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Parser and compiler for SDSL

This path contains a new implementation of a parser/compiler for SDSL.

This implementation is described in detail in the wiki.

SDSL

SDSL is a shader language created for the Stride game engine.

SDSL is a superset of the HLSL Shading language, bringing advanced and higher level language constructions, with:

  • extensibility to allow shaders to be extended easily using object-oriented programming concepts such as classes, inheritance, and composition

  • modularity to provide a set modular shaders each focusing on a single rendering technique, more easily manageable

  • reusability to maximize code reuse between shaders

Contribute

To contribute to this project, start by cloning this repository:

git clone https://github.com/Stride3D/SDSL
cd ./SDSL