Jeremy Pritts
765c7fb89c
Update templates and sample code to better support pausing ( #3355 )
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Samples and templates: gameplay follows the time factor, camera and UI don't
Timers, cooldowns, speeds and animation now use UpdateTime.WarpElapsed, so they
stop when Factor is 0, like physics and particles already did. Camera, input and
UI keep UpdateTime.Elapsed.
The animation scripts also read UpdateTime instead of DrawTime, which is the
clock the engine's own animation system uses.
Removes the unused BasicCameraController from ThirdPersonPlatformer.
2026-09-20 18:12:17 +09:00
ds5678
50da51b2ba
Fix hard-coded url path in LoadingContentDemo.cs
2026-08-16 17:12:54 -07:00
ds5678
63e152addc
Ensure the time is not changed for the Linear Interpolation demo in C# Beginner tutorial
2026-08-16 17:12:10 -07:00
ds5678
011b10ed30
Update sample projects with reimported files
2026-08-15 19:00:19 -07:00
fera
f98a57d9e9
Removed game settings overrides ( #3343 )
2026-08-14 23:38:01 +09:00
Virgile Bello
f12d2ac238
chore: track .ico/.cur/.xcf/.pdn/.woff/.eot binaries with git-lfs
2026-07-16 11:16:26 +02:00
Virgile Bello
bbe7a8625b
Skip empty collections when saving .sdpkg, clean existing ones
2026-07-02 15:49:47 +09:00
Virgile Bello
11ecd98ffa
build: convert all solutions from .sln to .slnx
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- migrate 15 tracked solutions; update .slnf paths, workflows, build
files, repo-root markers, ios/android runners, .vscode, docs
- Stride.slnx: drop vestigial x86/x64/Mixed Platforms (solution is
all-managed) and build with Platform=Any CPU; GameStudio listed first
so it stays the default startup project
- Stride.VisualStudio.slnx: Package project first (default startup)
- samples: drop dead AppStore/Testing/Windows configs (no per-platform
exec projects remain, only .Game + .Windows)
2026-06-30 13:45:23 +09:00
Virgile Bello
41a848280d
assets: bump in-repo samples to 4.4.0 (asset migration + Stride.AssetCompiler rename)
2026-06-24 14:13:37 +09:00
Virgile Bello
52844d7784
samples: prep for dotnet new template use
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Bump PackageReference 4.3.0.1 → 4.3.0.2503 across sample .Game.csprojs
and shared Packs. Add samples/nuget.config so staged-template restore
resolves Stride.* without the repo-root local-feed restriction.
2026-05-27 15:59:47 +09:00
Virgile Bello
13d21f1b3b
Merge commit 'e040fb6962f0e024b8ea56cd80bb43030c109fda' into Ethereal77/directx-silk
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# Conflicts:
# sources/tools/Stride.FreeImage/FreeImageWrapper.cs
# sources/tools/Stride.TextureConverter/Backend/TexLibraries/FITexLib.cs
2025-11-19 18:25:06 +09:00
Virgile Bello
c5c262dbdb
chore: Bumped samples
2025-11-14 13:20:48 +09:00
Virgile Bello
ec6f8d4fad
fix: Samples: remove ID collisions
2025-11-14 11:51:04 +09:00
Mario Guerra
5ca909c62a
Fix some incompatibilities and quirks after rebase
2025-11-13 12:45:31 +01:00
04dc30647a
chore: Update to dotnet 10 ( #2888 )
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Co-authored-by: Vaclav Elias <[email protected] >
Co-authored-by: Nicolas Musset <[email protected] >
2025-10-19 18:41:14 +02:00
Jakub Ławreszuk
881ec7dc87
feat: Update Stride dev version for the game samples ( #2836 )
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* feat: Update stride dev version for the game samples
* fixup! feat: Update stride dev version for the game samples
2025-08-27 17:15:34 +02:00
Jakub Ławreszuk
c424213701
Fix sample projects, remove unused properties ( #2205 )
2024-08-28 22:24:29 +02:00
Jakub Ławreszuk
5c847ee852
feat: Update samples/template to top-level statements ( #2187 )
2024-03-15 14:33:34 +01:00
Nicolas Musset
5bf5eee120
Update samples to Stride 4.2 ( #2132 )
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* [Samples] Update to 4.2
* [Samples] Remove Newtonsoft.Json dependency in CSharpIntermediate
2024-01-28 21:13:32 +01:00
Doprez
36e3ab8edf
Merge branch 'master' into update-dotnet-8
2023-11-01 08:04:40 -06:00
Eideren
b5cf8450d4
[Docs] Update PropertiesDemo.cs
2023-10-25 22:08:16 +02:00
Doprez
cd9129bcdc
Merge branch 'master' into update-dotnet-8
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# Conflicts:
# sources/core/Stride.Core.AssemblyProcessor/Stride.Core.AssemblyProcessor.csproj
2023-10-03 20:29:43 -06:00
Doprez
a94672bb9e
[Samples] Add more documentation for beginner tutorial ( #1830 )
2023-09-23 18:34:27 +02:00
Doprez
7f9f799c5d
Merge branch 'stride3d:master' into update-dotnet-8
2023-08-26 10:07:42 -06:00
Doprez
fd6a89ff1e
fixed constructors in CsharpBeginner template
2023-02-24 16:01:38 -07:00
Doprez
3b134d9701
change .NET references to net8.0
2023-02-23 15:57:38 -07:00
Doprez
abb52e704b
updated packages to dotnet 7
2023-02-01 09:09:27 -07:00
Virgile Bello
e8ba483cc2
Revert "change version suffix from "-beta" to "-net6" to represent runtime change"
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This reverts commit d2752cd1ad .
