibleNode = node; - if (node_open) - { - for (ExampleTreeNode* child : node->Childs) - DrawTreeNode(child); - ImGui::TreePop(); - } - ImGui::PopID(); + SelectedNode = node; + return is_open; } }; @@ -9703,9 +9871,9 @@ static void ShowExampleAppConstrainedResize(bool* p_open) const bool window_open = ImGui::Begin("Example: Constrained Resize", p_open, window_flags); if (!window_padding) ImGui::PopStyleVar(); + IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); if (window_open) { - IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); if (ImGui::GetIO().KeyShift) { // Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture) @@ -9768,7 +9936,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open) ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) { - IMGUI_DEMO_MARKER("Examples/Simple Overlay"); + IMGUI_DEMO_MARKER("Examples/Simple overlay"); // Scroll up to the beginning of this function to see overlay flags ImGui::Text("Simple overlay\n" "(right-click to change position)"); ImGui::Separator(); if (ImGui::IsMousePosValid()) @@ -9808,6 +9976,7 @@ static void ShowExampleAppFullscreen(bool* p_open) if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) { + IMGUI_DEMO_MARKER("Examples/Fullscreen window"); ImGui::Checkbox("Use work area instead of main area", &use_work_area); ImGui::SameLine(); HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); @@ -9844,12 +10013,13 @@ static void ShowExampleAppWindowTitles(bool*) // Using "##" to display same title but have unique identifier. ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##1"); - IMGUI_DEMO_MARKER("Examples/Manipulating window titles"); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##1"); ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); ImGui::End(); ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); ImGui::Begin("Same title as another window##2"); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##2"); ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); ImGui::End(); @@ -9858,6 +10028,7 @@ static void ShowExampleAppWindowTitles(bool*) sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); ImGui::Begin(buf); + IMGUI_DEMO_MARKER("Examples/Manipulating window titles##3"); ImGui::Text("This window has a changing title."); ImGui::End(); } @@ -9882,7 +10053,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) ImGui::End(); return; } - IMGUI_DEMO_MARKER("Examples/Custom Rendering"); + IMGUI_DEMO_MARKER("Examples/Custom rendering"); // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your @@ -9893,6 +10064,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) { if (ImGui::BeginTabItem("Primitives")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Primitives"); ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); ImDrawList* draw_list = ImGui::GetWindowDrawList(); @@ -10020,6 +10192,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) if (ImGui::BeginTabItem("Canvas")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Canvas"); static ImVector points; static ImVec2 scrolling(0.0f, 0.0f); static bool opt_enable_grid = true; @@ -10117,6 +10290,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) if (ImGui::BeginTabItem("BG/FG draw lists")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/BG & FG draw lists"); static bool draw_bg = true; static bool draw_fg = true; ImGui::Checkbox("Draw in Background draw list", &draw_bg); @@ -10138,6 +10312,7 @@ static void ShowExampleAppCustomRendering(bool* p_open) // but you can also instantiate your own ImDrawListSplitter if you need to nest them. if (ImGui::BeginTabItem("Draw Channels")) { + IMGUI_DEMO_MARKER("Examples/Custom rendering/Draw Channels"); ImDrawList* draw_list = ImGui::GetWindowDrawList(); { ImGui::Text("Blue shape is drawn first: appears in back"); @@ -10310,6 +10485,7 @@ void ShowExampleAppDocuments(bool* p_open) ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Documents"); // Menu if (ImGui::BeginMenuBar()) @@ -10544,8 +10720,9 @@ struct ExampleAssetsBrowser // Options bool ShowTypeOverlay = true; bool AllowSorting = true; - bool AllowDragUnselected = false; - bool AllowBoxSelect = true; + bool AllowBoxSelect = true; // Will set ImGuiMultiSelectFlags_BoxSelect2d + bool AllowBoxSelectInsideSelection = false; // Will set ImGuiMultiSelectFlags_SelectOnClickAlways + bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease float IconSize = 32.0f; int IconSpacing = 10; int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer. @@ -10619,6 +10796,7 @@ struct ExampleAssetsBrowser ImGui::End(); return; } + IMGUI_DEMO_MARKER("Examples/Assets Browser"); // Menu bar if (ImGui::BeginMenuBar()) @@ -10649,8 +10827,11 @@ struct ExampleAssetsBrowser ImGui::Checkbox("Allow Sorting", &AllowSorting); ImGui::SeparatorText("Selection Behavior"); - ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected); ImGui::Checkbox("Allow box-selection", &AllowBoxSelect); + if (ImGui::Checkbox("Allow box-selection from selected items", &AllowBoxSelectInsideSelection) && AllowBoxSelectInsideSelection) + AllowDragUnselected = false; + if (ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected) && AllowDragUnselected) + AllowBoxSelectInsideSelection = false; ImGui::SeparatorText("Layout"); ImGui::SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f"); @@ -10706,9 +10887,11 @@ struct ExampleAssetsBrowser if (AllowBoxSelect) ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; - // - This feature allows dragging an unselected item without selecting it (rarely used) + // - Selection mode if (AllowDragUnselected) - ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; + ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // Rarely used: Allows dragging an unselected item without selecting it(rarely used) + else if (AllowBoxSelectInsideSelection) + ms_flags |= ImGuiMultiSelectFlags_SelectOnClickAlways; // Rarely used: Prevents Drag and Drop from being used on multiple-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. // - Enable keyboard wrapping on X axis // (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping api yet, so this flag is provided as a courtesy to avoid doing: diff --git a/dep/imgui/src/imgui_draw.cpp b/dep/imgui/src/imgui_draw.cpp index d1b705575..29ac6725a 100644 --- a/dep/imgui/src/imgui_draw.cpp +++ b/dep/imgui/src/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (drawing and font code) /* @@ -21,7 +21,7 @@ Index of this file: // [SECTION] ImGui Internal Render Helpers // [SECTION] Decompression code // [SECTION] Default font data (ProggyClean.ttf) -// [SECTION] Default font data (ProggyVector-minimal.ttf) +// [SECTION] Default font data (ProggyForever.ttf) */ @@ -82,6 +82,7 @@ Index of this file: #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1 #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers +#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result #endif //------------------------------------------------------------------------- @@ -104,6 +105,7 @@ namespace IMGUI_STB_NAMESPACE #pragma warning (push) #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration #pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. +#pragma warning (disable: 5262) // (stb_truetype) implicit fall-through occurs here; are you missing a break statement? #pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. #pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. #endif @@ -390,7 +392,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst) ImDrawListSharedData::ImDrawListSharedData() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); InitialFringeScale = 1.0f; for (int i = 0; i < IM_COUNTOF(ArcFastVtx); i++) { @@ -422,7 +424,7 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) ImDrawList::ImDrawList(ImDrawListSharedData* shared_data) { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); _SetDrawListSharedData(shared_data); } @@ -2417,7 +2419,7 @@ void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, in // FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection. ImFontConfig::ImFontConfig() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); FontDataOwnedByAtlas = true; OversampleH = 0; // Auto == 1 or 2 depending on size OversampleV = 0; // Auto == 1 @@ -2641,7 +2643,7 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3 ImFontAtlas::ImFontAtlas() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); TexDesiredFormat = ImTextureFormat_RGBA32; TexGlyphPadding = 1; TexMinWidth = 512; @@ -3037,6 +3039,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in) ImFontAtlasBuildInit(this); // Create new font + const bool is_first_font = (Fonts.Size == 0); ImFont* font; if (!font_cfg_in->MergeMode) { @@ -3052,6 +3055,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in) { IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back(); + ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162) } // Add to list @@ -3094,6 +3098,8 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in) } ImFontAtlasFontSourceAddToFont(this, font, font_cfg); + if (is_first_font) + ImFontAtlasBuildNotifySetFont(this, NULL, font); return font; } @@ -3113,7 +3119,7 @@ static void Decode85(const unsigned char* src, unsigned char* dst) } #ifndef IMGUI_DISABLE_DEFAULT_FONT static const char* GetDefaultCompressedFontDataProggyClean(int* out_size); -static const char* GetDefaultCompressedFontDataProggyVector(int* out_size); +static const char* GetDefaultCompressedFontDataProggyForever(int* out_size); #endif // This duplicates some of the logic in UpdateFontsNewFrame() which is a bit chicken-and-eggy/tricky to extract due to variety of codepaths and possible initialization ordering. @@ -3127,7 +3133,7 @@ static float GetExpectedContextFontSize(ImGuiContext* ctx) // Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() based on your own logic. