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stride/sources/editor
Virgile Bello 8d29706c4e Editor: a thumbnail render is a device frame
The thumbnail generator drew without GraphicsDevice.Begin()/End(). On Direct3D12
and Vulkan, End() advances the frame fence and releases the deferred resources
of the frame (discarded dynamic buffers, upload buffers), so every thumbnail
leaked them until the device was disposed. With WARP on a CI runner, one project
load was enough to run out of memory and lose the device.

The status overlay helper had the same pattern, and created a GraphicsContext
(with its command list) per use without disposing it.
2026-09-23 15:34:00 +09:00
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