Files
archived-plugins-workspace/plugins/log/ios/Sources/LogPlugin.swift
Lucas Fernandes Nogueira 9799f0dbab fix(log): iOS simulator freezing due to early logging (#2802)
* fix(log): iOS simulator freezing due to early logging

follow-up for #2626

* use logger

* set logReady
2025-06-24 14:37:48 -03:00

59 lines
1.4 KiB
Swift

// Copyright 2019-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
import SwiftRs
import Tauri
import UIKit
import os.log
#if targetEnvironment(simulator)
var logReady = false
#else
var logReady = true
#endif
var pendingLogs: [(Int, NSString)] = []
var elapsedTime: TimeInterval = 0
var logFlushScheduled = false
@_cdecl("tauri_log")
func log(level: Int, message: NSString) {
if logReady {
os_log(level, message)
} else {
pendingLogs.append((level, message))
scheduleLogFlush()
}
}
// delay logging when the logger isn't immediately available
// in some cases when using the simulator the app would hang when calling os_log too soon
// better be safe here and wait a few seconds than actually freeze the app in dev mode
// in production this isn't a problem
func scheduleLogFlush() {
guard !logFlushScheduled else { return }
logFlushScheduled = true
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
logReady = true
flushLogs()
}
}
func flushLogs() {
for (level, message) in pendingLogs {
os_log(level, message)
}
pendingLogs.removeAll()
}
func os_log(_ level: Int, _ message: NSString) {
switch level {
case 1: Logger.debug(message as String)
case 2: Logger.info(message as String)
case 3: Logger.error(message as String)
default: break
}
}