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg) { - if (OwnerContext == NULL || GetExpectedContextFontSize(OwnerContext) >= 16.0f) + if (OwnerContext == NULL || GetExpectedContextFontSize(OwnerContext) >= 15.0f) return AddFontDefaultVector(font_cfg); else return AddFontDefaultBitmap(font_cfg); @@ -3140,10 +3146,7 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template) #ifndef IMGUI_DISABLE_DEFAULT_FONT ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (!font_cfg_template) - { - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - } + font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers. if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend. if (font_cfg.Name[0] == '\0') @@ -3153,7 +3156,7 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template) int ttf_compressed_size = 0; const char* ttf_compressed = GetDefaultCompressedFontDataProggyClean(&ttf_compressed_size); - return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg); + return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, font_cfg.Weight, &font_cfg); #else IM_ASSERT(0 && "Function is disabled in this build."); IM_UNUSED(font_cfg_template); @@ -3161,22 +3164,24 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template) #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT } -// Load a minimal version of ProggyVector, designed to match our good old ProggyClean, but nicely scalable. -// (See misc/fonts/ProggyVector-ExtractScript.txt for details) +// Load a minimal version of ProggyForever, designed to match our good old ProggyClean, but nicely scalable. +// (See build script in https://github.com/ocornut/proggyforever for details) ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template) { #ifndef IMGUI_DISABLE_DEFAULT_FONT ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + if (!font_cfg_template) + font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers. if (font_cfg.SizePixels <= 0.0f) - font_cfg.SizePixels = 16.0f; + font_cfg.SizePixels = 13.0f; if (font_cfg.Name[0] == '\0') - ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyVector.ttf"); - font_cfg.ExtraSizeScale = 1.140f; // Match ProggyClean - font_cfg.GlyphOffset.y += -0.5f * (font_cfg.SizePixels / 13.0f); // Closer match ProggyClean + avoid descenders going too high (with current code). + ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf"); + font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean + font_cfg.GlyphOffset.y += 0.5f * (font_cfg.SizePixels / 16.0f); // Closer match ProggyClean + avoid descenders going too high (with current code). int ttf_compressed_size = 0; - const char* ttf_compressed = GetDefaultCompressedFontDataProggyVector(&ttf_compressed_size); - return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg); + const char* ttf_compressed = GetDefaultCompressedFontDataProggyForever(&ttf_compressed_size); + return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, font_cfg.Weight, &font_cfg); #else IM_ASSERT(0 && "Function is disabled in this build."); IM_UNUSED(font_cfg_template); @@ -3201,7 +3206,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (font_cfg.Name[0] == '\0') { - // Store a short copy of filename into into the font name for convenience + // Store a short copy of filename into the font name for convenience const char* p; for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p); @@ -3209,7 +3214,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, weight, &font_cfg, glyph_ranges); } -// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). +// NB: Transfer ownership of 'font_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, float weight, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!"); @@ -3257,6 +3262,9 @@ void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* shared_data->Font = new_font; if (ImGuiContext* ctx = shared_data->Context) { + if (ctx->FrameCount == 0 && old_font == NULL) // While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed. + continue; + if (ctx->IO.FontDefault == old_font) ctx->IO.FontDefault = new_font; if (ctx->Font == old_font) @@ -3691,7 +3699,7 @@ void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src) IM_UNUSED(atlas); // IF YOU GET A CRASH IN THE IM_FREE() CALL HERE AND USED AddFontFromMemoryTTF(): // - DUE TO LEGACY REASON AddFontFromMemoryTTF() TRANSFERS MEMORY OWNERSHIP BY DEFAULT. - // - IT WILL THEREFORE CRASH WHEN PASSED DATA WHICH MAY NOT BE FREEED BY IMGUI. + // - IT WILL THEREFORE CRASH WHEN PASSED DATA WHICH MAY NOT BE FREED BY IMGUI. // - USE `ImFontConfig font_cfg; font_cfg.FontDataOwnedByAtlas = false; io.Fonts->AddFontFromMemoryTTF(....., &cfg);` to disable passing ownership/ // WE WILL ADDRESS THIS IN A FUTURE REWORK OF THE API. if (src->FontDataOwnedByAtlas) @@ -4708,7 +4716,7 @@ static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig { // FIXME-NEWFONTS: reevaluate how to use sizing metrics // FIXME-NEWFONTS: make use of line gap value - float scale_for_layout = bd_font_data->ScaleFactor * baked->Size; + const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size / src->ExtraSizeScale; int unscaled_ascent, unscaled_descent, unscaled_line_gap; stbtt_GetFontVMetrics(&bd_font_data->FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout); @@ -5144,7 +5152,7 @@ void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) ImFontBaked::ImFontBaked() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); FallbackGlyphIndex = -1; } @@ -5161,7 +5169,7 @@ void ImFontBaked::ClearOutputData() ImFont::ImFont() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS Scale = 1.0f; #endif @@ -6125,6 +6133,17 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); } +ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold) +{ + bool round_l = r_in.Min.x <= r_outer.Min.x + threshold; + bool round_r = r_in.Max.x >= r_outer.Max.x - threshold; + bool round_t = r_in.Min.y <= r_outer.Min.y + threshold; + bool round_b = r_in.Max.y >= r_outer.Max.y - threshold; + return ImDrawFlags_RoundCornersNone + | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0) + | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0); +} + // Helper for ColorPicker4() // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. @@ -6288,11 +6307,8 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i //----------------------------------------------------------------------------- // [SECTION] Default font data (ProggyClean.ttf) //----------------------------------------------------------------------------- -// ProggyClean.ttf -// Copyright (c) 2004, 2005 Tristan Grimmer -// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download) -// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php -// If you want a similar font which may be better scaled, consider using ProggyVector from the same author! +// MIT License / Copyright (c) 2004, 2005 Tristan Grimmer +// Download and more information at https://github.com/bluescan/proggyfonts //----------------------------------------------------------------------------- #ifndef IMGUI_DISABLE_DEFAULT_FONT @@ -6477,331 +6493,265 @@ static const char* GetDefaultCompressedFontDataProggyClean(int* out_size) } //----------------------------------------------------------------------------- -// [SECTION] Default font data (ProggyVector-minimal.ttf) +// [SECTION] Default font data (ProggyForever-Regular-minimal.ttf) //----------------------------------------------------------------------------- -// Based on ProggyVector.ttf, Copyright (c) 2019,2023 Tristan Grimmer / Copyright (c) 2018 Source Foundry Authors / Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. -// MIT license + public domain, see licenses at https://github.com/bluescan/proggyfonts/tree/master/ProggyVector -//----------------------------------------------------------------------------- -// See misc/fonts/ProggyVector-ExtractScript.txt for FontForge script to create this from ProggyVector.ttf +// Based on ProggyForever: https://github.com/ocornut/proggyforever +// MIT license / Copyright (c) 2026 Disco Hello, Copyright (c) 2019,2023 Tristan Grimmer //----------------------------------------------------------------------------- -// File: 'ProggyVector-minimal.ttf' (23952 bytes) -// Exported using binary_to_compressed_c.exe -u8 "ProggyVector-minimal.ttf" proggy_vector_minimal_ttf -static const unsigned int proggy_vector_minimal_ttf_compressed_size = 18519; -static const unsigned char proggy_vector_minimal_ttf_compressed_data[18519] = +// File: 'output/ProggyForever-Regular-minimal.ttf' (18556 bytes) +// Exported using binary_to_compressed_c.exe -u8 "output/ProggyForever-Regular-minimal.ttf" proggy_forever_minimal_ttf +static const unsigned int proggy_forever_minimal_ttf_compressed_size = 14562; +static const unsigned char proggy_forever_minimal_ttf_compressed_data[14562] = { - 87,188,0,0,0,0,0,0,0,0,93,144,0,4,0,0,55,0,1,0,0,0,14,0,128,0,3,0,96,70,70,84,77,165,245,48,76,0,0,93,116,130,21,38,28,71,68,69,70,0,37,130,9,34,0,93,92,130,5,44,24,79,83,47,50,135, - 98,111,82,0,0,1,104,130,15,44,96,99,109,97,112,10,236,8,177,0,0,3,88,130,19,44,82,99,118,116,32,0,34,2,136,0,0,4,172,130,31,38,4,103,97,115,112,255,255,130,89,34,0,93,84,130,15,56, - 8,103,108,121,102,169,208,238,39,0,0,6,56,0,0,84,32,104,101,97,100,39,214,168,186,130,27,32,236,130,3,33,54,104,130,16,35,6,225,0,231,130,75,32,36,130,15,40,36,104,109,116,120,37,72, - 32,85,130,15,32,200,130,3,40,142,108,111,99,97,26,185,47,212,130,95,32,176,130,15,40,136,109,97,120,112,0,201,0,151,130,11,32,72,130,47,43,32,110,97,109,101,10,160,159,163,0,0,90,131, - 143,44,68,112,111,115,116,153,185,200,234,0,0,91,156,130,35,32,184,132,235,45,1,0,0,96,193,239,192,95,15,60,245,0,11,4,130,54,37,0,0,225,81,71,241,131,8,43,228,205,29,41,255,247,255, - 2,2,162,3,161,130,15,34,8,0,2,130,5,131,2,32,1,130,225,38,182,254,184,0,143,2,102,130,31,34,196,2,162,132,73,131,25,135,3,32,4,132,17,37,195,0,104,0,5,0,134,49,131,6,132,3,32,46,132, - 5,36,2,2,102,1,144,131,29,39,2,138,2,188,0,47,0,140,131,7,40,255,92,1,224,0,49,1,2,0,131,0,32,9,132,57,143,61,43,0,66,105,114,100,0,64,0,32,32,172,3,132,131,47,3,182,1,72,32,63,0,255, - 223,253,0,0,2,14,3,182,130,48,38,32,0,1,2,102,0,34,130,9,32,0,130,7,132,3,35,0,237,0,169,130,147,46,91,0,19,0,29,1,10,0,168,0,205,0,46,0,41,130,5,32,83,130,25,44,65,0,67,0,132,0,76, - 0,75,0,40,0,72,130,11,40,70,0,66,0,63,0,239,0,209,130,33,52,45,0,44,0,81,255,251,0,18,0,79,0,70,0,69,0,94,0,117,0,51,130,7,34,100,0,61,130,5,34,108,0,38,130,21,36,58,0,86,0,58,130, - 57,42,70,0,24,0,60,0,29,0,2,0,9,130,47,50,55,0,148,0,62,0,154,0,61,255,247,0,167,0,68,0,96,0,82,130,51,34,62,0,66,130,105,40,97,0,166,0,118,0,113,0,141,130,97,32,97,130,71,32,95,130, - 3,40,129,0,106,0,128,0,84,0,50,130,183,32,38,130,85,38,101,0,92,1,6,0,102,130,147,36,0,0,232,0,105,130,17,34,102,0,18,130,187,34,99,0,160,130,33,38,135,0,40,0,44,0,178,130,9,34,159, - 0,150,130,9,52,161,0,163,0,238,0,83,0,53,0,227,0,198,0,172,0,122,0,116,0,13,132,1,32,96,130,139,32,18,136,3,32,0,130,71,33,98,0,133,1,33,100,0,133,1,32,4,132,195,32,58,130,195,131, - 3,36,75,0,4,0,74,134,1,32,18,130,33,32,94,130,187,32,68,136,3,32,20,130,197,32,62,130,215,131,3,34,109,0,134,132,1,33,69,0,131,195,32,69,130,195,131,3,34,44,0,24,130,15,32,97,132,3, - 36,52,0,95,0,52,130,123,130,166,33,0,3,130,4,131,3,34,28,0,1,130,9,36,0,0,76,0,3,132,9,32,28,130,111,32,48,130,17,46,8,0,8,0,2,0,0,0,126,0,255,32,172,255,255,130,9,34,32,0,160,131, - 9,37,255,227,255,194,224,22,132,43,130,20,131,2,34,1,6,0,136,14,35,1,2,0,0,132,55,130,6,136,2,8,152,1,0,0,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29, - 30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89, - 90,91,92,93,94,95,96,97,0,134,135,137,139,147,152,158,163,162,164,166,165,167,169,171,170,172,173,175,174,176,177,179,181,180,182,184,183,188,187,189,190,0,114,100,101,105,0,120,161, - 112,107,0,118,106,0,136,154,0,115,0,0,103,119,132,161,39,108,124,0,168,186,129,99,110,131,12,38,109,125,0,98,130,133,151,131,10,131,3,37,185,0,193,0,0,194,131,9,33,0,121,130,5,47,132, - 140,131,141,138,143,144,145,142,149,150,0,148,156,157,155,130,18,32,113,130,3,32,122,130,3,130,2,34,34,2,136,130,5,33,42,0,133,1,8,186,80,0,100,0,170,1,22,1,132,2,2,2,16,2,36,2,56, - 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125,32,4,65,103,6,66,215,5,34,33,0,41,66,217,25,146,126,93,1,10,33,9,11,138,118,66,224,13,32,86,142,115,32,3,130,231,36,49,1,159,1,136,130,249,42,19,0,35,0,0,37,33,53,33,39,35,96,108, + 13,32,3,142,15,48,1,159,254,121,1,135,161,70,4,7,7,4,70,5,6,6,5,136,9,37,192,59,56,6,5,63,131,18,130,4,33,254,255,130,11,131,35,130,11,32,0,130,0,44,3,0,12,255,222,1,172,1,166,0,7, + 