Jeremy Pritts
765c7fb89c
Update templates and sample code to better support pausing ( #3355 )
...
Samples and templates: gameplay follows the time factor, camera and UI don't
Timers, cooldowns, speeds and animation now use UpdateTime.WarpElapsed, so they
stop when Factor is 0, like physics and particles already did. Camera, input and
UI keep UpdateTime.Elapsed.
The animation scripts also read UpdateTime instead of DrawTime, which is the
clock the engine's own animation system uses.
Removes the unused BasicCameraController from ThirdPersonPlatformer.
2026-09-20 18:12:17 +09:00
Virgile Bello
4fca5827df
SpaceEscape: BackgroundInfo.Holes is serialized again
...
The property had a private setter, which #1875 keeps out of the
object descriptor: skipped on load, dropped on save.
2026-09-07 14:56:39 +09:00
ds5678
aef31a8f31
Undo Holes removal
...
It was never intentional
2026-08-24 01:23:44 -07:00
ds5678
bc158a8a83
Add package prefixes to remaining root assets
2026-08-16 17:05:49 -07:00
ds5678
bb4bba7299
Reimport each project individually
2026-08-16 02:23:36 -07:00
ds5678
011b10ed30
Update sample projects with reimported files
2026-08-15 19:00:19 -07:00
fera
f98a57d9e9
Removed game settings overrides ( #3343 )
2026-08-14 23:38:01 +09:00
Virgile Bello
f12d2ac238
chore: track .ico/.cur/.xcf/.pdn/.woff/.eot binaries with git-lfs
2026-07-16 11:16:26 +02:00
Virgile Bello
bbe7a8625b
Skip empty collections when saving .sdpkg, clean existing ones
2026-07-02 15:49:47 +09:00
Virgile Bello
929d0008cb
Classify project type from OutputType, drop explicit StrideProjectType=Executable
...
The editor's main load path already derived project type from OutputType;
StrideProjectType=Executable was only read in two spots (the VS package and a
dead project-reference path) and set redundantly in every executable head.
- VSProjectHelper.GetProjectTypeFromProject now classifies from OutputType
(winexe/exe/appcontainerexe/AndroidApplication -> Executable, else Library),
and PackageSession.Dependencies uses it (single source of truth).
- StridePackage.IsProjectExecutable checks OutputType.
- Remove <StrideProjectType>Executable</StrideProjectType> from samples/templates.
Unset OutputType falls to Library, matching the .NET SDK default. The Cpp/CSharp
auto-detection in Stride.Platform.props is unaffected.
2026-07-01 19:04:11 +09:00
Virgile Bello
41a848280d
assets: bump in-repo samples to 4.4.0 (asset migration + Stride.AssetCompiler rename)
2026-06-24 14:13:37 +09:00
Virgile Bello
52844d7784
samples: prep for dotnet new template use
...
Bump PackageReference 4.3.0.1 → 4.3.0.2503 across sample .Game.csprojs
and shared Packs. Add samples/nuget.config so staged-template restore
resolves Stride.* without the repo-root local-feed restriction.
2026-05-27 15:59:47 +09:00
Virgile Bello
24c63816f0
Removed obsolete sdsl.cs and sdfx.cs files
2026-02-16 11:04:21 +09:00
Virgile Bello
13d21f1b3b
Merge commit 'e040fb6962f0e024b8ea56cd80bb43030c109fda' into Ethereal77/directx-silk
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# Conflicts:
# sources/tools/Stride.FreeImage/FreeImageWrapper.cs
# sources/tools/Stride.TextureConverter/Backend/TexLibraries/FITexLib.cs
2025-11-19 18:25:06 +09:00
Virgile Bello
c5c262dbdb
chore: Bumped samples
2025-11-14 13:20:48 +09:00
Mario Guerra
5ca909c62a
Fix some incompatibilities and quirks after rebase
2025-11-13 12:45:31 +01:00
04dc30647a
chore: Update to dotnet 10 ( #2888 )
...
