Jeremy Pritts
765c7fb89c
Update templates and sample code to better support pausing ( #3355 )
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Samples and templates: gameplay follows the time factor, camera and UI don't
Timers, cooldowns, speeds and animation now use UpdateTime.WarpElapsed, so they
stop when Factor is 0, like physics and particles already did. Camera, input and
UI keep UpdateTime.Elapsed.
The animation scripts also read UpdateTime instead of DrawTime, which is the
clock the engine's own animation system uses.
Removes the unused BasicCameraController from ThirdPersonPlatformer.
2026-09-20 18:12:17 +09:00
xen2
6e55b11fa3
Merge pull request #3360 from ds5678/reimport-samples
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Update sample project assets
2026-09-07 16:30:10 +09:00
Jeremy Pritts
cbd925fe71
Remove redMaterial from AsyncCollisionTriggerDemo
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It was always null since the field is never assigned. This caused an exception while I was testing.
2026-08-25 22:02:09 +02:00
ds5678
0a43ba07d6
Revert "Prevent crash from null redMaterial in AsyncCollisionTriggerDemo.cs"
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This reverts commit d8fdda26e5 .
2026-08-24 01:17:15 -07:00
ds5678
d8fdda26e5
Prevent crash from null redMaterial in AsyncCollisionTriggerDemo.cs
2026-08-16 17:13:39 -07:00
ds5678
50da51b2ba
Fix hard-coded url path in LoadingContentDemo.cs
2026-08-16 17:12:54 -07:00
ds5678
63e152addc
Ensure the time is not changed for the Linear Interpolation demo in C# Beginner tutorial
2026-08-16 17:12:10 -07:00
ds5678
bc158a8a83
Add package prefixes to remaining root assets
2026-08-16 17:05:49 -07:00
ds5678
011b10ed30
Update sample projects with reimported files
2026-08-15 19:00:19 -07:00
fera
f98a57d9e9
Removed game settings overrides ( #3343 )
2026-08-14 23:38:01 +09:00
Virgile Bello
f12d2ac238
chore: track .ico/.cur/.xcf/.pdn/.woff/.eot binaries with git-lfs
2026-07-16 11:16:26 +02:00
Virgile Bello
bbe7a8625b
Skip empty collections when saving .sdpkg, clean existing ones
2026-07-02 15:49:47 +09:00
Virgile Bello
11ecd98ffa
build: convert all solutions from .sln to .slnx
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- migrate 15 tracked solutions; update .slnf paths, workflows, build
files, repo-root markers, ios/android runners, .vscode, docs
- Stride.slnx: drop vestigial x86/x64/Mixed Platforms (solution is
all-managed) and build with Platform=Any CPU; GameStudio listed first
so it stays the default startup project
- Stride.VisualStudio.slnx: Package project first (default startup)
- samples: drop dead AppStore/Testing/Windows configs (no per-platform
exec projects remain, only .Game + .Windows)
2026-06-30 13:45:23 +09:00
Virgile Bello
41a848280d
assets: bump in-repo samples to 4.4.0 (asset migration + Stride.AssetCompiler rename)
2026-06-24 14:13:37 +09:00
Virgile Bello
b8b16f6a7b
fonts: resolve system fonts to metric-compatible equivalents cross-platform
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SystemFontProvider falls back per typeface category (sans/serif/mono), in both
directions, so a font absent on a platform (e.g. Arial on Linux) maps to its
metric-identical Liberation face. Samples drop Windows-only Segoe UI for Arial
so one screenshot gold serves every platform. Extends TestSystemFontProvider.
2026-06-16 16:04:07 +09:00
Virgile Bello
52844d7784
samples: prep for dotnet new template use
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Bump PackageReference 4.3.0.1 → 4.3.0.2503 across sample .Game.csprojs
and shared Packs. Add samples/nuget.config so staged-template restore
resolves Stride.* without the repo-root local-feed restriction.
