mirror of
https://github.com/stride3d/stride.git
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Bump PackageReference 4.3.0.1 → 4.3.0.2503 across sample .Game.csprojs and shared Packs. Add samples/nuget.config so staged-template restore resolves Stride.* without the repo-root local-feed restriction.
180 lines
3.8 KiB
Plaintext
180 lines
3.8 KiB
Plaintext
*.suo
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*.csproj.user
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*.vcxproj.user
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*.ReSharper.user
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*.DotSettings.user
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_ReSharper.*
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*.sdf
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*.opensdf
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*.i.cs
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*.cache
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*.Cache
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*.lscache
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*.tlog
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*.log
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*.obj
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*.pdb
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*.nvuser
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*.exp
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*.orig
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*.psess
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*.vspx
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*.shfbproj_*
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*.dotCover
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*.Ghostdoc.xml
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*.sln.ide
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StyleCop.Cache
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swig_lib
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My Amplifier*
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Debug
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Release
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Win32Debug
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Win32Release
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Debug_Expat
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Release_Expat
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Debug_static
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Release_static
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CodeAnalyst
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UpgradeLog*
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stride_doc_output
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doc/doxygen/html
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Tools/bin
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Temp/
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bin/*
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Bin/*
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!bin/packages/
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bin/packages/*
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!bin/packages/.gitkeep
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ipch/
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obj/
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.vs/
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.idea/
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Cache/
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/doc/stride_doc_output/
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/build/Stride.version
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/build/Stride.*VC.db
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/tools
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/externals/
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/sources/common/externals/
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/sources/tools/Stride.ShaderKeyGenerator/build/
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/sources/tools/SLConverter/BuildRelease/Package/SLConverter-*.pdf
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/sources/tools/SLConverter/BuildRelease/Package/bin/x64/SLConverter.exe
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/sources/tools/SLConverter/BuildRelease/Package/bin/x86/SLConverter.exe
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/sources/tools/SLConverter/BuildRelease/Package/license.txt
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/sources/tools/SLConverter/BuildRelease/Package/readme.txt
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/sources/tools/SLConverter/BuildRelease/Package/sample_config.xml
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/sources/games/GDC2013/build/*
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/gdc/demo_dragon/
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/package/
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/tools/
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**/Properties/launchSettings.json
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!**/*Tests*/Properties/launchSettings.json
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launch-android.bat
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sources/tests/framework/Stride.Framework.Audio.Tests/Resources/Resource.Designer.cs
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Win32
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Win32Debug
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launch-ios.bat
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sources/engine/Stride.Graphics.Tests/log/
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*.androidcache
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sources/engine/Stride.Graphics/log/
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sources/engine/Stride.Graphics/Shaders/log/
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sources/engine/Stride.Input.Tests/app_data/
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sources/engine/Stride.UI.Tests/log/
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sources/engine/Stride.UI.Tests/app_data/
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sources/engine/Stride.Graphics.Tests/app_data/
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sources/tests/framework/Stride.Framework.Audio.Tests/app_data/
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libfreetype.a
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libcore.a
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libbulletc.a
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libNativePath.a
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libstridenative_arm64.a
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libstridenative_armv7.a
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libstridenative_armv7s.a
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libstridenative_i386.a
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libstridenative_x86_64.a
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*.CachedGlyphs
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*.CachedImage
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sources/engine/Stride.Graphics/Shaders.Bytecodes/log/
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log
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x64Debug
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x64Release
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*.opendb
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screenshots
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samplesGenerated
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screenshot-regression-out
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screenshot-out
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ui-test-out-dpi*
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# Auto-generated by samples/Directory.Build.targets when -p:StrideAutoTesting=true is passed
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# (force-loads Stride.Games.AutoTesting at startup so its [ModuleInitializer] runs).
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_AutoTestingBootstrap.g.cs
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# VS Code files
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.vscode/*
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!.vscode/tasks.json
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!.vscode/launch.json
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# Xcode
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#
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# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
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.DS_Store
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## Build generated
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sources/tools/Stride iOS Relay/build/
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DerivedData
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## Various settings
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*.pbxuser
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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xcuserdata
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## Other
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*.xccheckout
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*.moved-aside
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*.xcuserstate
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*.xcscmblueprint
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## Obj-C/Swift specific
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*.hmap
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*.ipa
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# CocoaPods
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#
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# We recommend against adding the Pods directory to your .gitignore. However
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# you should judge for yourself, the pros and cons are mentioned at:
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# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
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#
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# Pods/
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# Carthage
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#
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# Add this line if you want to avoid checking in source code from Carthage dependencies.
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# Carthage/Checkouts
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Carthage/Build
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# fastlane
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#
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# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
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# screenshots whenever they are needed.
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# For more information about the recommended setup visit:
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# https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md
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fastlane/report.xml
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fastlane/screenshots
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*.user
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project.lock.json
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# Auto-generated local developer settings (Stride.Platform.props bootstrap)
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/build/Stride.Local.props
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# Auto-generated per-checkout by Stride.WorktreeVersion.targets (per-checkout NuGet version suffix)
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/sources/shared/SharedAssemblyInfo.Worktree.cs
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