0,15,131,107,39,55,50,54,53,52,39,7,22,78,242,6,37,6,37,7,22,21,20,78,241,7,8,65,52,54,51,50,23,55,22,222,47,57,10,169,27,56,9,168,27,46,45,59,1,54,61,33,178,75,44,57,34,62,29,94,83, + 71,46,55,34,43,72,80,42,32,189,37,152,42,31,189,33,70,121,68,52,81,204,40,63,26,70,50,81,102,102,39,63,27,67,55,5,51,61,255,246,1,123,2,59,0,3,0,26,0,0,1,35,39,51,23,51,17,105,15,6, + 38,61,1,51,21,20,22,51,130,133,8,41,1,13,57,119,73,144,68,63,6,2,5,20,23,38,21,77,61,67,38,43,44,53,1,184,131,182,254,124,57,2,10,23,18,14,72,82,244,240,52,52,59,50,130,84,33,2,0,141, + 83,34,7,35,55,148,83,36,83,119,56,102,44,143,83,34,2,59,131,147,84,135,83,36,69,0,6,0,29,66,201,8,32,23,145,169,32,55,66,203,6,32,92,139,171,41,42,45,53,2,2,26,88,131,131,61,143,174, + 32,235,130,175,32,3,134,175,95,67,5,32,46,66,85,25,148,197,35,63,58,8,8,95,89,6,33,9,128,140,205,130,117,95,106,13,32,80,143,125,42,0,0,2,0,26,255,107,1,158,2,59,80,107,7,34,2,7,14, + 99,148,6,8,49,55,3,51,27,1,7,35,55,1,86,72,140,39,14,32,36,25,18,54,46,30,32,22,160,72,123,105,119,56,102,1,133,254,175,98,35,44,18,5,54,46,54,1,127,254,208,1,230,131,131,130,203,34, + 2,0,50,130,79,39,134,2,32,0,9,0,23,0,107,131,10,33,19,50,66,59,5,53,21,35,17,51,21,54,174,89,55,57,86,56,99,80,91,171,67,32,68,68,31,42,66,245,11,37,65,202,2,180,208,61,130,75,32,3, + 134,155,32,17,130,155,38,29,0,41,0,0,1,51,142,157,80,34,23,144,177,32,100,71,147,10,144,185,32,118,80,40,14,42,1,0,30,255,249,1,153,2,20,0,43,130,115,40,34,7,51,7,35,6,21,20,21,130, + 6,35,30,3,51,50,107,75,6,38,39,35,55,51,38,52,55,130,5,8,76,62,1,51,50,23,21,46,1,1,44,110,20,178,18,163,1,132,17,111,6,27,38,37,23,20,61,27,47,61,88,103,14,65,18,44,2,2,62,18,47,14, + 103,83,65,48,28,61,1,220,144,36,30,4,17,15,37,44,60,29,10,19,24,71,28,104,95,37,29,9,28,36,95,105,29,72,24,21,130,246,130,2,36,14,0,174,0,1,130,7,131,2,34,1,0,4,134,11,32,1,130,7,32, + 10,134,11,32,2,130,7,32,16,134,11,36,3,0,29,0,78,134,11,131,43,32,112,134,11,36,5,0,9,0,134,134,11,32,6,130,7,44,148,0,3,0,1,4,9,0,0,0,2,0,0,134,11,32,1,130,11,32,6,134,11,32,2,130, + 11,32,12,134,11,36,3,0,58,0,18,134,11,32,4,130,23,32,108,134,11,32,5,130,21,32,114,134,11,32,6,130,23,35,144,0,46,0,143,2,39,70,0,111,0,110,0,116,0,131,7,40,114,0,103,0,101,0,32,0, + 50,130,36,32,48,130,7,32,58,130,3,32,46,134,7,36,49,0,49,0,45,130,25,131,3,32,48,130,7,51,54,0,0,70,111,110,116,70,111,114,103,101,32,50,46,48,32,58,32,46,130,3,39,49,49,45,50,45,50, + 48,50,130,30,133,107,32,86,130,81,36,114,0,115,0,105,132,103,32,32,130,89,40,0,86,101,114,115,105,111,110,32,136,140,33,2,0,139,0,65,75,7,137,19,32,192,130,10,131,251,60,3,0,4,0,5, + 0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,130,235,8,50,19,0,20,0,21,0,22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,0,32,0,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41, + 0,42,0,43,0,44,130,211,36,46,0,47,0,48,130,221,9,48,50,0,51,0,52,0,53,0,54,0,55,0,56,0,57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,0,67,0,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75, + 0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,92,0,93,0,94,1,2,0,96,0,97,1,3,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0, + 138,1,4,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207, + 0,204,0,205,0,206,0,233,0,102,0,211,0,209,0,175,0,103,0,240,0,145,0,214,0,212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115, + 0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,1,5,11,118,101,114,116,105,99,97,108,98,97,114,7,117,110,105, + 48,48,56,53,9,111,130,20,42,115,99,111,114,101,4,69,117,114,111,0,132,0,38,1,255,255,0,2,0,1,130,11,32,12,130,3,32,22,130,3,131,13,32,98,130,183,34,1,0,4,132,13,130,4,130,2,32,1,130, + 3,36,0,229,13,183,147,132,7,42,175,187,66,0,0,0,0,229,178,59,232,5,250,48,120,202,241, }; -static const char* GetDefaultCompressedFontDataProggyVector(int* out_size) +static const char* GetDefaultCompressedFontDataProggyForever(int* out_size) { - *out_size = proggy_vector_minimal_ttf_compressed_size; - return (const char*)proggy_vector_minimal_ttf_compressed_data; + *out_size = proggy_forever_minimal_ttf_compressed_size; + return (const char*)proggy_forever_minimal_ttf_compressed_data; } #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT diff --git a/dep/imgui/src/imgui_freetype.cpp b/dep/imgui/src/imgui_freetype.cpp index 35a4e30b1..e4e79e16b 100644 --- a/dep/imgui/src/imgui_freetype.cpp +++ b/dep/imgui/src/imgui_freetype.cpp @@ -490,7 +490,7 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s { // Read metrics FT_Size_Metrics metrics = bd_baked_data->FtSize->metrics; - const float scale = 1.0f / rasterizer_density; + const float scale = 1.0f / (rasterizer_density * src->ExtraSizeScale); baked->Ascent = (float)FT_CEIL(metrics.ascender) * scale; // The pixel extents above the baseline in pixels (typically positive). baked->Descent = (float)FT_CEIL(metrics.descender) * scale; // The extents below the baseline in pixels (typically negative). //LineSpacing = (float)FT_CEIL(metrics.height) * scale; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate. diff --git a/dep/imgui/src/imgui_tables.cpp b/dep/imgui/src/imgui_tables.cpp index af97b2e96..a51f2f012 100644 --- a/dep/imgui/src/imgui_tables.cpp +++ b/dep/imgui/src/imgui_tables.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (tables and columns code) /* @@ -240,6 +240,7 @@ Index of this file: #pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*' #pragma GCC diagnostic ignored "-Wstrict-overflow" #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result #endif //----------------------------------------------------------------------------- @@ -698,7 +699,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table) } // Handle reordering request - // Note: we don't clear ReorderColumn after handling the request. + // Note: we don't clear ReorderColumn after handling the request (FIXME: clarify why or add a test). if (table->InstanceCurrent == 0) { if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) @@ -710,24 +711,12 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table) // In the configuration below, moving C to the right of E will lead to: // ... C [D] E ---> ... [D] E C (Column name/index) // ... 2 3 4 ... 2 3 4 (Display order) - const int reorder_dir = table->ReorderColumnDir; - IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); + IM_ASSERT(table->ReorderColumnDir == -1 || table->ReorderColumnDir == +1); IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; - ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; - IM_UNUSED(dst_column); - const int src_order = src_column->DisplayOrder; - const int dst_order = dst_column->DisplayOrder; - src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; - for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) - table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; - IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); - - // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former. - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; + ImGuiTableColumn* dst_column = &table->Columns[(table->ReorderColumnDir < 0) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; + TableSetColumnDisplayOrder(table, table->ReorderColumn, dst_column->DisplayOrder); table->ReorderColumnDir = 0; - table->IsSettingsDirty = true; } } @@ -741,6 +730,31 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table) } } +// Note that TableSetupScrollFreeze() enforce a display order range for frozen columns. +// So reordering a column across the frozen column barrier is illegal and will be undone. +void ImGui::TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order) +{ + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + IM_ASSERT(dst_order >= 0 && dst_order < table->ColumnsCount); + + ImGuiTableColumn* src_column = &table->Columns[column_n]; + const int src_order = src_column->DisplayOrder; + if (src_order == dst_order) + return; + const int reorder_dir = (dst_order < src_order) ? -1 : +1; + + src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; + for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) + table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; + //IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); + + // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former. + // FIXME-OPT: If this is called multiple times we'd effectively have a O(N^2) thing going on. + for (int n = 0; n < table->ColumnsCount; n++) + table->DisplayOrderToIndex[table->Columns[n].DisplayOrder] = (ImGuiTableColumnIdx)n; + table->IsSettingsDirty = true; +} + // Adjust flags: default width mode + stretch columns are not allowed when auto extending static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) { @@ -1348,11 +1362,7 @@ void ImGui::EndTable() { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!"); - return; - } + IM_ASSERT_USER_ERROR_RET(table != NULL, "EndTable() call should only be done while in BeginTable() scope!"); // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) @@ -1601,18 +1611,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } - IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); + IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!"); + IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!"); IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); - if (table->DeclColumnsCount >= table->ColumnsCount) - { - IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); - return; - } ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; table->DeclColumnsCount++; @@ -1620,7 +1622,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. // Give a grace to users of ImGuiTableFlags_ScrollX. if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) - IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); + IM_ASSERT_USER_ERROR_RET(init_width_or_weight <= 0.0f, "TableSetupColumn(): can only specify width/weight if sizing policy is set explicitly in either Table or Column."); // When passing a width automatically enforce WidthFixed policy // (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable) @@ -1662,12 +1664,8 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows) { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } - IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); + IM_ASSERT(table->IsLayoutLocked == false && "TableSetupColumn(): need to call before first row!"); IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit @@ -1743,11 +1741,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled) { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above if (column_n < 0) column_n = table->CurrentColumn; @@ -1825,12 +1819,8 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); IM_ASSERT(target != ImGuiTableBgTarget_None); - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } if (color == IM_COL32_DISABLE) color = 0; @@ -2128,11 +2118,7 @@ bool ImGui::TableSetColumnIndex(int column_n) { if (table->CurrentColumn != -1) TableEndCell(table); - if ((column_n >= 0 && column_n < table->ColumnsCount) == false) - { - IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!"); - return false; - } + IM_ASSERT_USER_ERROR_RETV(column_n >= 0 && column_n < table->ColumnsCount, false, "TableSetColumnIndex() invalid column index!"); TableBeginCell(table, column_n); } @@ -3118,11 +3104,7 @@ void ImGui::TableHeadersRow() { ImGuiContext& g = *GImGui; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); // Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make // it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this. @@ -3167,12 +3149,7 @@ void ImGui::TableHeader(const char* label) return; ImGuiTable* table = g.CurrentTable; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } - + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); IM_ASSERT(table->CurrentColumn != -1); const int column_n = table->CurrentColumn; ImGuiTableColumn* column = &table->Columns[column_n]; @@ -3347,11 +3324,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label ImGuiTable* table = g.CurrentTable; ImGuiWindow* window = g.CurrentWindow; ImDrawList* draw_list = window->DrawList; - if (table == NULL) - { - IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!"); - return; - } + IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!"); IM_ASSERT(table->CurrentRow == -1 && "Must be first row"); if (max_label_width == 0.0f) diff --git a/dep/imgui/src/imgui_widgets.cpp b/dep/imgui/src/imgui_widgets.cpp index adc416a3a..dee968abf 100644 --- a/dep/imgui/src/imgui_widgets.cpp +++ b/dep/imgui/src/imgui_widgets.