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Game Studio exits with a non-zero code after reporting a crash. The screenshot test fails on a new crash report and on a baseline frame with no capture, and keeps the logs of a failed fixture.
tests/
Gold/baseline images for image-comparison regression tests. Test code lives next to whatever runs the comparison; this tree only holds the reference PNGs (and, where convenient, the small fixture script that drives capture).
Subtrees
- GPU-TESTING.md — engine-level GPU regression tests (rendering primitives, shaders, particles, etc.). Per-API gold images under
Stride.<X>.Tests/<TestName>.<API>.png. - Stride.Samples.Tests/ — end-to-end sample screenshot tests. Per-sample fixture +
<Sample>/<frame>.pnggolds.
See also
- ../docs/debugging/native-crashes.md — capturing & analyzing native access violations (GPU/audio/AOT) that crash a test silently.