2021-12-13 18:08:43 +09:00
jasons
f3a376c1fc
Merge branch 'net6-tmp' into net-tmp3 WIP: Stride.Core.Assets.CompilerApp.exe merge issue from [ de0a0cb] .
2021-09-07 08:55:56 -07:00
jasons
f05c90bc47
Merge branch 'master' into vs2022-net6
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# build/Stride.Launcher.Build.props
# samples/Audio/SimpleAudio/SimpleAudio.Windows/SimpleAudio.Windows.csproj
# samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj
# samples/Games/SpaceEscape/SpaceEscape.Windows/SpaceEscape.Windows.csproj
# samples/Graphics/AnimatedModel/AnimatedModel.Windows/AnimatedModel.Windows.csproj
# samples/Graphics/CustomEffect/CustomEffect.Windows/CustomEffect.Windows.csproj
# samples/Graphics/MaterialShader/MaterialShader.Windows/MaterialShader.Windows.csproj
# samples/Graphics/SpriteFonts/SpriteFonts.Windows/SpriteFonts.Windows.csproj
# samples/Graphics/SpriteStudioDemo/SpriteStudioDemo.Windows/SpriteStudioDemo.Windows.csproj
# samples/Input/GravitySensor/GravitySensor.Windows/GravitySensor.Windows.csproj
# samples/Input/TouchInputs/TouchInputs.Windows/TouchInputs.Windows.csproj
# samples/Particles/ParticlesSample/ParticlesSample.Windows/ParticlesSample.Windows.csproj
# samples/Physics/PhysicsSample/PhysicsSample.Windows/PhysicsSample.Windows.csproj
# samples/Templates/FirstPersonShooter/FirstPersonShooter/FirstPersonShooter.Windows/FirstPersonShooter.Windows.csproj
# samples/Templates/ThirdPersonPlatformer/ThirdPersonPlatformer/ThirdPersonPlatformer.Windows/ThirdPersonPlatformer.Windows.csproj
# samples/Templates/TopDownRPG/TopDownRPG/TopDownRPG.Windows/TopDownRPG.Windows.csproj
# samples/Templates/VRSandbox/VRSandbox/VRSandbox.Windows/VRSandbox.Windows.csproj
# samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Windows/CSharpBeginner.Windows.csproj
# samples/UI/GameMenu/GameMenu.Windows/GameMenu.Windows.csproj
# samples/UI/UIElementLink/UIElementLink.Windows/UIElementLink.Windows.csproj
# samples/UI/UIParticles/UIParticles.Windows/UIParticles.Windows.csproj
# sources/assets/Stride.Core.Assets.CompilerApp/build/Stride.Core.Assets.CompilerApp.targets
# sources/launcher/Stride.Launcher/Stride.Launcher.csproj
# sources/shared/Stride.NuGetResolver/Stride.NuGetResolver.projitems
# sources/targets/Stride.Core.TargetFrameworks.Editor.props
# sources/targets/Stride.Core.props
# sources/tools/Stride.NuGetLoader/Stride.NuGetLoader.csproj
2021-09-01 19:59:37 -07:00
Virgile Bello
de0a0cb6dd
[Build] Moved NuGetLoader executables from lib\TFM to tools\TFM ( fixes #1139 )
2021-09-01 21:40:53 +09:00
jasons
d2752cd1ad
change version suffix from "-beta" to "-net6" to represent runtime change
2021-08-27 13:10:51 -07:00
jasons
94d816927a
WIP: move to net6
2021-08-21 07:46:31 -07:00
Virgile Bello
68153c8fe3
[Samples] Bumped samples
2021-05-10 21:36:00 +09:00
Basewq
e12abceb7b
[Samples] Fix missing sub-scenes in CSharpBeginner that belongs to the Game project's root asset ( fixes #821 )
2020-12-11 14:51:06 +09:00
Aggror
20c8b1d031
Small notes and comments
2020-07-28 22:48:42 +02:00
Aggror
36217923f8
Some beginner updates
2020-07-28 20:10:44 +02:00
Aggror
517b38cd81
Mouse comments improved
2020-06-17 22:48:16 +02:00
Aggror
39a456d9a9
Missing scripts for some reason
2020-06-17 19:49:26 +02:00
Aggror
758d79ca2f
Error with dictionary
2020-06-16 19:27:20 +02:00
Aggror
84262fd793
Updated first 10 tutorials
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# Conflicts:
# samples/Tutorials/CSharpBeginner/CSharpBeginner/CSharpBeginner.Game/Code/RemoveEntitiesDemo.cs
2020-06-15 23:05:30 +02:00
Aggror
81ced3b08d
reorder main scene
2020-06-15 23:04:41 +02:00
Aggror
d429f8b6f9
improvements
2020-06-15 23:04:41 +02:00
Virgile Bello
2baf1afbbd
[Samples] Bumped to beta04, with samples as well
2020-06-15 20:33:06 +02:00
Aunnop Kattiyanet
ec50001a78
Fix c# beginner's KeyboardInputDemo code & update code comment ( #732 )
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* Rotate the pot using Quaternion instead of Euler as it stuck at ~90 degrees on Y-axis
* Update comment
2020-05-18 18:20:45 +02:00
Basewq
fd243ca752
[Samples] Fix minor typos in the assets
2020-05-11 15:31:31 +02:00
Basewq
e12df6d8dc
[Samples] Minor typo fixes
2020-05-11 15:31:31 +02:00
Aggror
d6ccb74f3a
small fixes
2020-05-05 12:21:57 +02:00
Aggror
8243ac32bf
Closing userdoc
2020-05-05 00:06:25 +02:00
Aggror
b818d1486a
Updated screenshot in launcher
2020-05-05 00:03:23 +02:00