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.7 WIP // (widgets code) /* @@ -92,6 +92,7 @@ Index of this file: #pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1 #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers +#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result #endif //------------------------------------------------------------------------- @@ -134,7 +135,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); //------------------------------------------------------------------------- // For InputTextEx() -static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false); +static bool InputTextFilterCharacter(ImGuiContext* ctx, ImGuiInputTextState* state, unsigned int* p_char, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false); static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining = NULL, ImVec2* out_offset = NULL, ImDrawTextFlags flags = 0); //------------------------------------------------------------------------- @@ -836,11 +837,10 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiBut if (window->SkipItems) return false; - // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. - IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); + // Ensure zero-size fits to contents + ImVec2 size = CalcItemSize(ImVec2(size_arg.x != 0.0f ? size_arg.x : -FLT_MIN, size_arg.y != 0.0f ? size_arg.y : -FLT_MIN), 0.0f, 0.0f); const ImGuiID id = window->GetID(str_id); - ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); ItemSize(size); if (!ItemAdd(bb, id, NULL, (flags & ImGuiButtonFlags_EnableNav) ? ImGuiItemFlags_None : ImGuiItemFlags_NoNav)) @@ -919,7 +919,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) const ImU32 cross_col = GetColorU32(ImGuiCol_Text); const ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f); const float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; - const float cross_thickness = 1.0f; // FIXME-DPI + const float cross_thickness = 1.0f * (float)(int)g.Style._MainScale; // FIXME-DPI window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, +cross_extent), cross_center + ImVec2(-cross_extent, -cross_extent), cross_col, cross_thickness); window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, -cross_extent), cross_center + ImVec2(-cross_extent, +cross_extent), cross_col, cross_thickness); @@ -974,6 +974,16 @@ ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y + border_top, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size); } +void ImGui::ExtendHitBoxWhenNearViewportEdge(ImGuiWindow* window, ImRect* bb, float threshold, ImGuiAxis axis) +{ + ImRect window_rect = window->RootWindow->Rect(); + ImRect viewport_rect = window->Viewport->GetMainRect(); + if (window_rect.Min[axis] == viewport_rect.Min[axis] && bb->Min[axis] > window_rect.Min[axis] && bb->Min[axis] - threshold <= window_rect.Min[axis]) + bb->Min[axis] = window_rect.Min[axis]; + if (window_rect.Max[axis] == viewport_rect.Max[axis] && bb->Max[axis] < window_rect.Max[axis] && bb->Max[axis] + threshold >= window_rect.Max[axis]) + bb->Max[axis] = window_rect.Max[axis]; +} + void ImGui::Scrollbar(ImGuiAxis axis) { ImGuiContext& g = *GImGui; @@ -982,20 +992,7 @@ void ImGui::Scrollbar(ImGuiAxis axis) // Calculate scrollbar bounding box ImRect bb = GetWindowScrollbarRect(window, axis); - ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; - if (axis == ImGuiAxis_X) - { - rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; - if (!window->ScrollbarY) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } - else - { - if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) - rounding_corners |= ImDrawFlags_RoundCornersTopRight; - if (!window->ScrollbarX) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } + ImDrawFlags rounding_corners = CalcRoundingFlagsForRectInRect(bb, window->Rect(), g.Style.WindowBorderSize); float size_visible = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; ImS64 scroll = (ImS64)window->ScrollExpected[axis]; @@ -1048,11 +1045,15 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6 const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_visible_v / (float)win_size_v), grab_h_minsize, scrollbar_size_v); const float grab_h_norm = grab_h_pixels / scrollbar_size_v; + // As a special thing, we allow scrollbar near the edge of a screen/viewport to be reachable with mouse at the extreme edge (#9276) + ImRect bb_hit = bb_frame; + ExtendHitBoxWhenNearViewportEdge(window, &bb_hit, g.Style.WindowBorderSize, (ImGuiAxis)(axis ^ 1)); + // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). bool held = false; bool hovered = false; ItemAdd(bb_frame, id, NULL, ImGuiItemFlags_NoNav); - ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); + ButtonBehavior(bb_hit, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_visible_v); float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); @@ -1132,11 +1133,15 @@ void ImGui::ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const Im return; // Render - if (g.Style.ImageBorderSize > 0.0f) - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), 0.0f, ImDrawFlags_None, g.Style.ImageBorderSize); + float rounding = g.Style.ImageRounding; if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); - window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); + window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col), rounding); + if (rounding > 0.0f) + window->DrawList->AddImageRounded(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col), rounding); + else + window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); + if (g.Style.ImageBorderSize > 0.0f) + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, ImDrawFlags_None, g.Style.ImageBorderSize); } void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1) @@ -1176,10 +1181,14 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureRef tex_ref, const ImVec2& image_ // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavCursor(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); + RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); - window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); + float image_rounding = ImMax(g.Style.FrameRounding - ImMax(padding.x, padding.y), g.Style.ImageRounding); + if (image_rounding > 0.0f) + window->DrawList->AddImageRounded(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col), image_rounding); + else + window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); return pressed; } @@ -1535,7 +1544,7 @@ bool ImGui::TextLink(const char* label) } float line_y = bb.Max.y + ImFloor(g.FontBaked->Descent * g.FontBakedScale * 0.20f); - window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode // FIXME-DPI + window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf), 1.0f * (float)(int)g.Style._MainScale); // FIXME-TEXT: Underline mode // FIXME-DPI PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf)); RenderText(bb.Min, label, label_end); @@ -1670,9 +1679,13 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags, float thickness) // We don't provide our width to the layout so that it doesn't get feed back into AutoFit // FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell) - const float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change. + + // Between 1.71 and 1.92.7, we maintained a hack where a 1.0f thin Separator() would not impact layout. + // This was mostly chosen to allow backward compatibility with user's code assuming zero-height when calculating height for layout (e.g. bottom alignment of a status bar). + // In order to handle scaling we need to scale separator thickness and it would not makes sense to have a disparity depending on height. + ////float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change. const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness)); - ItemSize(ImVec2(0.0f, thickness_for_layout)); + ItemSize(ImVec2(0.0f, thickness)); if (ItemAdd(bb, 0)) { @@ -1698,14 +1711,13 @@ void ImGui::Separator() return; // Those flags should eventually be configurable by the user - // FIXME: We cannot g.Style.SeparatorTextBorderSize for thickness as it relates to SeparatorText() which is a decorated separator, not defaulting to 1.0f. ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; // Only applies to legacy Columns() api as they relied on Separator() a lot. if (window->DC.CurrentColumns) flags |= ImGuiSeparatorFlags_SpanAllColumns; - SeparatorEx(flags, 1.0f); + SeparatorEx(flags, g.Style.SeparatorSize); } void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w) @@ -1721,7 +1733,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end const float separator_thickness = style.SeparatorTextBorderSize; const ImVec2 min_size(label_size.x + extra_w + padding.x * 2.0f, ImMax(label_size.y + padding.y * 2.0f, separator_thickness)); const ImRect bb(pos, ImVec2(window->WorkRect.Max.x, pos.y + min_size.y)); - const float text_baseline_y = ImTrunc((bb.GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.99999f); //ImMax(padding.y, ImFloor((style.SeparatorTextSize - label_size.y) * 0.5f)); + const float text_baseline_y = ImTrunc((bb.GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.99999f); //ImMax(padding.y, ImTrunc((style.SeparatorTextSize - label_size.y) * 0.5f)); ItemSize(min_size, text_baseline_y); if (!ItemAdd(bb, id)) return; @@ -2055,8 +2067,12 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags void ImGui::EndCombo() { ImGuiContext& g = *GImGui; - EndPopup(); g.BeginComboDepth--; + char name[16]; + ImFormatString(name, IM_COUNTOF(name), "##Combo_%02d", g.BeginComboDepth); // FIXME: Move those to helpers? + if (strcmp(g.CurrentWindow->Name, name) != 0) + IM_ASSERT_USER_ERROR_RET(0, "Calling EndCombo() in wrong window!"); + EndPopup(); } // Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements @@ -2204,30 +2220,6 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa return value_changed; } -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -struct ImGuiGetNameFromIndexOldToNewCallbackData { void* UserData; bool (*OldCallback)(void*, int, const char**); }; -static const char* ImGuiGetNameFromIndexOldToNewCallback(void* user_data, int idx) -{ - ImGuiGetNameFromIndexOldToNewCallbackData* data = (ImGuiGetNameFromIndexOldToNewCallbackData*)user_data; - const char* s = NULL; - data->OldCallback(data->UserData, idx, &s); - return s; -} - -bool ImGui::ListBox(const char* label, int* current_item, bool (*old_getter)(void*, int, const char**), void* user_data, int items_count, int height_in_items) -{ - ImGuiGetNameFromIndexOldToNewCallbackData old_to_new_data = { user_data, old_getter }; - return ListBox(label, current_item, ImGuiGetNameFromIndexOldToNewCallback, &old_to_new_data, items_count, height_in_items); -} -bool ImGui::Combo(const char* label, int* current_item, bool (*old_getter)(void*, int, const char**), void* user_data, int items_count, int popup_max_height_in_items) -{ - ImGuiGetNameFromIndexOldToNewCallbackData old_to_new_data = { user_data, old_getter }; - return Combo(label, current_item, ImGuiGetNameFromIndexOldToNewCallback, &old_to_new_data, items_count, popup_max_height_in_items); -} - -#endif - //------------------------------------------------------------------------- // [SECTION] Data Type and Data Formatting Helpers [Internal] //------------------------------------------------------------------------- @@ -2587,9 +2579,9 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); // Convert to parametric space, apply delta, convert back - float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); float v_new_parametric = v_old_parametric + g.DragCurrentAccum; - v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); v_old_ref_for_accum_remainder = v_old_parametric; } else @@ -2606,7 +2598,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const if (is_logarithmic) { // Convert to parametric space, apply delta, convert back - float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); } else @@ -2682,6 +2674,20 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v return false; } +// Only clamp Ctrl+Click input when ImGuiSliderFlags_ClampOnInput is set (generally via ImGuiSliderFlags_AlwaysClamp) +static bool TempInputIsClampEnabled(ImGuiSliderFlags flags, ImGuiDataType data_type, const void* p_min, const void* p_max) +{ + if ((flags & ImGuiSliderFlags_ClampOnInput) && (p_min != NULL || p_max != NULL)) + { + const int clamp_range_dir = (p_min != NULL && p_max != NULL) ? ImGui::DataTypeCompare(data_type, p_min, p_max) : 0; // -1 when *p_min < *p_max, == 0 when *p_min == *p_max + if (p_min == NULL || p_max == NULL || clamp_range_dir < 0) + return true; + if (clamp_range_dir == 0) + return ImGui::DataTypeIsZero(data_type, p_min) ? ((flags & ImGuiSliderFlags_ClampZeroRange) != 0) : true; + } + return false; +} + // Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. // Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) @@ -2747,16 +2753,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, if (temp_input_is_active) { - // Only clamp Ctrl+Click input when ImGuiSliderFlags_ClampOnInput is set (generally via ImGuiSliderFlags_AlwaysClamp) - bool clamp_enabled = false; - if ((flags & ImGuiSliderFlags_ClampOnInput) && (p_min != NULL || p_max != NULL)) - { - const int clamp_range_dir = (p_min != NULL && p_max != NULL) ? DataTypeCompare(data_type, p_min, p_max) : 0; // -1 when *p_min < *p_max, == 0 when *p_min == *p_max - if (p_min == NULL || p_max == NULL || clamp_range_dir < 0) - clamp_enabled = true; - else if (clamp_range_dir == 0) - clamp_enabled = DataTypeIsZero(data_type, p_min) ? ((flags & ImGuiSliderFlags_ClampZeroRange) != 0) : true; - } + const bool clamp_enabled = TempInputIsClampEnabled(flags, data_type, p_min, p_max); return TempInputScalar(frame_bb, id, label, data_type, p_data, format, clamp_enabled ? p_min : NULL, clamp_enabled ? p_max : NULL); } @@ -2956,14 +2953,14 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ // Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) template -float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) { if (v_min == v_max) return 0.0f; IM_UNUSED(data_type); const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); - if (is_logarithmic) + if (logarithmic_zero_epsilon > 0.0f) // == is_logarithmic from caller { bool flipped = v_max < v_min; @@ -3013,7 +3010,7 @@ float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, T // Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) template -TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) { // We special-case the extents because otherwise our logarithmic fudging can lead to "mathematically correct" // but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value. Also generally simpler. @@ -3023,7 +3020,7 @@ TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, T return v_max; TYPE result = (TYPE)0; - if (is_logarithmic) + if (logarithmic_zero_epsilon > 0.0f) // == is_logarithmic from caller { // Fudge min/max to avoid getting silly results close to zero FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; @@ -3128,7 +3125,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ const float mouse_abs_pos = g.IO.MousePos[axis]; if (g.ActiveIdIsJustActivated) { - float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); if (axis == ImGuiAxis_Y) grab_t = 1.0f - grab_t; const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); @@ -3183,7 +3180,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ } else if (g.SliderCurrentAccumDirty) { - clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits { @@ -3197,10 +3194,10 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ clicked_t = ImSaturate(clicked_t + delta); // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); if (is_floating_point && !(flags & ImGuiSliderFlags_NoRoundToFormat)) v_new = RoundScalarWithFormatT(format, data_type, v_new); - float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); if (delta > 0) g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); @@ -3218,7 +3215,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ if (set_new_value) { - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); // Round to user desired precision based on format string if (is_floating_point && !(flags & ImGuiSliderFlags_NoRoundToFormat)) @@ -3240,7 +3237,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ else { // Output grab position so it can be displayed by the caller - float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, logarithmic_zero_epsilon, zero_deadzone_halfsize); if (axis == ImGuiAxis_Y) grab_t = 1.0f - grab_t; const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); @@ -3348,7 +3345,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat if (temp_input_is_active) { // Only clamp Ctrl+Click input when ImGuiSliderFlags_ClampOnInput is set (generally via ImGuiSliderFlags_AlwaysClamp) - const bool clamp_enabled = (flags & ImGuiSliderFlags_ClampOnInput) != 0; + const bool clamp_enabled = (flags & ImGuiSliderFlags_ClampOnInput) != 0; // Don't use TempInputIsClampEnabled() return TempInputScalar(frame_bb, id, label, data_type, p_data, format, clamp_enabled ? p_min : NULL, clamp_enabled ? p_max : NULL); } @@ -3733,29 +3730,28 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint; g.LastItemData.ItemFlags |= ImGuiItemFlags_NoMarkEdited; // Because TempInputText() uses ImGuiInputTextFlags_MergedItem it doesn't submit a new item, so we poke LastItemData. - bool value_changed = false; - if (TempInputText(bb, id, label, data_buf, IM_COUNTOF(data_buf), flags)) + if (!TempInputText(bb, id, label, data_buf, IM_COUNTOF(data_buf), flags)) + return false; + + // Backup old value + size_t data_type_size = type_info->Size; + ImGuiDataTypeStorage data_backup; + memcpy(&data_backup, p_data, data_type_size); + + // Apply new value (or operations) then clamp + DataTypeApplyFromText(data_buf, data_type, p_data, format, NULL); + if (p_clamp_min || p_clamp_max) { - // Backup old value - size_t data_type_size = type_info->Size; - ImGuiDataTypeStorage data_backup; - memcpy(&data_backup, p_data, data_type_size); - - // Apply new value (or operations) then clamp - DataTypeApplyFromText(data_buf, data_type, p_data, format, NULL); - if (p_clamp_min || p_clamp_max) - { - if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) - ImSwap(p_clamp_min, p_clamp_max); - DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); - } - - // Only mark as edited if new value is different - g.LastItemData.ItemFlags &= ~ImGuiItemFlags_NoMarkEdited; - value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; - if (value_changed) - MarkItemEdited(id); + if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) + ImSwap(p_clamp_min, p_clamp_max); + DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); } + + // Only mark as edited if new value is different + g.LastItemData.ItemFlags &= ~ImGuiItemFlags_NoMarkEdited; + bool value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; + if (value_changed) + MarkItemEdited(id); return value_changed; } @@ -3794,24 +3790,30 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data g.NextItemData.ItemFlags |= ImGuiItemFlags_NoMarkEdited; flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint; - bool value_changed = false; - if (p_step == NULL) + const bool has_step_buttons = (p_step != NULL); + const float button_size = has_step_buttons ? GetFrameHeight() : 0.0f; + bool ret; + if (has_step_buttons) { - if (InputText(label, buf, IM_COUNTOF(buf), flags)) - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL); - } - else - { - const float button_size = GetFrameHeight(); - + // With Step Buttons BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() PushID(label); SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); - if (InputText("", buf, IM_COUNTOF(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL); + ret = InputText("", buf, IM_COUNTOF(buf), flags); // PushID(label) + "" gives us the expected ID from outside point of view IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable); + } + else + { + // Without Step Buttons + ret = InputText(label, buf, IM_COUNTOF(buf), flags); + } - // Step buttons + // Apply + bool value_changed = ret ? DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL) : false; + + // Step buttons + if (has_step_buttons) + { const ImVec2 backup_frame_padding = style.FramePadding; style.FramePadding.x = style.FramePadding.y; if (flags & ImGuiInputTextFlags_ReadOnly) @@ -4253,7 +4255,7 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st // We added an extra indirection where 'Stb' is heap-allocated, in order facilitate the work of bindings generators. ImGuiInputTextState::ImGuiInputTextState() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); Stb = IM_NEW(ImStbTexteditState); memset(Stb, 0, sizeof(*Stb)); } @@ -4294,6 +4296,7 @@ void ImGuiInputTextState::ClearSelection() { Stb->select_start