2026-05-27 15:59:47 +09:00
Virgile Bello
13d21f1b3b
Merge commit 'e040fb6962f0e024b8ea56cd80bb43030c109fda' into Ethereal77/directx-silk
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# Conflicts:
# sources/tools/Stride.FreeImage/FreeImageWrapper.cs
# sources/tools/Stride.TextureConverter/Backend/TexLibraries/FITexLib.cs
2025-11-19 18:25:06 +09:00
Virgile Bello
c5c262dbdb
chore: Bumped samples
2025-11-14 13:20:48 +09:00
Virgile Bello
ec6f8d4fad
fix: Samples: remove ID collisions
2025-11-14 11:51:04 +09:00
Mario Guerra
5ca909c62a
Fix some incompatibilities and quirks after rebase
2025-11-13 12:45:31 +01:00
04dc30647a
chore: Update to dotnet 10 ( #2888 )
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Co-authored-by: Vaclav Elias <[email protected] >
Co-authored-by: Nicolas Musset <[email protected] >
2025-10-19 18:41:14 +02:00
Jakub Ławreszuk
881ec7dc87
feat: Update Stride dev version for the game samples ( #2836 )
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* feat: Update stride dev version for the game samples
* fixup! feat: Update stride dev version for the game samples
2025-08-27 17:15:34 +02:00
Jakub Ławreszuk
c424213701
Fix sample projects, remove unused properties ( #2205 )
2024-08-28 22:24:29 +02:00
Jakub Ławreszuk
5c847ee852
feat: Update samples/template to top-level statements ( #2187 )
2024-03-15 14:33:34 +01:00
Nicolas Musset
5bf5eee120
Update samples to Stride 4.2 ( #2132 )
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* [Samples] Update to 4.2
* [Samples] Remove Newtonsoft.Json dependency in CSharpIntermediate
2024-01-28 21:13:32 +01:00
Doprez
36e3ab8edf
Merge branch 'master' into update-dotnet-8
2023-11-01 08:04:40 -06:00
Eideren
b5cf8450d4
[Docs] Update PropertiesDemo.cs
2023-10-25 22:08:16 +02:00
Doprez
cd9129bcdc
Merge branch 'master' into update-dotnet-8
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# Conflicts:
# sources/core/Stride.Core.AssemblyProcessor/Stride.Core.AssemblyProcessor.csproj
2023-10-03 20:29:43 -06:00
Doprez
a94672bb9e
[Samples] Add more documentation for beginner tutorial ( #1830 )
2023-09-23 18:34:27 +02:00
Doprez
7f9f799c5d
Merge branch 'stride3d:master' into update-dotnet-8
2023-08-26 10:07:42 -06:00
Doprez
fd6a89ff1e
fixed constructors in CsharpBeginner template
2023-02-24 16:01:38 -07:00
Doprez
3b134d9701
change .NET references to net8.0
2023-02-23 15:57:38 -07:00
Doprez
abb52e704b
updated packages to dotnet 7
2023-02-01 09:09:27 -07:00
Jorn Theunissen
50630082cf
C# intermediate tutorial fixes: remade audio startscene. remove specular from wood ( #1446 )
2022-06-28 13:02:47 +02:00
Aggror
cf5adae5b3
feedback async await
2022-06-22 11:15:01 +02:00
Aggror
1b26de9c46
removed line by mistake
2022-06-17 16:59:10 +02:00
Aggror
de05ca6a61
cleanup tpc
2022-06-17 16:17:27 +02:00
Aggror
c7efdaef88
small fps improvement
2022-06-17 10:52:36 +02:00
Aggror
6d61a4c87f
async tutorial
2022-05-22 11:42:40 +02:00
Aggror
6a936546e4
Tutorial improvements again
2022-05-16 10:22:09 +02:00
Aggror
9a8b38996f
UI text
2022-05-11 19:09:40 +02:00
Aggror
2e41b9661d
tutorial improvements
2022-05-06 20:49:14 +02:00
Aggror
ed4a871a9e
Character orientation usage instead of transform
2022-04-28 21:51:01 +02:00
Aggror
e0cd878bf7
replaced tutorial icons with eiderens version
2022-04-28 19:27:16 +02:00
Aggror
f52f7205c0
copyright added to files
2022-04-28 19:26:42 +02:00
Aggror
d47c0926b3
Shortened the teleporter code
2022-04-18 21:16:52 +02:00
Aggror
9aa76b7afb
Remove unused fonts
2022-04-18 21:05:21 +02:00
Aggror
fca4f79fde
Removed old unused scripts, small tweaks to scenes
2022-04-18 11:41:17 +02:00
Aggror
8e3881439f
Some more typo fixes
2022-04-14 22:55:43 +02:00
Aggror
c2338c2de8
Applied PR feedback thanks Eideren and Manio143
2022-04-14 22:50:28 +02:00