Co-authored-by: Vaclav Elias <[email protected] >
Co-authored-by: Nicolas Musset <[email protected] >
2025-10-19 18:41:14 +02:00
Jakub Ławreszuk
881ec7dc87
feat: Update Stride dev version for the game samples ( #2836 )
...
* feat: Update stride dev version for the game samples
* fixup! feat: Update stride dev version for the game samples
2025-08-27 17:15:34 +02:00
Jakub Ławreszuk
c424213701
Fix sample projects, remove unused properties ( #2205 )
2024-08-28 22:24:29 +02:00
Jakub Ławreszuk
b40ad46edc
feat: Hide default font name for SystemFontProvider ( #2385 )
2024-07-15 16:31:23 +02:00
Jakub Ławreszuk
5c847ee852
feat: Update samples/template to top-level statements ( #2187 )
2024-03-15 14:33:34 +01:00
Nicolas Musset
5bf5eee120
Update samples to Stride 4.2 ( #2132 )
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* [Samples] Update to 4.2
* [Samples] Remove Newtonsoft.Json dependency in CSharpIntermediate
2024-01-28 21:13:32 +01:00
Nicolas Musset
fc2fe121f2
[Samples] Fix ResourceFolders reference in package file ( #2109 )
2024-01-17 21:52:34 +01:00
Doprez
3b134d9701
change .NET references to net8.0
2023-02-23 15:57:38 -07:00
Doprez
abb52e704b
updated packages to dotnet 7
2023-02-01 09:09:27 -07:00
Virgile Bello
e8ba483cc2
Revert "change version suffix from "-beta" to "-net6" to represent runtime change"
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This reverts commit d2752cd1ad .
2021-12-13 18:08:43 +09:00
cyrilmagsuci
8b31cee49d
[Sample] Fix fog name conflict in Space Escape ( #1183 , #1217 )
2021-12-12 14:43:50 +01:00
jasons
f3a376c1fc
Merge branch 'net6-tmp' into net-tmp3 WIP: Stride.Core.Assets.CompilerApp.exe merge issue from [ de0a0cb] .
2021-09-07 08:55:56 -07:00
jasons
f05c90bc47
Merge branch 'master' into vs2022-net6
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# build/Stride.Launcher.Build.props
# samples/Audio/SimpleAudio/SimpleAudio.Windows/SimpleAudio.Windows.csproj
# samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj
# samples/Games/SpaceEscape/SpaceEscape.Windows/SpaceEscape.Windows.csproj
# samples/Graphics/AnimatedModel/AnimatedModel.Windows/AnimatedModel.Windows.csproj
# samples/Graphics/CustomEffect/CustomEffect.Windows/CustomEffect.Windows.csproj
# samples/Graphics/MaterialShader/MaterialShader.Windows/MaterialShader.Windows.csproj
# samples/Graphics/SpriteFonts/SpriteFonts.Windows/SpriteFonts.Windows.csproj
# samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Windows/SpriteStudioDemo.Windows.csproj
# samples/Input/GravitySensor/GravitySensor.Windows/GravitySensor.Windows.csproj
# samples/Input/TouchInputs/TouchInputs.Windows/TouchInputs.Windows.csproj
# samples/Particles/ParticlesSample/ParticlesSample.Windows/ParticlesSample.Windows.csproj
# samples/Physics/PhysicsSample/PhysicsSample.Windows/PhysicsSample.Windows.csproj
# samples/Templates/FirstPersonShooter/FirstPersonShooter/FirstPersonShooter.Windows/FirstPersonShooter.Windows.csproj
# samples/Templates/ThirdPersonPlatformer/ThirdPersonPlatformer/ThirdPersonPlatformer.Windows/ThirdPersonPlatformer.Windows.csproj
# samples/Templates/TopDownRPG/TopDownRPG/TopDownRPG.Windows/TopDownRPG.Windows.csproj
# samples/Templates/VRSandbox/VRSandbox/VRSandbox.Windows/VRSandbox.Windows.csproj
# samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Windows/CSharpBeginner.Windows.csproj