int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor; } int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; } int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; } +void ImGuiInputTextState::SetSelection(int start, int end) { Stb->select_start = start; Stb->cursor = Stb->select_end = end; } float ImGuiInputTextState::GetPreferredOffsetX() const { return Stb->has_preferred_x ? Stb->preferred_x : -1; } void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = TextLen; Stb->has_preferred_x = 0; } void ImGuiInputTextState::ReloadUserBufAndSelectAll() { WantReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; } @@ -4302,7 +4305,7 @@ void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { WantReloadUserBuf ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); } // Public API to manipulate UTF-8 text from within a callback. @@ -4398,9 +4401,11 @@ void ImGui::PopPasswordFont() } // Return false to discard a character. -static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard) +static bool InputTextFilterCharacter(ImGuiContext* ctx, ImGuiInputTextState* state, unsigned int* p_char, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard) { + IM_ASSERT(state != NULL); unsigned int c = *p_char; + ImGuiInputTextFlags flags = state->Flags; // Filter non-printable (NB: isprint is unreliable! see #2467) bool apply_named_filters = true; @@ -4490,9 +4495,11 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im ImGuiContext& g = *GImGui; ImGuiInputTextCallbackData callback_data; callback_data.Ctx = &g; + callback_data.ID = state->ID; + callback_data.Flags = flags; callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; callback_data.EventChar = (ImWchar)c; - callback_data.Flags = flags; + callback_data.EventActivated = (g.ActiveId == state->ID && g.ActiveIdIsJustActivated); callback_data.UserData = user_data; if (callback(&callback_data) != 0) return false; @@ -4582,6 +4589,7 @@ static int InputTextLineIndexBuild(ImGuiInputTextFlags flags, ImGuiTextIndex* li ImGuiContext& g = *GImGui; int size = 0; const char* s; + bool trailing_line_already_counted = false; if (flags & ImGuiInputTextFlags_WordWrap) { for (s = buf; s < buf_end; s = (*s == '\n') ? s + 1 : s) @@ -4602,6 +4610,7 @@ static int InputTextLineIndexBuild(ImGuiInputTextFlags flags, ImGuiTextIndex* li } else { + // Inactive path: we don't know buf_end ahead of time. const char* s_eol; for (s = buf; ; s = s_eol + 1) { @@ -4610,6 +4619,7 @@ static int InputTextLineIndexBuild(ImGuiInputTextFlags flags, ImGuiTextIndex* li if ((s_eol = strchr(s, '\n')) != NULL) continue; s += strlen(s); + trailing_line_already_counted = true; break; } } @@ -4620,7 +4630,7 @@ static int InputTextLineIndexBuild(ImGuiInputTextFlags flags, ImGuiTextIndex* li line_index->Offsets.push_back(0); size++; } - if (buf_end > buf && buf_end[-1] == '\n' && size <= max_output_buffer_size) + if (buf_end > buf && buf_end[-1] == '\n' && size <= max_output_buffer_size && !trailing_line_already_counted) { line_index->Offsets.push_back((int)(buf_end - buf)); size++; @@ -4761,8 +4771,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (is_wordwrap) wrap_width = ImMax(1.0f, GetContentRegionAvail().x + (draw_window->ScrollbarY ? 0.0f : -g.Style.ScrollbarSize)); - const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateId == id) && ((g.NavActivateFlags & ImGuiActivateFlags_PreferInput) || (g.NavInputSource == ImGuiInputSource_Keyboard || g.NavInputSource == ImGuiInputSource_Gamepad))); - + const bool input_requested_by_nav = (g.ActiveId != id) && (g.NavActivateId == id); + const bool input_requested_by_reactivate = (g.InputTextReactivateId == id); // for io.ConfigInputTextEnterKeepActive const bool user_clicked = hovered && io.MouseClicked[0]; const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); @@ -4773,7 +4783,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ const bool init_reload_from_user_buf = (state != NULL && state->WantReloadUserBuf); const bool init_changed_specs = (state != NULL && state->Stb->single_line != !is_multiline); // state != NULL means its our state. - const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav); + const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_reactivate); const bool init_state = (init_make_active || user_scroll_active); if (init_reload_from_user_buf) { @@ -4849,6 +4859,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); + if (input_requested_by_nav) + SetNavCursorVisibleAfterMove(); } if (g.ActiveId == id) { @@ -5007,7 +5019,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (Shortcut(ImGuiKey_Tab, ImGuiInputFlags_Repeat, id)) { unsigned int c = '\t'; // Insert TAB - if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data)) + if (InputTextFilterCharacter(&g, state, &c, callback, callback_user_data)) state->OnCharPressed(c); } // FIXME: Implement Shift+Tab @@ -5030,7 +5042,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ unsigned int c = (unsigned int)io.InputQueueCharacters[n]; if (c == '\t') // Skip Tab, see above. continue; - if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data)) + if (InputTextFilterCharacter(&g, state, &c, callback, callback_user_data)) state->OnCharPressed(c); } @@ -5066,7 +5078,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; const bool is_enter = Shortcut(ImGuiKey_Enter, f_repeat, id) || Shortcut(ImGuiKey_KeypadEnter, f_repeat, id); const bool is_ctrl_enter = Shortcut(ImGuiMod_Ctrl | ImGuiKey_Enter, f_repeat, id) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_KeypadEnter, f_repeat, id); - const bool is_gamepad_validate = nav_gamepad_active && (IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false)); + const bool is_shift_enter = Shortcut(ImGuiMod_Shift | ImGuiKey_Enter, f_repeat, id) || Shortcut(ImGuiMod_Shift | ImGuiKey_KeypadEnter, f_repeat, id); + const bool is_gamepad_validate = nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, false); const bool is_cancel = Shortcut(ImGuiKey_Escape, f_repeat, id) || (nav_gamepad_active && Shortcut(ImGuiKey_NavGamepadCancel, f_repeat, id)); // FIXME: Should use more Shortcut() and reduce IsKeyPressed()+SetKeyOwner(), but requires modifiers combination to be taken account of. @@ -5100,23 +5113,26 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } - else if (is_enter || is_ctrl_enter || is_gamepad_validate) + else if (is_enter || is_ctrl_enter || is_shift_enter || is_gamepad_validate) { // Determine if we turn Enter into a \n character bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; - if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line != is_ctrl_enter)) + bool is_new_line = is_multiline && !is_gamepad_validate && (is_shift_enter || (is_enter && !ctrl_enter_for_new_line) || (is_ctrl_enter && ctrl_enter_for_new_line)); + if (!is_new_line) { - validated = true; + validated = clear_active_id = true; if (io.ConfigInputTextEnterKeepActive && !is_multiline) + { + // Queue reactivation, so that e.g. IsItemDeactivatedAfterEdit() will work. (#9001) state->SelectAll(); // No need to scroll - else - clear_active_id = true; + g.InputTextReactivateId = id; // Mark for reactivation on next frame + } } else if (!is_readonly) { // Insert new line unsigned int c = '\n'; - if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data)) + if (InputTextFilterCharacter(&g, state, &c, callback, callback_user_data)) state->OnCharPressed(c); } } @@ -5185,7 +5201,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ unsigned int c; int in_len = ImTextCharFromUtf8(&c, s, clipboard_end); s += in_len; - if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true)) + if (!InputTextFilterCharacter(&g, state, &c, callback, callback_user_data, true)) continue; char c_utf8[5]; ImTextCharToUtf8(c_utf8, c); @@ -5206,7 +5222,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); } - // Process callbacks and apply result back to user's buffer. + // Process revert and user callbacks const char* apply_new_text = NULL; int apply_new_text_length = 0; if (g.ActiveId == id) @@ -5236,108 +5252,99 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } } - // FIXME-OPT: We always reapply the live buffer back to the input buffer before clearing ActiveId, - // even though strictly speaking it wasn't modified on this frame. Should mark dirty state from the stb_textedit callbacks. - // If we do that, need to ensure that as special case, 'validated == true' also writes back. - // This also allows the user to use InputText() without maintaining any user-side storage. - // (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object - // unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). - const bool apply_edit_back_to_user_buffer = true;// !revert_edit || (validated && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); - if (apply_edit_back_to_user_buffer) + // User callback + if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) { - // Apply current edited text immediately. - // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer + IM_ASSERT(callback != NULL); - // User callback - if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) + // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. + ImGuiInputTextFlags event_flag = 0; + ImGuiKey event_key = ImGuiKey_None; + if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && Shortcut(ImGuiKey_Tab, 0, id)) { - IM_ASSERT(callback != NULL); - - // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. - ImGuiInputTextFlags event_flag = 0; - ImGuiKey event_key = ImGuiKey_None; - if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && Shortcut(ImGuiKey_Tab, 0, id)) - { - event_flag = ImGuiInputTextFlags_CallbackCompletion; - event_key = ImGuiKey_Tab; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_UpArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_UpArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_DownArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_DownArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) - { - event_flag = ImGuiInputTextFlags_CallbackEdit; - } - else if (flags & ImGuiInputTextFlags_CallbackAlways) - { - event_flag = ImGuiInputTextFlags_CallbackAlways; - } - - if (event_flag) - { - ImGuiInputTextCallbackData callback_data; - callback_data.Ctx = &g; - callback_data.EventFlag = event_flag; - callback_data.Flags = flags; - callback_data.UserData = callback_user_data; - - // FIXME-OPT: Undo stack reconcile needs a backup of the data until we rework API, see #7925 - char* callback_buf = is_readonly ? buf : state->TextA.Data; - IM_ASSERT(callback_buf == state->TextSrc); - state->CallbackTextBackup.resize(state->TextLen + 1); - memcpy(state->CallbackTextBackup.Data, callback_buf, state->TextLen + 1); - - callback_data.EventKey = event_key; - callback_data.Buf = callback_buf; - callback_data.BufTextLen = state->TextLen; - callback_data.BufSize = state->BufCapacity; - callback_data.BufDirty = false; - callback_data.CursorPos = state->Stb->cursor; - callback_data.SelectionStart = state->Stb->select_start; - callback_data.SelectionEnd = state->Stb->select_end; - - // Call user code - callback(&callback_data); - - // Read back what user may have modified - callback_buf = is_readonly ? buf : state->TextA.Data; // Pointer