4 Commits
Author SHA1 Message Date
Jeremy Pritts 765c7fb89c Update templates and sample code to better support pausing (#3355)
Samples and templates: gameplay follows the time factor, camera and UI don't

Timers, cooldowns, speeds and animation now use UpdateTime.WarpElapsed, so they
stop when Factor is 0, like physics and particles already did. Camera, input and
UI keep UpdateTime.Elapsed.

The animation scripts also read UpdateTime instead of DrawTime, which is the
clock the engine's own animation system uses.

Removes the unused BasicCameraController from ThirdPersonPlatformer.
2026-09-20 18:12:17 +09:00
Virgile Bello 6a2e29b6aa Updated copyright headers 2021-04-19 12:49:55 +09:00
Virgile Bello 3e83da5c66 [Stride] Renaming: file contents 2020-04-14 16:37:41 +02:00
Xenko Team 0669deabfe Initial commit 2018-06-19 18:07:32 +09:00