# samples/UI/GameMenu/GameMenu.Windows/GameMenu.Windows.csproj
# samples/UI/UIElementLink/UIElementLink.Windows/UIElementLink.Windows.csproj
# samples/UI/UIParticles/UIParticles.Windows/UIParticles.Windows.csproj
# sources/assets/Stride.Core.Assets.CompilerApp/build/Stride.Core.Assets.CompilerApp.targets
# sources/launcher/Stride.Launcher/Stride.Launcher.csproj
# sources/shared/Stride.NuGetResolver/Stride.NuGetResolver.projitems
# sources/targets/Stride.Core.TargetFrameworks.Editor.props
# sources/targets/Stride.Core.props
# sources/tools/Stride.NuGetLoader/Stride.NuGetLoader.csproj
2021-09-01 19:59:37 -07:00
Virgile Bello
de0a0cb6dd
[Build] Moved NuGetLoader executables from lib\TFM to tools\TFM ( fixes #1139 )
2021-09-01 21:40:53 +09:00
jasons
d2752cd1ad
change version suffix from "-beta" to "-net6" to represent runtime change
2021-08-27 13:10:51 -07:00
jasons
94d816927a
WIP: move to net6
2021-08-21 07:46:31 -07:00
Virgile Bello
68153c8fe3
[Samples] Bumped samples
2021-05-10 21:36:00 +09:00
Virgile Bello
6a2e29b6aa
Updated copyright headers
2021-04-19 12:49:55 +09:00
Marian Dziubiak
90a2cf82cc
Fix using uninitialized CharacterScript
...
This is because of the fix to Async script priority.
2020-11-08 14:07:42 +00:00
Aunnop Kattiyanet
523d17b858
[Samples] Fix JumpyJet collision detection ( #772 )
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* Reformat JumpyJet project
* Add description to class field & fix calculation logic error
* Refactor code
* Move pipe score collision
2020-06-30 10:27:30 +02:00
Virgile Bello
2baf1afbbd
[Samples] Bumped to beta04, with samples as well
2020-06-15 20:33:06 +02:00
Marian Dziubiak
7910082d9a
Fix FPS dependant scroll in JumpyJet sample (and some typos)
2020-05-17 20:23:28 +02:00
Virgile Bello
76f3c4f5b4
[Stride] Renaming: icons
2020-04-17 15:04:21 +02:00
Virgile Bello
3e83da5c66
[Stride] Renaming: file contents
2020-04-14 16:37:41 +02:00
Virgile Bello
f72b9c6313
[Stride] Renaming: File and directory rename
2020-04-14 16:33:20 +02:00
Virgile Bello
fc622ef067
[Shaders] Upgraded xkeffectlog for samples
2020-04-14 16:05:49 +02:00
Virgile Bello
3a7a54c959
Merge branch 'master' into UrlReferenceAlt
2019-12-20 12:45:08 +01:00
dfkeenan
f00cc0e555
[UrlReference] Update samples/templates to use UrlReference.
2019-12-14 20:02:36 +10:00
Virgile Bello
b9b9270ca1
[Samples] Updated samples to use auto include for xksl/xkfx
2019-12-03 14:55:21 +01:00
Virgile Bello
7419012e05
[Build] Remove the -beta02 version suffix and bump samples accordingly
2019-10-30 16:11:36 +01:00
Virgile Bello
238a431e3f
Revert "[Build] Remove the -beta02 version suffix" and bump samples accordingly
...
This reverts commit 8787a1959f .
# Conflicts:
# sources/editor/Xenko.Assets.Presentation/Templates/NewGameTemplateGenerator.cs
# sources/editor/Xenko.Assets.Presentation/XenkoDefaultAssetsPlugin.cs
# sources/editor/Xenko.Samples.Templates/Xenko.Samples.Templates.csproj
2019-10-05 11:43:07 +02:00
Virgile Bello
3f3158783e
[Samples] Updated to 3.1.0.1
2019-09-24 10:57:09 +02:00
Virgile Bello
6553d51fbb
[Build] Replaced <None Include=".."> to <None Update=".."> for shaders/effects
2019-08-26 16:52:59 +02:00
Virgile Bello
ad4a6be79b
[Build] Switch game projects to use netstandard2.0
2019-01-10 16:32:17 +09:00