may have been invalidated by a resize callback - IM_ASSERT(callback_data.Buf == callback_buf); // Invalid to modify those fields - IM_ASSERT(callback_data.BufSize == state->BufCapacity); - IM_ASSERT(callback_data.Flags == flags); - if (callback_data.BufDirty || callback_data.CursorPos != state->Stb->cursor) - state->CursorFollow = true; - state->Stb->cursor = ImClamp(callback_data.CursorPos, 0, callback_data.BufTextLen); - state->Stb->select_start = ImClamp(callback_data.SelectionStart, 0, callback_data.BufTextLen); - state->Stb->select_end = ImClamp(callback_data.SelectionEnd, 0, callback_data.BufTextLen); - if (callback_data.BufDirty) - { - // Callback may update buffer and thus set buf_dirty even in read-only mode. - IM_ASSERT(callback_data.BufTextLen == (int)ImStrlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! - InputTextReconcileUndoState(state, state->CallbackTextBackup.Data, state->CallbackTextBackup.Size - 1, callback_data.Buf, callback_data.BufTextLen); - state->TextLen = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() - state->CursorAnimReset(); - } - } + event_flag = ImGuiInputTextFlags_CallbackCompletion; + event_key = ImGuiKey_Tab; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_UpArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_UpArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_DownArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_DownArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) + { + event_flag = ImGuiInputTextFlags_CallbackEdit; + } + else if (flags & ImGuiInputTextFlags_CallbackAlways) + { + event_flag = ImGuiInputTextFlags_CallbackAlways; } - // Will copy result string if modified - if (!is_readonly && strcmp(state->TextSrc, buf) != 0) + if (event_flag) { - apply_new_text = state->TextSrc; - apply_new_text_length = state->TextLen; - value_changed = true; + ImGuiInputTextCallbackData callback_data; + callback_data.Ctx = &g; + callback_data.ID = id; + callback_data.Flags = flags; + callback_data.EventFlag = event_flag; + callback_data.EventActivated = (g.ActiveId == state->ID && g.ActiveIdIsJustActivated); + callback_data.UserData = callback_user_data; + + // FIXME-OPT: Undo stack reconcile needs a backup of the data until we rework API, see #7925 + char* callback_buf = is_readonly ? buf : state->TextA.Data; + IM_ASSERT(callback_buf == state->TextSrc); + state->CallbackTextBackup.resize(state->TextLen + 1); + memcpy(state->CallbackTextBackup.Data, callback_buf, state->TextLen + 1); + + callback_data.EventKey = event_key; + callback_data.Buf = callback_buf; + callback_data.BufTextLen = state->TextLen; + callback_data.BufSize = state->BufCapacity; + callback_data.BufDirty = false; + callback_data.CursorPos = state->Stb->cursor; + callback_data.SelectionStart = state->Stb->select_start; + callback_data.SelectionEnd = state->Stb->select_end; + + // Call user code + callback(&callback_data); + + // Read back what user may have modified + callback_buf = is_readonly ? buf : state->TextA.Data; // Pointer may have been invalidated by a resize callback + IM_ASSERT(callback_data.Buf == callback_buf); // Invalid to modify those fields + IM_ASSERT(callback_data.BufSize == state->BufCapacity); + IM_ASSERT(callback_data.Flags == flags); + if (callback_data.BufDirty || callback_data.CursorPos != state->Stb->cursor) + state->CursorFollow = true; + state->Stb->cursor = ImClamp(callback_data.CursorPos, 0, callback_data.BufTextLen); + state->Stb->select_start = ImClamp(callback_data.SelectionStart, 0, callback_data.BufTextLen); + state->Stb->select_end = ImClamp(callback_data.SelectionEnd, 0, callback_data.BufTextLen); + if (callback_data.BufDirty) + { + // Callback may update buffer and thus set buf_dirty even in read-only mode. + IM_ASSERT(callback_data.BufTextLen == (int)ImStrlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! + InputTextReconcileUndoState(state, state->CallbackTextBackup.Data, state->CallbackTextBackup.Size - 1, callback_data.Buf, callback_data.BufTextLen); + state->TextLen = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() + state->CursorAnimReset(); + } } } + + // Will copy result string if modified. + // FIXME-OPT: Could mark dirty state from the stb_textedit callbacks + if (!is_readonly && strcmp(state->TextSrc, buf) != 0) + { + apply_new_text = state->TextSrc; + apply_new_text_length = state->TextLen; + value_changed = true; + } } // Handle reapplying final data on deactivation (see InputTextDeactivateHook() for details) + // This is used when e.g. losing focus or tabbing out into another InputText() which may already be using the temp buffer. if (g.InputTextDeactivatedState.ID == id) { if (g.ActiveId != id && IsItemDeactivatedAfterEdit() && !is_readonly && strcmp(g.InputTextDeactivatedState.TextA.Data, buf) != 0) @@ -5350,19 +5357,23 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ g.InputTextDeactivatedState.ID = 0; } - // Copy result to user buffer. This can currently only happen when (g.ActiveId == id) + // Write back result to user buffer. This can currently only happen when (g.ActiveId == id) or when just deactivated. + // - As soon as the InputText() is active, our stored in-widget value gets priority over any underlying modification of the user buffer. + // - Make sure we always reapply the live buffer back to the input/user buffer before clearing ActiveId, even thought strictly speaking + // it was not modified on this frame. This allows the user to use InputText() without maintaining any user-side storage. + // (PS: if you use this property together with ImGuiInputTextFlags_CallbackResize, you are at the risk of recreating a temporary + // allocated/string object every frame. Which in the grand scheme of scheme is nothing, but isn't dear imgui vibe). if (apply_new_text != NULL) { - //// We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size - //// of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used - //// without any storage on user's side. IM_ASSERT(apply_new_text_length >= 0); if (is_resizable) { ImGuiInputTextCallbackData callback_data; callback_data.Ctx = &g; - callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; + callback_data.ID = id; callback_data.Flags = flags; + callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; + callback_data.EventActivated = (state != NULL && g.ActiveId == state->ID && g.ActiveIdIsJustActivated); callback_data.Buf = buf; callback_data.BufTextLen = apply_new_text_length; callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); @@ -5392,7 +5403,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; - ImVec2 text_size(0.0f, 0.0f); ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size if (is_multiline) clip_rect.ClipWith(draw_window->ClipRect); @@ -5450,7 +5460,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ line_visible_n1 = ImMin(line_visible_n1, line_count); // Store text height (we don't need width) - text_size = ImVec2(inner_size.x, line_count * g.FontSize); + float text_size_y = line_count * g.FontSize; //GetForegroundDrawList()->AddRect(draw_pos + ImVec2(0, line_visible_n0 * g.FontSize), draw_pos + ImVec2(frame_size.x, line_visible_n1 * g.FontSize), IM_COL32(255, 0, 0, 255)); // Calculate blinking cursor position @@ -5510,7 +5520,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } if (new_scroll_y != scroll_y) { - const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); + const float scroll_max_y = ImMax((text_size_y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y); draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag draw_window->Scroll.y = scroll_y; @@ -5523,7 +5533,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (render_selection) { const ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. - const float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. + const float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME-DPI: those offsets should be part of the style? they don't play so well with multi-line selection. const float bg_offy_dn = is_multiline ? 0.0f : 2.0f; const float bg_eol_width = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines @@ -5552,7 +5562,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ rect.Min.y = draw_pos.y - draw_scroll.y + line_n * g.FontSize; rect.Max.x = rect.Min.x + rect_width; rect.Max.y = rect.Min.y + bg_offy_dn + g.FontSize; - rect.Min.y -= bg_offy_up; + rect.Min.y += bg_offy_up; rect.ClipWith(clip_rect); draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); } @@ -5560,7 +5570,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ } // Find render position for right alignment (single-line only) - if (g.ActiveId != id && flags & ImGuiInputTextFlags_ElideLeft) + if (g.ActiveId != id && (flags & ImGuiInputTextFlags_ElideLeft) && !render_cursor && !render_selection) draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - CalcTextSize(buf_display, NULL).x - style.FramePadding.x); //draw_scroll.x = state->Scroll.x; // Preserve scroll when inactive? @@ -5581,7 +5591,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll); ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) - draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f); // FIXME-DPI: Cursor thickness (#7031) + draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f * (float)(int)style._MainScale); // FIXME-DPI: Cursor thickness (#7031) // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) // This is required for some backends (SDL3) to start emitting character/text inputs. @@ -5603,7 +5613,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ if (is_multiline) { // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)... - Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); + Dummy(ImVec2(0.0f, text_size_y + style.FramePadding.y)); g.NextItemData.ItemFlags |= (ImGuiItemFlags)ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop; EndChild(); item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow); @@ -5618,7 +5628,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ g.LastItemData.StatusFlags = item_data_backup.StatusFlags; } } - if (state) + if (state && is_readonly) state->TextSrc = NULL; // Log as text @@ -6439,7 +6449,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl if (g.Style.FrameBorderSize > 0.0f) RenderFrameBorder(bb.Min, bb.Max, rounding); else - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color buttons are often in need of some sort of border // FIXME-DPI + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 0, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI } // Drag and Drop Source @@ -6464,6 +6474,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl } // Initialize/override default color options +// FIXME: Could be moved to a simple IO field. void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) { ImGuiContext& g = *GImGui; @@ -6718,6 +6729,8 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char return TreeNodeBehavior(id, flags, label, label_end); } +// The reason those two functions are not yet in public API is because I would like to design a more feature-full and generic API for this. +// They are otherwise function (cc: #3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722) bool ImGui::TreeNodeGetOpen(ImGuiID storage_id) { ImGuiContext& g = *GImGui; @@ -6725,15 +6738,16 @@ bool ImGui::TreeNodeGetOpen(ImGuiID storage_id) return storage->GetInt(storage_id, 0) != 0; } -void ImGui::TreeNodeSetOpen(ImGuiID storage_id, bool open) +void ImGui::TreeNodeSetOpen(ImGuiID storage_id, bool is_open) { ImGuiContext& g = *GImGui; ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage; - storage->SetInt(storage_id, open ? 1 : 0); + storage->SetInt(storage_id, is_open ? 1 : 0); } bool ImGui::TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags) { + // Leaf node always open a new tree/id scope. If you never use it, add ImGuiTreeNodeFlags_NoTreePushOnOpen. if (flags & ImGuiTreeNodeFlags_Leaf) return true; @@ -8157,10 +8171,13 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags { ImGuiButtonFlags button_flags = *p_button_flags; button_flags |= ImGuiButtonFlags_NoHoveredOnFocus; - if ((!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore)) && !(ms->Flags & ImGuiMultiSelectFlags_SelectOnClickRelease)) - button_flags = (button_flags | ImGuiButtonFlags_PressedOnClick) & ~ImGuiButtonFlags_PressedOnClickRelease; - else + button_flags &= ~(ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease); + if (ms->Flags & ImGuiMultiSelectFlags_SelectOnClickAlways) + button_flags |= ImGuiButtonFlags_PressedOnClick; + else if (ms->Flags & ImGuiMultiSelectFlags_SelectOnClickRelease) button_flags |= ImGuiButtonFlags_PressedOnClickRelease; + else // ImGuiMultiSelectFlags_SelectOnAuto + button_flags |= (!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore)) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnClickRelease; *p_button_flags = button_flags; } } @@ -8280,7 +8297,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed) // Box-select ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse; if (flags & (ImGuiMultiSelectFlags_BoxSelect1d | ImGuiMultiSelectFlags_BoxSelect2d)) - if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1) + if (!g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1) BoxSelectPreStartDrag(ms->BoxSelectId, item_data); //---------------------------------------------------------------------------------------- @@ -9050,6 +9067,10 @@ void ImGui::EndMenuBar() NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); // Repeat } } + else + { + NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_WrapX); + } PopClipRect(); PopID(); @@ -9135,11 +9156,7 @@ bool ImGui::BeginMainMenuBar() void ImGui::EndMainMenuBar() { ImGuiContext& g = *GImGui; - if (!g.CurrentWindow->DC.MenuBarAppending) - { - IM_ASSERT_USER_ERROR(0, "Calling EndMainMenuBar() not from a menu-bar!"); // Not technically testing that it is the main menu bar - return; - } + IM_ASSERT_USER_ERROR_RET(g.CurrentWindow->DC.MenuBarAppending, "Calling EndMainMenuBar() not from a menu-bar!"); // Not technically testing that it is the main menu bar EndMenuBar(); g.CurrentWindow->Flags |= ImGuiWindowFlags_NoSavedSettings; // Restore _NoSavedSettings (#8356) @@ -9399,7 +9416,8 @@ void ImGui::EndMenu() // Nav: When a left move request our menu failed, close ourselves. ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginMenu()/EndMenu() calls + IM_ASSERT_USER_ERROR_RET((window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu), "Calling EndMenu() in wrong window!"); + ImGuiWindow* parent_window = window->ParentWindow; // Should always be != NULL is we passed assert. if (window->BeginCount == window->BeginCountPreviousFrame) if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet()) @@ -9538,7 +9556,7 @@ struct ImGuiTabBarSection float WidthAfterShrinkMinWidth; float Spacing; // Horizontal spacing at the end of the section. - ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } + ImGuiTabBarSection() { memset((void*)this, 0, sizeof(*this)); } }; namespace ImGui @@ -9554,7 +9572,7 @@ namespace ImGui ImGuiTabBar::ImGuiTabBar() { - memset(this, 0, sizeof(*this)); + memset((void*)this, 0, sizeof(*this)); CurrFrameVisible = PrevFrameVisible = -1; LastTabItemIdx = -1; } @@ -9696,11 +9714,7 @@ void ImGui::EndTabBar() return; ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); - return; - } + IM_ASSERT_USER_ERROR_RET(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); // Fallback in case no TabItem have been submitted if (tab_bar->WantLayout) @@ -9795,6 +9809,11 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) // Setup next selected tab ImGuiID scroll_to_tab_id = 0; + if (tab_bar->NextScrollToTabId) + { + scroll_to_tab_id = tab_bar->NextScrollToTabId; + tab_bar->NextScrollToTabId = 0; + } if (tab_bar->NextSelectedTabId) { tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; @@ -10341,11 +10360,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f return false; ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } + IM_ASSERT_USER_ERROR_RETV(tab_bar != NULL, false, "Needs to be called between BeginTabBar() and EndTabBar()!"); IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); @@ -10365,11 +10380,7 @@ void ImGui::EndTabItem() return; ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return; - } + IM_ASSERT_USER_ERROR_RET(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); IM_ASSERT(tab_bar->LastTabItemIdx >= 0); ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) @@ -10384,11 +10395,7 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) return false; ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } + IM_ASSERT_USER_ERROR_RETV(tab_bar != NULL, false, "Needs to be called between BeginTabBar() and EndTabBar()!"); return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL); } @@ -10400,11 +10407,7 @@ void ImGui::TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float return; ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return; - } + IM_ASSERT_USER_ERROR_RET(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); SetNextItemWidth(width); TabItemEx(tab_bar, str_id, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder | ImGuiTabItemFlags_Invisible, NULL); } @@ -10551,7 +10554,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // Click to Select a tab // Allow the close button to overlap - ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowOverlap); + ImGuiButtonFlags button_flags = ((ImGuiButtonFlags)(is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowOverlap); if (g.DragDropActive) button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; bool hovered, held, pressed; diff --git a/dep/imgui/src/imstb_rectpack.h b/dep/imgui/src/imstb_rectpack.h index f6917e7a6..ad0892130 100644 --- a/dep/imgui/src/imstb_rectpack.h +++ b/dep/imgui/src/imstb_rectpack.h @@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0 if (node->y > min_y) { // raise min_y higher. // we've accounted for all waste up to min_y, - // but we'll now add more waste for everything we've visted + // but we'll now add more waste for everything we've visited waste_area += visited_width * (node->y - min_y); min_y = node->y; // the first time through, visited_width might be reduced @@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i // insert the new node into the right starting point, and // let 'cur' point to the remaining nodes needing to be - // stiched back in + // stitched back in cur = *res.prev_link; if (cur->x < res.x) { diff --git a/dep/imgui/src/imstb_truetype.h b/dep/imgui/src/imstb_truetype.h index cf33289f6..ec4d42c7d 100644 --- a/dep/imgui/src/imstb_truetype.h +++ b/dep/imgui/src/imstb_truetype.h @@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl // xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel // shift for the character STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); diff --git a/src/core/fullscreenui.cpp b/src/core/fullscreenui.cpp index 4902b88f8..bc7d92a8d 100644 --- a/src/core/fullscreenui.cpp +++ b/src/core/fullscreenui.cpp @@ -2105,7 +2105,7 @@ void FullscreenUI::DrawSaveStateSelector() } else if (hovered && (ImGui::IsItemClicked(ImGuiMouseButton_Right) || - ImGui::IsKeyPressed(ImGuiKey_NavGamepadInput, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))) + ImGui::IsKeyPressed(ImGuiKey_NavGamepadContextMenu, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))) { CancelPendingMenuClose(); diff --git a/src/core/fullscreenui_game_list.cpp b/src/core/fullscreenui_game_list.cpp index 0187109a2..d69f9b392 100644 --- a/src/core/fullscreenui_game_list.cpp +++ b/src/core/fullscreenui_game_list.cpp @@ -459,8 +459,8 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size) selected_entry = entry; if (selected_entry && - (ImGui::IsItemClicked(ImGuiMouseButton_Right) || ImGui::IsKeyPressed(ImGuiKey_NavGamepadInput, false) || - ImGui::IsKeyPressed(ImGuiKey_F1, false))) + (ImGui::IsItemClicked(ImGuiMouseButton_Right) || + ImGui::IsKeyPressed(ImGuiKey_NavGamepadContextMenu, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))) { CancelPendingMenuClose(); HandleGameListOptions(selected_entry); @@ -854,8 +854,8 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size) HandleGameListActivate(entry); } else if (hovered && - (ImGui::IsItemClicked(ImGuiMouseButton_Right) || ImGui::IsKeyPressed(ImGuiKey_NavGamepadInput, false) || - ImGui::IsKeyPressed(ImGuiKey_F1, false))) + (ImGui::IsItemClicked(ImGuiMouseButton_Right) || + ImGui::IsKeyPressed(ImGuiKey_NavGamepadContextMenu, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))) { CancelPendingMenuClose(); HandleGameListOptions(entry); diff --git a/src/core/fullscreenui_widgets.cpp b/src/core/fullscreenui_widgets.cpp index 9425cccc6..464887974 100644 --- a/src/core/fullscreenui_widgets.cpp +++ b/src/core/fullscreenui_widgets.cpp @@ -4384,7 +4384,7 @@ void FullscreenUI::FileSelectorDialog::Draw() } else { - if (ImGui::IsKeyPressed(ImGuiKey_Backspace, false) || ImGui::IsKeyPressed(ImGuiKey_NavGamepadInput, false)) + if (ImGui::IsKeyPressed(ImGuiKey_Backspace, false) || ImGui::IsKeyPressed(ImGuiKey_NavGamepadContextMenu, false)) { if (!m_items.empty() && m_first_item_is_parent_directory) SetDirectory(std::move(m_items.front().full_path)); diff --git a/src/duckstation-qt/autoupdaterdialog.cpp b/src/duckstation-qt/autoupdaterdialog.cpp index 7e1af7412..d1fbd4552 100644 --- a/src/duckstation-qt/autoupdaterdialog.cpp +++ b/src/duckstation-qt/autoupdaterdialog.cpp @@ -226,7 +226,32 @@ void AutoUpdaterDialog::warnAboutUnofficialBuild() }); timer->start(1000); - if (mbox.exec() == QMessageBox::Yes) + class EventFilterObj final : public QObject + { + public: + EventFilterObj(int& remaining_time) : m_remaining_time(remaining_time) {} + + bool eventFilter(QObject* watched, QEvent* event) override + { + if (event->type() == QEvent::Close && m_remaining_time > 0) + { + event->ignore(); + return true; + } + + return QObject::eventFilter(watched, event); + } + + private: + int& m_remaining_time; + }; + + EventFilterObj event_filter(remaining_time); + mbox.installEventFilter(&event_filter); + const int res = mbox.exec(); + mbox.removeEventFilter(&event_filter); + + if (res == QMessageBox::Yes) { QtUtils::OpenURL(nullptr, "https://duckstation.org/"); QMetaObject::invokeMethod(qApp, &QApplication::quit, Qt::QueuedConnection);